1#version 150 core
2uniform highp mat4 qt_Matrix;
3in highp vec4 qt_Vertex;
4in highp vec2 qt_MultiTexCoord0;
5out highp vec2 v_coord;
6void main() {
7    v_coord = qt_MultiTexCoord0;
8    gl_Position = qt_Matrix * qt_Vertex;
9}
10