1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* def.monst.h - version 1.0.2 */ 3 /* $DragonFly: src/games/hack/def.monst.h,v 1.3 2006/08/21 19:45:32 pavalos Exp $ */ 4 5 struct monst { 6 struct monst *nmon; 7 struct permonst *data; 8 unsigned m_id; 9 xchar mx, my; 10 xchar mdx, mdy; /* if mdispl then pos where last displayed */ 11 #define MTSZ 4 12 coord mtrack[MTSZ]; /* monster track */ 13 schar mhp, mhpmax; 14 char mappearance; /* nonzero for undetected 'M's and for '1's */ 15 Bitfield(mimic, 1); /* undetected mimic */ 16 Bitfield(mdispl, 1); /* mdx, mdy valid */ 17 Bitfield(minvis, 1); /* invisible */ 18 Bitfield(cham, 1); /* shape-changer */ 19 Bitfield(mhide, 1); /* hides beneath objects */ 20 Bitfield(mundetected, 1); /* not seen in present hiding place */ 21 Bitfield(mspeed, 2); 22 Bitfield(msleep, 1); 23 Bitfield(mfroz, 1); 24 Bitfield(mconf, 1); 25 Bitfield(mflee, 1); /* fleeing */ 26 Bitfield(mfleetim, 7); /* timeout for mflee */ 27 Bitfield(mcan, 1); /* has been cancelled */ 28 Bitfield(mtame, 1); /* implies peaceful */ 29 Bitfield(mpeaceful, 1); /* does not attack unprovoked */ 30 Bitfield(isshk, 1); /* is shopkeeper */ 31 Bitfield(isgd, 1); /* is guard */ 32 Bitfield(mcansee, 1); /* cansee 1, temp.blinded 0, blind 0 */ 33 Bitfield(mblinded, 7); /* cansee 0, temp.blinded n, blind 0 */ 34 Bitfield(mtrapped, 1); /* trapped in a pit or bear trap */ 35 Bitfield(mnamelth, 6); /* length of name (following mxlth) */ 36 #ifndef NOWORM 37 Bitfield(wormno, 5); /* at most 31 worms on any level */ 38 #endif /* NOWORM */ 39 unsigned mtrapseen; /* bitmap of traps we've been trapped in */ 40 long mlstmv; /* prevent two moves at once */ 41 struct obj *minvent; 42 long mgold; 43 unsigned mxlth; /* length of following data */ 44 /* in order to prevent alignment problems mextra should 45 be (or follow) a long int */ 46 long mextra[1]; /* monster dependent info */ 47 }; 48 49 #define newmonst(xl) alloc((unsigned)(xl) + sizeof(struct monst)) 50 51 extern struct monst *fmon; 52 extern struct monst *fallen_down; 53 54 /* these are in mspeed */ 55 #define MSLOW 1 /* slow monster */ 56 #define MFAST 2 /* speeded monster */ 57 58 #define NAME(mtmp) (((char *)mtmp->mextra) + mtmp->mxlth) 59 #define MREGEN "TVi1" 60 #define UNDEAD "ZVW " 61