xref: /dragonfly/games/bs/bs.c (revision 91a92993)
1 /*
2  * bs.c - original author: Bruce Holloway
3  *		salvo option by: Chuck A DeGaul
4  * with improved user interface, autoconfiguration and code cleanup
5  *		by Eric S. Raymond <esr@snark.thyrsus.com>
6  * v1.2 with color support and minor portability fixes, November 1990
7  * v2.0 featuring strict ANSI/POSIX conformance, November 1993.
8  *
9  * $FreeBSD: src/games/bs/bs.c,v 1.9 2000/02/21 03:07:31 billf Exp $
10  * $DragonFly: src/games/bs/bs.c,v 1.5 2005/03/15 20:53:37 dillon Exp $
11  */
12 
13 #include <assert.h>
14 #include <ctype.h>
15 #include <ncurses.h>
16 #include <signal.h>
17 #include <stdlib.h>
18 #include <string.h>
19 #include <time.h>
20 #include <unistd.h>
21 
22 #ifndef A_UNDERLINE	/* BSD curses */
23 #define	beep()	write(1,"\007",1);
24 #define	cbreak	crmode
25 #define	saveterm savetty
26 #define	resetterm resetty
27 #define	nocbreak nocrmode
28 #define strchr	index
29 #endif /* !A_UNDERLINE */
30 
31 
32 /*
33  * Constants for tuning the random-fire algorithm. It prefers moves that
34  * diagonal-stripe the board with a stripe separation of srchstep. If
35  * no such preferred moves are found, srchstep is decremented.
36  */
37 #define BEGINSTEP	3	/* initial value of srchstep */
38 
39 /* miscellaneous constants */
40 #define SHIPTYPES	5
41 #define	OTHER		(1-turn)
42 #define PLAYER		0
43 #define COMPUTER	1
44 #define MARK_HIT	'H'
45 #define MARK_MISS	'o'
46 #define CTRLC		'\003'	/* used as terminate command */
47 #define FF		'\014'	/* used as redraw command */
48 
49 /* coordinate handling */
50 #define BWIDTH		10
51 #define BDEPTH		10
52 
53 /* display symbols */
54 #define SHOWHIT		'*'
55 #define SHOWSPLASH	' '
56 #define IS_SHIP(c)	isupper(c)
57 
58 /* how to position us on player board */
59 #define PYBASE	3
60 #define PXBASE	3
61 #define PY(y)	(PYBASE + (y))
62 #define PX(x)	(PXBASE + (x)*3)
63 #define pgoto(y, x)	move(PY(y), PX(x))
64 
65 /* how to position us on cpu board */
66 #define CYBASE	3
67 #define CXBASE	48
68 #define CY(y)	(CYBASE + (y))
69 #define CX(x)	(CXBASE + (x)*3)
70 #define cgoto(y, x)	move(CY(y), CX(x))
71 
72 #define ONBOARD(x, y)	(x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH)
73 
74 /* other board locations */
75 #define COLWIDTH	80
76 #define PROMPTLINE	21			/* prompt line */
77 #define SYBASE		CYBASE + BDEPTH + 3	/* move key diagram */
78 #define SXBASE		63
79 #define MYBASE		SYBASE - 1		/* diagram caption */
80 #define MXBASE		64
81 #define HYBASE		SYBASE - 1		/* help area */
82 #define HXBASE		0
83 
84 /* this will need to be changed if BWIDTH changes */
85 static char numbers[] = "   0  1  2  3  4  5  6  7  8  9";
86 
87 static char carrier[] = "Aircraft Carrier";
88 static char battle[] = "Battleship";
89 static char sub[] = "Submarine";
90 static char destroy[] = "Destroyer";
91 static char ptboat[] = "PT Boat";
92 
93 static char name[40];
94 static char dftname[] = "stranger";
95 
96 /* direction constants */
97 enum directions { E, SE, S, SW, W, NW, N, NE };
98 static int xincr[8] = {1,  1,  0, -1, -1, -1,  0,  1};
99 static int yincr[8] = {0,  1,  1,  1,  0, -1, -1, -1};
100 
101 /* current ship position and direction */
102 static int curx = (BWIDTH / 2);
103 static int cury = (BDEPTH / 2);
104 
105 typedef struct {
106     char *name;				/* name of the ship type */
107     char hits;				/* how many times has this ship been hit? */
108     char symbol;			/* symbol for game purposes */
109     char length;			/* length of ship */
110     char x, y;				/* coordinates of ship start point */
111     enum directions dir;	/* direction of `bow' */
112     bool placed;			/* has it been placed on the board? */
113 }
114 ship_t;
115 
116 ship_t plyship[SHIPTYPES] =
117 {
118     { carrier,	0, 'A', 5, 0, 0, E, FALSE},
119     { battle,	0, 'B', 4, 0, 0, E, FALSE},
120     { destroy,	0, 'D', 3, 0, 0, E, FALSE},
121     { sub,		0, 'S', 3, 0, 0, E, FALSE},
122     { ptboat,	0, 'P', 2, 0, 0, E, FALSE},
123 };
124 
125 ship_t cpuship[SHIPTYPES] =
126 {
127     { carrier,	0, 'A', 5, 0, 0, E, FALSE},
128     { battle,	0, 'B', 4, 0, 0, E, FALSE},
129     { destroy,	0, 'D', 3, 0, 0, E, FALSE},
130     { sub,		0, 'S', 3, 0, 0, E, FALSE},
131     { ptboat,	0, 'P', 2, 0, 0, E, FALSE},
132 };
133 
134 /* "Hits" board, and main board. */
135 static char hits[2][BWIDTH][BDEPTH], board[2][BWIDTH][BDEPTH];
136 
137 static int turn;			/* 0=player, 1=computer */
138 static int plywon=0, cpuwon=0;		/* How many games has each won? */
139 
140 static int salvo, blitz, closepack;
141 
142 #define	PR	addstr
143 
144 static bool checkplace (int, ship_t *, int);
145 static int getcoord (int);
146 int playagain (void);
147 
148 /* end the game, either normally or due to signal */
149 static void uninitgame(void) {
150     clear();
151     refresh();
152     resetterm();
153     echo();
154     endwin();
155     exit(0);
156 }
157 
158 static void
159 sighandler(__unused int sig)
160 {
161 	uninitgame();
162 }
163 
164 /* announce which game options are enabled */
165 static void
166 announceopts(void)
167 {
168     printw("Playing %s game (", (salvo || blitz || closepack) ?
169 			"optional" : "standard");
170 
171 	if (salvo)
172 	    printw("salvo, ");
173 	else
174 	    printw("nosalvo, ");
175 
176 	if (blitz)
177 	    printw("blitz, ");
178 	else
179 	    printw("noblitz, ");
180 
181 	if (closepack)
182 	    printw("closepack)");
183 	else
184 	    printw("noclosepack)");
185 }
186 
187 static void
188 intro(void)
189 {
190     char *tmpname;
191 
192     srandomdev();
193 
194     tmpname = getlogin();
195     signal(SIGINT,sighandler);
196     signal(SIGINT,sighandler);
197     signal(SIGIOT,sighandler);		/* for assert(3) */
198     if(signal(SIGQUIT,SIG_IGN) != SIG_IGN)
199 		signal(SIGQUIT,sighandler);
200 
201     if(tmpname != '\0') {
202 		strcpy(name,tmpname);
203 		name[0] = toupper(name[0]);
204     } else {
205 		strcpy(name,dftname);
206 	}
207 
208     initscr();
209 #ifdef KEY_MIN
210     keypad(stdscr, TRUE);
211 #endif /* KEY_MIN */
212     saveterm();
213     nonl();
214     cbreak();
215     noecho();
216 
217 #ifdef PENGUIN
218     clear();
219     mvaddstr(4,29,"Welcome to Battleship!");
220     move(8,0);
221     PR("                                                  \\\n");
222     PR("                           \\                     \\ \\\n");
223     PR("                          \\ \\                   \\ \\ \\_____________\n");
224     PR("                         \\ \\ \\_____________      \\ \\/            |\n");
225     PR("                          \\ \\/             \\      \\/             |\n");
226     PR("                           \\/               \\_____/              |__\n");
227     PR("           ________________/                                       |\n");
228     PR("           \\  S.S. Penguin                                         |\n");
229     PR("            \\                                                     /\n");
230     PR("             \\___________________________________________________/\n");
231 
232     mvaddstr(22,27,"Hit any key to continue..."); refresh();
233     getch();
234 #endif /* PENGUIN */
235 
236 #ifdef A_COLOR
237     start_color();
238 
239     init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
240     init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
241     init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
242     init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
243     init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
244     init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
245     init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
246     init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
247 #endif /* A_COLOR */
248 
249 }
250 
251 /* print a message at the prompt line */
252 static void
253 prompt(int n, const char *f, ...)
254 {
255     char buf[COLWIDTH + 1];
256     va_list ap;
257 
258     va_start(ap, f);
259     move(PROMPTLINE + n, 0);
260     clrtoeol();
261     vsnprintf(buf, COLWIDTH + 1, f, ap);
262     printw("%s", buf);
263     refresh();
264     va_end(ap);
265 }
266 
267 static void
268 error(const char *s)
269 {
270     move(PROMPTLINE + 2, 0);
271     clrtoeol();
272     if (s) {
273 		addstr(s);
274 		beep();
275     }
276 }
277 
278 static void
279 placeship(int b, ship_t *ss, int vis)
280 {
281     int l;
282 
283     for(l = 0; l < ss->length; ++l) {
284 		int newx = ss->x + l * xincr[ss->dir];
285 		int newy = ss->y + l * yincr[ss->dir];
286 
287 		board[b][newx][newy] = ss->symbol;
288 		if (vis) {
289 	    	pgoto(newy, newx);
290 	    	addch((chtype)ss->symbol);
291 		}
292     }
293     ss->hits = 0;
294 }
295 
296 static int
297 rnd(int n)
298 {
299     return(random() % n);
300 }
301 
302 /* generate a valid random ship placement into px,py */
303 static void
304 randomplace(int b, ship_t *ss)
305 {
306     int bwidth = BWIDTH - ss->length;
307     int bdepth = BDEPTH - ss->length;
308 
309     do {
310 		ss->y = rnd(bdepth);
311 		ss->x = rnd(bwidth);
312 		ss->dir = rnd(2) ? E : S;
313     } while (!checkplace(b, ss, FALSE));
314 }
315 
316 static void
317 initgame(void)
318 {
319     int i, j, unplaced;
320     ship_t *ss;
321 
322     clear();
323     mvaddstr(0,35,"BATTLESHIPS");
324     move(PROMPTLINE + 2, 0);
325     announceopts();
326 
327     bzero(board, sizeof(char) * BWIDTH * BDEPTH * 2);
328     bzero(hits, sizeof(char) * BWIDTH * BDEPTH * 2);
329     for (i = 0; i < SHIPTYPES; i++) {
330 		ss = cpuship + i;
331 		ss->x = ss->y = ss->dir = ss->hits = ss->placed = 0;
332 		ss = plyship + i;
333 		ss->x = ss->y = ss->dir = ss->hits = ss->placed = 0;
334     }
335 
336     /* draw empty boards */
337     mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board");
338     mvaddstr(PYBASE - 1, PXBASE - 3,numbers);
339     for(i=0; i < BDEPTH; ++i)
340     {
341 	mvaddch(PYBASE + i, PXBASE - 3, i + 'A');
342 #ifdef A_COLOR
343 	if (has_colors())
344 	    attron(COLOR_PAIR(COLOR_BLUE));
345 #endif /* A_COLOR */
346 	addch(' ');
347 	for (j = 0; j < BWIDTH; j++)
348 	    addstr(" . ");
349 #ifdef A_COLOR
350 	attrset(0);
351 #endif /* A_COLOR */
352 	addch(' ');
353 	addch(i + 'A');
354     }
355     mvaddstr(PYBASE + BDEPTH, PXBASE - 3,numbers);
356     mvaddstr(CYBASE - 2, CXBASE + 7,"Hit/Miss Board");
357     mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
358     for(i=0; i < BDEPTH; ++i)
359     {
360 	mvaddch(CYBASE + i, CXBASE - 3, i + 'A');
361 #ifdef A_COLOR
362 	if (has_colors())
363 	    attron(COLOR_PAIR(COLOR_BLUE));
364 #endif /* A_COLOR */
365 	addch(' ');
366 	for (j = 0; j < BWIDTH; j++)
367 	    addstr(" . ");
368 #ifdef A_COLOR
369 	attrset(0);
370 #endif /* A_COLOR */
371 	addch(' ');
372 	addch(i + 'A');
373     }
374 
375     mvaddstr(CYBASE + BDEPTH,CXBASE - 3,numbers);
376 
377     mvprintw(HYBASE,  HXBASE,
378 		    "To position your ships: move the cursor to a spot, then");
379     mvprintw(HYBASE+1,HXBASE,
380 		    "type the first letter of a ship type to select it, then");
381     mvprintw(HYBASE+2,HXBASE,
382 		    "type a direction ([hjkl] or [4862]), indicating how the");
383     mvprintw(HYBASE+3,HXBASE,
384 		    "ship should be pointed. You may also type a ship letter");
385     mvprintw(HYBASE+4,HXBASE,
386 		    "followed by `r' to position it randomly, or type `R' to");
387     mvprintw(HYBASE+5,HXBASE,
388 		    "place all remaining ships randomly.");
389 
390     mvaddstr(MYBASE,   MXBASE, "Aiming keys:");
391     mvaddstr(SYBASE,   SXBASE, "y k u    7 8 9");
392     mvaddstr(SYBASE+1, SXBASE, " \\|/      \\|/ ");
393     mvaddstr(SYBASE+2, SXBASE, "h-+-l    4-+-6");
394     mvaddstr(SYBASE+3, SXBASE, " /|\\      /|\\ ");
395     mvaddstr(SYBASE+4, SXBASE, "b j n    1 2 3");
396 
397     /* have the computer place ships */
398     for(ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
399     {
400 	randomplace(COMPUTER, ss);
401 	placeship(COMPUTER, ss, FALSE);
402     }
403 
404     ss = (ship_t *)NULL;
405     do {
406 	char c, docked[SHIPTYPES + 2], *cp = docked;
407 
408 	/* figure which ships still wait to be placed */
409 	*cp++ = 'R';
410 	for (i = 0; i < SHIPTYPES; i++)
411 	    if (!plyship[i].placed)
412 		*cp++ = plyship[i].symbol;
413 	*cp = '\0';
414 
415 	/* get a command letter */
416 	prompt(1, "Type one of [%s] to pick a ship.", docked+1);
417 	do {
418 	    c = getcoord(PLAYER);
419 	} while
420 	    (!strchr(docked, c));
421 
422 	if (c == 'R')
423 	    ungetch('R');
424 	else
425 	{
426 	    /* map that into the corresponding symbol */
427 	    for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
428 		if (ss->symbol == c)
429 		    break;
430 
431 	    prompt(1, "Type one of [hjklrR] to place your %s.", ss->name);
432 	    pgoto(cury, curx);
433 	}
434 
435 	do {
436 	    c = getch();
437 	} while
438 	    (!strchr("hjklrR", c) || c == FF);
439 
440 	if (c == FF)
441 	{
442 	    clearok(stdscr, TRUE);
443 	    refresh();
444 	}
445 	else if (c == 'r')
446 	{
447 	    prompt(1, "Random-placing your %s", ss->name);
448 	    randomplace(PLAYER, ss);
449 	    placeship(PLAYER, ss, TRUE);
450 	    error((char *)NULL);
451 	    ss->placed = TRUE;
452 	}
453 	else if (c == 'R')
454 	{
455 	    prompt(1, "Placing the rest of your fleet at random...");
456 	    for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
457 		if (!ss->placed)
458 		{
459 		    randomplace(PLAYER, ss);
460 		    placeship(PLAYER, ss, TRUE);
461 		    ss->placed = TRUE;
462 		}
463 	    error((char *)NULL);
464 	}
465 	else if (strchr("hjkl8462", c))
466 	{
467 	    ss->x = curx;
468 	    ss->y = cury;
469 
470 	    switch(c)
471 	    {
472 	    case 'k': case '8': ss->dir = N; break;
473 	    case 'j': case '2': ss->dir = S; break;
474 	    case 'h': case '4': ss->dir = W; break;
475 	    case 'l': case '6': ss->dir = E; break;
476 	    }
477 
478 	    if (checkplace(PLAYER, ss, TRUE))
479 	    {
480 		placeship(PLAYER, ss, TRUE);
481 		error((char *)NULL);
482 		ss->placed = TRUE;
483 	    }
484 	}
485 
486 	for (unplaced = i = 0; i < SHIPTYPES; i++)
487 	    unplaced += !plyship[i].placed;
488     } while
489 	(unplaced);
490 
491     turn = rnd(2);
492 
493     mvprintw(HYBASE,  HXBASE,
494 		    "To fire, move the cursor to your chosen aiming point   ");
495     mvprintw(HYBASE+1,  HXBASE,
496 		    "and strike any key other than a motion key.            ");
497     mvprintw(HYBASE+2,  HXBASE,
498 		    "                                                       ");
499     mvprintw(HYBASE+3,  HXBASE,
500 		    "                                                       ");
501     mvprintw(HYBASE+4,  HXBASE,
502 		    "                                                       ");
503     mvprintw(HYBASE+5,  HXBASE,
504 		    "                                                       ");
505 
506     prompt(0, "Press any key to start...");
507     getch();
508 }
509 
510 static int
511 getcoord(int atcpu)
512 {
513     int ny, nx, c;
514 
515     if (atcpu)
516 	cgoto(cury,curx);
517     else
518 	pgoto(cury, curx);
519     refresh();
520     for (;;)
521     {
522 	if (atcpu)
523 	{
524 	    mvprintw(CYBASE + BDEPTH+1, CXBASE+11, "(%d, %c)", curx, 'A'+cury);
525 	    cgoto(cury, curx);
526 	}
527 	else
528 	{
529 	    mvprintw(PYBASE + BDEPTH+1, PXBASE+11, "(%d, %c)", curx, 'A'+cury);
530 	    pgoto(cury, curx);
531 	}
532 
533 	switch(c = getch())
534 	{
535 	case 'k': case '8':
536 #ifdef KEY_MIN
537 	case KEY_UP:
538 #endif /* KEY_MIN */
539 	    ny = cury+BDEPTH-1; nx = curx;
540 	    break;
541 	case 'j': case '2':
542 #ifdef KEY_MIN
543 	case KEY_DOWN:
544 #endif /* KEY_MIN */
545 	    ny = cury+1;        nx = curx;
546 	    break;
547 	case 'h': case '4':
548 #ifdef KEY_MIN
549 	case KEY_LEFT:
550 #endif /* KEY_MIN */
551 	    ny = cury;          nx = curx+BWIDTH-1;
552 	    break;
553 	case 'l': case '6':
554 #ifdef KEY_MIN
555 	case KEY_RIGHT:
556 #endif /* KEY_MIN */
557 	    ny = cury;          nx = curx+1;
558 	    break;
559 	case 'y': case '7':
560 #ifdef KEY_MIN
561 	case KEY_A1:
562 #endif /* KEY_MIN */
563 	    ny = cury+BDEPTH-1; nx = curx+BWIDTH-1;
564 	    break;
565 	case 'b': case '1':
566 #ifdef KEY_MIN
567 	case KEY_C1:
568 #endif /* KEY_MIN */
569 	    ny = cury+1;        nx = curx+BWIDTH-1;
570 	    break;
571 	case 'u': case '9':
572 #ifdef KEY_MIN
573 	case KEY_A3:
574 #endif /* KEY_MIN */
575 	    ny = cury+BDEPTH-1; nx = curx+1;
576 	    break;
577 	case 'n': case '3':
578 #ifdef KEY_MIN
579 	case KEY_C3:
580 #endif /* KEY_MIN */
581 	    ny = cury+1;        nx = curx+1;
582 	    break;
583 	case FF:
584 	    nx = curx; ny = cury;
585 	    clearok(stdscr, TRUE);
586 	    refresh();
587 	    break;
588 	default:
589 	    if (atcpu)
590 		mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, "      ");
591 	    else
592 		mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, "      ");
593 	    return(c);
594 	}
595 
596 	curx = nx % BWIDTH;
597 	cury = ny % BDEPTH;
598     }
599 }
600 
601 /* is this location on the selected zboard adjacent to a ship? */
602 static int
603 collidecheck(int b, int y, int x)
604 {
605     int	collide;
606 
607     /* anything on the square */
608     if ((collide = IS_SHIP(board[b][x][y])) != 0)
609 		return(collide);
610 
611     /* anything on the neighbors */
612     if (!closepack) {
613 		int i;
614 
615 		for (i = 0; i < 8; i++) {
616 	    	int xend, yend;
617 
618 	    	yend = y + yincr[i];
619 	    	xend = x + xincr[i];
620 	    	if (ONBOARD(xend, yend))
621 			collide += IS_SHIP(board[b][xend][yend]);
622 		}
623    	}
624 
625     return(collide);
626 }
627 
628 static bool
629 checkplace(int b, ship_t *ss, int vis)
630 {
631     int l, xend, yend;
632 
633     /* first, check for board edges */
634     xend = ss->x + ss->length * xincr[ss->dir];
635     yend = ss->y + ss->length * yincr[ss->dir];
636     if (!ONBOARD(xend, yend)) {
637 		if (vis) {
638 	    	switch(rnd(3)) {
639 	    		case 0:
640 					error("Ship is hanging from the edge of the world");
641 					break;
642 	    		case 1:
643 					error("Try fitting it on the board");
644 					break;
645 	    		case 2:
646 					error("Figure I won't find it if you put it there?");
647 					break;
648 			}
649 	    }
650 		return(0);
651     }
652 
653     for(l = 0; l < ss->length; ++l) {
654 		if(collidecheck(b, ss->y+l*yincr[ss->dir], ss->x+l*xincr[ss->dir])) {
655 	    	if (vis) {
656 				switch(rnd(3)) {
657 		    		case 0:
658 						error("There's already a ship there");
659 						break;
660 		    		case 1:
661 						error("Collision alert!  Aaaaaagh!");
662 						break;
663 		    		case 2:
664 						error("Er, Admiral, what about the other ship?");
665 						break;
666 		    		}
667 				}
668 	    	return(FALSE);
669 	    }
670 	}
671     return(TRUE);
672 }
673 
674 static int
675 awinna(void)
676 {
677     int i, j;
678     ship_t *ss;
679 
680     for(i=0; i<2; ++i)
681     {
682 	ss = (i) ? cpuship : plyship;
683 	for(j=0; j < SHIPTYPES; ++j, ++ss)
684 	    if(ss->length > ss->hits)
685 		break;
686 	if (j == SHIPTYPES)
687 	    return(OTHER);
688     }
689     return(-1);
690 }
691 
692 /* a hit on the targeted ship */
693 static ship_t *
694 hitship(int x, int y)
695 {
696     ship_t *sb, *ss;
697     char sym;
698     int oldx, oldy;
699 
700     getyx(stdscr, oldy, oldx);
701     sb = (turn) ? plyship : cpuship;
702     if(!(sym = board[OTHER][x][y]))
703 	return((ship_t *)NULL);
704     for(ss = sb; ss < sb + SHIPTYPES; ++ss)
705 	if(ss->symbol == sym)
706 	{
707 	    if (++ss->hits < ss->length) {	/* still afloat? */
708 			return((ship_t *)NULL);
709 	    } else { /* sunk */
710 		int i, j;
711 
712 		if (!closepack) {
713 		    for (j = -1; j <= 1; j++) {
714 				int bx = ss->x + j * xincr[(ss->dir + 2) % 8];
715 				int by = ss->y + j * yincr[(ss->dir + 2) % 8];
716 
717 				for (i = -1; i <= ss->length; ++i) {
718 			    	int cx, cy;
719 
720 			    	cx = bx + i * xincr[ss->dir];
721 			    	cy = by + i * yincr[ss->dir];
722 			    	if (ONBOARD(cx, cy)) {
723 						hits[turn][cx][cy] = MARK_MISS;
724 						if (turn % 2 == PLAYER) {
725 				    		cgoto(cy, cx);
726 #ifdef A_COLOR
727 				    		if (has_colors())
728 								attron(COLOR_PAIR(COLOR_GREEN));
729 #endif /* A_COLOR */
730 
731 				    		addch(MARK_MISS);
732 #ifdef A_COLOR
733 				    		attrset(0);
734 #endif /* A_COLOR */
735 						}
736 			    	}
737 				}
738 	    	}
739 		}
740 
741 		for (i = 0; i < ss->length; ++i)
742 		{
743 		    int dx = ss->x + i * xincr[ss->dir];
744 		    int dy = ss->y + i * yincr[ss->dir];
745 
746 		    hits[turn][dx][dy] = ss->symbol;
747 		    if (turn % 2 == PLAYER)
748 		    {
749 			cgoto(dy, dx);
750 			addch(ss->symbol);
751 		    }
752 		}
753 
754 		move(oldy, oldx);
755 		return(ss);
756 	    }
757 	}
758     move(oldy, oldx);
759     return((ship_t *)NULL);
760 }
761 
762 static int
763 plyturn(void)
764 {
765     ship_t *ss;
766     bool hit;
767     char const *m;
768 
769     m = NULL;
770     prompt(1, "Where do you want to shoot? ");
771     for (;;)
772     {
773 	getcoord(COMPUTER);
774 	if (hits[PLAYER][curx][cury])
775 	{
776 	    prompt(1, "You shelled this spot already! Try again.");
777 	    beep();
778 	}
779 	else
780 	    break;
781     }
782     hit = IS_SHIP(board[COMPUTER][curx][cury]);
783     hits[PLAYER][curx][cury] = hit ? MARK_HIT : MARK_MISS;
784     cgoto(cury, curx);
785 #ifdef A_COLOR
786     if (has_colors()) {
787 	if (hit)
788 	    attron(COLOR_PAIR(COLOR_RED));
789 	else
790 	    attron(COLOR_PAIR(COLOR_GREEN));
791     }
792 #endif /* A_COLOR */
793     addch((chtype)hits[PLAYER][curx][cury]);
794 #ifdef A_COLOR
795     attrset(0);
796 #endif /* A_COLOR */
797 
798     prompt(1, "You %s.", hit ? "scored a hit" : "missed");
799     if(hit && (ss = hitship(curx, cury)))
800     {
801 	switch(rnd(5))
802 	{
803 	case 0:
804 	    m = " You sank my %s!";
805 	    break;
806 	case 1:
807 	    m = " I have this sinking feeling about my %s....";
808 	    break;
809 	case 2:
810 	    m = " My %s has gone to Davy Jones's locker!";
811 	    break;
812 	case 3:
813 	    m = " Glub, glub -- my %s is headed for the bottom!";
814 	    break;
815 	case 4:
816 	    m = " You'll pick up survivors from my %s, I hope...!";
817 	    break;
818 	}
819 	printw(m, ss->name);
820 	beep();
821 	return(awinna() == -1);
822     }
823     return(hit);
824 }
825 
826 static int
827 sgetc(const char *s)
828 {
829     const char *s1;
830     int ch;
831 
832     refresh();
833     for(;;) {
834 		ch = getch();
835 		if (islower(ch))
836 	    	ch = toupper(ch);
837 
838 		if (ch == CTRLC)
839 	    	uninitgame();
840 
841 		for (s1=s; *s1 && ch != *s1; ++s1)
842 	    	continue;
843 
844 		if (*s1) {
845 	    	addch((chtype)ch);
846 	    	refresh();
847 	    	return(ch);
848 	   	}
849 	}
850 }
851 
852 /* random-fire routine -- implements simple diagonal-striping strategy */
853 static void
854 randomfire(int *px, int *py)
855 {
856     static int turncount = 0;
857     static int srchstep = BEGINSTEP;
858     static int huntoffs;		/* Offset on search strategy */
859     int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs;
860     int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref;
861     int x, y, i;
862 
863     if (turncount++ == 0)
864 	huntoffs = rnd(srchstep);
865 
866     /* first, list all possible moves */
867     nposs = npref = 0;
868     for (x = 0; x < BWIDTH; x++)
869 	for (y = 0; y < BDEPTH; y++)
870 	    if (!hits[COMPUTER][x][y])
871 	    {
872 		xpossible[nposs] = x;
873 		ypossible[nposs] = y;
874 		nposs++;
875 		if (((x+huntoffs) % srchstep) != (y % srchstep))
876 		{
877 		    xpreferred[npref] = x;
878 		    ypreferred[npref] = y;
879 		    npref++;
880 		}
881 	    }
882 
883     if (npref)
884     {
885 	i = rnd(npref);
886 
887 	*px = xpreferred[i];
888 	*py = ypreferred[i];
889     }
890     else if (nposs)
891     {
892 	i = rnd(nposs);
893 
894 	*px = xpossible[i];
895 	*py = ypossible[i];
896 
897 	if (srchstep > 1)
898 	    --srchstep;
899     }
900     else
901     {
902 	error("No moves possible?? Help!");
903 	exit(1);
904 	/*NOTREACHED*/
905     }
906 }
907 
908 #define S_MISS	0
909 #define S_HIT	1
910 #define S_SUNK	-1
911 
912 /* fire away at given location */
913 static bool
914 cpufire(int x, int y)
915 {
916     bool hit, sunk;
917     ship_t *ss;
918 
919     ss = NULL;
920     hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
921     mvprintw(PROMPTLINE, 0,
922 	"I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" : "miss");
923     ss = hitship(x, y);
924     sunk = hit && ss;
925     if (sunk)
926 	printw(" I've sunk your %s", ss->name);
927     clrtoeol();
928 
929     pgoto(y, x);
930 #ifdef A_COLOR
931     if (has_colors()) {
932 	if (hit)
933 	    attron(COLOR_PAIR(COLOR_RED));
934 	else
935 	    attron(COLOR_PAIR(COLOR_GREEN));
936     }
937 #endif /* A_COLOR */
938     addch((chtype)(hit ? SHOWHIT : SHOWSPLASH));
939 #ifdef A_COLOR
940     attrset(0);
941 #endif /* A_COLOR */
942 
943     return(hit ? (sunk ? S_SUNK : S_HIT) : S_MISS);
944 }
945 
946 /*
947  * This code implements a fairly irregular FSM, so please forgive the rampant
948  * unstructuredness below. The five labels are states which need to be held
949  * between computer turns.
950  */
951 static bool
952 cputurn(void)
953 {
954 #define POSSIBLE(x, y)	(ONBOARD(x, y) && !hits[COMPUTER][x][y])
955 #define RANDOM_FIRE	0
956 #define RANDOM_HIT	1
957 #define HUNT_DIRECT	2
958 #define FIRST_PASS	3
959 #define REVERSE_JUMP	4
960 #define SECOND_PASS	5
961     static int next = RANDOM_FIRE;
962     static bool used[4];
963     static ship_t ts;
964     int navail, x, y, d, n, hit = S_MISS;
965 
966     switch(next)
967     {
968     case RANDOM_FIRE:	/* last shot was random and missed */
969     refire:
970 	randomfire(&x, &y);
971 	if (!(hit = cpufire(x, y)))
972 	    next = RANDOM_FIRE;
973 	else
974 	{
975 	    ts.x = x; ts.y = y;
976 	    ts.hits = 1;
977 	    next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
978 	}
979 	break;
980 
981     case RANDOM_HIT:	/* last shot was random and hit */
982 	used[E/2] = used[S/2] = used[W/2] = used[N/2] = FALSE;
983 	/* FALLTHROUGH */
984 
985     case HUNT_DIRECT:	/* last shot hit, we're looking for ship's long axis */
986 	for (d = navail = 0; d < 4; d++)
987 	{
988 	    x = ts.x + xincr[d*2]; y = ts.y + yincr[d*2];
989 	    if (!used[d] && POSSIBLE(x, y))
990 		navail++;
991 	    else
992 		used[d] = TRUE;
993 	}
994 	if (navail == 0)	/* no valid places for shots adjacent... */
995 	    goto refire;	/* ...so we must random-fire */
996 	else
997 	{
998 	    for (d = 0, n = rnd(navail) + 1; n; n--)
999 		while (used[d])
1000 		    d++;
1001 
1002 	    assert(d <= 4);
1003 
1004 	    used[d] = FALSE;
1005 	    x = ts.x + xincr[d*2];
1006 	    y = ts.y + yincr[d*2];
1007 
1008 	    assert(POSSIBLE(x, y));
1009 
1010 	    if (!(hit = cpufire(x, y)))
1011 		next = HUNT_DIRECT;
1012 	    else
1013 	    {
1014 		ts.x = x; ts.y = y; ts.dir = d*2; ts.hits++;
1015 		next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
1016 	    }
1017 	}
1018 	break;
1019 
1020     case FIRST_PASS:	/* we have a start and a direction now */
1021 	x = ts.x + xincr[ts.dir];
1022 	y = ts.y + yincr[ts.dir];
1023 	if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
1024 	{
1025 	    ts.x = x; ts.y = y; ts.hits++;
1026 	    next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
1027 	}
1028 	else
1029 	    next = REVERSE_JUMP;
1030 	break;
1031 
1032     case REVERSE_JUMP:	/* nail down the ship's other end */
1033 	d = ts.dir + 4;
1034 	x = ts.x + ts.hits * xincr[d];
1035 	y = ts.y + ts.hits * yincr[d];
1036 	if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
1037 	{
1038 	    ts.x = x; ts.y = y; ts.dir = d; ts.hits++;
1039 	    next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
1040 	}
1041 	else
1042 	    next = RANDOM_FIRE;
1043 	break;
1044 
1045     case SECOND_PASS:	/* kill squares not caught on first pass */
1046 	x = ts.x + xincr[ts.dir];
1047 	y = ts.y + yincr[ts.dir];
1048 	if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
1049 	{
1050 	    ts.x = x; ts.y = y; ts.hits++;
1051 	    next = (hit == S_SUNK) ? RANDOM_FIRE: SECOND_PASS;
1052 	    break;
1053 	}
1054 	else
1055 	    next = RANDOM_FIRE;
1056 	break;
1057     }
1058 
1059     /* check for continuation and/or winner */
1060     if (salvo)
1061     {
1062 	refresh();
1063 	sleep(1);
1064     }
1065     if (awinna() != -1)
1066 	return(FALSE);
1067 
1068 #ifdef DEBUG
1069     mvprintw(PROMPTLINE + 2, 0,
1070 		    "New state %d, x=%d, y=%d, d=%d",
1071 		    next, x, y, d);
1072 #endif /* DEBUG */
1073     return(hit);
1074 }
1075 
1076 int
1077 playagain(void)
1078 {
1079     int j;
1080     ship_t *ss;
1081 
1082     for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) {
1083 		for(j = 0; j < ss->length; j++) {
1084 	    	cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
1085 	    	addch((chtype)ss->symbol);
1086 		}
1087 	}
1088 
1089     if(awinna()) {
1090 		++cpuwon;
1091     } else {
1092 		++plywon;
1093 	}
1094 
1095     j = 18 + strlen(name);
1096     if(plywon >= 10) {
1097 		++j;
1098     } else if(cpuwon >= 10) {
1099 		++j;
1100 	}
1101 
1102 	mvprintw(1,(COLWIDTH-j)/2,
1103 		    "%s: %d     Computer: %d",name,plywon,cpuwon);
1104 
1105     prompt(2, (awinna()) ? "Want to be humiliated again, %s [yn]? "
1106 	   : "Going to give me a chance for revenge, %s [yn]? ",name);
1107     return(sgetc("YN") == 'Y');
1108 }
1109 
1110 static void
1111 usage(void)
1112 {
1113 		fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
1114 		fprintf(stderr, "\tWhere the options are:\n");
1115 		fprintf(stderr, "\t-s : salvo     - One shot per ship in play\n");
1116 		fprintf(stderr, "\t-b : blitz     - Fire until you miss\n");
1117 		fprintf(stderr, "\t-c : closepack - Ships may be adjacent\n");
1118 		fprintf(stderr, "Blitz and Salvo are mutually exclusive\n");
1119 		exit(1);
1120 }
1121 
1122 static int
1123 scount(int who)
1124 {
1125     int i, shots;
1126     ship_t *sp;
1127 
1128     if (who)
1129 	sp = cpuship;	/* count cpu shots */
1130     else
1131 	sp = plyship;	/* count player shots */
1132 
1133     for (i=0, shots = 0; i < SHIPTYPES; i++, sp++)
1134     {
1135 	if (sp->hits >= sp->length)
1136 	    continue;		/* dead ship */
1137 	else
1138 	    shots++;
1139     }
1140     return(shots);
1141 }
1142 
1143 int
1144 main(int argc, char **argv)
1145 {
1146 	int ch;
1147 
1148 	/* revoke */
1149 	setgid(getgid());
1150 
1151 	while ((ch = getopt(argc, argv, "bsc")) != -1) {
1152 		switch (ch) {
1153 			case 'b':
1154 				blitz = 1;
1155 				break;
1156 			case 's':
1157 				salvo = 1;
1158 				break;
1159 			case 'c':
1160 				closepack = 1;
1161 				break;
1162 			case '?':
1163 			default:
1164 				usage();
1165 		}
1166 	}
1167 	argc -= optind;
1168 	argv += optind;
1169 
1170 	if (blitz && salvo)
1171 		usage();
1172 
1173     intro();
1174 
1175 	do {
1176 		initgame();
1177 		while(awinna() == -1) {
1178 			if (blitz) {
1179 				while(turn ? cputurn() : plyturn())
1180 					continue;
1181 			} else if (salvo) {
1182 				int i;
1183 
1184 		   		i = scount(turn);
1185 		   		while (i--) {
1186 					if (turn) {
1187 		   				if (cputurn() && awinna() != -1)
1188 						i = 0;
1189 					} else {
1190 		   				if (plyturn() && awinna() != -1)
1191 						i = 0;
1192 					}
1193 		   		}
1194 			} else {	/* Normal game */
1195 				if(turn)
1196 					cputurn();
1197 		   		else
1198 					plyturn();
1199 			}
1200 	   		turn = OTHER;
1201 		}
1202 	} while (playagain());
1203 
1204     uninitgame();
1205     exit(0);
1206 }
1207