1.\" Copyright (c) 1983, 1993 2.\" The Regents of the University of California. All rights reserved. 3.\" 4.\" Redistribution and use in source and binary forms, with or without 5.\" modification, are permitted provided that the following conditions 6.\" are met: 7.\" 1. Redistributions of source code must retain the above copyright 8.\" notice, this list of conditions and the following disclaimer. 9.\" 2. Redistributions in binary form must reproduce the above copyright 10.\" notice, this list of conditions and the following disclaimer in the 11.\" documentation and/or other materials provided with the distribution. 12.\" 3. All advertising materials mentioning features or use of this software 13.\" must display the following acknowledgement: 14.\" This product includes software developed by the University of 15.\" California, Berkeley and its contributors. 16.\" 4. Neither the name of the University nor the names of its contributors 17.\" may be used to endorse or promote products derived from this software 18.\" without specific prior written permission. 19.\" 20.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30.\" SUCH DAMAGE. 31.\" 32.\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93 33.\" $FreeBSD: src/games/battlestar/battlestar.6,v 1.4.2.1 2001/07/22 11:32:34 dd Exp $ 34.\" $DragonFly: src/games/battlestar/battlestar.6,v 1.5 2007/05/19 17:32:12 swildner Exp $ 35.\" 36.Dd May 31, 1993 37.Dt BATTLESTAR 6 38.Os 39.Sh NAME 40.Nm battlestar 41.Nd a tropical adventure game 42.Sh SYNOPSIS 43.Nm 44.Op Fl r 45.Sh DESCRIPTION 46.Nm 47is an adventure game in the classic style. 48However, it's slightly less of a puzzle and more a game of exploration. 49There are a few magical words in the game, but on the whole, simple English 50should suffice to make one's desires understandable to the parser. 51.Sh THE SETTING 52In the days before the darkness came, when battlestars ruled the heavens... 53.Bd -literal -offset indent 54Three He made and gave them to His daughters, 55Beautiful nymphs, the goddesses of the waters. 56One to bring good luck and simple feats of wonder, 57Two to wash the lands and churn the waves asunder, 58Three to rule the world and purge the skies with thunder. 59.Ed 60.Pp 61In those times great wizards were known and their powers were beyond belief. 62They could take any object from thin air, and, uttering the word 63.Sq su 64could disappear. 65.Pp 66In those times men were known for their lust for gold and desire to 67wear fine weapons. 68Swords and coats of mail were fashioned that could withstand a laser blast. 69.Pp 70But when the darkness fell, the rightful reigns were toppled. 71Swords and helms and heads of state went rolling across the grass. 72The entire fleet of battlestars was reduced to a single ship. 73.Sh SAMPLE COMMANDS 74.Bd -literal -offset indent 75take --- take an object 76drop --- drop an object 77 78wear --- wear an object you are holding 79draw --- carry an object you are wearing 80 81put on --- take an object and wear it 82take off -- draw an object and drop it 83 84throw \*[Lt]object\*[Gt] \*[Lt]direction\*[Gt] 85 86! \*[Lt]shell esc\*[Gt] 87.Ed 88.Sh IMPLIED OBJECTS 89.Bd -literal -offset indent 90\*[Gt]-: take watermelon 91watermelon: 92Taken. 93\*[Gt]-: eat 94watermelon: 95Eaten. 96\*[Gt]-: take knife and sword and apple, drop all 97knife: 98Taken. 99broadsword: 100Taken. 101apple: 102Taken. 103knife: 104Dropped. 105broadsword: 106Dropped. 107apple: 108Dropped. 109\*[Gt]-: get 110knife: 111Taken. 112.Ed 113.Pp 114Notice that the "shadow" of the next word stays around if you 115want to take advantage of it. 116That is, saying "take knife" and then "drop" 117will drop the knife you just took. 118.Sh SCORE \*[Am] INVEN 119The two commands 120.Dq score 121and 122.Dq inven 123will print out your current status in the game. 124.Sh SAVING A GAME 125The command 126.Dq save 127will save your game in a file called 128.Pa Bstar 129in your home directory by default. 130You can recover a saved game by using the 131.Fl r 132option when you start up the game. 133.Sh DIRECTIONS 134The compass directions N, S, E, and W can be used if you have a compass. 135If you don't have a compass, you'll have to say R, L, A, or B, which 136stand for Right, Left, Ahead, and Back. 137Directions printed in room descriptions are 138always printed in R, L, A, and B relative directions. 139.Sh HISTORY 140I wrote 141.Nm Battlestar 142in 1979 in order to experiment with the niceties of the C Language. 143Most interesting things that happen in the game are hardwired into the 144code, so don't send me any hate mail about it! 145Instead, enjoy art for art's sake! 146.Sh AUTHORS 147.An David Riggle 148.Sh INSPIRATION \*[Am] ASSISTANCE 149.Bl -item -compact 150.It 151Chris Guthrie 152.It 153Peter Da Silva 154.It 155Kevin Brown 156.It 157Edward Wang 158.It 159Ken Arnold \*[Am] Company 160.El 161.Sh BUGS 162Countless. 163.Sh FAN MAIL 164Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa, 165riggle.pa@xerox.arpa. 166