1 /*- 2 * Copyright (c) 1990, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * This code is derived from software contributed to Berkeley by 6 * Ed James. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. Neither the name of the University nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30 * SUCH DAMAGE. 31 * 32 * @(#)update.c 8.1 (Berkeley) 5/31/93 33 * $FreeBSD: src/games/atc/update.c,v 1.6 1999/11/30 03:48:21 billf Exp $ 34 */ 35 36 /* 37 * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. 38 * 39 * Copy permission is hereby granted provided that this notice is 40 * retained on all partial or complete copies. 41 * 42 * For more info on this and all of my stuff, mail edjames@berkeley.edu. 43 */ 44 45 #include "include.h" 46 47 static int next_plane(void); 48 static int too_close(const PLANE *, const PLANE *, int); 49 static int dir_deg(int); 50 51 52 void 53 update(__unused int sig) 54 { 55 int i, dir_diff, mask, unclean; 56 PLANE *pp, *p1, *p2; 57 58 mask = sigblock(sigmask(SIGINT)); 59 60 clck++; 61 62 erase_all(); 63 64 /* put some planes in the air */ 65 do { 66 unclean = 0; 67 for (pp = ground.head; pp != NULL; pp = pp->next) { 68 if (pp->new_altitude > 0) { 69 delete(&ground, pp); 70 append(&air, pp); 71 unclean = 1; 72 break; 73 } 74 } 75 } while (unclean); 76 77 /* do altitude change and basic movement */ 78 for (pp = air.head; pp != NULL; pp = pp->next) { 79 /* type 0 only move every other turn */ 80 if (pp->plane_type == 0 && clck & 1) 81 continue; 82 83 pp->fuel--; 84 if (pp->fuel < 0) 85 loser(pp, "ran out of fuel."); 86 87 pp->altitude += SGN(pp->new_altitude - pp->altitude); 88 89 if (!pp->delayd) { 90 dir_diff = pp->new_dir - pp->dir; 91 /* 92 * Allow for circle commands 93 */ 94 if (pp->new_dir >= 0 && pp->new_dir < MAXDIR) { 95 if (dir_diff > MAXDIR/2) 96 dir_diff -= MAXDIR; 97 else if (dir_diff < -(MAXDIR/2)) 98 dir_diff += MAXDIR; 99 } 100 if (dir_diff > 2) 101 dir_diff = 2; 102 else if (dir_diff < -2) 103 dir_diff = -2; 104 pp->dir += dir_diff; 105 if (pp->dir >= MAXDIR) 106 pp->dir -= MAXDIR; 107 else if (pp->dir < 0) 108 pp->dir += MAXDIR; 109 } 110 pp->xpos += displacement[pp->dir].dx; 111 pp->ypos += displacement[pp->dir].dy; 112 113 if (pp->delayd && pp->xpos == sp->beacon[pp->delayd_no].x && 114 pp->ypos == sp->beacon[pp->delayd_no].y) { 115 pp->delayd = 0; 116 if (pp->status == S_UNMARKED) 117 pp->status = S_MARKED; 118 } 119 120 switch (pp->dest_type) { 121 case T_AIRPORT: 122 if (pp->xpos == sp->airport[pp->dest_no].x && 123 pp->ypos == sp->airport[pp->dest_no].y && 124 pp->altitude == 0) { 125 if (pp->dir != sp->airport[pp->dest_no].dir) 126 loser(pp, "landed in the wrong direction."); 127 else { 128 pp->status = S_GONE; 129 continue; 130 } 131 } 132 break; 133 case T_EXIT: 134 if (pp->xpos == sp->exit[pp->dest_no].x && 135 pp->ypos == sp->exit[pp->dest_no].y) { 136 if (pp->altitude != 9) 137 loser(pp, "exited at the wrong altitude."); 138 else { 139 pp->status = S_GONE; 140 continue; 141 } 142 } 143 break; 144 default: 145 loser(pp, "has a bizarre destination, get help!"); 146 } 147 if (pp->altitude > 9) 148 /* "this is impossible" */ 149 loser(pp, "exceded flight ceiling."); 150 if (pp->altitude <= 0) { 151 for (i = 0; i < sp->num_airports; i++) 152 if (pp->xpos == sp->airport[i].x && 153 pp->ypos == sp->airport[i].y) { 154 if (pp->dest_type == T_AIRPORT) 155 loser(pp, 156 "landed at the wrong airport."); 157 else 158 loser(pp, 159 "landed instead of exited."); 160 } 161 loser(pp, "crashed on the ground."); 162 } 163 if (pp->xpos < 1 || pp->xpos >= sp->width - 1 || 164 pp->ypos < 1 || pp->ypos >= sp->height - 1) { 165 for (i = 0; i < sp->num_exits; i++) 166 if (pp->xpos == sp->exit[i].x && 167 pp->ypos == sp->exit[i].y) { 168 if (pp->dest_type == T_EXIT) 169 loser(pp, 170 "exited via the wrong exit."); 171 else 172 loser(pp, 173 "exited instead of landed."); 174 } 175 loser(pp, "illegally left the flight arena."); 176 } 177 } 178 179 /* 180 * Traverse the list once, deleting the planes that are gone. 181 */ 182 for (pp = air.head; pp != NULL; pp = p2) { 183 p2 = pp->next; 184 if (pp->status == S_GONE) { 185 safe_planes++; 186 delete(&air, pp); 187 } 188 } 189 190 draw_all(); 191 192 for (p1 = air.head; p1 != NULL; p1 = p1->next) 193 for (p2 = p1->next; p2 != NULL; p2 = p2->next) 194 if (too_close(p1, p2, 1)) { 195 static char buf[80]; 196 197 sprintf(buf, "collided with plane '%c'.", 198 name(p2)); 199 loser(p1, buf); 200 } 201 /* 202 * Check every other update. Actually, only add on even updates. 203 * Otherwise, prop jobs show up *on* entrance. Remember that 204 * we don't update props on odd updates. 205 */ 206 if ((random() % sp->newplane_time) == 0) 207 addplane(); 208 209 sigsetmask(mask); 210 } 211 212 const char * 213 command(const PLANE *pp) 214 { 215 static char buf[50], *bp, *comm_start; 216 217 buf[0] = '\0'; 218 bp = buf; 219 sprintf(bp, "%c%d%c%c%d: ", name(pp), pp->altitude, 220 (pp->fuel < LOWFUEL) ? '*' : ' ', 221 (pp->dest_type == T_AIRPORT) ? 'A' : 'E', pp->dest_no); 222 223 comm_start = bp = index(buf, '\0'); 224 if (pp->altitude == 0) 225 sprintf(bp, "Holding @ A%d", pp->orig_no); 226 else if (pp->new_dir >= MAXDIR || pp->new_dir < 0) 227 strcpy(bp, "Circle"); 228 else if (pp->new_dir != pp->dir) 229 sprintf(bp, "%d", dir_deg(pp->new_dir)); 230 231 bp = index(buf, '\0'); 232 if (pp->delayd) 233 sprintf(bp, " @ B%d", pp->delayd_no); 234 235 bp = index(buf, '\0'); 236 if (*comm_start == '\0' && 237 (pp->status == S_UNMARKED || pp->status == S_IGNORED)) 238 strcpy(bp, "---------"); 239 return (buf); 240 } 241 242 /* char */ 243 char 244 name(const PLANE *p) 245 { 246 if (p->plane_type == 0) 247 return ('A' + p->plane_no); 248 else 249 return ('a' + p->plane_no); 250 } 251 252 char 253 number(char l) 254 { 255 if (islower(l)) 256 return (l - 'a'); 257 else if (isupper(l)) 258 return (l - 'A'); 259 else 260 return (-1); 261 } 262 263 static int 264 next_plane(void) 265 { 266 static int last_plane = -1; 267 PLANE *pp; 268 int found, start_plane = last_plane; 269 270 do { 271 found = 0; 272 last_plane++; 273 if (last_plane >= 26) 274 last_plane = 0; 275 for (pp = air.head; pp != NULL; pp = pp->next) 276 if (pp->plane_no == last_plane) { 277 found++; 278 break; 279 } 280 if (!found) 281 for (pp = ground.head; pp != NULL; pp = pp->next) 282 if (pp->plane_no == last_plane) { 283 found++; 284 break; 285 } 286 } while (found && last_plane != start_plane); 287 if (last_plane == start_plane) 288 return (-1); 289 return (last_plane); 290 } 291 292 int 293 addplane(void) 294 { 295 PLANE p, *pp, *p1; 296 int i, num_starts, is_close, rnd, rnd2, pnum; 297 298 bzero(&p, sizeof (p)); 299 300 p.status = S_MARKED; 301 p.plane_type = random() % 2; 302 303 num_starts = sp->num_exits + sp->num_airports; 304 rnd = random() % num_starts; 305 306 if (rnd < sp->num_exits) { 307 p.dest_type = T_EXIT; 308 p.dest_no = rnd; 309 } else { 310 p.dest_type = T_AIRPORT; 311 p.dest_no = rnd - sp->num_exits; 312 } 313 314 /* loop until we get a plane not near another */ 315 for (i = 0; i < num_starts; i++) { 316 /* loop till we get a different start point */ 317 while ((rnd2 = random() % num_starts) == rnd) 318 ; 319 if (rnd2 < sp->num_exits) { 320 p.orig_type = T_EXIT; 321 p.orig_no = rnd2; 322 p.xpos = sp->exit[rnd2].x; 323 p.ypos = sp->exit[rnd2].y; 324 p.new_dir = p.dir = sp->exit[rnd2].dir; 325 p.altitude = p.new_altitude = 7; 326 is_close = 0; 327 for (p1 = air.head; p1 != NULL; p1 = p1->next) 328 if (too_close(p1, &p, 4)) { 329 is_close++; 330 break; 331 } 332 if (is_close) 333 continue; 334 } else { 335 p.orig_type = T_AIRPORT; 336 p.orig_no = rnd2 - sp->num_exits; 337 p.xpos = sp->airport[p.orig_no].x; 338 p.ypos = sp->airport[p.orig_no].y; 339 p.new_dir = p.dir = sp->airport[p.orig_no].dir; 340 p.altitude = p.new_altitude = 0; 341 } 342 p.fuel = sp->width + sp->height; 343 break; 344 } 345 if (i >= num_starts) 346 return (-1); 347 pnum = next_plane(); 348 if (pnum < 0) 349 return (-1); 350 p.plane_no = pnum; 351 352 pp = newplane(); 353 bcopy(&p, pp, sizeof (p)); 354 355 if (pp->orig_type == T_AIRPORT) 356 append(&ground, pp); 357 else 358 append(&air, pp); 359 360 return (pp->dest_type); 361 } 362 363 PLANE * 364 findplane(int n) 365 { 366 PLANE *pp; 367 368 for (pp = air.head; pp != NULL; pp = pp->next) 369 if (pp->plane_no == n) 370 return (pp); 371 for (pp = ground.head; pp != NULL; pp = pp->next) 372 if (pp->plane_no == n) 373 return (pp); 374 return (NULL); 375 } 376 377 static int 378 too_close(const PLANE *p1, const PLANE *p2, int dist) 379 { 380 if (ABS(p1->altitude - p2->altitude) <= dist && 381 ABS(p1->xpos - p2->xpos) <= dist && ABS(p1->ypos - p2->ypos) <= dist) 382 return (1); 383 else 384 return (0); 385 } 386 387 static int 388 dir_deg(int d) 389 { 390 switch (d) { 391 case 0: return (0); 392 case 1: return (45); 393 case 2: return (90); 394 case 3: return (135); 395 case 4: return (180); 396 case 5: return (225); 397 case 6: return (270); 398 case 7: return (315); 399 default: 400 return (-1); 401 } 402 } 403