xref: /dragonfly/games/battlestar/command1.c (revision e6d22e9b)
1 /*	@(#)com1.c	8.2 (Berkeley) 4/28/95				*/
2 /*	$NetBSD: command1.c,v 1.5 2012/06/19 05:46:08 dholland Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include "extern.h"
34 
35 static void convert(int);
36 
37 int
38 moveplayer(int thataway, int token)
39 {
40 	wordnumber++;
41 	if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
42 	    testbit(location[position].objects, LAND) ||
43 	    (fuel > 0 && notes[LAUNCHED])) {
44 		if (thataway) {
45 			position = thataway;
46 			newway(token);
47 			ourtime++;
48 		} else {
49 			puts("You can't go this way.");
50 			newway(token);
51 			whichway(location[position]);
52 			return (0);
53 		}
54 	} else {
55 		if (notes[CANTMOVE] && !notes[LAUNCHED]) {
56 			printf("You aren't able to move; you better drop ");
57 			puts("something.");
58 		} else {
59 			printf("You are out of fuel; ");
60 			puts("now you will rot in space forever!");
61 		}
62 	}
63 	return (1);
64 }
65 
66 /* Converts day to night and vice versa. 	    */
67 static void
68 convert(int tothis)
69 {
70 	const struct objs *p;
71 	unsigned int     i, j;
72 
73 	if (tothis == TONIGHT) {
74 		for (i = 1; i <= NUMOFROOMS; i++)
75 			for (j = 0; j < NUMOFWORDS; j++)
76 				nightfile[i].objects[j] = dayfile[i].objects[j];
77 		for (p = nightobjs; p->room != 0; p++)
78 			setbit(nightfile[p->room].objects, p->obj);
79 		location = nightfile;
80 	} else {
81 		for (i = 1; i <= NUMOFROOMS; i++)
82 			for (j = 0; j < NUMOFWORDS; j++)
83 				dayfile[i].objects[j] = nightfile[i].objects[j];
84 		for (p = nightobjs; p->room != 0; p++)
85 			clearbit(dayfile[p->room].objects, p->obj);
86 		location = dayfile;
87 	}
88 }
89 
90 void
91 news(void)
92 {
93 	int     n;
94 	int     hurt;
95 
96 	if (ourtime > 30 && position < 32) {
97 		printf("An explosion of shuddering magnitude splinters ");
98 		puts("bulkheads and");
99 		printf("ruptures the battlestar's hull.  You are sucked out ");
100 		puts("into the");
101 		puts("frozen void of space and killed.");
102 		die();
103 	}
104 	if (ourtime > 20 && position < 32)
105 		puts("Explosions rock the battlestar.");
106 	if (ourtime > snooze) {
107 		puts("You drop from exhaustion...");
108 		zzz();
109 	}
110 	if (ourtime > snooze - 5)
111 		puts("You're getting tired.");
112 	if (ourtime > (rythmn + CYCLE)) {
113 		if (location == nightfile) {
114 			convert(TODAY);
115 			if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
116 				printf("Dew lit sunbeams stretch out from a ");
117 				puts("watery sunrise and herald the dawn.");
118 				printf("You awake from a misty dream-world ");
119 				puts("into stark reality.");
120 				puts("It is day.");
121 			}
122 		} else {
123 			convert(TONIGHT);
124 			clearbit(location[POOLS].objects, BATHGOD);
125 			if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
126 				printf("The dying sun sinks into the ocean, ");
127 				puts("leaving a blood-stained sunset.");
128 				printf("The sky slowly fades from orange to ");
129 				puts("violet to black.  A few stars");
130 				puts("flicker on, and it is night.");
131 				printf("The world seems completely different ");
132 				puts("at night.");
133 			}
134 		}
135 		rythmn = ourtime - ourtime % CYCLE;
136 	}
137 	if (!wiz && !tempwiz)
138 		if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) &&
139 		    (testbit(inven, MEDALION) || testbit(wear, MEDALION)) &&
140 		    (testbit(inven, AMULET) || testbit(wear, AMULET))) {
141 			tempwiz = 1;
142 			printf("The three amulets glow and reenforce each ");
143 			puts("other in power.\nYou are now a wizard.");
144 		}
145 	if (testbit(location[position].objects, ELF)) {
146 		printf("%s\n", objdes[ELF]);
147 		fight(ELF, rnd(30));
148 	}
149 	if (testbit(location[position].objects, DARK)) {
150 		printf("%s\n", objdes[DARK]);
151 		fight(DARK, 100);
152 	}
153 	if (testbit(location[position].objects, WOODSMAN)) {
154 		printf("%s\n", objdes[WOODSMAN]);
155 		fight(WOODSMAN, 50);
156 	}
157 	switch (position) {
158 
159 	case 267:
160 	case 257:		/* entering a cave */
161 	case 274:
162 	case 246:
163 		notes[CANTSEE] = 1;
164 		break;
165 	case 160:
166 	case 216:		/* leaving a cave */
167 	case 230:
168 	case 231:
169 	case 232:
170 		notes[CANTSEE] = 0;
171 		break;
172 	}
173 	if (testbit(location[position].objects, GIRL))
174 		meetgirl = 1;
175 	if (meetgirl && CYCLE * 1.5 - ourtime < 10) {
176 		setbit(location[GARDEN].objects, GIRLTALK);
177 		setbit(location[GARDEN].objects, LAMPON);
178 		setbit(location[GARDEN].objects, ROPE);
179 	}
180 	if (position == DOCK && (beenthere[position] || ourtime > CYCLE)) {
181 		clearbit(location[DOCK].objects, GIRL);
182 		clearbit(location[DOCK].objects, MAN);
183 	}
184 	if (meetgirl && ourtime - CYCLE * 1.5 > 10) {
185 		clearbit(location[GARDEN].objects, GIRLTALK);
186 		clearbit(location[GARDEN].objects, LAMPON);
187 		clearbit(location[GARDEN].objects, ROPE);
188 		meetgirl = 0;
189 	}
190 	if (testbit(location[position].objects, CYLON)) {
191 		puts("Oh my God, you're being shot at by an alien spacecraft!");
192 		printf("The targeting computer says we have %d seconds ",
193 		    ourclock);
194 		printf("to attack!\n");
195 		fflush(stdout);
196 		sleep(1);
197 		if (!visual()) {
198 			hurt = rnd(NUMOFINJURIES);
199 			injuries[hurt] = 1;
200 			printf("Laser blasts sear the cockpit, and the alien ");
201 			puts("veers off in a victory roll.");
202 			puts("The viper shudders under a terrible explosion.");
203 			printf("I'm afraid you have suffered %s.\n",
204 			    ouch[hurt]);
205 		} else
206 			clearbit(location[position].objects, CYLON);
207 	}
208 	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
209 		puts("I'm afraid you have suffered fatal injuries.");
210 		die();
211 	}
212 	for (n = 0; n < NUMOFINJURIES; n++)
213 		if (injuries[n] == 1) {
214 			injuries[n] = 2;
215 			if (WEIGHT > 5)
216 				WEIGHT -= 5;
217 			else
218 				WEIGHT = 0;
219 		}
220 	if (injuries[ARM] == 2) {
221 		if (CUMBER > 5)
222 			CUMBER -= 5;
223 		else
224 			CUMBER = 0;
225 		injuries[ARM]++;
226 	}
227 	if (injuries[RIBS] == 2) {
228 		if (CUMBER > 2)
229 			CUMBER -= 2;
230 		else
231 			CUMBER = 0;
232 		injuries[RIBS]++;
233 	}
234 	if (injuries[SPINE] == 2) {
235 		WEIGHT = 0;
236 		injuries[SPINE]++;
237 	}
238 	if (carrying > WEIGHT || encumber > CUMBER)
239 		notes[CANTMOVE] = 1;
240 	else
241 		notes[CANTMOVE] = 0;
242 }
243 
244 void
245 crash(void)
246 {
247 	int     hurt1, hurt2;
248 
249 	fuel--;
250 	if (!location[position].flyhere ||
251 	    (testbit(location[position].objects, LAND) && fuel <= 0)) {
252 		if (!location[position].flyhere)
253 			puts("You're flying too low.  We're going to crash!");
254 		else {
255 			puts("You're out of fuel.  We'll have to crash land!");
256 			if (!location[position].down) {
257 				printf("Your viper strikes the ground and ");
258 				puts("explodes into fiery fragments.");
259 				printf("Thick black smoke billows up from the");
260 				puts(" wreckage.");
261 				die();
262 			}
263 			position = location[position].down;
264 		}
265 		notes[LAUNCHED] = 0;
266 		setbit(location[position].objects, CRASH);
267 		ourtime += rnd(CYCLE / 4);
268 		printf("The viper explodes into the ground and you lose ");
269 		puts("consciousness...");
270 		zzz();
271 		hurt1 = rnd(NUMOFINJURIES - 2) + 2;
272 		hurt2 = rnd(NUMOFINJURIES - 2) + 2;
273 		injuries[hurt1] = 1;
274 		injuries[hurt2] = 1;
275 		injuries[0] = 1;/* abrasions */
276 		injuries[1] = 1;/* lacerations */
277 		printf("I'm afraid you have suffered %s and %s.\n",
278 		    ouch[hurt1], ouch[hurt2]);
279 	}
280 }
281