xref: /dragonfly/contrib/file/magic/Magdir/console (revision e6e77800)
1
2#------------------------------------------------------------------------------
3# $File: console,v 1.32 2017/08/13 00:21:47 christos Exp $
4# Console game magic
5# Toby Deshane <hac@shoelace.digivill.net>
6
7# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
8# Updated by David Korth <gerbilsoft@gerbilsoft.com>
9# References:
10# - http://wiki.nesdev.com/w/index.php/INES
11# - http://wiki.nesdev.com/w/index.php/NES_2.0
12
13# Common header for iNES, NES 2.0, and Wii U iNES.
140	name		nes-rom-image-ines
15>7	byte&0x0C	=0x8		(NES 2.0)
16>4	byte		x		\b: %ux16k PRG
17>5	byte		x		\b, %ux8k CHR
18>6	byte&0x08	=0x8		[4-Scr]
19>6	byte&0x09	=0x0		[H-mirror]
20>6	byte&0x09	=0x1		[V-mirror]
21>6	byte&0x02	=0x2		[SRAM]
22>6	byte&0x04	=0x4		[Trainer]
23>7	byte&0x03	=0x2		[PC10]
24>7	byte&0x03	=0x1		[VS]
25>>7	byte&0x0C	=0x8
26# NES 2.0: VS PPU
27>>>13	byte&0x0F	=0x0		\b, RP2C03B
28>>>13	byte&0x0F	=0x1		\b, RP2C03G
29>>>13	byte&0x0F	=0x2		\b, RP2C04-0001
30>>>13	byte&0x0F	=0x3		\b, RP2C04-0002
31>>>13	byte&0x0F	=0x4		\b, RP2C04-0003
32>>>13	byte&0x0F	=0x5		\b, RP2C04-0004
33>>>13	byte&0x0F	=0x6		\b, RP2C03B
34>>>13	byte&0x0F	=0x7		\b, RP2C03C
35>>>13	byte&0x0F	=0x8		\b, RP2C05-01
36>>>13	byte&0x0F	=0x9		\b, RP2C05-02
37>>>13	byte&0x0F	=0xA		\b, RP2C05-03
38>>>13	byte&0x0F	=0xB		\b, RP2C05-04
39>>>13	byte&0x0F	=0xC		\b, RP2C05-05
40# TODO: VS protection hardware?
41>>7	byte		x		\b]
42# NES 2.0-specific flags.
43>7	byte&0x0C	=0x8
44>>12	byte&0x03	=0x0		[NTSC]
45>>12	byte&0x03	=0x1		[PAL]
46>>12	byte&0x02	=0x2		[NTSC+PAL]
47
48# Standard iNES ROM header.
490	string		NES\x1A		NES ROM image (iNES)
50>0	use		nes-rom-image-ines
51
52# Wii U Virtual Console iNES ROM header.
530	belong		0x4E455300	NES ROM image (Wii U Virtual Console)
54>0	use		nes-rom-image-ines
55
56#------------------------------------------------------------------------------
57# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
58# Reference: http://wiki.nesdev.com/w/index.php/UNIF
59# From: David Korth <gerbilsoft@gerbilsoft.com>
60#
61# NOTE: The UNIF format uses chunks instead of a fixed header,
62# so most of the data isn't easily parseable.
63#
640	string	UNIF
65>4	lelong	<16	NES ROM image (UNIF v%d format)
66
67#------------------------------------------------------------------------------
68# fds: file(1) magic for Famciom Disk System disk images
69# Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
70# From: David Korth <gerbilsoft@gerbilsoft.com>
71# TODO: Check "Disk info block" and get info from that in addition to the optional header.
72
73# Disk info block. (block 1)
740	name	nintendo-fds-disk-info-block
75>23	byte	!1		FMC-
76>23	byte	1		FSC-
77>16	string	x		\b%.3s
78>15	byte	x		\b, mfr %02X
79>20	byte	x		(Rev.%02u)
80
81# Headered version.
820	string	FDS\x1A
83>0x11	string	*NINTENDO-HVC*	Famicom Disk System disk image:
84>>0x10	use	nintendo-fds-disk-info-block
85>4	byte	1	(%u side)
86>4	byte	!1	(%u sides)
87
88# Unheadered version.
891	string	*NINTENDO-HVC*	Famicom Disk System disk image:
90>0	use	nintendo-fds-disk-info-block
91
92#------------------------------------------------------------------------------
93# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
94# Used by Nintendo 3DS NES Virtual Console games.
95# From: David Korth <gerbilsoft@gerbilsoft.com>
96#
970		string	TNES	NES ROM image (Nintendo 3DS Virtual Console)
98>4		byte	100	\b: FDS,
99>>0x2010	use	nintendo-fds-disk-info-block
100>4		byte	!100	\b: TNES mapper %u
101>>5	byte		x		\b, %ux8k PRG
102>>6	byte		x		\b, %ux8k CHR
103>>7	byte&0x08	=1		[WRAM]
104>>8	byte&0x09	=1		[H-mirror]
105>>8	byte&0x09	=2		[V-mirror]
106>>8	byte&0x02	=3		[VRAM]
107
108#------------------------------------------------------------------------------
109# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
110# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
111#
1120x104		bequad		0xCEED6666CC0D000B	Game Boy ROM image
113>0x143		byte&0x80	0x80
114>>0x134		string		>\0			\b: "%.15s"
115>0x143		byte&0x80	!0x80
116>>0x134		string		>\0			\b: "%.16s"
117>0x14c		byte		x			(Rev.%02u)
118
119# Machine type. (SGB, CGB, SGB+CGB)
120>0x14b		byte		0x33
121>>0x146		byte		0x03
122>>>0x143	byte&0x80	0x80	[SGB+CGB]
123>>>0x143	byte&0x80	!0x80	[SGB]
124>>0x146		byte		!0x03
125>>>0x143	byte&0xC0	0x80	[CGB]
126>>>0x143	byte&0xC0	0xC0	[CGB ONLY]
127
128# Mapper.
129>0x147 byte 0x00  [ROM ONLY]
130>0x147 byte 0x01  [MBC1]
131>0x147 byte 0x02  [MBC1+RAM]
132>0x147 byte 0x03  [MBC1+RAM+BATT]
133>0x147 byte 0x05  [MBC2]
134>0x147 byte 0x06  [MBC2+BATTERY]
135>0x147 byte 0x08  [ROM+RAM]
136>0x147 byte 0x09  [ROM+RAM+BATTERY]
137>0x147 byte 0x0B  [MMM01]
138>0x147 byte 0x0C  [MMM01+SRAM]
139>0x147 byte 0x0D  [MMM01+SRAM+BATT]
140>0x147 byte 0x0F  [MBC3+TIMER+BATT]
141>0x147 byte 0x10  [MBC3+TIMER+RAM+BATT]
142>0x147 byte 0x11  [MBC3]
143>0x147 byte 0x12  [MBC3+RAM]
144>0x147 byte 0x13  [MBC3+RAM+BATT]
145>0x147 byte 0x19  [MBC5]
146>0x147 byte 0x1A  [MBC5+RAM]
147>0x147 byte 0x1B  [MBC5+RAM+BATT]
148>0x147 byte 0x1C  [MBC5+RUMBLE]
149>0x147 byte 0x1D  [MBC5+RUMBLE+SRAM]
150>0x147 byte 0x1E  [MBC5+RUMBLE+SRAM+BATT]
151>0x147 byte 0xFC  [Pocket Camera]
152>0x147 byte 0xFD  [Bandai TAMA5]
153>0x147 byte 0xFE  [Hudson HuC-3]
154>0x147 byte 0xFF  [Hudson HuC-1]
155
156# ROM size.
157>0x148 byte 0     \b, ROM: 256Kbit
158>0x148 byte 1     \b, ROM: 512Kbit
159>0x148 byte 2     \b, ROM: 1Mbit
160>0x148 byte 3     \b, ROM: 2Mbit
161>0x148 byte 4     \b, ROM: 4Mbit
162>0x148 byte 5     \b, ROM: 8Mbit
163>0x148 byte 6     \b, ROM: 16Mbit
164>0x148 byte 7     \b, ROM: 32Mbit
165>0x148 byte 0x52  \b, ROM: 9Mbit
166>0x148 byte 0x53  \b, ROM: 10Mbit
167>0x148 byte 0x54  \b, ROM: 12Mbit
168
169# RAM size.
170>0x149 byte 1     \b, RAM: 16Kbit
171>0x149 byte 2     \b, RAM: 64Kbit
172>0x149 byte 3     \b, RAM: 128Kbit
173>0x149 byte 4     \b, RAM: 1Mbit
174>0x149 byte 5     \b, RAM: 512Kbit
175
176#------------------------------------------------------------------------------
177# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
178# Updated by David Korth <gerbilsoft@gerbilsoft.com>
179# References:
180# - http://www.retrodev.com/segacd.html
181# - http://devster.monkeeh.com/sega/32xguide1.txt
182#
183
184# Common Sega Mega Drive header format.
185# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
1860		name	sega-mega-drive-header
187# ROM title. (Use domestic if present; if not, use international.)
188>0x120		byte	>0x20
189>>0x120		string	>\0	\b: "%.16s"
190>0x120		byte	<0x21
191>>0x150		string	>\0	\b: "%.16s"
192# Other information.
193>0x180		string	>\0	(%.14s
194>>0x110		string  >\0	\b, %.16s
195>0x180		byte	0
196>>0x110		string  >\0	(%.16s
197>0		byte	x	\b)
198
199# TODO: Check for 32X CD?
200# Sega Mega CD disc images: 2048-byte sectors.
2010	string	SEGADISCSYSTEM\ \ 	Sega Mega CD disc image
202>0	use	sega-mega-drive-header
203>0	byte	x			\b, 2048-byte sectors
2040	string	SEGABOOTDISC\ \ \ \ 	Sega Mega CD disc image
205>0	use	sega-mega-drive-header
206>0	byte	x			\b, 2048-byte sectors
207# Sega Mega CD disc images: 2352-byte sectors.
2080x10	string	SEGADISCSYSTEM\ \ 	Sega Mega CD disc image
209>0x10	use	sega-mega-drive-header
210>0	byte	x			\b, 2352-byte sectors
2110x10	string	SEGABOOTDISC\ \ \ \ 	Sega Mega CD disc image
212>0x10	use	sega-mega-drive-header
213>0	byte	x			\b, 2352-byte sectors
214
215# Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
2160x100		string	SEGA
217>0x3C0		bequad	0x4D41525320434845	Sega 32X ROM image
218>>0		use	sega-mega-drive-header
219>0x3C0		bequad	!0x4D41525320434845
220>>0x105		belong	0x5049434F	Sega Pico ROM image
221>>>0		use	sega-mega-drive-header
222>>0x105		belong	!0x5049434F
223>>>0x180	beshort	0x4252		Sega Mega CD Boot ROM image
224>>>0x180	beshort	!0x4252		Sega Mega Drive / Genesis ROM image
225>>>0		use	sega-mega-drive-header
226
227#------------------------------------------------------------------------------
228# genesis: file(1) magic for the Super MegaDrive ROM dump format
229#
230
231# NOTE: Due to interleaving, we can't display anything
232# other than the copier header information.
2330      name    sega-genesis-smd-header
234>0     byte    x       %dx16k blocks
235>2     byte    0       \b, last in series or standalone
236>2     byte    >0      \b, split ROM
237
238# "Sega Genesis" header.
2390x280	string EAGN
240>8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
241>>0	use     sega-genesis-smd-header
242
243# "Sega Mega Drive" header.
2440x280	string EAMG
245>8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
246>>0	use     sega-genesis-smd-header
247
248#------------------------------------------------------------------------------
249# smsgg:  file(1) magic for Sega Master System and Game Gear ROM images
250# Detects all Game Gear and export Sega Master System ROM images,
251# and some Japanese Sega Master System ROM images.
252# From: David Korth <gerbilsoft@gerbilsoft.com>
253# Reference: http://www.smspower.org/Development/ROMHeader
254#
255
256# General SMS header rule.
257# The SMS boot ROM checks the header at three locations.
2580	name	sega-master-system-rom-header
259# Machine type.
260>0x0F	byte&0xF0	0x30	Sega Master System
261>0x0F	byte&0xF0	0x40	Sega Master System
262>0x0F	byte&0xF0	0x50	Sega Game Gear
263>0x0F	byte&0xF0	0x60	Sega Game Gear
264>0x0F	byte&0xF0	0x70	Sega Game Gear
265>0x0F	byte&0xF0	<0x30	Sega Master System / Game Gear
266>0x0F	byte&0xF0	>0x70	Sega Master System / Game Gear
267>0	byte		x	ROM image:
268# Product code.
269>0x0E	byte&0xF0	0x10	1
270>0x0E	byte&0xF0	0x20	2
271>0x0E	byte&0xF0	0x30	3
272>0x0E	byte&0xF0	0x40	4
273>0x0E	byte&0xF0	0x50	5
274>0x0E	byte&0xF0	0x60	6
275>0x0E	byte&0xF0	0x70	7
276>0x0E	byte&0xF0	0x80	8
277>0x0E	byte&0xF0	0x90	9
278>0x0E	byte&0xF0	0xA0	10
279>0x0E	byte&0xF0	0xB0	11
280>0x0E	byte&0xF0	0xC0	12
281>0x0E	byte&0xF0	0xD0	13
282>0x0E	byte&0xF0	0xE0	14
283>0x0E	byte&0xF0	0xF0	15
284# If the product code is 5 digits, we'll need to backspace here.
285>0x0E	byte&0xF0	!0
286>>0x0C	leshort		x	\b%04x
287>0x0E	byte&0xF0	0
288>>0x0C	leshort		x	%04x
289# Revision.
290>0x0E	byte&0x0F	x	(Rev.%02d)
291# ROM size. (Used for the boot ROM checksum routine.)
292>0x0F	byte&0x0F	0x0A	(8 KB)
293>0x0F	byte&0x0F	0x0B	(16 KB)
294>0x0F	byte&0x0F	0x0C	(32 KB)
295>0x0F	byte&0x0F	0x0D	(48 KB)
296>0x0F	byte&0x0F	0x0E	(64 KB)
297>0x0F	byte&0x0F	0x0F	(128 KB)
298>0x0F	byte&0x0F	0x00	(256 KB)
299>0x0F	byte&0x0F	0x01	(512 KB)
300>0x0F	byte&0x0F	0x02	(1 MB)
301
302# SMS/GG header locations.
3030x7FF0	string	TMR\ SEGA
304>0x7FF0	use	sega-master-system-rom-header
3050x3FF0	string	TMR\ SEGA
306>0x3FF0	use	sega-master-system-rom-header
3070x1FF0	string	TMR\ SEGA
308>0x1FF0	use	sega-master-system-rom-header
309
310#------------------------------------------------------------------------------
311# saturn: file(1) magic for the Sega Saturn disc image format.
312# From: David Korth <gerbilsoft@gerbilsoft.com>
313#
314
315# Common Sega Saturn disc header format.
316# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
317# TODO: Release date, device information, region code, others?
3180	name	sega-saturn-disc-header
319>0x60	string	>\0	\b: "%.32s"
320>0x20	string	>\0	(%.10s
321>>0x2A	string	>\0	\b, %.6s)
322>>0x2A	byte	0	\b)
323
324# 2048-byte sector version.
3250	string	SEGA\ SEGASATURN\ 	Sega Saturn disc image
326>0	use	sega-saturn-disc-header
327>0	byte	x			(2048-byte sectors)
328# 2352-byte sector version.
3290x10	string	SEGA\ SEGASATURN\ 	Sega Saturn disc image
330>0x10	use	sega-saturn-disc-header
331>0	byte	x			(2352-byte sectors)
332
333#------------------------------------------------------------------------------
334# dreamcast: file(1) magic for the Sega Dreamcast disc image format.
335# From: David Korth <gerbilsoft@gerbilsoft.com>
336# Reference: http://mc.pp.se/dc/ip0000.bin.html
337#
338
339# Common Sega Dreamcast disc header format.
340# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
341# TODO: Release date, device information, region code, others?
3420	name	sega-dreamcast-disc-header
343>0x80	string	>\0	\b: "%.32s"
344>0x40	string	>\0	(%.10s
345>>0x4A	string	>\0	\b, %.6s)
346>>0x4A	byte	0	\b)
347
348# 2048-byte sector version.
3490	string	SEGA\ SEGAKATANA\ 	Sega Dreamcast disc image
350>0	use	sega-dreamcast-disc-header
351>0	byte	x			(2048-byte sectors)
352# 2352-byte sector version.
3530x10	string	SEGA\ SEGAKATANA\ 	Sega Dreamcast disc image
354>0x10	use	sega-dreamcast-disc-header
355>0	byte	x			(2352-byte sectors)
356
357#------------------------------------------------------------------------------
358# dreamcast:  file(1) uncertain magic for the Sega Dreamcast VMU image format
359#
3600 belong 0x21068028   Sega Dreamcast VMU game image
3610 string LCDi         Dream Animator file
362
363#------------------------------------------------------------------------------
364# z64: file(1) magic for the Z64 format N64 ROM dumps
365# Reference: http://forum.pj64-emu.com/showthread.php?t=2239
366# From: David Korth <gerbilsoft@gerbilsoft.com>
367#
3680	bequad	0x803712400000000F	Nintendo 64 ROM image
369>0x20	string	>\0	\b: "%.20s"
370>0x3B	string	x	(%.4s
371>0x3F	byte	x	\b, Rev.%02u)
372
373#------------------------------------------------------------------------------
374# v64: file(1) magic for the V64 format N64 ROM dumps
375# Same as z64 format, but with 16-bit byteswapping.
376#
3770	bequad	0x3780401200000F00	Nintendo 64 ROM image (V64)
378
379#------------------------------------------------------------------------------
380# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
381# Same as z64 format, but with swapped 16-bit words.
382#
3830	bequad	0x12408037000F0000	Nintendo 64 ROM image (wordswapped)
384
385#------------------------------------------------------------------------------
386# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
387# Same as z64 format, but with 32-bit byteswapping.
388#
3890	bequad	0x401237800F000000	Nintendo 64 ROM image (32-bit byteswapped)
390
391#------------------------------------------------------------------------------
392# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
393# Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader
394#
395# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
396# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
397#
3984	bequad	0x24FFAE51699AA221	Game Boy Advance ROM image
399>0xA0	string	>\0	\b: "%.12s"
400>0xAC	string	x	(%.6s
401>0xBC	byte	x	\b, Rev.%02u)
402
403#------------------------------------------------------------------------------
404# nds: file(1) magic for the Nintendo DS(i) raw ROM format
405# Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader
406#
407# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
408# Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
409#
4100xC0	bequad	0x24FFAE51699AA221	Nintendo DS ROM image
411>0x00	string	>\0		\b: "%.12s"
412>0x0C	string	x		(%.6s
413>0x1E	byte	x		\b, Rev.%02u)
414>0x12	byte	2		(DSi enhanced)
415>0x12	byte	3		(DSi only)
416# Secure Area check.
417>0x20		lelong	<0x4000		(homebrew)
418>0x20		lelong	>0x3FFF
419>>0x4000	lequad	0x0000000000000000	(multiboot)
420>>0x4000	lequad	!0x0000000000000000
421>>>0x4000	lequad	0xE7FFDEFFE7FFDEFF	(decrypted)
422>>>0x4000	lequad	!0xE7FFDEFFE7FFDEFF
423>>>>0x1000	lequad	0x0000000000000000	(encrypted)
424>>>>0x1000	lequad	!0x0000000000000000	(mask ROM)
425
426#------------------------------------------------------------------------------
427# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
428# This is also used for loading .nds files using the MSET exploit on 3DS.
429# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
4300xC0	bequad	0xC8604FE201708FE2	Nintendo DS Slot-2 ROM image (PassMe)
431
432#------------------------------------------------------------------------------
433# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
434# From: David Korth <gerbilsoft@gerbilsoft.com>
435# References:
436# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
437# - http://www.devrs.com/ngp/files/ngpctech.txt
438#
4390x0A	string	BY\ SNK\ CORPORATION	Neo Geo Pocket
440>0x23	byte	0x10			Color
441>0	byte	x			ROM image
442>0x24	string	>\0			\b: "%.12s"
443>0x1F	byte	0xFF			(debug mode enabled)
444
445#------------------------------------------------------------------------------
446# msx: file(1) magic for MSX game cartridge dumps
447# Too simple - MPi
448#0 beshort 0x4142 MSX game cartridge dump
449
450#------------------------------------------------------------------------------
451# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
4520	string	PS-X\ EXE	Sony Playstation executable
453>16	lelong	x		PC=0x%08x,
454>20	lelong	!0		GP=0x%08x,
455>24	lelong	!0		.text=[0x%08x,
456>>28	lelong	x		\b0x%x],
457>32	lelong	!0		.data=[0x%08x,
458>>36	lelong	x		\b0x%x],
459>40	lelong	!0		.bss=[0x%08x,
460>>44	lelong	x		\b0x%x],
461>48	lelong	!0		Stack=0x%08x,
462>48	lelong	=0		No Stack!,
463>52	lelong	!0		StackSize=0x%x,
464#>76	string	>\0		(%s)
465#  Area:
466>113	string	x		(%s)
467
468# CPE executables
4690	string	CPE		CPE executable
470>3	byte	x		(version %d)
471
472#------------------------------------------------------------------------------
473# Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
4740       string          XBEH            XBE, Microsoft Xbox executable
475# probabilistic checks whether signed or not
476>0x0004 ulelong =0x0
477>>&2    ulelong =0x0
478>>>&2   ulelong =0x0  \b, not signed
479>0x0004 ulelong >0
480>>&2    ulelong >0
481>>>&2   ulelong >0    \b, signed
482# expect base address of 0x10000
483>0x0104               ulelong =0x10000
484>>(0x0118-0x0FF60)    ulelong&0x80000007  0x80000007 \b, all regions
485>>(0x0118-0x0FF60)    ulelong&0x80000007  !0x80000007
486>>>(0x0118-0x0FF60)   ulelong >0           (regions:
487>>>>(0x0118-0x0FF60)  ulelong &0x00000001  NA
488>>>>(0x0118-0x0FF60)  ulelong &0x00000002  Japan
489>>>>(0x0118-0x0FF60)  ulelong &0x00000004  Rest_of_World
490>>>>(0x0118-0x0FF60)  ulelong &0x80000000  Manufacturer
491>>>(0x0118-0x0FF60)   ulelong >0           \b)
492
493# --------------------------------
494# Microsoft Xbox data file formats
4950       string          XIP0            XIP, Microsoft Xbox data
4960       string          XTF0            XTF, Microsoft Xbox data
497
498# Atari Lynx cartridge dump (EXE/BLL header)
499# From: "Stefan A. Haubenthal" <polluks@web.de>
500
501# Double-check that the image type matches too, 0x8008 conflicts with
502# 8 character OMF-86 object file headers.
5030	beshort		0x8008
504>6	string		BS93		Lynx homebrew cartridge
505>>2	beshort		x		\b, RAM start $%04x
506>6	string		LYNX		Lynx cartridge
507>>2	beshort		x		\b, RAM start $%04x
508
509# Opera file system that is used on the 3DO console
510# From: Serge van den Boom <svdb@stack.nl>
5110	string		\x01ZZZZZ\x01	3DO "Opera" file system
512
513# From: Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu
514# From: David Pflug <david@pflug.email>
515# is the offset 12 or the offset 16 correct?
516# GBS (Game Boy Sound) magic
517# ftp://ftp.modland.com/pub/documents/format_documentation/\
518# Gameboy%20Sound%20System%20(.gbs).txt
5190	string		GBS		Nintendo Gameboy Music/Audio Data
520#12	string		GameBoy\ Music\ Module	Nintendo Gameboy Music Module
521>16	string		>\0	("%s" by
522>48	string		>\0	%s, copyright
523>80	string		>\0	%s),
524>3	byte		x	version %d,
525>4	byte		x	%d tracks
526
527# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
528# see http://zerosoft.zophar.net/ips.php
5290	string	PATCH			IPS patch file
530
531# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
5320	string	PPF30			Playstation Patch File version 3.0
533>5	byte	0			\b, PPF 1.0 patch
534>5	byte	1			\b, PPF 2.0 patch
535>5	byte	2			\b, PPF 3.0 patch
536>>56	byte	0			\b, Imagetype BIN (any)
537>>56	byte	1			\b, Imagetype GI (PrimoDVD)
538>>57	byte	0			\b, Blockcheck disabled
539>>57	byte	1			\b, Blockcheck enabled
540>>58	byte	0			\b, Undo data not available
541>>58	byte	1			\b, Undo data available
542>6	string	x			\b, description: %s
543
5440	string	PPF20			Playstation Patch File version 2.0
545>5	byte	0			\b, PPF 1.0 patch
546>5	byte	1			\b, PPF 2.0 patch
547>>56	lelong	>0			\b, size of file to patch %d
548>6	string	x			\b, description: %s
549
5500	string	PPF10			Playstation Patch File version 1.0
551>5	byte	0			\b, Simple Encoding
552>6	string	x			\b, description: %s
553
554# From: Daniel Dawson <ddawson@icehouse.net>
555# SNES9x .smv "movie" file format.
5560		string		SMV\x1A	SNES9x input recording
557>0x4		lelong		x	\b, version %d
558# version 4 is latest so far
559>0x4		lelong		<5
560>>0x8		ledate		x	\b, recorded at %s
561>>0xc		lelong		>0	\b, rerecorded %d times
562>>0x10		lelong		x	\b, %d frames long
563>>0x14		byte		>0	\b, data for controller(s):
564>>>0x14		byte		&0x1	#1
565>>>0x14		byte		&0x2	#2
566>>>0x14		byte		&0x4	#3
567>>>0x14		byte		&0x8	#4
568>>>0x14		byte		&0x10	#5
569>>0x15		byte		^0x1	\b, begins from snapshot
570>>0x15		byte		&0x1	\b, begins from reset
571>>0x15		byte		^0x2	\b, NTSC standard
572>>0x15		byte		&0x2	\b, PAL standard
573>>0x17		byte		&0x1    \b, settings:
574# WIP1Timing not used as of version 4
575>>>0x4		lelong		<4
576>>>>0x17	byte		&0x2	WIP1Timing
577>>>0x17		byte		&0x4	Left+Right
578>>>0x17		byte		&0x8	VolumeEnvX
579>>>0x17		byte		&0x10	FakeMute
580>>>0x17		byte		&0x20	SyncSound
581# New flag as of version 4
582>>>0x4		lelong		>3
583>>>>0x17	byte		&0x80	NoCPUShutdown
584>>0x4		lelong		<4
585>>>0x18		lelong		>0x23
586>>>>0x20	leshort		!0
587>>>>>0x20	lestring16	x	\b, metadata: "%s"
588>>0x4		lelong		>3
589>>>0x24		byte		>0	\b, port 1:
590>>>>0x24	byte		1	joypad
591>>>>0x24	byte		2	mouse
592>>>>0x24	byte		3	SuperScope
593>>>>0x24	byte		4	Justifier
594>>>>0x24	byte		5	multitap
595>>>0x24		byte		>0	\b, port 2:
596>>>>0x25	byte		1	joypad
597>>>>0x25	byte		2	mouse
598>>>>0x25	byte		3	SuperScope
599>>>>0x25	byte		4	Justifier
600>>>>0x25	byte		5	multitap
601>>>0x18		lelong		>0x43
602>>>>0x40	leshort		!0
603>>>>>0x40	lestring16	x	\b, metadata: "%s"
604>>0x17		byte		&0x40   \b, ROM:
605>>>(0x18.l-26)	lelong		x	CRC32 0x%08x
606>>>(0x18.l-23)	string		x	"%s"
607
608# Type: scummVM savegame files
609# From: Sven Hartge <debian@ds9.argh.org>
6100	string	SCVM	ScummVM savegame
611>12	string	>\0	"%s"
612
613#------------------------------------------------------------------------------
614# Nintendo GameCube / Wii file formats.
615#
616
617# Type: Nintendo GameCube/Wii common disc header data.
618# From: David Korth <gerbilsoft@gerbilsoft.com>
619# Reference: http://wiibrew.org/wiki/Wii_Disc
6200	name	nintendo-gcn-disc-common
621>0x20	string	x	"%.64s"
622>0x00	string	x	(%.6s
623>0x06	byte	>0
624>>0x06	byte	1	\b, Disc 2
625>>0x06	byte	2	\b, Disc 3
626>>0x06	byte	3	\b, Disc 4
627>0x07	byte	x	\b, Rev.%02u)
628
629# Type: Nintendo GameCube disc image
630# From: David Korth <gerbilsoft@gerbilsoft.com>
631# Reference: http://wiibrew.org/wiki/Wii_Disc
6320x1C	belong	0xC2339F3D	Nintendo GameCube disc image:
633>0	use	nintendo-gcn-disc-common
634
635# Type: Nintendo GameCube embedded disc image
636# Commonly found on demo discs.
637# From: David Korth <gerbilsoft@gerbilsoft.com>
638# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
6390		belong	0xAE0F38A2
640>0x0C		belong	0x00100000
641>>(8.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube embedded disc image:
642>>>(8.L)	use	nintendo-gcn-disc-common
643
644# Type: Nintendo Wii disc image
645# From: David Korth <gerbilsoft@gerbilsoft.com>
646# Reference: http://wiibrew.org/wiki/Wii_Disc
6470x18	belong	0x5D1C9EA3	Nintendo Wii disc image:
648>0	use	nintendo-gcn-disc-common
649
650# Type: Nintendo Wii disc image (WBFS format)
651# From: David Korth <gerbilsoft@gerbilsoft.com>
652# Reference: http://wiibrew.org/wiki/Wii_Disc
6530	string	WBFS
654>0x218	belong	0x5D1C9EA3	Nintendo Wii disc image (WBFS format):
655>>0x200	use	nintendo-gcn-disc-common
656
657# Type: Nintendo GameCube/Wii disc image (CISO format)
658# NOTE: This is NOT the same as Compact ISO or PSP CISO,
659# though it has the same magic number.
6600		string	CISO
661# Other fields are used to determine what type of CISO this is:
662# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
663# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
664# - None of the above: Compact ISO.
665>4		lelong	0x200000
666>>8		byte	1
667>>>0x801C	belong	0xC2339F3D	Nintendo GameCube disc image (CISO format):
668>>>>0x8000	use	nintendo-gcn-disc-common
669>>>0x8018	belong	0x5D1C9EA3	Nintendo Wii disc image (CISO format):
670>>>>0x8000	use	nintendo-gcn-disc-common
671
672# Type: Nintendo GameCube/Wii disc image (GCZ format)
673# Due to zlib compression, we can't get the actual disc information.
6740	lelong	0xB10BC001
675>4	lelong	0		Nintendo GameCube disc image (GCZ format)
676>4	lelong	1		Nintendo Wii disc image (GCZ format)
677>4	lelong	>1		Nintendo GameCube/Wii disc image (GCZ format)
678
679# Type: Nintendo GameCube/Wii disc image (WDF format)
6800		string	WII\001DISC
681>8		belong	1
682# WDFv1
683>>0x54		belong	0xC2339F3D	Nintendo GameCube disc image (WDFv1 format):
684>>>0x38		use	nintendo-gcn-disc-common
685>>0x58		belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv1 format):
686>>>0x38		use	nintendo-gcn-disc-common
687>8		belong	2
688# WDFv2
689>>(12.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube disc image (WDFv2 format):
690>>>(12.L)	use	nintendo-gcn-disc-common
691>>(12.L+0x18)	belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv2 format):
692>>>(12.L)	use	nintendo-gcn-disc-common
693
694# Type: Nintendo GameCube/Wii disc image (WIA format)
6950	string	WIA\001	Nintendo
696>0x48	belong	0	GameCube/Wii
697>0x48	belong	1	GameCube
698>0x48	belong	2	Wii
699>0x48	belong	>2	GameCube/Wii
700>0x48	belong	x	disc image (WIA format):
701>>0x58	use	nintendo-gcn-disc-common
702
703#------------------------------------------------------------------------------
704# Nintendo 3DS file formats.
705#
706
707# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
708# From: David Korth <gerbilsoft@gerbilsoft.com>
709# Reference: https://www.3dbrew.org/wiki/NCSD
7100x100		string		NCSD
711>0x118		lequad		0		Nintendo 3DS Game Card image
712# NCCH header for partition 0. (game data)
713>>0x1150	string		>\0	\b: "%.16s"
714>>0x312		byte		x	(Rev.%02u)
715>>0x118C	byte		2	(New3DS only)
716>>0x18D		byte		0		(inner device)
717>>0x18D		byte		1		(Card1)
718>>0x18D		byte		2		(Card2)
719>>0x18D		byte		3		(extended device)
720>0x118		bequad		0x0102020202000000	Nintendo 3DS eMMC dump (Old3DS)
721>0x118		bequad		0x0102020203000000	Nintendo 3DS eMMC dump (New3DS)
722
723# Nintendo 3DS version code.
724# Reference: https://www.3dbrew.org/wiki/Titles
725# Format: leshort containing three fields:
726# - 6-bit: Major
727# - 6-bit: Minor
728# - 4-bit: Revision
729# NOTE: Only supporting major/minor versions from 0-15 right now.
730# NOTE: Should be prefixed with "v".
7310	name	nintendo-3ds-version-code
732# Raw version.
733>0	leshort	x	\b%u,
734# Major version.
735>0	leshort&0xFC00	0x0000	0
736>0	leshort&0xFC00	0x0400	1
737>0	leshort&0xFC00	0x0800	2
738>0	leshort&0xFC00	0x0C00	3
739>0	leshort&0xFC00	0x1000	4
740>0	leshort&0xFC00	0x1400	5
741>0	leshort&0xFC00	0x1800	6
742>0	leshort&0xFC00	0x1C00	7
743>0	leshort&0xFC00	0x2000	8
744>0	leshort&0xFC00	0x2400	9
745>0	leshort&0xFC00	0x2800	10
746>0	leshort&0xFC00	0x2C00	11
747>0	leshort&0xFC00	0x3000	12
748>0	leshort&0xFC00	0x3400	13
749>0	leshort&0xFC00	0x3800	14
750>0	leshort&0xFC00	0x3C00	15
751# Minor version.
752>0	leshort&0x03F0	0x0000	\b.0
753>0	leshort&0x03F0	0x0010	\b.1
754>0	leshort&0x03F0	0x0020	\b.2
755>0	leshort&0x03F0	0x0030	\b.3
756>0	leshort&0x03F0	0x0040	\b.4
757>0	leshort&0x03F0	0x0050	\b.5
758>0	leshort&0x03F0	0x0060	\b.6
759>0	leshort&0x03F0	0x0070	\b.7
760>0	leshort&0x03F0	0x0080	\b.8
761>0	leshort&0x03F0	0x0090	\b.9
762>0	leshort&0x03F0	0x00A0	\b.10
763>0	leshort&0x03F0	0x00B0	\b.11
764>0	leshort&0x03F0	0x00C0	\b.12
765>0	leshort&0x03F0	0x00D0	\b.13
766>0	leshort&0x03F0	0x00E0	\b.14
767>0	leshort&0x03F0	0x00F0	\b.15
768# Revision.
769>0	leshort&0x000F	x	\b.%u
770
771# Type: Nintendo 3DS "NCCH" container.
772# https://www.3dbrew.org/wiki/NCCH
7730x100		string	NCCH	Nintendo 3DS
774>0x18D		byte&2	0	File Archive (CFA)
775>0x18D		byte&2	2	Executable Image (CXI)
776>0x150		string	>\0	\b: "%.16s"
777>0x18D		byte	0x05
778>>0x10E		leshort	x	(Old3DS System Update v
779>>0x10E		use	nintendo-3ds-version-code
780>>0x10E		leshort	x	\b)
781>0x18D		byte	0x15
782>>0x10E		leshort	x	(New3DS System Update v
783>>0x10E		use	nintendo-3ds-version-code
784>>0x10E		leshort	x	\b)
785>0x18D		byte	!0x05
786>>0x18D		byte	!0x15
787>>>0x112	byte	x	(v
788>>>0x112	use	nintendo-3ds-version-code
789>>>0x112	byte	x	\b)
790>0x18C		byte	2	(New3DS only)
791
792# Type: Nintendo 3DS "SMDH" file. (application description)
793# From: David Korth <gerbilsoft@gerbilsoft.com>
794# Reference: https://3dbrew.org/wiki/SMDH
7950		string		SMDH		Nintendo 3DS SMDH file
796>0x208		leshort		!0
797>>0x208		lestring16	x		\b: "%.128s"
798>>0x388		leshort		!0
799>>>0x388	lestring16	x		by %.128s
800>0x208		leshort		0
801>>0x008		leshort		!0
802>>>0x008	lestring16	x		\b: "%.128s"
803>>>0x188	leshort		!0
804>>>>0x188	lestring16	x		by %.128s
805
806# Type: Nintendo 3DS Homebrew Application.
807# From: David Korth <gerbilsoft@gerbilsoft.com>
808# Reference: https://3dbrew.org/wiki/3DSX_Format
8090	string	3DSX	Nintendo 3DS Homebrew Application (3DSX)
810
811#------------------------------------------------------------------------------
812# a7800: file(1) magic for the Atari 7800 raw ROM format.
813# From: David Korth <gerbilsoft@gerbilsoft.com>
814# Reference: https://sites.google.com/site/atari7800wiki/a78-header
815
8160	byte	>0
817>0	byte	<3
818>>1	string	ATARI7800	Atari 7800 ROM image
819>>>0x11	string	>\0	\b: "%.32s"
820# Display type.
821>>>0x39	byte	0	(NTSC)
822>>>0x39	byte	1	(PAL)
823>>>0x36	byte&1	1	(POKEY)
824
825#------------------------------------------------------------------------------
826# vectrex: file(1) magic for the GCE Vectrex raw ROM format.
827# From: David Korth <gerbilsoft@gerbilsoft.com>
828# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
829#
830# NOTE: Title is terminated with 0x80, not 0.
831# The header is terminated with a 0, so that will
832# terminate the title as well.
833#
8340	string	g\ GCE	Vectrex ROM image
835>0x11	string	>\0	\b: "%.16s"
836
837#------------------------------------------------------------------------------
838# amiibo: file(1) magic for Nintendo amiibo NFC dumps.
839# From: David Korth <gerbilsoft@gerbilsoft.com>
840# Reference: https://www.3dbrew.org/wiki/Amiibo
8410x00		byte	0x04
842>0x0A		beshort	0x0FE0
843>>0x0C		belong	0xF110FFEE
844>>>0x208	beshort	0x0100
845>>>>0x020A	byte	0x0F
846>>>>>0x020C	bequad	0x000000045F000000
847>>>>>>0x5B	byte	0x02
848>>>>>>>0x54	belong	x	Nintendo amiibo NFC dump - amiibo ID: %08X-
849>>>>>>>0x58	belong	x	\b%08X
850