xref: /dragonfly/games/battlestar/battlestar.6 (revision 8a7bdfea)
1.\" Copyright (c) 1983, 1993
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32.\"	@(#)battlestar.6	8.1 (Berkeley) 5/31/93
33.\" $FreeBSD: src/games/battlestar/battlestar.6,v 1.4.2.1 2001/07/22 11:32:34 dd Exp $
34.\" $DragonFly: src/games/battlestar/battlestar.6,v 1.5 2007/05/19 17:32:12 swildner Exp $
35.\"
36.Dd May 31, 1993
37.Dt BATTLESTAR 6
38.Os
39.Sh NAME
40.Nm battlestar
41.Nd a tropical adventure game
42.Sh SYNOPSIS
43.Nm
44.Op Fl r
45.Sh DESCRIPTION
46.Nm
47is an adventure game in the classic style.
48However, it's slightly less of a puzzle and more a game of exploration.
49There are a few magical words in the game, but on the whole, simple English
50should suffice to make one's desires understandable to the parser.
51.Sh THE SETTING
52In the days before the darkness came, when battlestars ruled the heavens...
53.Bd -literal -offset indent
54Three He made and gave them to His daughters,
55Beautiful nymphs, the goddesses of the waters.
56One to bring good luck and simple feats of wonder,
57Two to wash the lands and churn the waves asunder,
58Three to rule the world and purge the skies with thunder.
59.Ed
60.Pp
61In those times great wizards were known and their powers were beyond belief.
62They could take any object from thin air, and, uttering the word
63.Sq su
64could disappear.
65.Pp
66In those times men were known for their lust for gold and desire to
67wear fine weapons.
68Swords and coats of mail were fashioned that could withstand a laser blast.
69.Pp
70But when the darkness fell, the rightful reigns were toppled.
71Swords and helms and heads of state went rolling across the grass.
72The entire fleet of battlestars was reduced to a single ship.
73.Sh SAMPLE COMMANDS
74.Bd -literal -offset indent
75take	---	take an object
76drop	---	drop an object
77
78wear	---	wear an object you are holding
79draw	---	carry an object you are wearing
80
81put on	---	take an object and wear it
82take off --	draw an object and drop it
83
84throw  \*[Lt]object\*[Gt] \*[Lt]direction\*[Gt]
85
86!	\*[Lt]shell esc\*[Gt]
87.Ed
88.Sh IMPLIED OBJECTS
89.Bd -literal -offset indent
90\*[Gt]-: take watermelon
91watermelon:
92Taken.
93\*[Gt]-: eat
94watermelon:
95Eaten.
96\*[Gt]-: take knife and sword and apple, drop all
97knife:
98Taken.
99broadsword:
100Taken.
101apple:
102Taken.
103knife:
104Dropped.
105broadsword:
106Dropped.
107apple:
108Dropped.
109\*[Gt]-: get
110knife:
111Taken.
112.Ed
113.Pp
114Notice that the "shadow" of the next word stays around if you
115want to take advantage of it.
116That is, saying "take knife" and then "drop"
117will drop the knife you just took.
118.Sh SCORE \*[Am] INVEN
119The two commands
120.Dq score
121and
122.Dq inven
123will print out your current status in the game.
124.Sh SAVING A GAME
125The command
126.Dq save
127will save your game in a file called
128.Pa Bstar
129in your home directory by default.
130You can recover a saved game by using the
131.Fl r
132option when you start up the game.
133.Sh DIRECTIONS
134The compass directions N, S, E, and W can be used if you have a compass.
135If you don't have a compass, you'll have to say R, L, A, or B, which
136stand for Right, Left, Ahead, and Back.
137Directions printed in room descriptions are
138always printed in R, L, A, and B relative directions.
139.Sh HISTORY
140I wrote
141.Nm Battlestar
142in 1979 in order to experiment with the niceties of the C Language.
143Most interesting things that happen in the game are hardwired into the
144code, so don't send me any hate mail about it!
145Instead, enjoy art for art's sake!
146.Sh AUTHORS
147.An David Riggle
148.Sh INSPIRATION \*[Am] ASSISTANCE
149.Bl -item -compact
150.It
151Chris Guthrie
152.It
153Peter Da Silva
154.It
155Kevin Brown
156.It
157Edward Wang
158.It
159Ken Arnold \*[Am] Company
160.El
161.Sh BUGS
162Countless.
163.Sh FAN MAIL
164Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa,
165riggle.pa@xerox.arpa.
166