xref: /dragonfly/games/battlestar/command1.c (revision 3170ffd7)
1 /*-
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)com1.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/battlestar/com1.c,v 1.7.2.1 2001/03/05 11:45:35 kris Exp $
31  * $DragonFly: src/games/battlestar/com1.c,v 1.5 2008/04/20 13:44:24 swildner Exp $
32  */
33 
34 #include "externs.h"
35 
36 static void convert(int);
37 
38 int
39 battlestar_move(int thataway, int token)
40 {
41 	wordnumber++;
42 	if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
43 	    ((testbit(location[position].objects, LAND) || fuel > 0) &&
44 	    notes[LAUNCHED])) {
45 		if (thataway) {
46 			position = thataway;
47 			newway(token);
48 			gtime++;
49 		} else {
50 			puts("You can't go this way.");
51 			newway(token);
52 			whichway(location[position]);
53 			return (0);
54 		}
55 	} else {
56 		if (notes[CANTMOVE] && !notes[LAUNCHED])
57 			puts("You aren't able to move; you better drop something.");
58 		else
59 			puts("You are out of fuel; now you will rot in space forever!");
60 	}
61 	return (1);
62 }
63 
64 /*
65  * Converts day to night and vice versa.  Day objects are permanent.  Night
66  * objects are added at dusk, and subtracted at dawn.
67  */
68 static void
69 convert(int tothis)
70 {
71 	const struct objs *p;
72 	int i, j;
73 
74 	if (tothis == TONIGHT) {
75 		for (i = 1; i <= NUMOFROOMS; i++)
76 			for (j = 0; j < NUMOFWORDS; j++)
77 				nightfile[i].objects[j] = dayfile[i].objects[j];
78 		for (p = nightobjs; p->room != 0; p++)
79 			setbit(nightfile[p->room].objects, p->obj);
80 		location = nightfile;
81 	} else {
82 		for (i = 1; i <= NUMOFROOMS; i++)
83 			for (j = 0; j < NUMOFWORDS; j++)
84 				dayfile[i].objects[j] = nightfile[i].objects[j];
85 		for (p = nightobjs; p->room != 0; p++)
86 			clearbit(dayfile[p->room].objects, p->obj);
87 		location = dayfile;
88 	}
89 }
90 
91 void
92 news(void)
93 {
94 	int n;
95 	int hurt;
96 
97 	if (gtime > 30 && position < 32) {
98 		puts("An explosion of shuddering magnitude splinters bulkheads and");
99 		puts("ruptures the battlestar's hull.  You are sucked out into the");
100 		puts("frozen void of space and killed.");
101 		die(0);
102 	}
103 	if (gtime > 20 && position < 32)
104 		puts("Explosions rock the battlestar.");
105 	if (gtime > snooze) {
106 		puts("You drop from exhaustion...");
107 		zzz();
108 	}
109 	if (gtime > snooze - 5)
110 		puts("You're getting tired.");
111 	if (gtime > (rythmn + CYCLE)) {
112 		if (location == nightfile) {
113 			convert(TODAY);
114 			if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
115 				puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
116 				puts("You awake from a misty dream-world into stark reality.");
117 				puts("It is day.");
118 			}
119 		} else {
120 			convert(TONIGHT);
121 			clearbit(location[POOLS].objects, BATHGOD);
122 			if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
123 				puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
124 				puts("The sky slowly fades from orange to violet to black.  A few stars");
125 				puts("flicker on, and it is night.");
126 				puts("The world seems completely different at night.");
127 			}
128 		}
129 		rythmn = gtime - gtime % CYCLE;
130 	}
131 	if (!wiz && !tempwiz)
132 		if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) &&
133 		    (testbit(inven, MEDALION) || testbit(wear, MEDALION)) &&
134 		    (testbit(inven, AMULET) || testbit(wear, AMULET))) {
135 			tempwiz = 1;
136 			puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
137 		}
138 	if (testbit(location[position].objects, ELF)) {
139 		printf("%s\n", objdes[ELF]);
140 		fight(ELF, rnd(30));
141 	}
142 	if (testbit(location[position].objects, DARK)) {
143 		printf("%s\n", objdes[DARK]);
144 		fight(DARK, 100);
145 	}
146 	if (testbit(location[position].objects, WOODSMAN)) {
147 		printf("%s\n", objdes[WOODSMAN]);
148 		fight(WOODSMAN, 50);
149 	}
150 	switch (position) {
151 	case 267:
152 	case 257:		/* entering a cave */
153 	case 274:
154 	case 246:
155 		notes[CANTSEE] = 1;
156 		break;
157 	case 160:
158 	case 216:		/* leaving a cave */
159 	case 230:
160 	case 231:
161 	case 232:
162 		notes[CANTSEE] = 0;
163 		break;
164 	}
165 	if (testbit(location[position].objects, GIRL))
166 		meetgirl = 1;
167 	if (meetgirl && CYCLE * 1.5 - gtime < 10) {
168 		setbit(location[GARDEN].objects, GIRLTALK);
169 		setbit(location[GARDEN].objects, LAMPON);
170 		setbit(location[GARDEN].objects, ROPE);
171 	}
172 	if (position == DOCK && (beenthere[position] || gtime > CYCLE)) {
173 		clearbit(location[DOCK].objects, GIRL);
174 		clearbit(location[DOCK].objects, MAN);
175 	}
176 	if (meetgirl && gtime - CYCLE * 1.5 > 10) {
177 		clearbit(location[GARDEN].objects, GIRLTALK);
178 		clearbit(location[GARDEN].objects, LAMPON);
179 		clearbit(location[GARDEN].objects, ROPE);
180 		meetgirl = 0;
181 	}
182 	if (testbit(location[position].objects, CYLON)) {
183 		puts("Oh my God, you're being shot at by an alien spacecraft!");
184 		printf("The targeting computer says we have %d seconds to attack!\n",
185 		    gclock);
186 		fflush(stdout);
187 		sleep(1);
188 		if (!visual()) {
189 			hurt = rnd(NUMOFINJURIES);
190 			injuries[hurt] = 1;
191 			puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
192 			puts("The viper shudders under a terrible explosion.");
193 			printf("I'm afraid you have suffered %s.\n",
194 			    ouch[hurt]);
195 		} else
196 			clearbit(location[position].objects, CYLON);
197 	}
198 	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
199 		puts("I'm afraid you have suffered fatal injuries.");
200 		die(0);
201 	}
202 	for (n = 0; n < NUMOFINJURIES; n++)
203 		if (injuries[n] == 1) {
204 			injuries[n] = 2;
205 			if (WEIGHT > 5)
206 				WEIGHT -= 5;
207 			else
208 				WEIGHT = 0;
209 		}
210 	if (injuries[ARM] == 2) {
211 		CUMBER -= 5;
212 		injuries[ARM]++;
213 	}
214 	if (injuries[RIBS] == 2) {
215 		CUMBER -= 2;
216 		injuries[RIBS]++;
217 	}
218 	if (injuries[SPINE] == 2) {
219 		WEIGHT = 0;
220 		injuries[SPINE]++;
221 	}
222 	if (carrying > WEIGHT || encumber > CUMBER)
223 		notes[CANTMOVE] = 1;
224 	else
225 		notes[CANTMOVE] = 0;
226 }
227 
228 void
229 crash(void)
230 {
231 	int hurt1, hurt2;
232 
233 	fuel--;
234 	if (!location[position].flyhere || (testbit(location[position].objects, LAND) && fuel <= 0)) {
235 		if (!location[position].flyhere)
236 			puts("You're flying too low.  We're going to crash!");
237 		else{
238 			puts("You're out of fuel.  We'll have to crash land!");
239 			if (!location[position].down) {
240 				puts("Your viper strikes the ground and explodes into firey fragments.");
241 				puts("Thick black smoke billows up from the wreckage.");
242 				die(0);
243 			}
244 			position = location[position].down;
245 		}
246 		notes[LAUNCHED] = 0;
247 		setbit(location[position].objects, CRASH);
248 		gtime += rnd(CYCLE / 4);
249 		puts("The viper explodes into the ground and you lose consciousness...");
250 		zzz();
251 		hurt1 = rnd(NUMOFINJURIES - 2) + 2;
252 		hurt2 = rnd(NUMOFINJURIES - 2) + 2;
253 		injuries[hurt1] = 1;
254 		injuries[hurt2] = 1;
255 		injuries[0] = 1;	/* abrasions */
256 		injuries[1] = 1;	/* lacerations */
257 		printf("I'm afraid you have suffered %s and %s.\n", ouch[hurt1], ouch[hurt2]);
258 	}
259 }
260