xref: /dragonfly/games/battlestar/init.c (revision 36a3d1d6)
1 /*-
2  * Copyright (c) 1983, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)init.c	8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $
31  * $DragonFly: src/games/battlestar/init.c,v 1.4 2006/08/08 16:47:20 pavalos Exp $
32  */
33 
34 #include <pwd.h>
35 #include "externs.h"
36 
37 static int checkout(const char *);
38 static void getutmp(char *);
39 static int wizard(const char *);
40 
41 void
42 initialize(int startup)
43 {
44 	const struct objs *p;
45 
46 	puts("Version 4.2, fall 1984.");
47 	puts("First Adventure game written by His Lordship, the honorable");
48 	puts("Admiral D.W. Riggle\n");
49 	srandomdev();
50 	getutmp(uname);
51 	if (startup)
52 		location = dayfile;
53 	wiz = wizard(uname);
54 	wordinit();
55 	if (startup) {
56 		direction = NORTH;
57 		gtime = 0;
58 		snooze = CYCLE * 1.5;
59 		position = 22;
60 		setbit(wear, PAJAMAS);
61 		fuel = TANKFULL;
62 		torps = TORPEDOES;
63 		for (p = dayobjs; p->room != 0; p++)
64 			setbit(location[p->room].objects, p->obj);
65 	} else
66 		restore();
67 	signal(SIGINT, die);
68 }
69 
70 static void
71 getutmp(char *battlestar_uname)
72 {
73 	struct passwd *ptr;
74 
75 	ptr = getpwuid(getuid());
76 	strcpy(battlestar_uname, ptr ? ptr->pw_name : "");
77 }
78 
79 const char *const list[] = {	/* hereditary wizards */
80 	"riggle",
81 	"chris",
82 	"edward",
83 	"comay",
84 	"yee",
85 	"dmr",
86 	"ken",
87 	0
88 };
89 
90 const char *const badguys[] = {
91 	"wnj",
92 	"root",
93 	"ted",
94 	0
95 };
96 
97 static int
98 wizard(const char *battlestar_uname)
99 {
100 	char flag;
101 
102 	if ((flag = checkout(battlestar_uname)) > 0)
103 		printf("You are the Great wizard %s.\n", battlestar_uname);
104 	return flag;
105 }
106 
107 static int
108 checkout(const char *battlestar_uname)
109 {
110 	const char *const *ptr;
111 
112 	for (ptr = list; *ptr; ptr++)
113 		if (strcmp(*ptr, battlestar_uname) == 0)
114 			return 1;
115 	for (ptr = badguys; *ptr; ptr++)
116 		if (strcmp(*ptr, battlestar_uname) == 0) {
117 			printf("You are the Poor anti-wizard %s.  Good Luck!\n",
118 				battlestar_uname);
119 			if (location != NULL) {
120 				CUMBER = 3;
121 				WEIGHT = 9;     /* that'll get him! */
122 				gclock = 10;
123 				setbit(location[7].objects, WOODSMAN);  /* viper room */
124 				setbit(location[20].objects, WOODSMAN); /* laser " */
125 				setbit(location[13].objects, DARK);     /* amulet " */
126 				setbit(location[8].objects, ELF);       /* closet */
127 			}
128 			return 0;	/* anything else, Chris? */
129 		}
130 	return 0;
131 }
132