xref: /dragonfly/games/cribbage/support.c (revision 6e285212)
1 /*-
2  * Copyright (c) 1980, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)support.c	8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/cribbage/support.c,v 1.5 1999/12/12 03:04:15 billf Exp $
35  * $DragonFly: src/games/cribbage/support.c,v 1.2 2003/06/17 04:25:23 dillon Exp $
36  */
37 
38 #include <curses.h>
39 #include <string.h>
40 
41 #include "deck.h"
42 #include "cribbage.h"
43 #include "cribcur.h"
44 
45 #define	NTV	10		/* number scores to test */
46 
47 /* score to test reachability of, and order to test them in */
48 int tv[NTV] = {8, 7, 9, 6, 11, 12, 13, 14, 10, 5};
49 
50 /*
51  * computer chooses what to play in pegging...
52  * only called if no playable card will score points
53  */
54 int
55 cchose(h, n, s)
56 	CARD h[];
57 	int n, s;
58 {
59 	int i, j, l;
60 
61 	if (n <= 1)
62 		return (0);
63 	if (s < 4) {		/* try for good value */
64 		if ((j = anysumto(h, n, s, 4)) >= 0)
65 			return (j);
66 		if ((j = anysumto(h, n, s, 3)) >= 0 && s == 0)
67 			return (j);
68 	}
69 	if (s > 0 && s < 20) {
70 				/* try for retaliation to 31 */
71 		for (i = 1; i <= 10; i++) {
72 			if ((j = anysumto(h, n, s, 21 - i)) >= 0) {
73 				if ((l = numofval(h, n, i)) > 0) {
74 					if (l > 1 || VAL(h[j].rank) != i)
75 						return (j);
76 				}
77 			}
78 		}
79 	}
80 	if (s < 15) {
81 				/* for retaliation after 15 */
82 		for (i = 0; i < NTV; i++) {
83 			if ((j = anysumto(h, n, s, tv[i])) >= 0) {
84 				if ((l = numofval(h, n, 15 - tv[i])) > 0) {
85 					if (l > 1 ||
86 					    VAL(h[j].rank) != 15 - tv[i])
87 						return (j);
88 				}
89 			}
90 		}
91 	}
92 	j = -1;
93 				/* remember: h is sorted */
94 	for (i = n - 1; i >= 0; --i) {
95 		l = s + VAL(h[i].rank);
96 		if (l > 31)
97 			continue;
98 		if (l != 5 && l != 10 && l != 21) {
99 			j = i;
100 			break;
101 		}
102 	}
103 	if (j >= 0)
104 		return (j);
105 	for (i = n - 1; i >= 0; --i) {
106 		l = s + VAL(h[i].rank);
107 		if (l > 31)
108 			continue;
109 		if (j < 0)
110 			j = i;
111 		if (l != 5 && l != 21) {
112 			j = i;
113 			break;
114 		}
115 	}
116 	return (j);
117 }
118 
119 /*
120  * plyrhand:
121  *	Evaluate and score a player hand or crib
122  */
123 int
124 plyrhand(hand, s)
125 	CARD    hand[];
126 	char   *s;
127 {
128 	static char prompt[BUFSIZ];
129 	int i, j;
130 	BOOLEAN win;
131 
132 	prhand(hand, CINHAND, Playwin, FALSE);
133 	(void) sprintf(prompt, "Your %s scores ", s);
134 	i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
135 	if ((j = number(0, 29, prompt)) == 19)
136 		j = 0;
137 	if (i != j) {
138 		if (i < j) {
139 			win = chkscr(&pscore, i);
140 			msg("It's really only %d points; I get %d", i, 2);
141 			if (!win)
142 				win = chkscr(&cscore, 2);
143 		} else {
144 			win = chkscr(&pscore, j);
145 			msg("You should have taken %d, not %d!", i, j);
146 		}
147 		if (explain)
148 			msg("Explanation: %s", expl);
149 		do_wait();
150 	} else
151 		win = chkscr(&pscore, i);
152 	return (win);
153 }
154 
155 /*
156  * comphand:
157  *	Handle scoring and displaying the computers hand
158  */
159 int
160 comphand(h, s)
161 	CARD h[];
162 	char *s;
163 {
164 	int j;
165 
166 	j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
167 	prhand(h, CINHAND, Compwin, FALSE);
168 	msg("My %s scores %d", s, (j == 0 ? 19 : j));
169 	return (chkscr(&cscore, j));
170 }
171 
172 /*
173  * chkscr:
174  *	Add inc to scr and test for > glimit, printing on the scoring
175  *	board while we're at it.
176  */
177 int Lastscore[2] = {-1, -1};
178 
179 int
180 chkscr(scr, inc)
181 	int    *scr, inc;
182 {
183 	BOOLEAN myturn;
184 
185 	myturn = (scr == &cscore);
186 	if (inc != 0) {
187 		prpeg(Lastscore[myturn ? 1 : 0], '.', myturn);
188 		Lastscore[myturn ? 1 : 0] = *scr;
189 		*scr += inc;
190 		prpeg(*scr, PEG, myturn);
191 		refresh();
192 	}
193 	return (*scr >= glimit);
194 }
195 
196 /*
197  * prpeg:
198  *	Put out the peg character on the score board and put the
199  *	score up on the board.
200  */
201 void
202 prpeg(score, peg, myturn)
203 	int score;
204 	int peg;
205 	BOOLEAN myturn;
206 {
207 	int y, x;
208 
209 	if (!myturn)
210 		y = SCORE_Y + 2;
211 	else
212 		y = SCORE_Y + 5;
213 
214 	if (score <= 0 || score >= glimit) {
215 		if (peg == '.')
216 			peg = ' ';
217 		if (score == 0)
218 			x = SCORE_X + 2;
219 		else {
220 			x = SCORE_X + 2;
221 			y++;
222 		}
223 	} else {
224 		x = (score - 1) % 30;
225 		if (score > 90 || (score > 30 && score <= 60)) {
226 			y++;
227 			x = 29 - x;
228 		}
229 		x += x / 5;
230 		x += SCORE_X + 3;
231 	}
232 	mvaddch(y, x, peg);
233 	mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
234 }
235 
236 /*
237  * cdiscard -- the computer figures out what is the best discard for
238  * the crib and puts the best two cards at the end
239  */
240 void
241 cdiscard(mycrib)
242 	BOOLEAN mycrib;
243 {
244 	CARD    d[CARDS], h[FULLHAND], cb[2];
245 	int i, j, k;
246 	int     nc, ns;
247 	long    sums[15];
248 	static int undo1[15] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4};
249 	static int undo2[15] = {1, 2, 3, 4, 5, 2, 3, 4, 5, 3, 4, 5, 4, 5, 5};
250 
251 	makedeck(d);
252 	nc = CARDS;
253 	for (i = 0; i < knownum; i++) {	/* get all other cards */
254 		cremove(known[i], d, nc--);
255 	}
256 	for (i = 0; i < 15; i++)
257 		sums[i] = 0L;
258 	ns = 0;
259 	for (i = 0; i < (FULLHAND - 1); i++) {
260 		cb[0] = chand[i];
261 		for (j = i + 1; j < FULLHAND; j++) {
262 			cb[1] = chand[j];
263 			for (k = 0; k < FULLHAND; k++)
264 				h[k] = chand[k];
265 			cremove(chand[i], h, FULLHAND);
266 			cremove(chand[j], h, FULLHAND - 1);
267 			for (k = 0; k < nc; k++) {
268 				sums[ns] +=
269 				    scorehand(h, d[k], CINHAND, TRUE, FALSE);
270 				if (mycrib)
271 					sums[ns] += adjust(cb, d[k]);
272 				else
273 					sums[ns] -= adjust(cb, d[k]);
274 			}
275 			++ns;
276 		}
277 	}
278 	j = 0;
279 	for (i = 1; i < 15; i++)
280 		if (sums[i] > sums[j])
281 			j = i;
282 	for (k = 0; k < FULLHAND; k++)
283 		h[k] = chand[k];
284 	cremove(h[undo1[j]], chand, FULLHAND);
285 	cremove(h[undo2[j]], chand, FULLHAND - 1);
286 	chand[4] = h[undo1[j]];
287 	chand[5] = h[undo2[j]];
288 }
289 
290 /*
291  * returns true if some card in hand can be played without exceeding 31
292  */
293 int
294 anymove(hand, n, sum)
295 	CARD hand[];
296 	int n, sum;
297 {
298 	int i, j;
299 
300 	if (n < 1)
301 		return (FALSE);
302 	j = hand[0].rank;
303 	for (i = 1; i < n; i++) {
304 		if (hand[i].rank < j)
305 			j = hand[i].rank;
306 	}
307 	return (sum + VAL(j) <= 31);
308 }
309 
310 /*
311  * anysumto returns the index (0 <= i < n) of the card in hand that brings
312  * the s up to t, or -1 if there is none
313  */
314 int
315 anysumto(hand, n, s, t)
316 	CARD hand[];
317 	int n, s, t;
318 {
319 	int i;
320 
321 	for (i = 0; i < n; i++) {
322 		if (s + VAL(hand[i].rank) == t)
323 			return (i);
324 	}
325 	return (-1);
326 }
327 
328 /*
329  * return the number of cards in h having the given rank value
330  */
331 int
332 numofval(h, n, v)
333 	CARD h[];
334 	int n, v;
335 {
336 	int i, j;
337 
338 	j = 0;
339 	for (i = 0; i < n; i++) {
340 		if (VAL(h[i].rank) == v)
341 			++j;
342 	}
343 	return (j);
344 }
345 
346 /*
347  * makeknown remembers all n cards in h for future recall
348  */
349 void
350 makeknown(h, n)
351 	CARD h[];
352 	int n;
353 {
354 	int i;
355 
356 	for (i = 0; i < n; i++)
357 		known[knownum++] = h[i];
358 }
359