xref: /dragonfly/contrib/file/magic/Magdir/adventure (revision 235099c3)
1
2#------------------------------------------------------------------------------
3# adventure: file(1) magic for Adventure game files
4#
5# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
6# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
7# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
8#
9# ALAN
10# I assume there are other, lower versions, but these are the only ones I
11# saw in the archive.
120	beshort	0x0206	ALAN game data
13>2	byte	<10	version 2.6%d
14
15
16# Infocom (see z-machine)
17#------------------------------------------------------------------------------
18# Z-machine:  file(1) magic for Z-machine binaries.
19#
20# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
21# appears to be a version-0 Z-machine binary.
22#
23# The (false match) message is to correct that behavior.  Perhaps it is
24# not needed.
25#
2616	belong&0xfe00f0f0	0x3030	Infocom game data
27>0	ubyte			0	(false match)
28>0	ubyte			>0	(Z-machine %d,
29>>2	ubeshort		x	Release %d /
30>>18	string			>\0	Serial %.6s)
31
32#------------------------------------------------------------------------------
33# Glulx:  file(1) magic for Glulx binaries.
34#
35# I haven't checked for false matches yet.
36#
370	string			Glul	Glulx game data
38>4	beshort			x	(Version %d
39>>6	byte			x	\b.%d
40>>8	byte			x	\b.%d)
41>36	string			Info	Compiled by Inform
42
43
44
45# For Quetzal and blorb magic see iff
46
47
48# TADS (Text Adventure Development System)
49#  All files are machine-independent (games compile to byte-code) and are tagged
50#  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
51#  on the way).
52#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
530	string	TADS2\ bin	TADS
54>9	belong  !0x0A0D1A00	game data, CORRUPTED
55>9	belong	 0x0A0D1A00
56>>13	string	>\0		%s game data
57#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
580	string	TADS2\ rsc	TADS
59>9	belong  !0x0A0D1A00	resource data, CORRUPTED
60>9	belong	 0x0A0D1A00
61>>13	string	>\0		%s resource data
62#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
63#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
64# "TADS2 save\n\r\032\0" and the interpreter version.
650	string	TADS2\ save/g	TADS
66>12	belong	!0x0A0D1A00	saved game data, CORRUPTED
67>12	belong	 0x0A0D1A00
68>>(16.s+32) string >\0		%s saved game data
69#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
70#  version.
710	string	TADS2\ save	TADS
72>10	belong	!0x0A0D1A00	saved game data, CORRUPTED
73>10	belong	 0x0A0D1A00
74>>14	string	>\0		%s saved game data
75
76# Danny Milosavljevic <danny.milo@gmx.net>
77# this are adrift (adventure game standard) game files, extension .taf
78# depending on version magic continues with 0x93453E6139FA (V 4.0)
79# 0x9445376139FA (V 3.90)
80# 0x9445366139FA (V 3.80)
81# this is from source (http://www.adrift.org.uk/) and I have some taf
82# files, and checked them.
83#0	belong	0x3C423FC9
84#>4	belong	0x6A87C2CF	Adrift game file
85#!:mime	application/x-adrift
86