1.\" Copyright (c) 1983, 1993 2.\" The Regents of the University of California. All rights reserved. 3.\" 4.\" Redistribution and use in source and binary forms, with or without 5.\" modification, are permitted provided that the following conditions 6.\" are met: 7.\" 1. Redistributions of source code must retain the above copyright 8.\" notice, this list of conditions and the following disclaimer. 9.\" 2. Redistributions in binary form must reproduce the above copyright 10.\" notice, this list of conditions and the following disclaimer in the 11.\" documentation and/or other materials provided with the distribution. 12.\" 3. Neither the name of the University nor the names of its contributors 13.\" may be used to endorse or promote products derived from this software 14.\" without specific prior written permission. 15.\" 16.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 17.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 20.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 21.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 22.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 23.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 24.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 25.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26.\" SUCH DAMAGE. 27.\" 28.\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93 29.\" $FreeBSD: src/games/battlestar/battlestar.6,v 1.4.2.1 2001/07/22 11:32:34 dd Exp $ 30.\" $DragonFly: src/games/battlestar/battlestar.6,v 1.5 2007/05/19 17:32:12 swildner Exp $ 31.\" 32.Dd May 31, 1993 33.Dt BATTLESTAR 6 34.Os 35.Sh NAME 36.Nm battlestar 37.Nd a tropical adventure game 38.Sh SYNOPSIS 39.Nm 40.Op Fl r 41.Sh DESCRIPTION 42.Nm 43is an adventure game in the classic style. 44However, it's slightly less of a puzzle and more a game of exploration. 45There are a few magical words in the game, but on the whole, simple English 46should suffice to make one's desires understandable to the parser. 47.Sh THE SETTING 48In the days before the darkness came, when battlestars ruled the heavens... 49.Bd -literal -offset indent 50Three He made and gave them to His daughters, 51Beautiful nymphs, the goddesses of the waters. 52One to bring good luck and simple feats of wonder, 53Two to wash the lands and churn the waves asunder, 54Three to rule the world and purge the skies with thunder. 55.Ed 56.Pp 57In those times great wizards were known and their powers were beyond belief. 58They could take any object from thin air, and, uttering the word 59.Sq su 60could disappear. 61.Pp 62In those times men were known for their lust for gold and desire to 63wear fine weapons. 64Swords and coats of mail were fashioned that could withstand a laser blast. 65.Pp 66But when the darkness fell, the rightful reigns were toppled. 67Swords and helms and heads of state went rolling across the grass. 68The entire fleet of battlestars was reduced to a single ship. 69.Sh SAMPLE COMMANDS 70.Bd -literal -offset indent 71take --- take an object 72drop --- drop an object 73 74wear --- wear an object you are holding 75draw --- carry an object you are wearing 76 77put on --- take an object and wear it 78take off -- draw an object and drop it 79 80throw \*[Lt]object\*[Gt] \*[Lt]direction\*[Gt] 81 82! \*[Lt]shell esc\*[Gt] 83.Ed 84.Sh IMPLIED OBJECTS 85.Bd -literal -offset indent 86\*[Gt]-: take watermelon 87watermelon: 88Taken. 89\*[Gt]-: eat 90watermelon: 91Eaten. 92\*[Gt]-: take knife and sword and apple, drop all 93knife: 94Taken. 95broadsword: 96Taken. 97apple: 98Taken. 99knife: 100Dropped. 101broadsword: 102Dropped. 103apple: 104Dropped. 105\*[Gt]-: get 106knife: 107Taken. 108.Ed 109.Pp 110Notice that the "shadow" of the next word stays around if you 111want to take advantage of it. 112That is, saying "take knife" and then "drop" 113will drop the knife you just took. 114.Sh SCORE \*[Am] INVEN 115The two commands 116.Dq score 117and 118.Dq inven 119will print out your current status in the game. 120.Sh SAVING A GAME 121The command 122.Dq save 123will save your game in a file called 124.Pa Bstar 125in your home directory by default. 126You can recover a saved game by using the 127.Fl r 128option when you start up the game. 129.Sh DIRECTIONS 130The compass directions N, S, E, and W can be used if you have a compass. 131If you don't have a compass, you'll have to say R, L, A, or B, which 132stand for Right, Left, Ahead, and Back. 133Directions printed in room descriptions are 134always printed in R, L, A, and B relative directions. 135.Sh HISTORY 136I wrote 137.Nm Battlestar 138in 1979 in order to experiment with the niceties of the C Language. 139Most interesting things that happen in the game are hardwired into the 140code, so don't send me any hate mail about it! 141Instead, enjoy art for art's sake! 142.Sh AUTHORS 143.An David Riggle 144.Sh INSPIRATION \*[Am] ASSISTANCE 145.Bl -item -compact 146.It 147Chris Guthrie 148.It 149Peter Da Silva 150.It 151Kevin Brown 152.It 153Edward Wang 154.It 155Ken Arnold \*[Am] Company 156.El 157.Sh BUGS 158Countless. 159.Sh FAN MAIL 160Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa, 161riggle.pa@xerox.arpa. 162