xref: /dragonfly/games/hack/hack.bones.c (revision 335b9e93)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.bones.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.bones.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.bones.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
5 
6 #include "hack.h"
7 
8 char bones[] = "bones_xx";
9 
10 /* save bones and possessions of a deceased adventurer */
11 void
12 savebones(void)
13 {
14 	int fd;
15 	struct obj *otmp;
16 	struct trap *ttmp;
17 	struct monst *mtmp;
18 
19 	if (dlevel <= 0 || dlevel > MAXLEVEL)
20 		return;
21 	if (!rn2(1 + dlevel / 2))	/* not so many ghosts on low levels */
22 		return;
23 	bones[6] = '0' + (dlevel / 10);
24 	bones[7] = '0' + (dlevel % 10);
25 	if ((fd = open(bones, O_RDONLY)) >= 0) {
26 		close(fd);
27 		return;
28 	}
29 	/* drop everything; the corpse's possessions are usually cursed */
30 	otmp = invent;
31 	while (otmp) {
32 		otmp->ox = u.ux;
33 		otmp->oy = u.uy;
34 		otmp->age = 0;		/* very long ago */
35 		otmp->owornmask = 0;
36 		if (rn2(5))
37 			otmp->cursed = 1;
38 		if (!otmp->nobj) {
39 			otmp->nobj = fobj;
40 			fobj = invent;
41 			invent = 0;	/* superfluous */
42 			break;
43 		}
44 		otmp = otmp->nobj;
45 	}
46 	if (!(mtmp = makemon(PM_GHOST, u.ux, u.uy)))
47 		return;
48 	mtmp->mx = u.ux;
49 	mtmp->my = u.uy;
50 	mtmp->msleep = 1;
51 	strcpy((char *)mtmp->mextra, plname);
52 	mkgold(somegold() + d(dlevel, 30), u.ux, u.uy);
53 	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
54 		mtmp->m_id = 0;
55 		if (mtmp->mtame) {
56 			mtmp->mtame = 0;
57 			mtmp->mpeaceful = 0;
58 		}
59 		mtmp->mlstmv = 0;
60 		if (mtmp->mdispl)
61 			unpmon(mtmp);
62 	}
63 	for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
64 		ttmp->tseen = 0;
65 	for (otmp = fobj; otmp; otmp = otmp->nobj) {
66 		otmp->o_id = 0;
67 		/* otmp->o_cnt_id = 0; - superfluous */
68 		otmp->onamelth = 0;
69 		otmp->known = 0;
70 		otmp->invlet = 0;
71 		if (otmp->olet == AMULET_SYM && !otmp->spe) {
72 			otmp->spe = -1;		/* no longer the actual amulet */
73 			otmp->cursed = 1;	/* flag as gotten from a ghost */
74 		}
75 	}
76 	if ((fd = creat(bones, FMASK)) < 0)
77 		return;
78 	savelev(fd, dlevel);
79 	close(fd);
80 }
81 
82 int
83 getbones(void)
84 {
85 	int fd, x, y, ok;
86 
87 	if (rn2(3))	/* only once in three times do we find bones */
88 		return (0);
89 	bones[6] = '0' + dlevel / 10;
90 	bones[7] = '0' + dlevel % 10;
91 	if ((fd = open(bones, O_RDONLY)) < 0)
92 		return (0);
93 	if ((ok = uptodate(fd)) != 0) {
94 		getlev(fd, 0, dlevel);
95 		for (x = 0; x < COLNO; x++)
96 			for (y = 0; y < ROWNO; y++)
97 				levl[x][y].seen = levl[x][y].new = 0;
98 	}
99 	close(fd);
100 #ifdef WIZARD
101 	if (!wizard)	/* duvel!frans: don't remove bones while debugging */
102 #endif /* WiZARD */
103 		if (unlink(bones) < 0) {
104 			pline("Cannot unlink %s .", bones);
105 			return (0);
106 		}
107 	return (ok);
108 }
109