1#version 150 core 2uniform highp mat4 qt_Matrix; 3in highp vec4 qt_Vertex; 4in highp vec2 qt_MultiTexCoord0; 5out highp vec2 v_coord; 6void main() { 7 v_coord = qt_MultiTexCoord0; 8 gl_Position = qt_Matrix * qt_Vertex; 9} 10