xref: /dragonfly/games/battlestar/command7.c (revision 9348a738)
1 /*-
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)com7.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/battlestar/com7.c,v 1.4.2.1 2001/03/05 11:45:36 kris Exp $
31  * $DragonFly: src/games/battlestar/com7.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $
32  */
33 
34 #include "externs.h"
35 
36 int
37 fight(int enemy, int strength)
38 {
39 	int lifeline;
40 	int hurt;
41 	char auxbuf[LINELENGTH];
42 	char *next;
43 	int i;
44 	int exhaustion;
45 
46 	exhaustion = lifeline = 0;
47 fighton:
48 	gtime++;
49 	snooze -= 5;
50 	if (snooze > gtime)
51 		exhaustion = CYCLE / (snooze - gtime);
52 	else {
53 		puts("You collapse exhausted, and he pulverizes your skull.");
54 		die(0);
55 	}
56 	if (snooze - gtime < 20)
57 		puts("You look tired! I hope you're able to fight.");
58 	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
59 	for (i = 0; next && i < 10; i++)
60 		next = getword(next, words[i], -1);
61 	parse();
62 	switch (wordvalue[wordnumber]) {
63 	case KILL:
64 	case SMITE:
65 		if (testbit(inven, TWO_HANDED))
66 			hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) -
67 			    ucard(wear) - exhaustion;
68 		else if (testbit(inven, SWORD) || testbit(inven, BROAD))
69 			hurt = rnd(50) % (WEIGHT - carrying) -
70 			    card(injuries, NUMOFINJURIES) - encumber -
71 			    exhaustion;
72 		else if (testbit(inven, KNIFE) || testbit(inven, MALLET) ||
73 		    testbit(inven, CHAIN) || testbit(inven, MACE) ||
74 		    testbit(inven, HALBERD))
75 			hurt = rnd(15) - card(injuries, NUMOFINJURIES) -
76 			    exhaustion;
77 		else
78 			hurt = rnd(7) - encumber;
79 		if (hurt < 5)
80 			switch (rnd(3)) {
81 			case 0:
82 				puts("You swung wide and missed.");
83 				break;
84 			case 1:
85 				puts("He checked your blow. CLASH! CLANG!");
86 				break;
87 			case 2:
88 				puts("His filthy tunic hangs by one less thread.");
89 				break;
90 			}
91 		else if (hurt < 10) {
92 			switch (rnd(3)) {
93 			case 0:
94 				puts("He's bleeding.");
95 				break;
96 			case 1:
97 				puts("A trickle of blood runs down his face.");
98 				break;
99 			case 2:
100 				puts("A huge purple bruise is forming on the side of his face.");
101 				break;
102 			}
103 			lifeline++;
104 		} else if (hurt < 20) {
105 			switch (rnd(3)) {
106 			case 0:
107 				puts("He staggers back quavering.");
108 				break;
109 			case 1:
110 				puts("He jumps back with his hand over the wound.");
111 				break;
112 			case 2:
113 				puts("His shirt falls open with a swath across the chest.");
114 				break;
115 			}
116 			lifeline += 5;
117 		} else if (hurt < 30) {
118 			switch (rnd(3)) {
119 			case 0:
120 				printf("A bloody gash opens up on his %s side.\n",
121 				    (rnd(2) ? "left" : "right"));
122 				break;
123 			case 1:
124 				puts("The steel bites home and scrapes along his ribs.");
125 				break;
126 			case 2:
127 				puts("You pierce him, and his breath hisses through clenched teeth.");
128 				break;
129 			}
130 			lifeline += 10;
131 		} else if (hurt < 40) {
132 			switch (rnd(3)) {
133 			case 0:
134 				puts("You smite him to the ground.");
135 				if (strength - lifeline > 20)
136 					puts("But in a flurry of steel he regains his feet!");
137 				break;
138 			case 1:
139 				puts("The force of your blow sends him to his knees.");
140 				puts("His arm swings lifeless at his side.");
141 				break;
142 			case 2:
143 				puts("Clutching his blood drenched shirt, he collapses stunned.");
144 				break;
145 			}
146 			lifeline += 20;
147 		} else {
148 			switch (rnd(3)) {
149 			case 0:
150 				puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
151 				break;
152 			case 1:
153 				puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
154 				puts("into his back, severing the spinal cord.");
155 				lifeline += 25;
156 				break;
157 			case 2:
158 				puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
159 				lifeline += 25;
160 				break;
161 			}
162 			lifeline += 30;
163 		}
164 		break;
165 
166 	case BACK:
167 		if (enemy == DARK && lifeline > strength * 0.33) {
168 			puts("He throws you back against the rock and pummels your face.");
169 			if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
170 				printf("Lifting the amulet from you, ");
171 				if (testbit(inven, MEDALION) ||
172 				    testbit(wear, MEDALION)) {
173 					puts("his power grows and the walls of\nthe earth tremble.");
174 					puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
175 					puts("The planet is consumed by darkness.");
176 					die(0);
177 				}
178 				if (testbit(inven, AMULET)) {
179 					clearbit(inven, AMULET);
180 					carrying -= objwt[AMULET];
181 					encumber -= objcumber[AMULET];
182 				} else
183 					clearbit(wear, AMULET);
184 				puts("he flees down the dark caverns.");
185 				clearbit(location[position].objects, DARK);
186 				injuries[SKULL] = 1;
187 				followfight = gtime;
188 				return (0);
189 			} else {
190 				puts("I'm afraid you have been killed.");
191 				die(0);
192 			}
193 		} else {
194 			puts("You escape stunned and disoriented from the fight.");
195 			puts("A victorious bellow echoes from the battlescene.");
196 			if (back && position != back)
197 				battlestar_move(back, BACK);
198 			else if (ahead && position != ahead)
199 				battlestar_move(ahead, AHEAD);
200 			else if (left && position != left)
201 				battlestar_move(left, LEFT);
202 			else if (right && position != right)
203 				battlestar_move(right, RIGHT);
204 			else
205 				battlestar_move(location[position].down, AHEAD);
206 			return (0);
207 		}
208 
209 	case SHOOT:
210 		if (testbit(inven, LASER)) {
211 			if (strength - lifeline <= 50) {
212 				printf("The %s took a direct hit!\n",
213 				    objsht[enemy]);
214 				lifeline += 50;
215 			} else {
216 				puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
217 				clearbit(inven, LASER);
218 				setbit(location[position].objects, LASER);
219 				carrying -= objwt[LASER];
220 				encumber -= objcumber[LASER];
221 			}
222 		} else
223 			puts("Unfortunately, you don't have a blaster handy.");
224 		break;
225 
226 	case DROP:
227 	case DRAW:
228 		cypher();
229 		gtime--;
230 		break;
231 
232 	default:
233 		puts("You don't have a chance, he is too quick.");
234 		break;
235 	}
236 	if (lifeline >= strength) {
237 		printf("You have killed the %s.\n", objsht[enemy]);
238 		if (enemy == ELF || enemy == DARK)
239 			puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
240 		clearbit(location[position].objects, enemy);
241 		power += 2;
242 		notes[JINXED]++;
243 		return (0);
244 	}
245 	puts("He attacks...");
246 	/* Some embellishments. */
247 	hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
248 	    (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
249 	hurt += (testbit(wear, AMULET) != 0) +
250 	    (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
251 	hurt = hurt < 0 ? 0 : hurt;
252 	hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
253 	if (!injuries[hurt]) {
254 		injuries[hurt] = 1;
255 		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
256 	} else
257 		puts("You emerge unscathed.");
258 	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
259 		puts("I'm afraid you have suffered fatal injuries.");
260 		die(0);
261 	}
262 	goto fighton;
263 }
264