xref: /dragonfly/games/cribbage/support.c (revision 509221ae)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)support.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/cribbage/support.c,v 1.5 1999/12/12 03:04:15 billf Exp $
35  * $DragonFly: src/games/cribbage/support.c,v 1.3 2005/08/03 13:31:00 eirikn Exp $
36  */
37 
38 #include <stdio.h>
39 #include <string.h>
40 
41 #include "cribbage.h"
42 #include "cribcur.h"
43 
44 static int	anysumto(CARD[], int, int, int);
45 static int	numofval(CARD[], int, int);
46 static void	prpeg(int, int, bool);
47 
48 #define	NTV	10		/* number scores to test */
49 
50 /* score to test reachability of, and order to test them in */
51 const int tv[NTV] = {8, 7, 9, 6, 11, 12, 13, 14, 10, 5};
52 
53 /*
54  * computer chooses what to play in pegging...
55  * only called if no playable card will score points
56  */
57 int
58 cchose(CARD h[], int n, int s)
59 {
60 	int i, j, l;
61 
62 	if (n <= 1)
63 		return (0);
64 	if (s < 4) {		/* try for good value */
65 		if ((j = anysumto(h, n, s, 4)) >= 0)
66 			return (j);
67 		if ((j = anysumto(h, n, s, 3)) >= 0 && s == 0)
68 			return (j);
69 	}
70 	if (s > 0 && s < 20) {
71 				/* try for retaliation to 31 */
72 		for (i = 1; i <= 10; i++) {
73 			if ((j = anysumto(h, n, s, 21 - i)) >= 0) {
74 				if ((l = numofval(h, n, i)) > 0) {
75 					if (l > 1 || VAL(h[j].rank) != i)
76 						return (j);
77 				}
78 			}
79 		}
80 	}
81 	if (s < 15) {
82 				/* for retaliation after 15 */
83 		for (i = 0; i < NTV; i++) {
84 			if ((j = anysumto(h, n, s, tv[i])) >= 0) {
85 				if ((l = numofval(h, n, 15 - tv[i])) > 0) {
86 					if (l > 1 ||
87 					    VAL(h[j].rank) != 15 - tv[i])
88 						return (j);
89 				}
90 			}
91 		}
92 	}
93 	j = -1;
94 				/* remember: h is sorted */
95 	for (i = n - 1; i >= 0; --i) {
96 		l = s + VAL(h[i].rank);
97 		if (l > 31)
98 			continue;
99 		if (l != 5 && l != 10 && l != 21) {
100 			j = i;
101 			break;
102 		}
103 	}
104 	if (j >= 0)
105 		return (j);
106 	for (i = n - 1; i >= 0; --i) {
107 		l = s + VAL(h[i].rank);
108 		if (l > 31)
109 			continue;
110 		if (j < 0)
111 			j = i;
112 		if (l != 5 && l != 21) {
113 			j = i;
114 			break;
115 		}
116 	}
117 	return (j);
118 }
119 
120 /*
121  * plyrhand:
122  *	Evaluate and score a player hand or crib
123  */
124 bool
125 plyrhand(CARD hand[], const char *s)
126 {
127 	static char prompt[BUFSIZ];
128 	int i, j;
129 	bool win;
130 
131 	prhand(hand, CINHAND, Playwin, false);
132 	sprintf(prompt, "Your %s scores ", s);
133 	i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
134 	if ((j = number(0, 29, prompt)) == 19)
135 		j = 0;
136 	if (i != j) {
137 		if (i < j) {
138 			win = chkscr(&pscore, i);
139 			msg("It's really only %d points; I get %d", i, 2);
140 			if (!win)
141 				win = chkscr(&cscore, 2);
142 		} else {
143 			win = chkscr(&pscore, j);
144 			msg("You should have taken %d, not %d!", i, j);
145 		}
146 		if (explain)
147 			msg("Explanation: %s", explstr);
148 		do_wait();
149 	} else
150 		win = chkscr(&pscore, i);
151 	return (win);
152 }
153 
154 /*
155  * comphand:
156  *	Handle scoring and displaying the computer's hand
157  */
158 bool
159 comphand(CARD h[], const char *s)
160 {
161 	int j;
162 
163 	j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, false);
164 	prhand(h, CINHAND, Compwin, false);
165 	msg("My %s scores %d", s, (j == 0 ? 19 : j));
166 	return (chkscr(&cscore, j));
167 }
168 
169 /*
170  * chkscr:
171  *	Add inc to scr and test for > glimit, printing on the scoring
172  *	board while we're at it.
173  */
174 int Lastscore[2] = {-1, -1};
175 
176 bool
177 chkscr(int *scr, int inc)
178 {
179 	bool myturn;
180 
181 	myturn = (scr == &cscore);
182 	if (inc != 0) {
183 		prpeg(Lastscore[myturn], '.', myturn);
184 		Lastscore[myturn] = *scr;
185 		*scr += inc;
186 		prpeg(*scr, PEG, myturn);
187 		refresh();
188 	}
189 	return (*scr >= glimit);
190 }
191 
192 /*
193  * prpeg:
194  *	Put out the peg character on the score board and put the
195  *	score up on the board.
196  */
197 static void
198 prpeg(int score, int peg, bool myturn)
199 {
200 	int y, x;
201 
202 	if (!myturn)
203 		y = SCORE_Y + 2;
204 	else
205 		y = SCORE_Y + 5;
206 
207 	if (score <= 0 || score >= glimit) {
208 		if (peg == '.')
209 			peg = ' ';
210 		if (score == 0)
211 			x = SCORE_X + 2;
212 		else {
213 			x = SCORE_X + 2;
214 			y++;
215 		}
216 	} else {
217 		x = (score - 1) % 30;
218 		if (score > 90 || (score > 30 && score <= 60)) {
219 			y++;
220 			x = 29 - x;
221 		}
222 		x += x / 5;
223 		x += SCORE_X + 3;
224 	}
225 	mvaddch(y, x, peg);
226 	mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
227 }
228 
229 /*
230  * cdiscard -- the computer figures out what is the best discard for
231  * the crib and puts the best two cards at the end
232  */
233 void
234 cdiscard(bool mycrib)
235 {
236 	CARD    d[CARDS], h[FULLHAND], cb[2];
237 	int i, j, k;
238 	int     nc, ns;
239 	long    sums[15];
240 	static int undo1[15] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4};
241 	static int undo2[15] = {1, 2, 3, 4, 5, 2, 3, 4, 5, 3, 4, 5, 4, 5, 5};
242 
243 	makedeck(d);
244 	nc = CARDS;
245 	for (i = 0; i < knownum; i++) {	/* get all other cards */
246 		cremove(known[i], d, nc--);
247 	}
248 	for (i = 0; i < 15; i++)
249 		sums[i] = 0L;
250 	ns = 0;
251 	for (i = 0; i < (FULLHAND - 1); i++) {
252 		cb[0] = chand[i];
253 		for (j = i + 1; j < FULLHAND; j++) {
254 			cb[1] = chand[j];
255 			for (k = 0; k < FULLHAND; k++)
256 				h[k] = chand[k];
257 			cremove(chand[i], h, FULLHAND);
258 			cremove(chand[j], h, FULLHAND - 1);
259 			for (k = 0; k < nc; k++) {
260 				sums[ns] +=
261 				    scorehand(h, d[k], CINHAND, true, false);
262 				if (mycrib)
263 					sums[ns] += adjust(cb);
264 				else
265 					sums[ns] -= adjust(cb);
266 			}
267 			++ns;
268 		}
269 	}
270 	j = 0;
271 	for (i = 1; i < 15; i++)
272 		if (sums[i] > sums[j])
273 			j = i;
274 	for (k = 0; k < FULLHAND; k++)
275 		h[k] = chand[k];
276 	cremove(h[undo1[j]], chand, FULLHAND);
277 	cremove(h[undo2[j]], chand, FULLHAND - 1);
278 	chand[4] = h[undo1[j]];
279 	chand[5] = h[undo2[j]];
280 }
281 
282 /*
283  * returns true if some card in hand can be played without exceeding 31
284  */
285 bool
286 anymove(CARD hand[], int n, int sum)
287 {
288 	int i, j;
289 
290 	if (n < 1)
291 		return (false);
292 	j = hand[0].rank;
293 	for (i = 1; i < n; i++) {
294 		if (hand[i].rank < j)
295 			j = hand[i].rank;
296 	}
297 	return (sum + VAL(j) <= 31);
298 }
299 
300 /*
301  * anysumto returns the index (0 <= i < n) of the card in hand that brings
302  * the s up to t, or -1 if there is none
303  */
304 static int
305 anysumto(CARD hand[], int n, int s, int t)
306 {
307 	int i;
308 
309 	for (i = 0; i < n; i++) {
310 		if (s + VAL(hand[i].rank) == t)
311 			return (i);
312 	}
313 	return (-1);
314 }
315 
316 /*
317  * return the number of cards in h having the given rank value
318  */
319 static int
320 numofval(CARD h[], int n, int v)
321 {
322 	int i, j;
323 
324 	j = 0;
325 	for (i = 0; i < n; i++) {
326 		if (VAL(h[i].rank) == v)
327 			++j;
328 	}
329 	return (j);
330 }
331 
332 /*
333  * makeknown remembers all n cards in h for future recall
334  */
335 void
336 makeknown(CARD h[], int n)
337 {
338 	int i;
339 
340 	for (i = 0; i < n; i++)
341 		known[knownum++] = h[i];
342 }
343