1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* def.permonst.h - version 1.0.2 */ 3 /* $DragonFly: src/games/hack/def.permonst.h,v 1.2 2005/05/22 03:37:05 y0netan1 Exp $ */ 4 5 struct permonst { 6 const char *mname; 7 char mlet; 8 schar mlevel, mmove, ac, damn, damd; 9 unsigned pxlth; 10 }; 11 12 extern struct permonst mons[]; 13 #define PM_ACID_BLOB &mons[7] 14 #define PM_ZOMBIE &mons[13] 15 #define PM_PIERCER &mons[17] 16 #define PM_KILLER_BEE &mons[26] 17 #define PM_WRAITH &mons[33] 18 #define PM_MIMIC &mons[37] 19 #define PM_VAMPIRE &mons[43] 20 #define PM_CHAMELEON &mons[47] 21 #define PM_DEMON &mons[54] 22 #define PM_MINOTAUR &mons[55] /* last in mons array */ 23 #define PM_SHK &mons[56] /* very last */ 24 #define PM_GHOST &pm_ghost 25 #define PM_EEL &pm_eel 26 #define PM_WIZARD &pm_wizard 27 #define CMNUM 55 /* number of common monsters */ 28