xref: /dragonfly/contrib/file/magic/Magdir/adventure (revision 36a3d1d6)
1
2#------------------------------------------------------------------------------
3# $File: adventure,v 1.10 2009/09/19 16:28:07 christos Exp $
4# adventure: file(1) magic for Adventure game files
5#
6# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
7# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
8# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
9#
10# ALAN
11# I assume there are other, lower versions, but these are the only ones I
12# saw in the archive.
130	beshort	0x0206	ALAN game data
14>2	byte	<10	version 2.6%d
15
16
17# Infocom (see z-machine)
18#------------------------------------------------------------------------------
19# Z-machine:  file(1) magic for Z-machine binaries.
20#
21# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
22# appears to be a version-0 Z-machine binary.
23#
24# The (false match) message is to correct that behavior.  Perhaps it is
25# not needed.
26#
2716	belong&0xfe00f0f0	0x3030	Infocom game data
28>0	ubyte			0	(false match)
29>0	ubyte			>0	(Z-machine %d,
30>>2	ubeshort		x	Release %d /
31>>18	string			>\0	Serial %.6s)
32
33#------------------------------------------------------------------------------
34# Glulx:  file(1) magic for Glulx binaries.
35#
36# I haven't checked for false matches yet.
37#
380	string			Glul	Glulx game data
39>4	beshort			x	(Version %d
40>>6	byte			x	\b.%d
41>>8	byte			x	\b.%d)
42>36	string			Info	Compiled by Inform
43
44
45
46# For Quetzal and blorb magic see iff
47
48
49# TADS (Text Adventure Development System)
50#  All files are machine-independent (games compile to byte-code) and are tagged
51#  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
52#  on the way).
53#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
540	string	TADS2\ bin	TADS
55>9	belong  !0x0A0D1A00	game data, CORRUPTED
56>9	belong	 0x0A0D1A00
57>>13	string	>\0		%s game data
58#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
590	string	TADS2\ rsc	TADS
60>9	belong  !0x0A0D1A00	resource data, CORRUPTED
61>9	belong	 0x0A0D1A00
62>>13	string	>\0		%s resource data
63#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
64#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
65# "TADS2 save\n\r\032\0" and the interpreter version.
660	string	TADS2\ save/g	TADS
67>12	belong	!0x0A0D1A00	saved game data, CORRUPTED
68>12	belong	 0x0A0D1A00
69>>(16.s+32) string >\0		%s saved game data
70#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
71#  version.
720	string	TADS2\ save	TADS
73>10	belong	!0x0A0D1A00	saved game data, CORRUPTED
74>10	belong	 0x0A0D1A00
75>>14	string	>\0		%s saved game data
76
77# Danny Milosavljevic <danny.milo@gmx.net>
78# this are adrift (adventure game standard) game files, extension .taf
79# depending on version magic continues with 0x93453E6139FA (V 4.0)
80# 0x9445376139FA (V 3.90)
81# 0x9445366139FA (V 3.80)
82# this is from source (http://www.adrift.org.uk/) and I have some taf
83# files, and checked them.
84#0	belong	0x3C423FC9
85#>4	belong	0x6A87C2CF	Adrift game file
86#!:mime	application/x-adrift
87