1 //
2 // "$Id: fl_scroll_area.cxx 5714 2007-02-25 00:00:49Z matt $"
3 //
4 // Scrolling routines for the Fast Light Tool Kit (FLTK).
5 //
6 // Copyright 1998-2005 by Bill Spitzak and others.
7 //
8 // This library is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU Library General Public
10 // License as published by the Free Software Foundation; either
11 // version 2 of the License, or (at your option) any later version.
12 //
13 // This library is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 // Library General Public License for more details.
17 //
18 // You should have received a copy of the GNU Library General Public
19 // License along with this library; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
21 // USA.
22 //
23 // Please report all bugs and problems on the following page:
24 //
25 //     http://www.fltk.org/str.php
26 //
27 
28 // Drawing function to move the contents of a rectangle.  This is passed
29 // a "callback" which is called to draw rectangular areas that are moved
30 // into the drawing area.
31 
32 #include <config.h>
33 #include <FL/Fl.H>
34 #include <FL/x.H>
35 #include <FL/fl_draw.H>
36 
37 // scroll a rectangle and redraw the newly exposed portions:
fl_scroll(int X,int Y,int W,int H,int dx,int dy,void (* draw_area)(void *,int,int,int,int),void * data)38 void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
39 	       void (*draw_area)(void*, int,int,int,int), void* data)
40 {
41   if (!dx && !dy) return;
42   if (dx <= -W || dx >= W || dy <= -H || dy >= H) {
43     // no intersection of old an new scroll
44     draw_area(data,X,Y,W,H);
45     return;
46   }
47   int src_x, src_w, dest_x, clip_x, clip_w;
48   if (dx > 0) {
49     src_x = X;
50     dest_x = X+dx;
51     src_w = W-dx;
52     clip_x = X;
53     clip_w = dx;
54   } else {
55     src_x = X-dx;
56     dest_x = X;
57     src_w = W+dx;
58     clip_x = X+src_w;
59     clip_w = W-src_w;
60   }
61   int src_y, src_h, dest_y, clip_y, clip_h;
62   if (dy > 0) {
63     src_y = Y;
64     dest_y = Y+dy;
65     src_h = H-dy;
66     clip_y = Y;
67     clip_h = dy;
68   } else {
69     src_y = Y-dy;
70     dest_y = Y;
71     src_h = H+dy;
72     clip_y = Y+src_h;
73     clip_h = H-src_h;
74   }
75 #ifdef WIN32
76   typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
77   static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
78   static char first_time = 1;
79 
80   // We will have to do some Region magic now, so let's see if the
81   // required function is available (and it should be staring w/Win95)
82   if (first_time) {
83     HMODULE hMod = GetModuleHandle("GDI32.DLL");
84     if (hMod) {
85       fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
86     }
87     first_time = 0;
88   }
89 
90   // Now check if the source scrolling area is fully visible.
91   // If it is, we will do a quick scroll and just update the
92   // newly exposed area. If it is not, we go the safe route and
93   // re-render the full area instead.
94   // Note 1: we could go and find the areas that are actually
95   // obscured and recursively call fl_scroll for the newly found
96   // rectangles. However, this practice would rely on the
97   // elements of the undocumented Rgn structure.
98   // Note 2: although this method should take care of most
99   // multi-screen solutions, it will not solve issues scrolling
100   // from a different resolution screen onto another.
101   // Note 3: this has been tested with image maps, too.
102   if (fl_GetRandomRgn) {
103     // get the DC region minus all overlapping windows
104     HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
105     fl_GetRandomRgn(fl_gc, sys_rgn, 4);
106     // now get the source scrolling rectangle
107     HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
108     POINT offset = { 0, 0 };
109     if (GetDCOrgEx(fl_gc, &offset)) {
110       OffsetRgn(src_rgn, offset.x, offset.y);
111     }
112     // see if all source pixels are available in the system region
113     // Note: we could be a bit more merciful and subtract the
114     // scroll destination region as well.
115     HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
116     int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
117     DeleteObject(dst_rgn);
118     DeleteObject(src_rgn);
119     DeleteObject(sys_rgn);
120     if (r!=NULLREGION) {
121       draw_area(data,X,Y,W,H);
122       return;
123     }
124   }
125 
126   // Great, we can do an accelerated scroll insteasd of re-rendering
127   BitBlt(fl_gc, dest_x, dest_y, src_w, src_h, fl_gc, src_x, src_y,SRCCOPY);
128 
129 #elif defined(__APPLE_QD__)
130   Rect src = { src_y, src_x, src_y+src_h, src_x+src_w };
131   Rect dst = { dest_y, dest_x, dest_y+src_h, dest_x+src_w };
132   static RGBColor bg = { 0xffff, 0xffff, 0xffff }; RGBBackColor( &bg );
133   static RGBColor fg = { 0x0000, 0x0000, 0x0000 }; RGBForeColor( &fg );
134   CopyBits( GetPortBitMapForCopyBits( GetWindowPort(fl_window) ),
135             GetPortBitMapForCopyBits( GetWindowPort(fl_window) ), &src, &dst, srcCopy, 0L);
136 #elif defined(__APPLE_QUARTZ__)
137   // warning: there does not seem to be an equivalent to this function in Quartz
138   // ScrollWindowRect is a QuickDraw function and won't work here.
139   // Since on OS X all windows are fully double buffered, we need not
140   // worry about offscreen or obscured areas
141   Rect src = { src_y, src_x, src_y+src_h, src_x+src_w };
142   Rect dst = { dest_y, dest_x, dest_y+src_h, dest_x+src_w };
143   static RGBColor bg = { 0xffff, 0xffff, 0xffff }; RGBBackColor( &bg );
144   static RGBColor fg = { 0x0000, 0x0000, 0x0000 }; RGBForeColor( &fg );
145   CopyBits( GetPortBitMapForCopyBits( GetWindowPort(fl_window) ),
146             GetPortBitMapForCopyBits( GetWindowPort(fl_window) ), &src, &dst, srcCopy, 0L);
147 #else
148   XCopyArea(fl_display, fl_window, fl_window, fl_gc,
149 	    src_x, src_y, src_w, src_h, dest_x, dest_y);
150   // we have to sync the display and get the GraphicsExpose events! (sigh)
151   for (;;) {
152     XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e);
153     if (e.type == NoExpose) break;
154     // otherwise assumme it is a GraphicsExpose event:
155     draw_area(data, e.xexpose.x, e.xexpose.y,
156 	      e.xexpose.width, e.xexpose.height);
157     if (!e.xgraphicsexpose.count) break;
158   }
159 #endif
160   if (dx) draw_area(data, clip_x, dest_y, clip_w, src_h);
161   if (dy) draw_area(data, X, clip_y, W, clip_h);
162 }
163 
164 //
165 // End of "$Id: fl_scroll_area.cxx 5714 2007-02-25 00:00:49Z matt $".
166 //
167