xref: /dragonfly/contrib/dialog/guage.c (revision e98bdfd3)
1 /*
2  *  $Id: guage.c,v 1.69 2015/02/26 02:07:12 tom Exp $
3  *
4  *  guage.c -- implements the gauge dialog
5  *
6  *  Copyright 2000-2013,2015	Thomas E. Dickey
7  *
8  *  This program is free software; you can redistribute it and/or modify
9  *  it under the terms of the GNU Lesser General Public License, version 2.1
10  *  as published by the Free Software Foundation.
11  *
12  *  This program is distributed in the hope that it will be useful, but
13  *  WITHOUT ANY WARRANTY; without even the implied warranty of
14  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  *  Lesser General Public License for more details.
16  *
17  *  You should have received a copy of the GNU Lesser General Public
18  *  License along with this program; if not, write to
19  *	Free Software Foundation, Inc.
20  *	51 Franklin St., Fifth Floor
21  *	Boston, MA 02110, USA.
22  *
23  *  An earlier version of this program lists as authors
24  *	Marc Ewing, Red Hat Software
25  */
26 
27 #include <dialog.h>
28 
29 #include <errno.h>
30 
31 #define MY_LEN (MAX_LEN)/2
32 
33 #define MIN_HIGH (4)
34 #define MIN_WIDE (10 + 2 * (2 + MARGIN))
35 
36 #define isMarker(buf) !strncmp(buf, "XXX", (size_t) 3)
37 
38 typedef struct _my_obj {
39     DIALOG_CALLBACK obj;	/* has to be first in struct */
40     struct _my_obj *next;
41     WINDOW *text;
42     char *title;
43     char *prompt;
44     char prompt_buf[MY_LEN];
45     int percent;
46     int height;
47     int width;
48     char line[MAX_LEN + 1];
49 } MY_OBJ;
50 
51 static MY_OBJ *all_objects;
52 
53 static int
54 valid(MY_OBJ * obj)
55 {
56     MY_OBJ *list = all_objects;
57     int result = 0;
58 
59     while (list != 0) {
60 	if (list == obj) {
61 	    result = 1;
62 	    break;
63 	}
64 	list = list->next;
65     }
66     return result;
67 }
68 
69 static void
70 delink(MY_OBJ * obj)
71 {
72     MY_OBJ *p = all_objects;
73     MY_OBJ *q = 0;
74     while (p != 0) {
75 	if (p == obj) {
76 	    if (q != 0) {
77 		q->next = p->next;
78 	    } else {
79 		all_objects = p->next;
80 	    }
81 	    break;
82 	}
83 	q = p;
84 	p = p->next;
85     }
86 }
87 
88 static int
89 read_data(char *buffer, FILE *fp)
90 {
91     int result;
92 
93     if (feof(fp)) {
94 	result = 0;
95     } else if (fgets(buffer, MY_LEN, fp) != 0) {
96 	DLG_TRACE(("read_data:%s", buffer));
97 	buffer[MY_LEN] = '\0';
98 	dlg_trim_string(buffer);
99 	result = 1;
100     } else {
101 	result = -1;
102     }
103     return result;
104 }
105 
106 static int
107 decode_percent(char *buffer)
108 {
109     char *tmp = 0;
110     long value = strtol(buffer, &tmp, 10);
111 
112     if (tmp != 0 && (*tmp == 0 || isspace(UCH(*tmp))) && value >= 0) {
113 	return TRUE;
114     }
115     return FALSE;
116 }
117 
118 static void
119 repaint_text(MY_OBJ * obj)
120 {
121     WINDOW *dialog = obj->obj.win;
122     int i, x;
123 
124     if (dialog != 0) {
125 	(void) werase(dialog);
126 	dlg_draw_box2(dialog, 0, 0, obj->height, obj->width, dialog_attr,
127 		      border_attr, border2_attr);
128 
129 	dlg_draw_title(dialog, obj->title);
130 
131 	(void) wattrset(dialog, dialog_attr);
132 	dlg_draw_helpline(dialog, FALSE);
133 	dlg_print_autowrap(dialog, obj->prompt, obj->height, obj->width);
134 
135 	dlg_draw_box2(dialog,
136 		      obj->height - 4, 2 + MARGIN,
137 		      2 + MARGIN, obj->width - 2 * (2 + MARGIN),
138 		      dialog_attr,
139 		      border_attr,
140 		      border2_attr);
141 
142 	/*
143 	 * Clear the area for the progress bar by filling it with spaces
144 	 * in the gauge-attribute, and write the percentage with that
145 	 * attribute.
146 	 */
147 	(void) wmove(dialog, obj->height - 3, 4);
148 	(void) wattrset(dialog, gauge_attr);
149 
150 	for (i = 0; i < (obj->width - 2 * (3 + MARGIN)); i++)
151 	    (void) waddch(dialog, ' ');
152 
153 	(void) wmove(dialog, obj->height - 3, (obj->width / 2) - 2);
154 	(void) wprintw(dialog, "%3d%%", obj->percent);
155 
156 	/*
157 	 * Now draw a bar in reverse, relative to the background.
158 	 * The window attribute was useful for painting the background,
159 	 * but requires some tweaks to reverse it.
160 	 */
161 	x = (obj->percent * (obj->width - 2 * (3 + MARGIN))) / 100;
162 	if ((gauge_attr & A_REVERSE) != 0) {
163 	    wattroff(dialog, A_REVERSE);
164 	} else {
165 	    (void) wattrset(dialog, A_REVERSE);
166 	}
167 	(void) wmove(dialog, obj->height - 3, 4);
168 	for (i = 0; i < x; i++) {
169 	    chtype ch2 = winch(dialog);
170 	    if (gauge_attr & A_REVERSE) {
171 		ch2 &= ~A_REVERSE;
172 	    }
173 	    (void) waddch(dialog, ch2);
174 	}
175 
176 	(void) wrefresh(dialog);
177     }
178 }
179 
180 static bool
181 handle_input(DIALOG_CALLBACK * cb)
182 {
183     MY_OBJ *obj = (MY_OBJ *) cb;
184     bool result;
185     int status;
186     char buf[MY_LEN + 1];
187 
188     if (dialog_state.pipe_input == 0) {
189 	status = -1;
190 	delink(obj);
191 	dlg_remove_callback(cb);
192     } else if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
193 
194 	if (isMarker(buf)) {
195 	    /*
196 	     * Historically, next line should be percentage, but one of the
197 	     * worse-written clones of 'dialog' assumes the number is missing.
198 	     * (Gresham's Law applied to software).
199 	     */
200 	    if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
201 
202 		obj->prompt_buf[0] = '\0';
203 		if (decode_percent(buf))
204 		    obj->percent = atoi(buf);
205 		else
206 		    strcpy(obj->prompt_buf, buf);
207 
208 		/* Rest is message text */
209 		while ((status = read_data(buf, dialog_state.pipe_input)) > 0
210 		       && !isMarker(buf)) {
211 		    if (strlen(obj->prompt_buf) + strlen(buf) <
212 			sizeof(obj->prompt_buf) - 1) {
213 			strcat(obj->prompt_buf, buf);
214 		    }
215 		}
216 
217 		if (obj->prompt != obj->prompt_buf)
218 		    free(obj->prompt);
219 		obj->prompt = obj->prompt_buf;
220 	    }
221 	} else if (decode_percent(buf)) {
222 	    obj->percent = atoi(buf);
223 	}
224     } else {
225 	if (feof(dialog_state.pipe_input) ||
226 	    (ferror(dialog_state.pipe_input) && errno != EINTR)) {
227 	    delink(obj);
228 	    dlg_remove_callback(cb);
229 	}
230     }
231 
232     if (status > 0) {
233 	result = TRUE;
234 	repaint_text(obj);
235     } else {
236 	repaint_text(obj);
237 	result = FALSE;
238     }
239 
240     return result;
241 }
242 
243 static bool
244 handle_my_getc(DIALOG_CALLBACK * cb, int ch, int fkey, int *result)
245 {
246     int status = TRUE;
247 
248     *result = DLG_EXIT_OK;
249     if (cb != 0) {
250 	if (!fkey && (ch == ERR)) {
251 	    (void) handle_input(cb);
252 	    /* cb might be freed in handle_input */
253 	    status = (valid((MY_OBJ *) cb) && (cb->input != 0));
254 	}
255     } else {
256 	status = FALSE;
257     }
258     return status;
259 }
260 
261 static void
262 my_cleanup(DIALOG_CALLBACK * cb)
263 {
264     MY_OBJ *obj = (MY_OBJ *) cb;
265 
266     if (valid(obj)) {
267 	if (obj->prompt != obj->prompt_buf) {
268 	    free(obj->prompt);
269 	    obj->prompt = obj->prompt_buf;
270 	}
271 	delink(obj);
272     }
273 }
274 
275 void
276 dlg_update_gauge(void *objptr, int percent)
277 {
278     MY_OBJ *obj = (MY_OBJ *) objptr;
279     bool save_finish_string = dialog_state.finish_string;
280 
281     dialog_state.finish_string = TRUE;
282     curs_set(0);
283     obj->percent = percent;
284     repaint_text(obj);
285     dialog_state.finish_string = save_finish_string;
286 }
287 
288 /*
289  * (Re)Allocates an object and fills it as per the arguments
290  */
291 void *
292 dlg_reallocate_gauge(void *objptr,
293 		     const char *title,
294 		     const char *cprompt,
295 		     int height,
296 		     int width,
297 		     int percent)
298 {
299     char *prompt = dlg_strclone(cprompt);
300     MY_OBJ *obj = objptr;
301     bool save_finish_string = dialog_state.finish_string;
302 
303     dialog_state.finish_string = TRUE;
304     dlg_tab_correct_str(prompt);
305 
306     if (objptr == 0) {
307 	/* create a new object */
308 	obj = dlg_calloc(MY_OBJ, 1);
309 	assert_ptr(obj, "dialog_gauge");
310 
311 	dlg_auto_size(title, prompt, &height, &width, MIN_HIGH, MIN_WIDE);
312 	dlg_print_size(height, width);
313 	dlg_ctl_size(height, width);
314 
315     } else {
316 	/* reuse an existing object */
317 	obj = objptr;
318 	height = obj->height;
319 	width = obj->width;
320     }
321 
322     if (obj->obj.win == 0) {
323 	/* center dialog box on screen */
324 	int x = dlg_box_x_ordinate(width);
325 	int y = dlg_box_y_ordinate(height);
326 	WINDOW *dialog = dlg_new_window(height, width, y, x);
327 	obj->obj.win = dialog;
328     }
329 
330     obj->obj.input = dialog_state.pipe_input;
331     obj->obj.keep_win = TRUE;
332     obj->obj.bg_task = TRUE;
333     obj->obj.handle_getc = handle_my_getc;
334     obj->obj.handle_input = handle_input;
335 
336     if (obj->title == 0 || strcmp(obj->title, title)) {
337 	dlg_finish_string(obj->title);
338 	free(obj->title);
339 	obj->title = dlg_strclone(title);
340     }
341 
342     dlg_finish_string(obj->prompt);
343     free(obj->prompt);
344 
345     obj->prompt = prompt;
346     obj->percent = percent;
347     obj->height = height;
348     obj->width = width;
349 
350     /* if this was a new object, link it into the list */
351     if (objptr == 0) {
352 	obj->next = all_objects;
353 	all_objects = obj;
354     }
355 
356     dialog_state.finish_string = save_finish_string;
357     return (void *) obj;
358 }
359 
360 void *
361 dlg_allocate_gauge(const char *title,
362 		   const char *cprompt,
363 		   int height,
364 		   int width,
365 		   int percent)
366 {
367     return dlg_reallocate_gauge(NULL, title, cprompt, height, width, percent);
368 }
369 
370 void
371 dlg_free_gauge(void *objptr)
372 {
373     MY_OBJ *obj = (MY_OBJ *) objptr;
374 
375     curs_set(1);
376     if (valid(obj)) {
377 	delink(obj);
378 	obj->obj.keep_win = FALSE;
379 	dlg_remove_callback(&(obj->obj));
380     }
381 }
382 
383 /*
384  * Display a gauge, or progress meter.  Starts at percent% and reads stdin.  If
385  * stdin is not XXX, then it is interpreted as a percentage, and the display is
386  * updated accordingly.  Otherwise the next line is the percentage, and
387  * subsequent lines up to another XXX are used for the new prompt.  Note that
388  * the size of the window never changes, so the prompt can not get any larger
389  * than the height and width specified.
390  */
391 int
392 dialog_gauge(const char *title,
393 	     const char *cprompt,
394 	     int height,
395 	     int width,
396 	     int percent)
397 {
398     int fkey;
399     int ch, result;
400     void *objptr = dlg_allocate_gauge(title, cprompt, height, width, percent);
401     MY_OBJ *obj = (MY_OBJ *) objptr;
402 
403     dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup);
404     dlg_update_gauge(obj, percent);
405 
406     dlg_trace_win(obj->obj.win);
407     do {
408 	ch = dlg_getc(obj->obj.win, &fkey);
409 #ifdef KEY_RESIZE
410 	if (fkey && ch == KEY_RESIZE) {
411 	    MY_OBJ *oldobj = obj;
412 
413 	    dlg_mouse_free_regions();
414 
415 	    obj = dlg_allocate_gauge(title,
416 				     cprompt,
417 				     height,
418 				     width,
419 				     oldobj->percent);
420 
421 	    /* avoid breaking new window in dlg_remove_callback */
422 	    oldobj->obj.caller = 0;
423 	    oldobj->obj.input = 0;
424 	    oldobj->obj.keep_win = FALSE;
425 
426 	    /* remove the old version of the gauge */
427 	    dlg_clear();
428 	    dlg_remove_callback(&(oldobj->obj));
429 	    refresh();
430 
431 	    dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup);
432 	    dlg_update_gauge(obj, obj->percent);
433 	}
434 #endif
435     }
436     while (valid(obj) && handle_my_getc(&(obj->obj), ch, fkey, &result));
437 
438     dlg_free_gauge(obj);
439 
440     return (DLG_EXIT_OK);
441 }
442