1 /* 2 * Copyright (c) 1983, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. All advertising materials mentioning features or use of this software 14 * must display the following acknowledgement: 15 * This product includes software developed by the University of 16 * California, Berkeley and its contributors. 17 * 4. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 * 33 * @(#)init.c 8.1 (Berkeley) 5/31/93 34 * $FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $ 35 * $DragonFly: src/games/battlestar/init.c,v 1.4 2006/08/08 16:47:20 pavalos Exp $ 36 */ 37 38 #include <pwd.h> 39 #include "externs.h" 40 41 static int checkout (const char *); 42 static void getutmp (char *); 43 static int wizard (const char *); 44 45 void 46 initialize(int startup) 47 { 48 const struct objs *p; 49 50 puts("Version 4.2, fall 1984."); 51 puts("First Adventure game written by His Lordship, the honorable"); 52 puts("Admiral D.W. Riggle\n"); 53 srandomdev(); 54 getutmp(uname); 55 if (startup) 56 location = dayfile; 57 wiz = wizard(uname); 58 wordinit(); 59 if (startup) { 60 direction = NORTH; 61 gtime = 0; 62 snooze = CYCLE * 1.5; 63 position = 22; 64 setbit(wear, PAJAMAS); 65 fuel = TANKFULL; 66 torps = TORPEDOES; 67 for (p = dayobjs; p->room != 0; p++) 68 setbit(location[p->room].objects, p->obj); 69 } else 70 restore(); 71 signal(SIGINT, die); 72 } 73 74 static void 75 getutmp(char *battlestar_uname) 76 { 77 struct passwd *ptr; 78 79 ptr = getpwuid(getuid()); 80 strcpy(battlestar_uname, ptr ? ptr->pw_name : ""); 81 } 82 83 const char *const list[] = { /* hereditary wizards */ 84 "riggle", 85 "chris", 86 "edward", 87 "comay", 88 "yee", 89 "dmr", 90 "ken", 91 0 92 }; 93 94 const char *const badguys[] = { 95 "wnj", 96 "root", 97 "ted", 98 0 99 }; 100 101 static int 102 wizard(const char *battlestar_uname) 103 { 104 char flag; 105 106 if ((flag = checkout(battlestar_uname)) > 0) 107 printf("You are the Great wizard %s.\n", battlestar_uname); 108 return flag; 109 } 110 111 static int 112 checkout(const char *battlestar_uname) 113 { 114 const char *const *ptr; 115 116 for (ptr = list; *ptr; ptr++) 117 if (strcmp(*ptr, battlestar_uname) == 0) 118 return 1; 119 for (ptr = badguys; *ptr; ptr++) 120 if (strcmp(*ptr, battlestar_uname) == 0) { 121 printf("You are the Poor anti-wizard %s. Good Luck!\n", 122 battlestar_uname); 123 if (location != NULL) { 124 CUMBER = 3; 125 WEIGHT = 9; /* that'll get him! */ 126 gclock = 10; 127 setbit(location[7].objects, WOODSMAN); /* viper room */ 128 setbit(location[20].objects, WOODSMAN); /* laser " */ 129 setbit(location[13].objects, DARK); /* amulet " */ 130 setbit(location[8].objects, ELF); /* closet */ 131 } 132 return 0; /* anything else, Chris? */ 133 } 134 return 0; 135 } 136