1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  *	@(#)back.h	8.1 (Berkeley) 5/31/93
30  */
31 
32 #include <termios.h>
33 #include <stdlib.h>
34 #include <unistd.h>
35 
36 #define rnum(r)	(random()%r)
37 #define D0	dice[0]
38 #define D1	dice[1]
39 #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
40 
41 /*
42  *
43  * Some numerical conventions:
44  *
45  *	Arrays have white's value in [0], red in [1].
46  *	Numeric values which are one color or the other use
47  *	-1 for white, 1 for red.
48  *	Hence, white will be negative values, red positive one.
49  *	This makes a lot of sense since white is going in descending
50  *	order around the board, and red is ascending.
51  *
52  */
53 
54 extern const char	EXEC[];	/* object for main program */
55 extern const char	TEACH[];/* object for tutorial program */
56 
57 extern int	pnum;		/* color of player:
58 					-1 = white
59 					 1 = red
60 					 0 = both
61 					 2 = not yet init'ed */
62 extern char	*args[16];	/* args passed to teachgammon and back */
63 extern int	acnt;		/* number of args */
64 extern int	aflag;		/* flag to ask for rules or instructions */
65 extern int	bflag;		/* flag for automatic board printing */
66 extern int	cflag;		/* case conversion flag */
67 extern int	hflag;		/* flag for cleaning screen */
68 extern int	mflag;		/* backgammon flag */
69 extern int	raflag;		/* 'roll again' flag for recovered game */
70 extern int	rflag;		/* recovered game flag */
71 extern int	tflag;		/* cursor addressing flag */
72 extern int	rfl;		/* saved value of rflag */
73 extern int	iroll;		/* special flag for inputting rolls */
74 extern int	board[26];	/* board:  negative values are white,
75 				   positive are red */
76 extern int	dice[2];	/* value of dice */
77 extern int	mvlim;		/* 'move limit':  max. number of moves */
78 extern int	mvl;		/* working copy of mvlim */
79 extern int	p[5];		/* starting position of moves */
80 extern int	g[5];		/* ending position of moves (goals) */
81 extern int	h[4];		/* flag for each move if a man was hit */
82 extern int	cturn;		/* whose turn it currently is:
83 					-1 = white
84 					 1 = red
85 					 0 = just quitted
86 					-2 = white just lost
87 					 2 = red just lost */
88 extern int	d0;		/* flag if dice have been reversed from
89 				   original position */
90 extern int	table[6][6];	/* odds table for possible rolls */
91 extern int	rscore;		/* red's score */
92 extern int	wscore;		/* white's score */
93 extern int	gvalue;		/* value of game (64 max.) */
94 extern int	dlast;		/* who doubled last (0 = neither) */
95 extern int	bar;		/* position of bar for current player */
96 extern int	home;		/* position of home for current player */
97 extern int	off[2];		/* number of men off board */
98 extern int	*offptr;	/* pointer to off for current player */
99 extern int	*offopp;	/* pointer to off for opponent */
100 extern int	in[2];		/* number of men in inner table */
101 extern int	*inptr;		/* pointer to in for current player */
102 extern int	*inopp;		/* pointer to in for opponent */
103 
104 extern int	ncin;		/* number of characters in cin */
105 extern char	cin[100];	/* input line of current move
106 				   (used for reconstructing input after
107 				   a backspace) */
108 
109 extern const char	*const color[];
110 				/* colors as strings */
111 extern const char *const *colorptr;	/* color of current player */
112 extern const char *const *Colorptr;	/* color of current player, capitalized */
113 extern int	colen;		/* length of color of current player */
114 
115 extern struct termios	tty;	/* tty information buffer */
116 extern int		old;	/* original tty status */
117 extern int		noech;	/* original tty status without echo */
118 extern int		bgraw;	/* raw tty status, no echo */
119 
120 extern int	curr;		/* row position of cursor */
121 extern int	curc;		/* column position of cursor */
122 extern int	begscr;		/* 'beginning' of screen
123 				   (not including board) */
124 
125 int	addbuf(int);
126 void	backone(int);
127 void	buflush(void);
128 int	canhit(int, int);
129 int	checkmove(int);
130 void	clear(void);
131 void	clend(void);
132 void	cline(void);
133 int	count(void);
134 void	curmove(int, int);
135 void	dble(void);
136 int	dblgood(void);
137 void	errexit(const char *);
138 void	fancyc(char);
139 void	fboard(void);
140 void	fixtty(int);
141 int	freemen(int);
142 void	getarg(int, char **);
143 int	getcaps(const char *);
144 void	getmove(void);
145 void	getout(int);		/* function to exit backgammon cleanly */
146 void	gwrite(void);
147 void	init(void);
148 int	makmove(int);
149 int	movallow(void);
150 void	movback(int);
151 void	move(int);
152 void	moverr(int);
153 int	movokay(int);
154 void	newpos(void);
155 void	nexturn(void);
156 void	odds(int, int, int);
157 void	proll(void);
158 int	quit(void);
159 char	readc(void);
160 void	recover(const char *);
161 void	refresh(void);
162 void	roll(void);
163 void	save(int);
164 #ifdef	TEACHGAMMON_TEXT
165 int	text(const char *const *);
166 #else
167 void	text(const char *const *);
168 #endif
169 int	trapped(int, int);
170 void	wrboard(void);
171 void	wrhit(int);
172 void	wrint(int);
173 void	writec(char);
174 void	writel(const char *);
175 void	wrscore(void);
176 int	yorn(char);
177