xref: /dragonfly/games/battlestar/command2.c (revision 7ff0fc30)
1 /*	@(#)com2.c	8.2 (Berkeley) 4/28/95			*/
2 /*	$NetBSD: command2.c,v 1.4 2019/02/03 03:19:25 mrg Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include "extern.h"
34 
35 int
36 wearit(void)
37 {				/* synonyms = {sheathe, sheath} */
38 	int     firstnumber, value;
39 
40 	firstnumber = wordnumber;
41 	wordnumber++;
42 	while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
43 	    wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
44 		value = wordvalue[wordnumber];
45 		if (value >= 0 && objsht[value] == NULL)
46 			break;
47 		switch (value) {
48 
49 		case -1:
50 			puts("Wear what?");
51 			return (firstnumber);
52 
53 		default:
54 			printf("You can't wear %s%s!\n",
55 			    A_OR_AN_OR_BLANK(value), objsht[value]);
56 			return (firstnumber);
57 
58 		case KNIFE:
59 			/* case SHIRT:	 */
60 		case ROBE:
61 		case LEVIS:	/* wearable things */
62 		case SWORD:
63 		case MAIL:
64 		case HELM:
65 		case SHOES:
66 		case PAJAMAS:
67 		case COMPASS:
68 		case LASER:
69 		case AMULET:
70 		case TALISMAN:
71 		case MEDALION:
72 		case ROPE:
73 		case RING:
74 		case BRACELET:
75 		case GRENADE:
76 
77 			if (testbit(inven, value)) {
78 				clearbit(inven, value);
79 				setbit(wear, value);
80 				carrying -= objwt[value];
81 				encumber -= objcumber[value];
82 				ourtime++;
83 				printf("You are now wearing %s%s.\n",
84 				    A_OR_AN_OR_THE(value), objsht[value]);
85 			} else
86 				if (testbit(wear, value)) {
87 					printf("You are already wearing the %s",
88 					    objsht[value]);
89 					printf(".\n");
90 				} else
91 					printf("You aren't holding the %s.\n",
92 					    objsht[value]);
93 			if (wordnumber < wordcount - 1 &&
94 			    wordvalue[++wordnumber] == AND)
95 				wordnumber++;
96 			else
97 				return (firstnumber);
98 		}		/* end switch */
99 	}			/* end while */
100 	puts("Don't be ridiculous.");
101 	return (firstnumber);
102 }
103 
104 int
105 put(void)
106 {				/* synonyms = {buckle, strap, tie} */
107 	if (wordvalue[wordnumber + 1] == ON) {
108 		wordvalue[++wordnumber] = PUTON;
109 		wordtype[wordnumber] = VERB;
110 		return (cypher());
111 	}
112 	if (wordvalue[wordnumber + 1] == DOWN) {
113 		wordvalue[++wordnumber] = DROP;
114 		wordtype[wordnumber] = VERB;
115 		return (cypher());
116 	}
117 	puts("I don't understand what you want to put.");
118 	return (-1);
119 
120 }
121 
122 int
123 draw(void)
124 {				/* synonyms = {pull, carry} */
125 	return (take(wear));
126 }
127 
128 int
129 use(void)
130 {
131 	wordnumber++;
132 	if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
133 	    position != FINAL) {
134 		puts("The amulet begins to glow.");
135 		if (testbit(inven, MEDALION)) {
136 			puts("The medallion comes to life too.");
137 			if (position == 114) {
138 				location[position].down = 160;
139 				whichway(location[position]);
140 				printf("The waves subside and it is possible ");
141 				puts("to descend to the sea cave now.");
142 				ourtime++;
143 				return (-1);
144 			}
145 		}
146 		printf("A light mist falls over your eyes and the sound of ");
147 		puts("purling water trickles in");
148 		printf("your ears.   When the mist lifts you are standing ");
149 		puts("beside a cool stream.");
150 		if (position == 229)
151 			position = 224;
152 		else
153 			position = 229;
154 		ourtime++;
155 		notes[CANTSEE] = 0;
156 		return (0);
157 	} else if (position == FINAL)
158 		puts("The amulet won't work in here.");
159 	else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
160 		printf("Your compass points %s.\n", truedirec(NORTH, '-'));
161 	else if (wordvalue[wordnumber] == COMPASS)
162 		puts("You aren't holding the compass.");
163 	else if (wordvalue[wordnumber] == AMULET)
164 		puts("You aren't holding the amulet.");
165 	else
166 		puts("There is no apparent use.");
167 	return (-1);
168 }
169 
170 void
171 murder(void)
172 {
173 	int     n;
174 
175 	for (n = 0;
176 	    !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
177 	        n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL ||
178 	        n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS;
179 	    n++);
180 	if (n == NUMOFOBJECTS) {
181 		if (testbit(inven, LASER)) {
182 			printf("Your laser should do the trick.\n");
183 			wordnumber++;
184 			switch(wordvalue[wordnumber]) {
185 			case NORMGOD:
186 			case TIMER:
187 			case NATIVE:
188 			case MAN:
189 				wordvalue[--wordnumber] = SHOOT;
190 				cypher();
191 				break;
192 			case -1:
193 				puts("Kill what?");
194 				break;
195 			default:
196 				if (wordtype[wordnumber] != OBJECT ||
197 				    wordvalue[wordnumber] == EVERYTHING)
198 					puts("You can't kill that!");
199 				else
200 					printf("You can't kill %s%s!\n",
201 					    A_OR_AN_OR_BLANK(wordvalue[wordnumber]),
202 					    objsht[wordvalue[wordnumber]]);
203 				break;
204 			}
205 		} else
206 			puts("You don't have suitable weapons to kill.");
207 	} else {
208 		printf("Your %s should do the trick.\n", objsht[n]);
209 		wordnumber++;
210 		switch (wordvalue[wordnumber]) {
211 
212 		case NORMGOD:
213 			if (testbit(location[position].objects, BATHGOD)) {
214 				printf("The goddess's head slices off.  Her ");
215 				puts("corpse floats in the water.");
216 				clearbit(location[position].objects, BATHGOD);
217 				setbit(location[position].objects, DEADGOD);
218 				power += 5;
219 				notes[JINXED]++;
220 			} else
221 				if (testbit(location[position].objects,
222 				    NORMGOD)) {
223 					printf("The goddess pleads but you ");
224 					printf("strike her mercilessly.  Her ");
225 					printf("broken body lies in a\n");
226 					puts("pool of blood.");
227 					clearbit(location[position].objects,
228 					    NORMGOD);
229 					setbit(location[position].objects,
230 					    DEADGOD);
231 					power += 5;
232 					notes[JINXED]++;
233 					if (wintime)
234 						live();
235 				} else
236 					puts("I don't see her anywhere.");
237 			break;
238 		case TIMER:
239 			if (testbit(location[position].objects, TIMER)) {
240 				puts("The old man offers no resistance.");
241 				clearbit(location[position].objects, TIMER);
242 				setbit(location[position].objects, DEADTIME);
243 				power++;
244 				notes[JINXED]++;
245 			} else
246 				puts("Who?");
247 			break;
248 		case NATIVE:
249 			if (testbit(location[position].objects, NATIVE)) {
250 				printf("The girl screams as you cut her ");
251 				puts("body to shreds.  She is dead.");
252 				clearbit(location[position].objects, NATIVE);
253 				setbit(location[position].objects, DEADNATIVE);
254 				power += 5;
255 				notes[JINXED]++;
256 			} else
257 				puts("What girl?");
258 			break;
259 		case MAN:
260 			if (testbit(location[position].objects, MAN)) {
261 				printf("You strike him to the ground, and ");
262 				puts("he coughs up blood.");
263 				puts("Your fantasy is over.");
264 				die();
265 			}
266 			/* FALLTHROUGH */
267 		case -1:
268 			puts("Kill what?");
269 			break;
270 
271 		default:
272 			if (wordtype[wordnumber] != OBJECT ||
273 			    wordvalue[wordnumber] == EVERYTHING)
274 				puts("You can't kill that!");
275 			else
276 				printf("You can't kill the %s!\n",
277 				    objsht[wordvalue[wordnumber]]);
278 		}
279 	}
280 }
281 
282 void
283 ravage(void)
284 {
285 	while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
286 		continue;
287 	if (wordtype[wordnumber] == NOUNS &&
288 	    (testbit(location[position].objects, wordvalue[wordnumber])
289 	    || (wordvalue[wordnumber] == NORMGOD &&
290 	        testbit(location[position].objects, BATHGOD)))) {
291 		ourtime++;
292 		switch (wordvalue[wordnumber]) {
293 		case NORMGOD:
294 			printf("You attack the goddess, and she screams as ");
295 			puts("you beat her.  She falls down");
296 			if (testbit(location[position].objects, BATHGOD)) {
297 				printf("crying and tries to cover her ");
298 				puts("nakedness.");
299 			} else {
300 				printf("crying and tries to hold her torn ");
301 				puts("and bloodied dress around her.");
302 			}
303 			power += 5;
304 			pleasure += 8;
305 			ego -= 10;
306 			wordnumber--;
307 			godready = -30000;
308 			murder();
309 			win = -30000;
310 			break;
311 		case NATIVE:
312 			printf("The girl tries to run, but you catch her and ");
313 			puts("throw her down.  Her face is");
314 			printf("bleeding, and she screams as you tear off ");
315 			puts("her clothes.");
316 			power += 3;
317 			pleasure += 5;
318 			ego -= 10;
319 			wordnumber--;
320 			murder();
321 			if (rnd(100) < 50) {
322 				printf("Her screams have attracted ");
323 				puts("attention.  I think we are surrounded.");
324 				setbit(location[ahead].objects, WOODSMAN);
325 				setbit(location[ahead].objects, DEADWOOD);
326 				setbit(location[ahead].objects, MALLET);
327 				setbit(location[back].objects, WOODSMAN);
328 				setbit(location[back].objects, DEADWOOD);
329 				setbit(location[back].objects, MALLET);
330 				setbit(location[left].objects, WOODSMAN);
331 				setbit(location[left].objects, DEADWOOD);
332 				setbit(location[left].objects, MALLET);
333 				setbit(location[right].objects, WOODSMAN);
334 				setbit(location[right].objects, DEADWOOD);
335 				setbit(location[right].objects, MALLET);
336 			}
337 			break;
338 		default:
339 			puts("You are perverted.");
340 		}
341 	} else
342 		puts("Who?");
343 }
344 
345 int
346 follow(void)
347 {
348 	if (followfight == ourtime) {
349 		printf("The Dark Lord leaps away and runs down secret ");
350 		puts("tunnels and corridors.");
351 		printf("You chase him through the darkness and splash in ");
352 		puts("pools of water.");
353 		printf("You have cornered him.  His laser sword extends ");
354 		puts("as he steps forward.");
355 		position = FINAL;
356 		fight(DARK, 75);
357 		setbit(location[position].objects, TALISMAN);
358 		setbit(location[position].objects, AMULET);
359 		return (0);
360 	} else
361 		if (followgod == ourtime) {
362 			printf("The goddess leads you down a steamy tunnel ");
363 			puts("and into a high, wide chamber.");
364 			puts("She sits down on a throne.");
365 			position = 268;
366 			setbit(location[position].objects, NORMGOD);
367 			notes[CANTSEE] = 1;
368 			return (0);
369 		} else
370 			puts("There is no one to follow.");
371 	return (-1);
372 }
373