xref: /dragonfly/games/bs/bs.c (revision 1b722dce)
1 /*
2  * bs.c - original author: Bruce Holloway
3  *		salvo option by: Chuck A DeGaul
4  * with improved user interface, autoconfiguration and code cleanup
5  *		by Eric S. Raymond <esr@snark.thyrsus.com>
6  * v1.2 with color support and minor portability fixes, November 1990
7  * v2.0 featuring strict ANSI/POSIX conformance, November 1993.
8  *
9  * $FreeBSD: src/games/bs/bs.c,v 1.9 2000/02/21 03:07:31 billf Exp $
10  * $DragonFly: src/games/bs/bs.c,v 1.7 2007/04/18 18:32:12 swildner Exp $
11  */
12 
13 #include <assert.h>
14 #include <ctype.h>
15 #include <ncurses.h>
16 #include <signal.h>
17 #include <stdlib.h>
18 #include <string.h>
19 #include <time.h>
20 #include <unistd.h>
21 
22 #ifndef A_UNDERLINE	/* BSD curses */
23 #define	beep()	write(1,"\007",1);
24 #define	cbreak	crmode
25 #define	saveterm savetty
26 #define	resetterm resetty
27 #define	nocbreak nocrmode
28 #define strchr	index
29 #endif /* !A_UNDERLINE */
30 
31 
32 /*
33  * Constants for tuning the random-fire algorithm. It prefers moves that
34  * diagonal-stripe the board with a stripe separation of srchstep. If
35  * no such preferred moves are found, srchstep is decremented.
36  */
37 #define BEGINSTEP	3	/* initial value of srchstep */
38 
39 /* miscellaneous constants */
40 #define SHIPTYPES	5
41 #define	OTHER		(1-turn)
42 #define PLAYER		0
43 #define COMPUTER	1
44 #define MARK_HIT	'H'
45 #define MARK_MISS	'o'
46 #define CTRLC		'\003'	/* used as terminate command */
47 #define FF		'\014'	/* used as redraw command */
48 
49 /* coordinate handling */
50 #define BWIDTH		10
51 #define BDEPTH		10
52 
53 /* display symbols */
54 #define SHOWHIT		'*'
55 #define SHOWSPLASH	' '
56 #define IS_SHIP(c)	isupper(c)
57 
58 /* how to position us on player board */
59 #define PYBASE	3
60 #define PXBASE	3
61 #define PY(y)	(PYBASE + (y))
62 #define PX(x)	(PXBASE + (x)*3)
63 #define pgoto(y, x)	move(PY(y), PX(x))
64 
65 /* how to position us on cpu board */
66 #define CYBASE	3
67 #define CXBASE	48
68 #define CY(y)	(CYBASE + (y))
69 #define CX(x)	(CXBASE + (x)*3)
70 #define cgoto(y, x)	move(CY(y), CX(x))
71 
72 #define ONBOARD(x, y)	(x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH)
73 
74 /* other board locations */
75 #define COLWIDTH	80
76 #define PROMPTLINE	21			/* prompt line */
77 #define SYBASE		CYBASE + BDEPTH + 3	/* move key diagram */
78 #define SXBASE		63
79 #define MYBASE		SYBASE - 1		/* diagram caption */
80 #define MXBASE		64
81 #define HYBASE		SYBASE - 1		/* help area */
82 #define HXBASE		0
83 
84 /* this will need to be changed if BWIDTH changes */
85 static char numbers[] = "   0  1  2  3  4  5  6  7  8  9";
86 
87 static char carrier[] = "Aircraft Carrier";
88 static char battle[] = "Battleship";
89 static char sub[] = "Submarine";
90 static char destroy[] = "Destroyer";
91 static char ptboat[] = "PT Boat";
92 
93 static char name[40];
94 static char dftname[] = "stranger";
95 
96 /* direction constants */
97 enum directions { E, SE, S, SW, W, NW, N, NE };
98 static int xincr[8] = {1,  1,  0, -1, -1, -1,  0,  1};
99 static int yincr[8] = {0,  1,  1,  1,  0, -1, -1, -1};
100 
101 /* current ship position and direction */
102 static int curx = (BWIDTH / 2);
103 static int cury = (BDEPTH / 2);
104 
105 typedef struct {
106     char *name;				/* name of the ship type */
107     char hits;				/* how many times has this ship been hit? */
108     char symbol;			/* symbol for game purposes */
109     char length;			/* length of ship */
110     char x, y;				/* coordinates of ship start point */
111     enum directions dir;	/* direction of `bow' */
112     bool placed;			/* has it been placed on the board? */
113 }
114 ship_t;
115 
116 ship_t plyship[SHIPTYPES] =
117 {
118     { carrier,	0, 'A', 5, 0, 0, E, FALSE},
119     { battle,	0, 'B', 4, 0, 0, E, FALSE},
120     { destroy,	0, 'D', 3, 0, 0, E, FALSE},
121     { sub,		0, 'S', 3, 0, 0, E, FALSE},
122     { ptboat,	0, 'P', 2, 0, 0, E, FALSE},
123 };
124 
125 ship_t cpuship[SHIPTYPES] =
126 {
127     { carrier,	0, 'A', 5, 0, 0, E, FALSE},
128     { battle,	0, 'B', 4, 0, 0, E, FALSE},
129     { destroy,	0, 'D', 3, 0, 0, E, FALSE},
130     { sub,		0, 'S', 3, 0, 0, E, FALSE},
131     { ptboat,	0, 'P', 2, 0, 0, E, FALSE},
132 };
133 
134 /* "Hits" board, and main board. */
135 static char hits[2][BWIDTH][BDEPTH], board[2][BWIDTH][BDEPTH];
136 
137 static int turn;			/* 0=player, 1=computer */
138 static int plywon=0, cpuwon=0;		/* How many games has each won? */
139 
140 static int salvo, blitz, closepack;
141 
142 #define	PR	addstr
143 
144 static bool checkplace (int, ship_t *, int);
145 static int getcoord (int);
146 int playagain (void);
147 
148 /* end the game, either normally or due to signal */
149 static void
150 uninitgame(void)
151 {
152     clear();
153     refresh();
154     resetterm();
155     echo();
156     endwin();
157     exit(0);
158 }
159 
160 static void
161 sighandler(__unused int sig)
162 {
163 	uninitgame();
164 }
165 
166 /* announce which game options are enabled */
167 static void
168 announceopts(void)
169 {
170     printw("Playing %s game (", (salvo || blitz || closepack) ?
171 			"optional" : "standard");
172 
173 	if (salvo)
174 	    printw("salvo, ");
175 	else
176 	    printw("nosalvo, ");
177 
178 	if (blitz)
179 	    printw("blitz, ");
180 	else
181 	    printw("noblitz, ");
182 
183 	if (closepack)
184 	    printw("closepack)");
185 	else
186 	    printw("noclosepack)");
187 }
188 
189 static void
190 intro(void)
191 {
192     char *tmpname;
193 
194     srandomdev();
195 
196     tmpname = getlogin();
197     signal(SIGINT,sighandler);
198     signal(SIGINT,sighandler);
199     signal(SIGIOT,sighandler);		/* for assert(3) */
200     if(signal(SIGQUIT,SIG_IGN) != SIG_IGN)
201 		signal(SIGQUIT,sighandler);
202 
203     if(tmpname != '\0') {
204 		strcpy(name,tmpname);
205 		name[0] = toupper(name[0]);
206     } else {
207 		strcpy(name,dftname);
208 	}
209 
210     initscr();
211 #ifdef KEY_MIN
212     keypad(stdscr, TRUE);
213 #endif /* KEY_MIN */
214     saveterm();
215     nonl();
216     cbreak();
217     noecho();
218 
219 #ifdef PENGUIN
220     clear();
221     mvaddstr(4,29,"Welcome to Battleship!");
222     move(8,0);
223     PR("                                                  \\\n");
224     PR("                           \\                     \\ \\\n");
225     PR("                          \\ \\                   \\ \\ \\_____________\n");
226     PR("                         \\ \\ \\_____________      \\ \\/            |\n");
227     PR("                          \\ \\/             \\      \\/             |\n");
228     PR("                           \\/               \\_____/              |__\n");
229     PR("           ________________/                                       |\n");
230     PR("           \\  S.S. Penguin                                         |\n");
231     PR("            \\                                                     /\n");
232     PR("             \\___________________________________________________/\n");
233 
234     mvaddstr(22,27,"Hit any key to continue..."); refresh();
235     getch();
236 #endif /* PENGUIN */
237 
238 #ifdef A_COLOR
239     start_color();
240 
241     init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
242     init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
243     init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
244     init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
245     init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
246     init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
247     init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
248     init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
249 #endif /* A_COLOR */
250 
251 }
252 
253 /* print a message at the prompt line */
254 static void
255 prompt(int n, const char *f, ...)
256 {
257     char buf[COLWIDTH + 1];
258     va_list ap;
259 
260     va_start(ap, f);
261     move(PROMPTLINE + n, 0);
262     clrtoeol();
263     vsnprintf(buf, COLWIDTH + 1, f, ap);
264     printw("%s", buf);
265     refresh();
266     va_end(ap);
267 }
268 
269 static void
270 error(const char *s)
271 {
272     move(PROMPTLINE + 2, 0);
273     clrtoeol();
274     if (s) {
275 		addstr(s);
276 		beep();
277     }
278 }
279 
280 static void
281 placeship(int b, ship_t *ss, int vis)
282 {
283     int l;
284 
285     for(l = 0; l < ss->length; ++l) {
286 		int newx = ss->x + l * xincr[ss->dir];
287 		int newy = ss->y + l * yincr[ss->dir];
288 
289 		board[b][newx][newy] = ss->symbol;
290 		if (vis) {
291 	    	pgoto(newy, newx);
292 	    	addch((chtype)ss->symbol);
293 		}
294     }
295     ss->hits = 0;
296 }
297 
298 static int
299 rnd(int n)
300 {
301     return(random() % n);
302 }
303 
304 /* generate a valid random ship placement into px,py */
305 static void
306 randomplace(int b, ship_t *ss)
307 {
308     do {
309 		ss->y = rnd(BDEPTH);
310 		ss->x = rnd(BWIDTH);
311 		ss->dir = rnd(2) ? E : S;
312     } while (!checkplace(b, ss, FALSE));
313 }
314 
315 static void
316 initgame(void)
317 {
318     int i, j, unplaced;
319     ship_t *ss;
320 
321     clear();
322     mvaddstr(0,35,"BATTLESHIPS");
323     move(PROMPTLINE + 2, 0);
324     announceopts();
325 
326     bzero(board, sizeof(char) * BWIDTH * BDEPTH * 2);
327     bzero(hits, sizeof(char) * BWIDTH * BDEPTH * 2);
328     for (i = 0; i < SHIPTYPES; i++) {
329 		ss = cpuship + i;
330 		ss->x = ss->y = ss->dir = ss->hits = ss->placed = 0;
331 		ss = plyship + i;
332 		ss->x = ss->y = ss->dir = ss->hits = ss->placed = 0;
333     }
334 
335     /* draw empty boards */
336     mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board");
337     mvaddstr(PYBASE - 1, PXBASE - 3,numbers);
338     for(i=0; i < BDEPTH; ++i)
339     {
340 	mvaddch(PYBASE + i, PXBASE - 3, i + 'A');
341 #ifdef A_COLOR
342 	if (has_colors())
343 	    attron(COLOR_PAIR(COLOR_BLUE));
344 #endif /* A_COLOR */
345 	addch(' ');
346 	for (j = 0; j < BWIDTH; j++)
347 	    addstr(" . ");
348 #ifdef A_COLOR
349 	attrset(0);
350 #endif /* A_COLOR */
351 	addch(' ');
352 	addch(i + 'A');
353     }
354     mvaddstr(PYBASE + BDEPTH, PXBASE - 3,numbers);
355     mvaddstr(CYBASE - 2, CXBASE + 7,"Hit/Miss Board");
356     mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
357     for(i=0; i < BDEPTH; ++i)
358     {
359 	mvaddch(CYBASE + i, CXBASE - 3, i + 'A');
360 #ifdef A_COLOR
361 	if (has_colors())
362 	    attron(COLOR_PAIR(COLOR_BLUE));
363 #endif /* A_COLOR */
364 	addch(' ');
365 	for (j = 0; j < BWIDTH; j++)
366 	    addstr(" . ");
367 #ifdef A_COLOR
368 	attrset(0);
369 #endif /* A_COLOR */
370 	addch(' ');
371 	addch(i + 'A');
372     }
373 
374     mvaddstr(CYBASE + BDEPTH,CXBASE - 3,numbers);
375 
376     mvprintw(HYBASE,  HXBASE,
377 		    "To position your ships: move the cursor to a spot, then");
378     mvprintw(HYBASE+1,HXBASE,
379 		    "type the first letter of a ship type to select it, then");
380     mvprintw(HYBASE+2,HXBASE,
381 		    "type a direction ([hjkl] or [4862]), indicating how the");
382     mvprintw(HYBASE+3,HXBASE,
383 		    "ship should be pointed. You may also type a ship letter");
384     mvprintw(HYBASE+4,HXBASE,
385 		    "followed by `r' to position it randomly, or type `R' to");
386     mvprintw(HYBASE+5,HXBASE,
387 		    "place all remaining ships randomly.");
388 
389     mvaddstr(MYBASE,   MXBASE, "Aiming keys:");
390     mvaddstr(SYBASE,   SXBASE, "y k u    7 8 9");
391     mvaddstr(SYBASE+1, SXBASE, " \\|/      \\|/ ");
392     mvaddstr(SYBASE+2, SXBASE, "h-+-l    4-+-6");
393     mvaddstr(SYBASE+3, SXBASE, " /|\\      /|\\ ");
394     mvaddstr(SYBASE+4, SXBASE, "b j n    1 2 3");
395 
396     /* have the computer place ships */
397     for(ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
398     {
399 	randomplace(COMPUTER, ss);
400 	placeship(COMPUTER, ss, FALSE);
401     }
402 
403     ss = NULL;
404     do {
405 	char c, docked[SHIPTYPES + 2], *cp = docked;
406 
407 	/* figure which ships still wait to be placed */
408 	*cp++ = 'R';
409 	for (i = 0; i < SHIPTYPES; i++)
410 	    if (!plyship[i].placed)
411 		*cp++ = plyship[i].symbol;
412 	*cp = '\0';
413 
414 	/* get a command letter */
415 	prompt(1, "Type one of [%s] to pick a ship.", docked+1);
416 	do {
417 	    c = getcoord(PLAYER);
418 	} while
419 	    (!strchr(docked, c));
420 
421 	if (c == 'R')
422 	    ungetch('R');
423 	else
424 	{
425 	    /* map that into the corresponding symbol */
426 	    for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
427 		if (ss->symbol == c)
428 		    break;
429 
430 	    prompt(1, "Type one of [hjklrR] to place your %s.", ss->name);
431 	    pgoto(cury, curx);
432 	}
433 
434 	do {
435 	    c = getch();
436 	} while
437 	    (!strchr("hjklrR", c) || c == FF);
438 
439 	if (c == FF)
440 	{
441 	    clearok(stdscr, TRUE);
442 	    refresh();
443 	}
444 	else if (c == 'r')
445 	{
446 	    prompt(1, "Random-placing your %s", ss->name);
447 	    randomplace(PLAYER, ss);
448 	    placeship(PLAYER, ss, TRUE);
449 	    error(NULL);
450 	    ss->placed = TRUE;
451 	}
452 	else if (c == 'R')
453 	{
454 	    prompt(1, "Placing the rest of your fleet at random...");
455 	    for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
456 		if (!ss->placed)
457 		{
458 		    randomplace(PLAYER, ss);
459 		    placeship(PLAYER, ss, TRUE);
460 		    ss->placed = TRUE;
461 		}
462 	    error(NULL);
463 	}
464 	else if (strchr("hjkl8462", c))
465 	{
466 	    ss->x = curx;
467 	    ss->y = cury;
468 
469 	    switch(c)
470 	    {
471 	    case 'k': case '8': ss->dir = N; break;
472 	    case 'j': case '2': ss->dir = S; break;
473 	    case 'h': case '4': ss->dir = W; break;
474 	    case 'l': case '6': ss->dir = E; break;
475 	    }
476 
477 	    if (checkplace(PLAYER, ss, TRUE))
478 	    {
479 		placeship(PLAYER, ss, TRUE);
480 		error(NULL);
481 		ss->placed = TRUE;
482 	    }
483 	}
484 
485 	for (unplaced = i = 0; i < SHIPTYPES; i++)
486 	    unplaced += !plyship[i].placed;
487     } while
488 	(unplaced);
489 
490     turn = rnd(2);
491 
492     mvprintw(HYBASE,  HXBASE,
493 		    "To fire, move the cursor to your chosen aiming point   ");
494     mvprintw(HYBASE+1,  HXBASE,
495 		    "and strike any key other than a motion key.            ");
496     mvprintw(HYBASE+2,  HXBASE,
497 		    "                                                       ");
498     mvprintw(HYBASE+3,  HXBASE,
499 		    "                                                       ");
500     mvprintw(HYBASE+4,  HXBASE,
501 		    "                                                       ");
502     mvprintw(HYBASE+5,  HXBASE,
503 		    "                                                       ");
504 
505     prompt(0, "Press any key to start...");
506     getch();
507 }
508 
509 static int
510 getcoord(int atcpu)
511 {
512     int ny, nx, c;
513 
514     if (atcpu)
515 	cgoto(cury,curx);
516     else
517 	pgoto(cury, curx);
518     refresh();
519     for (;;)
520     {
521 	if (atcpu)
522 	{
523 	    mvprintw(CYBASE + BDEPTH+1, CXBASE+11, "(%d, %c)", curx, 'A'+cury);
524 	    cgoto(cury, curx);
525 	}
526 	else
527 	{
528 	    mvprintw(PYBASE + BDEPTH+1, PXBASE+11, "(%d, %c)", curx, 'A'+cury);
529 	    pgoto(cury, curx);
530 	}
531 
532 	switch(c = getch())
533 	{
534 	case 'k': case '8':
535 #ifdef KEY_MIN
536 	case KEY_UP:
537 #endif /* KEY_MIN */
538 	    ny = cury+BDEPTH-1; nx = curx;
539 	    break;
540 	case 'j': case '2':
541 #ifdef KEY_MIN
542 	case KEY_DOWN:
543 #endif /* KEY_MIN */
544 	    ny = cury+1;        nx = curx;
545 	    break;
546 	case 'h': case '4':
547 #ifdef KEY_MIN
548 	case KEY_LEFT:
549 #endif /* KEY_MIN */
550 	    ny = cury;          nx = curx+BWIDTH-1;
551 	    break;
552 	case 'l': case '6':
553 #ifdef KEY_MIN
554 	case KEY_RIGHT:
555 #endif /* KEY_MIN */
556 	    ny = cury;          nx = curx+1;
557 	    break;
558 	case 'y': case '7':
559 #ifdef KEY_MIN
560 	case KEY_A1:
561 #endif /* KEY_MIN */
562 	    ny = cury+BDEPTH-1; nx = curx+BWIDTH-1;
563 	    break;
564 	case 'b': case '1':
565 #ifdef KEY_MIN
566 	case KEY_C1:
567 #endif /* KEY_MIN */
568 	    ny = cury+1;        nx = curx+BWIDTH-1;
569 	    break;
570 	case 'u': case '9':
571 #ifdef KEY_MIN
572 	case KEY_A3:
573 #endif /* KEY_MIN */
574 	    ny = cury+BDEPTH-1; nx = curx+1;
575 	    break;
576 	case 'n': case '3':
577 #ifdef KEY_MIN
578 	case KEY_C3:
579 #endif /* KEY_MIN */
580 	    ny = cury+1;        nx = curx+1;
581 	    break;
582 	case FF:
583 	    nx = curx; ny = cury;
584 	    clearok(stdscr, TRUE);
585 	    refresh();
586 	    break;
587 	default:
588 	    if (atcpu)
589 		mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, "      ");
590 	    else
591 		mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, "      ");
592 	    return(c);
593 	}
594 
595 	curx = nx % BWIDTH;
596 	cury = ny % BDEPTH;
597     }
598 }
599 
600 /* is this location on the selected zboard adjacent to a ship? */
601 static int
602 collidecheck(int b, int y, int x)
603 {
604     int	collide;
605 
606     /* anything on the square */
607     if ((collide = IS_SHIP(board[b][x][y])) != 0)
608 		return(collide);
609 
610     /* anything on the neighbors */
611     if (!closepack) {
612 		int i;
613 
614 		for (i = 0; i < 8; i++) {
615 	    	int xend, yend;
616 
617 	    	yend = y + yincr[i];
618 	    	xend = x + xincr[i];
619 	    	if (ONBOARD(xend, yend))
620 			collide += IS_SHIP(board[b][xend][yend]);
621 		}
622    	}
623 
624     return(collide);
625 }
626 
627 static bool
628 checkplace(int b, ship_t *ss, int vis)
629 {
630     int l, xend, yend;
631 
632     /* first, check for board edges */
633     xend = ss->x + (ss->length - 1) * xincr[ss->dir];
634     yend = ss->y + (ss->length - 1) * yincr[ss->dir];
635     if (!ONBOARD(xend, yend)) {
636 		if (vis) {
637 	    	switch(rnd(3)) {
638 	    		case 0:
639 					error("Ship is hanging from the edge of the world");
640 					break;
641 	    		case 1:
642 					error("Try fitting it on the board");
643 					break;
644 	    		case 2:
645 					error("Figure I won't find it if you put it there?");
646 					break;
647 			}
648 	    }
649 		return(0);
650     }
651 
652     for(l = 0; l < ss->length; ++l) {
653 		if(collidecheck(b, ss->y+l*yincr[ss->dir], ss->x+l*xincr[ss->dir])) {
654 	    	if (vis) {
655 				switch(rnd(3)) {
656 		    		case 0:
657 						error("There's already a ship there");
658 						break;
659 		    		case 1:
660 						error("Collision alert!  Aaaaaagh!");
661 						break;
662 		    		case 2:
663 						error("Er, Admiral, what about the other ship?");
664 						break;
665 		    		}
666 				}
667 	    	return(FALSE);
668 	    }
669 	}
670     return(TRUE);
671 }
672 
673 static int
674 awinna(void)
675 {
676     int i, j;
677     ship_t *ss;
678 
679     for(i=0; i<2; ++i)
680     {
681 	ss = (i) ? cpuship : plyship;
682 	for(j=0; j < SHIPTYPES; ++j, ++ss)
683 	    if(ss->length > ss->hits)
684 		break;
685 	if (j == SHIPTYPES)
686 	    return(OTHER);
687     }
688     return(-1);
689 }
690 
691 /* a hit on the targeted ship */
692 static ship_t *
693 hitship(int x, int y)
694 {
695     ship_t *sb, *ss;
696     char sym;
697     int oldx, oldy;
698 
699     getyx(stdscr, oldy, oldx);
700     sb = (turn) ? plyship : cpuship;
701     if(!(sym = board[OTHER][x][y]))
702 	return(NULL);
703     for(ss = sb; ss < sb + SHIPTYPES; ++ss)
704 	if(ss->symbol == sym)
705 	{
706 	    if (++ss->hits < ss->length) {	/* still afloat? */
707 			return(NULL);
708 	    } else { /* sunk */
709 		int i, j;
710 
711 		if (!closepack) {
712 		    for (j = -1; j <= 1; j++) {
713 				int bx = ss->x + j * xincr[(ss->dir + 2) % 8];
714 				int by = ss->y + j * yincr[(ss->dir + 2) % 8];
715 
716 				for (i = -1; i <= ss->length; ++i) {
717 			    	int cx, cy;
718 
719 			    	cx = bx + i * xincr[ss->dir];
720 			    	cy = by + i * yincr[ss->dir];
721 			    	if (ONBOARD(cx, cy)) {
722 						hits[turn][cx][cy] = MARK_MISS;
723 						if (turn % 2 == PLAYER) {
724 				    		cgoto(cy, cx);
725 #ifdef A_COLOR
726 				    		if (has_colors())
727 								attron(COLOR_PAIR(COLOR_GREEN));
728 #endif /* A_COLOR */
729 
730 				    		addch(MARK_MISS);
731 #ifdef A_COLOR
732 				    		attrset(0);
733 #endif /* A_COLOR */
734 						}
735 			    	}
736 				}
737 	    	}
738 		}
739 
740 		for (i = 0; i < ss->length; ++i)
741 		{
742 		    int dx = ss->x + i * xincr[ss->dir];
743 		    int dy = ss->y + i * yincr[ss->dir];
744 
745 		    hits[turn][dx][dy] = ss->symbol;
746 		    if (turn % 2 == PLAYER)
747 		    {
748 			cgoto(dy, dx);
749 			addch(ss->symbol);
750 		    }
751 		}
752 
753 		move(oldy, oldx);
754 		return(ss);
755 	    }
756 	}
757     move(oldy, oldx);
758     return(NULL);
759 }
760 
761 static int
762 plyturn(void)
763 {
764     ship_t *ss;
765     bool hit;
766     char const *m;
767 
768     m = NULL;
769     prompt(1, "Where do you want to shoot? ");
770     for (;;)
771     {
772 	getcoord(COMPUTER);
773 	if (hits[PLAYER][curx][cury])
774 	{
775 	    prompt(1, "You shelled this spot already! Try again.");
776 	    beep();
777 	}
778 	else
779 	    break;
780     }
781     hit = IS_SHIP(board[COMPUTER][curx][cury]);
782     hits[PLAYER][curx][cury] = hit ? MARK_HIT : MARK_MISS;
783     cgoto(cury, curx);
784 #ifdef A_COLOR
785     if (has_colors()) {
786 	if (hit)
787 	    attron(COLOR_PAIR(COLOR_RED));
788 	else
789 	    attron(COLOR_PAIR(COLOR_GREEN));
790     }
791 #endif /* A_COLOR */
792     addch((chtype)hits[PLAYER][curx][cury]);
793 #ifdef A_COLOR
794     attrset(0);
795 #endif /* A_COLOR */
796 
797     prompt(1, "You %s.", hit ? "scored a hit" : "missed");
798     if(hit && (ss = hitship(curx, cury)))
799     {
800 	switch(rnd(5))
801 	{
802 	case 0:
803 	    m = " You sank my %s!";
804 	    break;
805 	case 1:
806 	    m = " I have this sinking feeling about my %s....";
807 	    break;
808 	case 2:
809 	    m = " My %s has gone to Davy Jones's locker!";
810 	    break;
811 	case 3:
812 	    m = " Glub, glub -- my %s is headed for the bottom!";
813 	    break;
814 	case 4:
815 	    m = " You'll pick up survivors from my %s, I hope...!";
816 	    break;
817 	}
818 	printw(m, ss->name);
819 	beep();
820 	return(awinna() == -1);
821     }
822     return(hit);
823 }
824 
825 static int
826 sgetc(const char *s)
827 {
828     const char *s1;
829     int ch;
830 
831     refresh();
832     for(;;) {
833 		ch = getch();
834 		if (islower(ch))
835 	    	ch = toupper(ch);
836 
837 		if (ch == CTRLC)
838 	    	uninitgame();
839 
840 		for (s1=s; *s1 && ch != *s1; ++s1)
841 	    	continue;
842 
843 		if (*s1) {
844 	    	addch((chtype)ch);
845 	    	refresh();
846 	    	return(ch);
847 	   	}
848 	}
849 }
850 
851 /* random-fire routine -- implements simple diagonal-striping strategy */
852 static void
853 randomfire(int *px, int *py)
854 {
855     static int turncount = 0;
856     static int srchstep = BEGINSTEP;
857     static int huntoffs;		/* Offset on search strategy */
858     int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs;
859     int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref;
860     int x, y, i;
861 
862     if (turncount++ == 0)
863 	huntoffs = rnd(srchstep);
864 
865     /* first, list all possible moves */
866     nposs = npref = 0;
867     for (x = 0; x < BWIDTH; x++)
868 	for (y = 0; y < BDEPTH; y++)
869 	    if (!hits[COMPUTER][x][y])
870 	    {
871 		xpossible[nposs] = x;
872 		ypossible[nposs] = y;
873 		nposs++;
874 		if (((x+huntoffs) % srchstep) != (y % srchstep))
875 		{
876 		    xpreferred[npref] = x;
877 		    ypreferred[npref] = y;
878 		    npref++;
879 		}
880 	    }
881 
882     if (npref)
883     {
884 	i = rnd(npref);
885 
886 	*px = xpreferred[i];
887 	*py = ypreferred[i];
888     }
889     else if (nposs)
890     {
891 	i = rnd(nposs);
892 
893 	*px = xpossible[i];
894 	*py = ypossible[i];
895 
896 	if (srchstep > 1)
897 	    --srchstep;
898     }
899     else
900     {
901 	error("No moves possible?? Help!");
902 	exit(1);
903 	/*NOTREACHED*/
904     }
905 }
906 
907 #define S_MISS	0
908 #define S_HIT	1
909 #define S_SUNK	-1
910 
911 /* fire away at given location */
912 static bool
913 cpufire(int x, int y)
914 {
915     bool hit, sunk;
916     ship_t *ss;
917 
918     ss = NULL;
919     hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
920     mvprintw(PROMPTLINE, 0,
921 	"I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" : "miss");
922     ss = hitship(x, y);
923     sunk = hit && ss;
924     if (sunk)
925 	printw(" I've sunk your %s", ss->name);
926     clrtoeol();
927 
928     pgoto(y, x);
929 #ifdef A_COLOR
930     if (has_colors()) {
931 	if (hit)
932 	    attron(COLOR_PAIR(COLOR_RED));
933 	else
934 	    attron(COLOR_PAIR(COLOR_GREEN));
935     }
936 #endif /* A_COLOR */
937     addch((chtype)(hit ? SHOWHIT : SHOWSPLASH));
938 #ifdef A_COLOR
939     attrset(0);
940 #endif /* A_COLOR */
941 
942     return(hit ? (sunk ? S_SUNK : S_HIT) : S_MISS);
943 }
944 
945 /*
946  * This code implements a fairly irregular FSM, so please forgive the rampant
947  * unstructuredness below. The five labels are states which need to be held
948  * between computer turns.
949  */
950 static bool
951 cputurn(void)
952 {
953 #define POSSIBLE(x, y)	(ONBOARD(x, y) && !hits[COMPUTER][x][y])
954 #define RANDOM_FIRE	0
955 #define RANDOM_HIT	1
956 #define HUNT_DIRECT	2
957 #define FIRST_PASS	3
958 #define REVERSE_JUMP	4
959 #define SECOND_PASS	5
960     static int next = RANDOM_FIRE;
961     static bool used[4];
962     static ship_t ts;
963     int navail, x, y, d, n, hit = S_MISS;
964 
965     switch(next)
966     {
967     case RANDOM_FIRE:	/* last shot was random and missed */
968     refire:
969 	randomfire(&x, &y);
970 	if (!(hit = cpufire(x, y)))
971 	    next = RANDOM_FIRE;
972 	else
973 	{
974 	    ts.x = x; ts.y = y;
975 	    ts.hits = 1;
976 	    next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
977 	}
978 	break;
979 
980     case RANDOM_HIT:	/* last shot was random and hit */
981 	used[E/2] = used[S/2] = used[W/2] = used[N/2] = FALSE;
982 	/* FALLTHROUGH */
983 
984     case HUNT_DIRECT:	/* last shot hit, we're looking for ship's long axis */
985 	for (d = navail = 0; d < 4; d++)
986 	{
987 	    x = ts.x + xincr[d*2]; y = ts.y + yincr[d*2];
988 	    if (!used[d] && POSSIBLE(x, y))
989 		navail++;
990 	    else
991 		used[d] = TRUE;
992 	}
993 	if (navail == 0)	/* no valid places for shots adjacent... */
994 	    goto refire;	/* ...so we must random-fire */
995 	else
996 	{
997 	    for (d = 0, n = rnd(navail) + 1; n; n--)
998 		while (used[d])
999 		    d++;
1000 
1001 	    assert(d <= 4);
1002 
1003 	    used[d] = FALSE;
1004 	    x = ts.x + xincr[d*2];
1005 	    y = ts.y + yincr[d*2];
1006 
1007 	    assert(POSSIBLE(x, y));
1008 
1009 	    if (!(hit = cpufire(x, y)))
1010 		next = HUNT_DIRECT;
1011 	    else
1012 	    {
1013 		ts.x = x; ts.y = y; ts.dir = d*2; ts.hits++;
1014 		next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
1015 	    }
1016 	}
1017 	break;
1018 
1019     case FIRST_PASS:	/* we have a start and a direction now */
1020 	x = ts.x + xincr[ts.dir];
1021 	y = ts.y + yincr[ts.dir];
1022 	if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
1023 	{
1024 	    ts.x = x; ts.y = y; ts.hits++;
1025 	    next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
1026 	}
1027 	else
1028 	    next = REVERSE_JUMP;
1029 	break;
1030 
1031     case REVERSE_JUMP:	/* nail down the ship's other end */
1032 	d = ts.dir + 4;
1033 	x = ts.x + ts.hits * xincr[d];
1034 	y = ts.y + ts.hits * yincr[d];
1035 	if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
1036 	{
1037 	    ts.x = x; ts.y = y; ts.dir = d; ts.hits++;
1038 	    next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
1039 	}
1040 	else
1041 	    next = RANDOM_FIRE;
1042 	break;
1043 
1044     case SECOND_PASS:	/* kill squares not caught on first pass */
1045 	x = ts.x + xincr[ts.dir];
1046 	y = ts.y + yincr[ts.dir];
1047 	if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
1048 	{
1049 	    ts.x = x; ts.y = y; ts.hits++;
1050 	    next = (hit == S_SUNK) ? RANDOM_FIRE: SECOND_PASS;
1051 	    break;
1052 	}
1053 	else
1054 	    next = RANDOM_FIRE;
1055 	break;
1056     }
1057 
1058     /* check for continuation and/or winner */
1059     if (salvo)
1060     {
1061 	refresh();
1062 	sleep(1);
1063     }
1064     if (awinna() != -1)
1065 	return(FALSE);
1066 
1067 #ifdef DEBUG
1068     mvprintw(PROMPTLINE + 2, 0,
1069 		    "New state %d, x=%d, y=%d, d=%d",
1070 		    next, x, y, d);
1071 #endif /* DEBUG */
1072     return(hit);
1073 }
1074 
1075 int
1076 playagain(void)
1077 {
1078     int j;
1079     ship_t *ss;
1080 
1081     for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) {
1082 		for(j = 0; j < ss->length; j++) {
1083 	    	cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
1084 	    	addch((chtype)ss->symbol);
1085 		}
1086 	}
1087 
1088     if(awinna()) {
1089 		++cpuwon;
1090     } else {
1091 		++plywon;
1092 	}
1093 
1094     j = 18 + strlen(name);
1095     if(plywon >= 10) {
1096 		++j;
1097     } else if(cpuwon >= 10) {
1098 		++j;
1099 	}
1100 
1101 	mvprintw(1,(COLWIDTH-j)/2,
1102 		    "%s: %d     Computer: %d",name,plywon,cpuwon);
1103 
1104     prompt(2, (awinna()) ? "Want to be humiliated again, %s [yn]? "
1105 	   : "Going to give me a chance for revenge, %s [yn]? ",name);
1106     return(sgetc("YN") == 'Y');
1107 }
1108 
1109 static void
1110 usage(void)
1111 {
1112 		fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
1113 		fprintf(stderr, "\tWhere the options are:\n");
1114 		fprintf(stderr, "\t-s : salvo     - One shot per ship in play\n");
1115 		fprintf(stderr, "\t-b : blitz     - Fire until you miss\n");
1116 		fprintf(stderr, "\t-c : closepack - Ships may be adjacent\n");
1117 		fprintf(stderr, "Blitz and Salvo are mutually exclusive\n");
1118 		exit(1);
1119 }
1120 
1121 static int
1122 scount(int who)
1123 {
1124     int i, shots;
1125     ship_t *sp;
1126 
1127     if (who)
1128 	sp = cpuship;	/* count cpu shots */
1129     else
1130 	sp = plyship;	/* count player shots */
1131 
1132     for (i=0, shots = 0; i < SHIPTYPES; i++, sp++)
1133     {
1134 	if (sp->hits >= sp->length)
1135 	    continue;		/* dead ship */
1136 	else
1137 	    shots++;
1138     }
1139     return(shots);
1140 }
1141 
1142 int
1143 main(int argc, char **argv)
1144 {
1145 	int ch;
1146 
1147 	/* revoke */
1148 	setgid(getgid());
1149 
1150 	while ((ch = getopt(argc, argv, "bsc")) != -1) {
1151 		switch (ch) {
1152 			case 'b':
1153 				blitz = 1;
1154 				break;
1155 			case 's':
1156 				salvo = 1;
1157 				break;
1158 			case 'c':
1159 				closepack = 1;
1160 				break;
1161 			case '?':
1162 			default:
1163 				usage();
1164 		}
1165 	}
1166 	argc -= optind;
1167 	argv += optind;
1168 
1169 	if (blitz && salvo)
1170 		usage();
1171 
1172     intro();
1173 
1174 	do {
1175 		initgame();
1176 		while(awinna() == -1) {
1177 			if (blitz) {
1178 				while(turn ? cputurn() : plyturn())
1179 					continue;
1180 			} else if (salvo) {
1181 				int i;
1182 
1183 		   		i = scount(turn);
1184 		   		while (i--) {
1185 					if (turn) {
1186 		   				if (cputurn() && awinna() != -1)
1187 						i = 0;
1188 					} else {
1189 		   				if (plyturn() && awinna() != -1)
1190 						i = 0;
1191 					}
1192 		   		}
1193 			} else {	/* Normal game */
1194 				if(turn)
1195 					cputurn();
1196 		   		else
1197 					plyturn();
1198 			}
1199 	   		turn = OTHER;
1200 		}
1201 	} while (playagain());
1202 
1203     uninitgame();
1204     exit(0);
1205 }
1206