xref: /dragonfly/contrib/file/magic/Magdir/msx (revision 9ef1e017)
1
2#------------------------------------------------------------------------------
3# msx:  file(1) magic for the MSX Home Computer
4# v1.3
5# Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net>
6
7############## MSX Music file formats ##############
8
9# Gigamix MGSDRV music file
100	string/b		MGS	MSX Gigamix MGSDRV3 music file,
11>6	ubeshort	0x0D0A
12>>3	byte		x	\bv%c
13>>4	byte		x	\b.%c
14>>5	byte		x	\b%c
15>>8	string		>\0	\b, title: %s
16
171	string/b		mgs2\ 	MSX Gigamix MGSDRV2 music file
18>6	uleshort	0x80
19>>0x2E	uleshort	0
20>>>0x30	string		>\0	\b, title: %s
21
22# KSS music file
230	string/b		KSCC	KSS music file v1.03
24>0xE	byte		0
25>>0xF	byte&0x02	0	\b, soundchips: AY-3-8910, SCC(+)
26>>0xF	byte&0x02	2	\b, soundchip(s): SN76489
27>>>0xF	byte&0x04	4	stereo
28>>0xF	byte&0x01	1	\b, YM2413
29>>0xF	byte&0x08	8	\b, Y8950
30
310	string/b		KSSX	KSS music file v1.20
32>0xE	byte&0xEF	0
33>>0xF	byte&0x40	0x00	\b, 60Hz
34>>0xF	byte&0x40	0x40	\b, 50Hz
35>>0xF	byte&0x02	0	\b, soundchips: AY-3-8910, SCC(+)
36>>0xF	byte&0x02	0x02	\b, soundchips: SN76489
37>>>0xF	byte&0x04	0x04	stereo
38>>0xF	byte&0x01	0x01	\b,
39>>>0xF	byte&0x18	0x00	\bYM2413
40>>>0xF	byte&0x18	0x08	\bYM2413, Y8950
41>>>0xF	byte&0x18	0x18	\bYM2413+Y8950 pseudostereo
42>>0xF	byte&0x18	0x10	\b, Majyutsushi DAC
43
44# Moonblaster for Moonsound
450	string/b		MBMS
46>4	byte		0x10	MSX Moonblaster for MoonSound music
47
48# Music Player K-kaz
490	string/b		MPK	MSX Music Player K-kaz song
50>6	ubeshort	0x0D0A
51>>3	byte		x	v%c
52>>4	byte		x	\b.%c
53>>5	byte		x	\b%c
54
55# I don't know why these don't work
56#0	search/0xFFFF	\r\n.FM9
57#>0	search/0xFFFF	\r\n#FORMAT	MSX Music Player K-kaz source MML file
58#0	search/0xFFFF	\r\nFM1\ \=
59#>0	search/0xFFFF	\r\nPSG1\=
60#>>0	search/0xFFFF	\r\nSCC1\=		MSX MuSiCa MML source file
61
62# OPX Music file
630x35	beshort		0x0d0a
64>0x7B	beshort		0x0d0a
65>>0x7D	byte		0x1a
66>>>0x87	uleshort	0		MSX OPX Music file
67>>>>0x86	byte		0		v1.5
68>>>>>0	string		>\32		\b, title: %s
69>>>>0x86	byte		1		v2.4
70>>>>>0	string		>\32		\b, title: %s
71
72# SCMD music file
730x8B	string/b		SCMD
74>0xCE	uleshort	0	MSX SCMD Music file
75#>>-2	uleshort	0x6a71	; The file must end with this value. How to code this here?
76>>0x8F	string		>\0		\b, title: %s
77
780	search/0xFFFF	\r\n@title
79>&0	search/0xFFFF	\r\n@m=[	MSX SCMD source MML file
80
81
82############## MSX image file formats ##############
83
84# MSX raw VRAM dump
850	ubyte		0xFE
86>1	uleshort	0
87>>5	uleshort	0
88>>>3	uleshort	0x37FF		MSX SC2/GRP raw image
89>>>3	uleshort	0x6A00		MSX Graph Saurus SR5 raw image
90>>>3	uleshort	>0x769E
91>>>>3	uleshort	<0x8000		MSX GE5/GE6 raw image
92>>>>>3	uleshort	0x7FFF		\b, with sprite patterns
93>>>3	uleshort	0xD3FF		MSX screen 7-12 raw image
94>>>3	uleshort	0xD400		MSX Graph Saurus SR7/SR8/SRS raw image
95
96# Graph Saurus compressed images
970	ubyte		0xFD
98>1	uleshort	0
99>>5	uleshort	0
100>>>3	uleshort	>0x013D		MSX Graph Saurus compressed image
101
102# MSX G9B image file
1030	string/b		G9B
104>1	uleshort	11
105>>3	uleshort	>10
106>>>5	ubyte		>0		MSX G9B image, depth=%d
107>>>>8	uleshort	x		\b, %dx
108>>>>10	uleshort	x		\b%d
109>>>>5	ubyte		<9
110>>>>>6	ubyte		0
111>>>>>>7	ubyte		x		\b, codec=%d RGB color palettes
112>>>>>6	ubyte		64		\b, codec=RGB fixed color
113>>>>>6	ubyte		128		\b, codec=YJK
114>>>>>6	ubyte		192		\b, codec=YUV
115>>>>5	ubyte		>8		codec=RGB fixed color
116>>>>12	ubyte		0		\b, raw
117>>>>12	ubyte		1		\b, bitbuster compression
118
119############## Other MSX file formats ##############
120
121# MSX internal ROMs
1220		ubeshort	0xF3C3
123>2		uleshort	<0x4000
124>>8		ubyte		0xC3
125>>>9		uleshort	<0x4000
126>>>>0x0B	ubeshort	0x00C3
127>>>>>0x0D	uleshort	<0x4000
128>>>>>>0x0F	ubeshort	0x00C3
129>>>>>>>0x11	uleshort	<0x4000
130>>>>>>>>0x13	ubeshort	0x00C3
131>>>>>>>>>0x15	uleshort	<0x4000
132>>>>>>>>>>0x50	ubyte		0xC3
133>>>>>>>>>>>0x51	uleshort	<0x4000
134>>>>>>>>>>>>(9.s)	ubyte	0xC3
135>>>>>>>>>>>>>&0	uleshort	>0x4000
136>>>>>>>>>>>>>>&0	ubyte	0xC3		MSX BIOS+BASIC
137>>>>>>>>>>>>>>>0x002D	ubyte+1	<3		\b. version=MSX%d
138>>>>>>>>>>>>>>>0x002D	ubyte	2		\b, version=MSX2+
139>>>>>>>>>>>>>>>0x002D	ubyte	3		\b, version=MSX Turbo-R
140>>>>>>>>>>>>>>>0x002D	ubyte	>3		\b, version=Unknown MSX %d version
141>>>>>>>>>>>>>>>0x0006	ubyte	x		\b, VDP.DR=%#2x
142>>>>>>>>>>>>>>>0x0007	ubyte	x		\b, VDP.DW=%#2x
143>>>>>>>>>>>>>>>0x002B	ubyte&0xF	0		\b, charset=Japanese
144>>>>>>>>>>>>>>>0x002B	ubyte&0xF	1		\b, charset=International
145>>>>>>>>>>>>>>>0x002B	ubyte&0xF	2		\b, charset=Korean
146>>>>>>>>>>>>>>>0x002B	ubyte&0xF	>2		\b, charset=Unknown id:%d
147>>>>>>>>>>>>>>>0x002B	ubyte&0x70	0x00		\b, date format=Y-M-D
148>>>>>>>>>>>>>>>0x002B	ubyte&0x70	0x10		\b, date format=M-D-Y
149>>>>>>>>>>>>>>>0x002B	ubyte&0x70	0x20		\b, date format=D-M-Y
150>>>>>>>>>>>>>>>0x002B	ubyte&0x80	0x00		\b, vfreq=60Hz
151>>>>>>>>>>>>>>>0x002B	ubyte&0x80	0x80		\b, vfreq=50Hz
152>>>>>>>>>>>>>>>0x002C	ubyte&0x0F	0		\b, keyboard=Japanese
153>>>>>>>>>>>>>>>0x002C	ubyte&0x0F	1		\b, keyboard=International
154>>>>>>>>>>>>>>>0x002C	ubyte&0x0F	2		\b, keyboard=French
155>>>>>>>>>>>>>>>0x002C	ubyte&0x0F	3		\b, keyboard=UK
156>>>>>>>>>>>>>>>0x002C	ubyte&0x0F	4		\b, keyboard=German
157>>>>>>>>>>>>>>>0x002C	ubyte&0x0F	5		\b, keyboard=Unknown id:%d
158>>>>>>>>>>>>>>>0x002C	ubyte&0x0F	6		\b, keyboard=Spanish
159>>>>>>>>>>>>>>>0x002C	ubyte&0x0F	>6		\b, keyboard=Unknown id:%d
160>>>>>>>>>>>>>>>0x002C	ubyte&0xF0	0x00		\b, basic=Japanese
161>>>>>>>>>>>>>>>0x002C	ubyte&0xF0	0x10		\b, basic=International
162>>>>>>>>>>>>>>>0x002C	ubyte&0xF0	>0x10		\b, basic=Unknown id:%d
163>>>>>>>>>>>>>>>0x002E	ubyte&1		1		\b, built-in MIDI
164
165
1660		string/b		CD
167>2		uleshort	>0x10
168>>2		uleshort	<0x4000
169>>>4		uleshort	<0x4000
170>>>>6		uleshort	<0x4000
171>>>>>8		ubyte		0xC3
172>>>>>>9		uleshort	<0x4000
173>>>>>>>0x10	ubyte		0xC3
174>>>>>>>>0x11	uleshort	<0x4000
175>>>>>>>>>0x14	ubyte		0xC3
176>>>>>>>>>>0x15	uleshort	<0x4000		MSX2/2+/TR SubROM
177
1780		string		\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0
179>0x5F0		ubequad		0x8282828244380000
180>>0x150		ubyte		0x38
181>>>0x170	string		\20\20\20
182>>>>0x1E32	string		())
183>>>>>0x2130	ubequad		0xA5A5594924231807
184>>>>>0x2138	ubequad		0x4A4A3424488830C0	MSX Kanji Font
185
186
187
188# MSX extension ROMs
1890	string/b		AB
190>2	uleshort	0x0010			MSX ROM
191>>2	uleshort	x			\b, init=%#4x
192>>4	uleshort	>0			\b, stahdl=%#4x
193>>6	uleshort	>0			\b, devhdl=%#4x
194>>8	uleshort	>0			\b, bas=%#4x
195>2	uleshort	0x4010			MSX ROM
196>>2	uleshort	x			\b, init=%#04x
197>>4	uleshort	>0			\b, stahdl=%#04x
198>>6	uleshort	>0			\b, devhdl=%#04x
199>>8	uleshort	>0			\b, bas=%#04x
200>2	uleshort	0x8010			MSX ROM
201>>2	uleshort	x			\b, init=%#04x
202>>4	uleshort	>0			\b, stahdl=%#04x
203>>6	uleshort	>0			\b, devhdl=%#04x
204>>8	uleshort	>0			\b, bas=%#04x
2050	string/b		AB\0\0
206>6	uleshort	0
207>>4	uleshort	>0x400F			MSX-BASIC extension ROM
208>>>4	uleshort	>0			\b, stahdl=%#04x
209>>>6	uleshort	>0			\b, devhdl=%#04x
210>>>0x1C		string		OPLL			\b, MSX-Music
211>>>>0x18	string		PAC2			\b (external)
212>>>>0x18	string		APRL			\b (internal)
213
2140	string/b		AB\0\0\0\0
215>6	uleshort	>0x400F			MSX device BIOS
216>>6	uleshort	>0			\b, devhdl=%#04x
217
218
2190	string/b		AB
220#>2	string		5JSuperLAYDOCK		MSX Super Laydock ROM
221#>3	string		@HYDLIDE3MSX		MSX Hydlide-3 ROM
222#>3	string		@3\x80IA862		Golvellius MSX1 ROM
223>2	uleshort	>15
224>>2	uleshort	<0xC000
225>>>8	string		\0\0\0\0\0\0\0\0
226>>>>(2.s&0x3FFF)	uleshort	>0		MSX ROM
227>>>>>0x10	string		YZ\0\0\0\0		Konami Game Master 2 MSX ROM
228>>>>>0x10	string		CD			\b, Konami RC-
229>>>>>>0x12	ubyte		x			\b%d
230>>>>>>0x13	ubyte/16	x			\b%d
231>>>>>>0x13	ubyte&0xF	x			\b%d
232>>>>>0x10	string		EF			\b, Konami RC-
233>>>>>>0x12	ubyte		x			\b%d
234>>>>>>0x13	ubyte/16	x			\b%d
235>>>>>>0x13	ubyte&0xF	x			\b%d
236>>>>>2	uleshort	x			\b, init=%#04x
237>>>>>4	uleshort	>0			\b, stahdl=%#04x
238>>>>>6	uleshort	>0			\b, devhdl=%#04x
239>>>>>8	uleshort	>0			\b, bas=%#04x
240>>>2	uleshort	0
241>>>>4	uleshort	0
242>>>>>6	uleshort	0
243>>>>>>8	uleshort	>0			MSX BASIC program in ROM, bas=%#04x
244
2450x4000	string/b		AB
246>0x4002	uleshort	>0x400F
247>>0x400A	string		\0\0\0\0\0\0	MSX ROM with nonstandard page order
248>>>0x4002	uleshort	x			\b, init=%#04x
249>>>0x4004	uleshort	>0			\b, stahdl=%#04x
250>>>0x4006	uleshort	>0			\b, devhdl=%#04x
251>>>0x4008	uleshort	>0			\b, bas=%#04x
252
2530x8000	string/b		AB
254>0x8002	uleshort	>0x400F
255>>0x800A	string		\0\0\0\0\0\0	MSX ROM with nonstandard page order
256>>>0x8002	uleshort	x			\b, init=%#04x
257>>>0x8004	uleshort	>0			\b, stahdl=%#04x
258>>>0x8006	uleshort	>0			\b, devhdl=%#04x
259>>>0x8008	uleshort	>0			\b, bas=%#04x
260
261
2620x3C000	string/b		AB
263>0x3C008	string		\0\0\0\0\0\0\0\0	MSX MegaROM with nonstandard page order
264>>0x3C002	uleshort	x			\b, init=%#04x
265>>0x3C004	uleshort	>0			\b, stahdl=%#04x
266>>0x3C006	uleshort	>0			\b, devhdl=%#04x
267>>0x3C008	uleshort	>0			\b, bas=%#04x
268
269# MSX BIN file
270#0	byte		0xFE
271#>1	uleshort	>0x8000
272#>>3	uleshort	>0x8004
273#>>>5	uleshort	>0x8000			MSX BIN file
274
275# MSX-BASIC file
2760	byte		0xFF
277>3	uleshort	0x000A
278>>1	uleshort	>0x8000			MSX-BASIC program
279
280# MSX .CAS file
2810	string/b	\x1F\xA6\xDE\xBA\xCC\x13\x7D\x74	MSX cassette archive
282
283# Mega-Assembler file
2840	byte		0xFE
285>1	uleshort	0x0001
286>>5	uleshort	0xffff
287>>>6	byte		0x0A		MSX Mega-Assembler source
288
289# Execrom Patchfile
2900	string		ExecROM\ patchfile\x1A	MSX ExecROM patchfile
291>0x12	ubyte/16	x		v%d
292>0x12	ubyte&0xF	x		\b.%d
293>0x13	ubyte		x		\b, contains %d patches
294
295# Konami's King's Valley-2 custom stage (ELG file)
2964	uleshort	0x0900
297>0xF	byte		1
298>>0x14	byte		0
299>>>0x1E	string		\040\040\040
300>>>>0x23	byte	1
301>>>>>0x25	byte	0
302>>>>>>0x15	string	>\x30
303>>>>>>>0x15	string	<\x5A		Konami King's Valley-2 custom stage, title: "%-8.8s"
304>>>>>>>>0x1D	byte	<32	\b, theme: %d
305
306# Metal Gear 1 savegame
307#0x4F	string	\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
308#>>0x60	string	\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
309#>>>0x7B	string	\0x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00	Metal Gear 1 savegame
310