xref: /dragonfly/games/hack/hack.6 (revision 03bd0151)
1.\"	$NetBSD: hack.6,v 1.15 2005/09/15 02:09:41 wiz Exp $	-*- nroff -*-
2.\"
3.\" Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
4.\" Amsterdam
5.\" All rights reserved.
6.\"
7.\" Redistribution and use in source and binary forms, with or without
8.\" modification, are permitted provided that the following conditions are
9.\" met:
10.\"
11.\" - Redistributions of source code must retain the above copyright notice,
12.\" this list of conditions and the following disclaimer.
13.\"
14.\" - Redistributions in binary form must reproduce the above copyright
15.\" notice, this list of conditions and the following disclaimer in the
16.\" documentation and/or other materials provided with the distribution.
17.\"
18.\" - Neither the name of the Stichting Centrum voor Wiskunde en
19.\" Informatica, nor the names of its contributors may be used to endorse or
20.\" promote products derived from this software without specific prior
21.\" written permission.
22.\"
23.\" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24.\" IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
25.\" TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
26.\" PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
27.\" OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28.\" EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29.\" PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30.\" PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31.\" LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32.\" NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33.\" SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34.\"
35.\"
36.\" Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
37.\" All rights reserved.
38.\"
39.\" Redistribution and use in source and binary forms, with or without
40.\" modification, are permitted provided that the following conditions
41.\" are met:
42.\" 1. Redistributions of source code must retain the above copyright
43.\"    notice, this list of conditions and the following disclaimer.
44.\" 2. Redistributions in binary form must reproduce the above copyright
45.\"    notice, this list of conditions and the following disclaimer in the
46.\"    documentation and/or other materials provided with the distribution.
47.\" 3. The name of the author may not be used to endorse or promote products
48.\"    derived from this software without specific prior written permission.
49.\"
50.\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
51.\" INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
52.\" AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
53.\" THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
54.\" EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
55.\" PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
56.\" OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
57.\" WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
58.\" OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
59.\" ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
60.\"
61.Dd March 31, 1985
62.Dt HACK 6
63.Os
64.Sh NAME
65.Nm hack
66.Nd exploring The Dungeons of Doom
67.Sh SYNOPSIS
68.Nm
69.Op Fl d Ar directory
70.Op Fl n
71.Op Fl u Ar playername
72.Nm
73.Op Fl d Ar directory
74.Op Fl s
75.Op Fl X
76.Op Ar playername ...
77.Sh DESCRIPTION
78.Nm
79is a display oriented dungeons \*[Am] dragons-like game.
80Both display and command structure resemble rogue.
81(For a game with the same structure but entirely different display -
82a real cave instead of dull rectangles - try Quest.)
83.Pp
84To get started you really only need to know two commands.
85The command
86.Ic \&?
87will give you a list of the available commands and the command
88.Ic /
89will identify the things you see on the screen.
90.Pp
91To win the game (as opposed to merely playing to beat other people's high
92scores) you must locate the Amulet of Yendor which is somewhere below
93the 20th level of the dungeon and get it out.
94Nobody has achieved this yet and if somebody does, he will probably go
95down in history as a hero among heroes.
96.Pp
97When the game ends, either by your death, when you quit, or if you escape
98from the caves,
99.Nm
100will give you (a fragment of) the list of top scorers.
101The scoring is based on many aspects of your behavior but a rough estimate
102is obtained by taking the amount of gold you've found in the cave plus four
103times your (real) experience.
104Precious stones may be worth a lot of gold when brought to the exit.
105There is a 10% penalty for getting yourself killed.
106.Pp
107The administration of the game is kept in the directory specified with the
108.Fl d
109option, or, if no such option is given, in the directory specified by
110the environment variable
111.Ev HACKDIR ,
112or, if no such variable exists, in the current directory.
113This same directory contains several auxiliary files such as lockfiles and
114the list of topscorers and a subdirectory
115.Pa save
116where games are saved.
117The game administrator may however choose to install
118.Nm
119with a fixed playing ground, usually
120.Pa /var/games/hackdir .
121.Pp
122The
123.Fl n
124option suppresses printing of the news.
125.Pp
126The
127.Fl u Ar playername
128option supplies the answer to the question "Who are you?".
129When
130.Ar playername
131has as suffix one of
132.Em -T ,
133.Em -S ,
134.Em -K ,
135.Em -F ,
136.Em -C ,
137or
138.Em -W ,
139then this supplies the answer to the question "What kind of character ... ?".
140.Pp
141The
142.Fl s
143option will print out the list of your scores.
144It may be followed by arguments
145.Fl X
146where X is one of the letters C, F, K, S, T, W to print the scores of
147Cavemen, Fighters, Knights, Speleologists, Tourists or Wizards.
148It may also be followed by one or more player names to print the scores of the
149players mentioned.
150.Sh ENVIRONMENT
151.Bl -tag -width 24n -compact
152.It Ev USER No or Ev LOGNAME
153Your login name.
154.It Ev HOME
155Your home directory.
156.It Ev SHELL
157Your shell.
158.It Ev TERM
159The type of your terminal.
160.It Ev HACKPAGER, PAGER
161Pager used instead of default pager.
162.It Ev MAIL
163Mailbox file.
164.It Ev MAILREADER
165Reader used instead of default (probably
166.Pa /usr/bin/mail ) .
167.It Ev HACKDIR
168Playground.
169.It Ev HACKOPTIONS
170String predefining several
171.Nm
172options (see help file).
173.El
174.Pp
175Several other environment variables are used in debugging (wizard) mode,
176like
177.Ev GENOCIDED ,
178.Ev INVENT ,
179.Ev MAGIC
180and
181.Ev SHOPTYPE .
182.Sh FILES
183.Bl -tag -width 24n -compact
184.It Pa hack
185The
186.Nm
187program.
188.It Pa data, rumors
189Data files used by
190.Nm .
191.It Pa help, hh
192Help data files.
193.It Pa record
194The list of topscorers.
195.It Pa save
196A subdirectory containing the saved games.
197.It Pa bones_dd
198Descriptions of the ghost and belongings of a deceased adventurer.
199.It Pa xlock.dd
200Description of a dungeon level.
201.It Pa safelock
202Lock file for xlock.
203.It Pa record_lock
204Lock file for record.
205.El
206.Sh AUTHORS
207.An -nosplit
208.An Jay Fenlason
209(+
210.An Kenny Woodland ,
211.An Mike Thome
212and
213.An Jon Payne )
214wrote the original
215.Nm ,
216very much like
217.Xr rogue 6
218(but full of bugs).
219.Pp
220.An Andries Brouwer
221continuously deformed their sources into the current
222version - in fact an entirely different game.
223.Sh BUGS
224Probably infinite.
225Mail complaints to mcvax!aeb .
226