xref: /dragonfly/games/hack/hack.bones.c (revision d5f516c3)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.bones.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.bones.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.bones.c,v 1.3 2004/11/06 12:29:17 eirikn Exp $ */
5 
6 #include "hack.h"
7 extern char plname[PL_NSIZ];
8 extern long somegold();
9 extern struct monst *makemon();
10 extern struct permonst pm_ghost;
11 
12 char bones[] = "bones_xx";
13 
14 /* save bones and possessions of a deceased adventurer */
15 savebones(){
16 int fd;
17 struct obj *otmp;
18 struct trap *ttmp;
19 struct monst *mtmp;
20 	if(dlevel <= 0 || dlevel > MAXLEVEL) return;
21 	if(!rn2(1 + dlevel/2)) return;	/* not so many ghosts on low levels */
22 	bones[6] = '0' + (dlevel/10);
23 	bones[7] = '0' + (dlevel%10);
24 	if((fd = open(bones,0)) >= 0){
25 		(void) close(fd);
26 		return;
27 	}
28 	/* drop everything; the corpse's possessions are usually cursed */
29 	otmp = invent;
30 	while(otmp){
31 		otmp->ox = u.ux;
32 		otmp->oy = u.uy;
33 		otmp->age = 0;		/* very long ago */
34 		otmp->owornmask = 0;
35 		if(rn2(5)) otmp->cursed = 1;
36 		if(!otmp->nobj){
37 			otmp->nobj = fobj;
38 			fobj = invent;
39 			invent = 0;	/* superfluous */
40 			break;
41 		}
42 		otmp = otmp->nobj;
43 	}
44 	if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return;
45 	mtmp->mx = u.ux;
46 	mtmp->my = u.uy;
47 	mtmp->msleep = 1;
48 	(void) strcpy((char *) mtmp->mextra, plname);
49 	mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
50 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
51 		mtmp->m_id = 0;
52 		if(mtmp->mtame) {
53 			mtmp->mtame = 0;
54 			mtmp->mpeaceful = 0;
55 		}
56 		mtmp->mlstmv = 0;
57 		if(mtmp->mdispl) unpmon(mtmp);
58 	}
59 	for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
60 		ttmp->tseen = 0;
61 	for(otmp = fobj; otmp; otmp = otmp->nobj) {
62 		otmp->o_id = 0;
63 	     /* otmp->o_cnt_id = 0; - superfluous */
64 		otmp->onamelth = 0;
65 		otmp->known = 0;
66 		otmp->invlet = 0;
67 		if(otmp->olet == AMULET_SYM && !otmp->spe) {
68 			otmp->spe = -1;      /* no longer the actual amulet */
69 			otmp->cursed = 1;    /* flag as gotten from a ghost */
70 		}
71 	}
72 	if((fd = creat(bones, FMASK)) < 0) return;
73 	savelev(fd,dlevel);
74 	(void) close(fd);
75 }
76 
77 getbones(){
78 int fd,x,y,ok;
79 	if(rn2(3)) return(0);	/* only once in three times do we find bones */
80 	bones[6] = '0' + dlevel/10;
81 	bones[7] = '0' + dlevel%10;
82 	if((fd = open(bones, 0)) < 0) return(0);
83 	if((ok = uptodate(fd)) != 0){
84 		getlev(fd, 0, dlevel);
85 		for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
86 			levl[x][y].seen = levl[x][y].new = 0;
87 	}
88 	(void) close(fd);
89 #ifdef WIZARD
90 	if(!wizard)	/* duvel!frans: don't remove bones while debugging */
91 #endif /* WiZARD */
92 	    if(unlink(bones) < 0){
93 		pline("Cannot unlink %s .", bones);
94 		return(0);
95 	}
96 	return(ok);
97 }
98