1 2#------------------------------------------------------------------------------ 3# adventure: file(1) magic for Adventure game files 4# 5# from Allen Garvin <earendil@faeryland.tamu-commerce.edu> 6# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998 7# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002 8# 9# ALAN 10# I assume there are other, lower versions, but these are the only ones I 11# saw in the archive. 120 beshort 0x0206 ALAN game data 13>2 byte <10 version 2.6%d 14 15 16# Infocom (see z-machine) 17#------------------------------------------------------------------------------ 18# Z-machine: file(1) magic for Z-machine binaries. 19# 20# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which 21# appears to be a version-0 Z-machine binary. 22# 23# The (false match) message is to correct that behavior. Perhaps it is 24# not needed. 25# 2616 belong&0xfe00f0f0 0x3030 Infocom game data 27>0 ubyte 0 (false match) 28>0 ubyte >0 (Z-machine %d, 29>>2 ubeshort x Release %d / 30>>18 string >\0 Serial %.6s) 31 32#------------------------------------------------------------------------------ 33# Glulx: file(1) magic for Glulx binaries. 34# 35# I haven't checked for false matches yet. 36# 370 string Glul Glulx game data 38>4 beshort x (Version %d 39>>6 byte x \b.%d 40>>8 byte x \b.%d) 41>36 string Info Compiled by Inform 42 43 44 45# For Quetzal and blorb magic see iff 46 47 48# TADS (Text Adventure Development System) 49# All files are machine-independent (games compile to byte-code) and are tagged 50# with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is 51# on the way). 52# Game files start with "TADS2 bin\n\r\032\0" then the compiler version. 530 string TADS2\ bin TADS 54>9 belong !0x0A0D1A00 game data, CORRUPTED 55>9 belong 0x0A0D1A00 56>>13 string >\0 %s game data 57# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version. 580 string TADS2\ rsc TADS 59>9 belong !0x0A0D1A00 resource data, CORRUPTED 60>9 belong 0x0A0D1A00 61>>13 string >\0 %s resource data 62# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian 63# 2-byte length N, the N-char name of the game file *without* a NUL (darn!), 64# "TADS2 save\n\r\032\0" and the interpreter version. 650 string TADS2\ save/g TADS 66>12 belong !0x0A0D1A00 saved game data, CORRUPTED 67>12 belong 0x0A0D1A00 68>>(16.s+32) string >\0 %s saved game data 69# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter 70# version. 710 string TADS2\ save TADS 72>10 belong !0x0A0D1A00 saved game data, CORRUPTED 73>10 belong 0x0A0D1A00 74>>14 string >\0 %s saved game data 75 76# Danny Milosavljevic <danny.milo@gmx.net> 77# this are adrift (adventure game standard) game files, extension .taf 78# depending on version magic continues with 0x93453E6139FA (V 4.0) 79# 0x9445376139FA (V 3.90) 80# 0x9445366139FA (V 3.80) 81# this is from source (http://www.adrift.org.uk/) and I have some taf 82# files, and checked them. 83#0 belong 0x3C423FC9 84#>4 belong 0x6A87C2CF Adrift game file 85#!:mime application/x-adrift 86