1 2#------------------------------------------------------------------------------ 3# $File: adventure,v 1.13 2010/12/31 16:32:54 christos Exp $ 4# adventure: file(1) magic for Adventure game files 5# 6# from Allen Garvin <earendil@faeryland.tamu-commerce.edu> 7# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998 8# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002 9# 10# ALAN 11# I assume there are other, lower versions, but these are the only ones I 12# saw in the archive. 130 beshort 0x0206 ALAN game data 14>2 byte <10 version 2.6%d 15 16 17# Infocom (see z-machine) 18#------------------------------------------------------------------------------ 19# Z-machine: file(1) magic for Z-machine binaries. 20# Updated by Adam Buchbinder <adam.buchbinder@gmail.com> 21# 22#http://www.gnelson.demon.co.uk/zspec/sect11.html 23#http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt 24#http://en.wikipedia.org/wiki/Z-machine 25# The first byte is the Z-machine revision; it is always between 1 and 8. We 26# had false matches (for instance, inbig5.ocp from the Omega TeX extension as 27# well as an occasional MP3 file), so we sanity-check the version number. 28# 29# It might be possible to sanity-check the release number as well, as it seems 30# (at least in classic Infocom games) to always be a relatively small number, 31# always under 150 or so, but as this isn't rigorous, we'll wait on that until 32# it becomes clear that it's needed. 33# 340 ubyte >0 35>0 ubyte <9 36>>16 belong&0xfe00f0f0 0x3030 Infocom game data 37>>>0 ubyte x (Z-machine %d, 38>>>>2 ubeshort x Release %d / 39>>>>18 string >\0 Serial %.6s) 40 41#------------------------------------------------------------------------------ 42# Glulx: file(1) magic for Glulx binaries. 43# 44# I haven't checked for false matches yet. 45# 460 string Glul Glulx game data 47>4 beshort x (Version %d 48>>6 byte x \b.%d 49>>8 byte x \b.%d) 50>36 string Info Compiled by Inform 51 52 53 54# For Quetzal and blorb magic see iff 55 56 57# TADS (Text Adventure Development System) version 2 58# All files are machine-independent (games compile to byte-code) and are tagged 59# with a version string of the form "V2.<digit>.<digit>\0". 60# Game files start with "TADS2 bin\n\r\032\0" then the compiler version. 610 string TADS2\ bin TADS 62>9 belong !0x0A0D1A00 game data, CORRUPTED 63>9 belong 0x0A0D1A00 64>>13 string >\0 %s game data 65# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version. 660 string TADS2\ rsc TADS 67>9 belong !0x0A0D1A00 resource data, CORRUPTED 68>9 belong 0x0A0D1A00 69>>13 string >\0 %s resource data 70# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian 71# 2-byte length N, the N-char name of the game file *without* a NUL (darn!), 72# "TADS2 save\n\r\032\0" and the interpreter version. 730 string TADS2\ save/g TADS 74>12 belong !0x0A0D1A00 saved game data, CORRUPTED 75>12 belong 0x0A0D1A00 76>>(16.s+32) string >\0 %s saved game data 77# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter 78# version. 790 string TADS2\ save TADS 80>10 belong !0x0A0D1A00 saved game data, CORRUPTED 81>10 belong 0x0A0D1A00 82>>14 string >\0 %s saved game data 83 84# TADS (Text Adventure Development System) version 3 85# Game files start with "T3-image\015\012\032" 860 string T3-image\015\012\032 87>11 leshort x TADS 3 game data (format version %d) 88# Saved game files start with "T3-state-v####\015\012\032" 89# where #### is a format version number 900 string T3-state-v 91>14 string \015\012\032 TADS 3 saved game data (format version 92>>10 byte x %c 93>>11 byte x \b%c 94>>12 byte x \b%c 95>>13 byte x \b%c) 96 97# Danny Milosavljevic <danny.milo@gmx.net> 98# this are adrift (adventure game standard) game files, extension .taf 99# depending on version magic continues with 0x93453E6139FA (V 4.0) 100# 0x9445376139FA (V 3.90) 101# 0x9445366139FA (V 3.80) 102# this is from source (http://www.adrift.org.uk/) and I have some taf 103# files, and checked them. 104#0 belong 0x3C423FC9 105#>4 belong 0x6A87C2CF Adrift game file 106#!:mime application/x-adrift 107