xref: /dragonfly/games/battlestar/init.c (revision 7ff0fc30)
1 /*	@(#)init.c	8.4 (Berkeley) 4/30/95				*/
2 /*	$NetBSD: init.c,v 1.16 2014/03/22 23:33:33 dholland Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include "extern.h"
34 
35 static int checkout(const char *);
36 static const char *getutmp(void);
37 static int wizard(const char *);
38 
39 void
40 initialize(const char *filename)
41 {
42 	const struct objs *p;
43 	char *savefile;
44 
45 	puts("Version 4.2, fall 1984.");
46 	puts("First Adventure game written by His Lordship, the honorable");
47 	puts("Admiral D.W. Riggle\n");
48 	location = dayfile;
49 	srandom(time(NULL));
50 	username = getutmp();
51 	wordinit();
52 	if (filename == NULL) {
53 		direction = NORTH;
54 		ourtime = 0;
55 		snooze = CYCLE * 1.5;
56 		position = 22;
57 		setbit(wear, PAJAMAS);
58 		fuel = TANKFULL;
59 		torps = TORPEDOES;
60 		for (p = dayobjs; p->room != 0; p++)
61 			setbit(location[p->room].objects, p->obj);
62 	} else {
63 		savefile = save_file_name(filename, strlen(filename));
64 		restore(savefile);
65 		free(savefile);
66 	}
67 	wiz = wizard(username);
68 	signal(SIGINT, diesig);
69 }
70 
71 static const char *
72 getutmp(void)
73 {
74 	struct passwd *ptr;
75 
76 	ptr = getpwuid(getuid());
77 	if (ptr == NULL)
78 		return "";
79 	else
80 		return strdup(ptr->pw_name);
81 }
82 
83 /* Hereditary wizards.  A configuration file might make more sense. */
84 static const char *const list[] = {
85 	"riggle",
86 	"chris",
87 	"edward",
88 	"comay",
89 	"yee",
90 	"dmr",
91 	"ken",
92 	0
93 };
94 
95 static const char *const badguys[] = {
96 	"wnj",
97 	"root",
98 	"ted",
99 	0
100 };
101 
102 static int
103 wizard(const char *uname)
104 {
105 	int     flag;
106 
107 	if ((flag = checkout(uname)) != 0)
108 		printf("You are the Great wizard %s.\n", uname);
109 	return flag;
110 }
111 
112 static int
113 checkout(const char *uname)
114 {
115 	const char  *const *ptr;
116 
117 	for (ptr = list; *ptr; ptr++)
118 		if (strcmp(*ptr, uname) == 0)
119 			return 1;
120 	for (ptr = badguys; *ptr; ptr++)
121 		if (strcmp(*ptr, uname) == 0) {
122 			printf("You are the Poor anti-wizard %s.  Good Luck!\n",
123 			    uname);
124 			CUMBER = 3;
125 			WEIGHT = 9;	/* that'll get him! */
126 			ourclock = 10;
127 			setbit(location[7].objects, WOODSMAN);	/* viper room */
128 			setbit(location[20].objects, WOODSMAN);	/* laser " */
129 			setbit(location[13].objects, DARK);	/* amulet " */
130 			setbit(location[8].objects, ELF);	/* closet */
131 			return 0;	/* anything else, Chris? */
132 		}
133 	return 0;
134 }
135