xref: /dragonfly/games/hack/hack.c (revision 0bb9290e)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
5 
6 #include "hack.h"
7 
8 static void	movobj(struct obj *, int, int);
9 #ifdef QUEST
10 static bool	rroom(int, int);
11 #endif
12 static int	inv_cnt(void);
13 
14 /* called on movement:
15 	1. when throwing ball+chain far away
16 	2. when teleporting
17 	3. when walking out of a lit room
18  */
19 void
20 unsee(void)
21 {
22 	int x,y;
23 	struct rm *lev;
24 
25 #ifndef QUEST
26 	if(seehx){
27 		seehx = 0;
28 	} else
29 #endif /* QUEST */
30 	for(x = u.ux-1; x < u.ux+2; x++)
31 	  for(y = u.uy-1; y < u.uy+2; y++) {
32 		if(!isok(x, y)) continue;
33 		lev = &levl[x][y];
34 		if(!lev->lit && lev->scrsym == '.') {
35 			lev->scrsym =' ';
36 			lev->new = 1;
37 			on_scr(x,y);
38 		}
39 	}
40 }
41 
42 /* called:
43 	in hack.eat.c: seeoff(0) - blind after eating rotten food
44 	in hack.mon.c: seeoff(0) - blinded by a yellow light
45 	in hack.mon.c: seeoff(1) - swallowed
46 	in hack.do.c:  seeoff(0) - blind after drinking potion
47 	in hack.do.c:  seeoff(1) - go up or down the stairs
48 	in hack.trap.c:seeoff(1) - fall through trapdoor
49  */
50 void
51 seeoff(bool mode)	/* 1 to redo @, 0 to leave them */
52 {	/* 1 means misc movement, 0 means blindness */
53 	int x,y;
54 	struct rm *lev;
55 
56 	if(u.udispl && mode){
57 		u.udispl = 0;
58 		levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
59 	}
60 #ifndef QUEST
61 	if(seehx) {
62 		seehx = 0;
63 	} else
64 #endif /* QUEST */
65 	if(!mode) {
66 		for(x = u.ux-1; x < u.ux+2; x++)
67 			for(y = u.uy-1; y < u.uy+2; y++) {
68 				if(!isok(x, y)) continue;
69 				lev = &levl[x][y];
70 				if(!lev->lit && lev->scrsym == '.')
71 					lev->seen = 0;
72 			}
73 	}
74 }
75 
76 void
77 domove(void)
78 {
79 	xchar oldx,oldy;
80 	struct monst *mtmp = NULL;
81 	struct rm *tmpr,*ust;
82 	struct trap *trap = NULL;
83 	struct obj *otmp;
84 
85 	u_wipe_engr(rnd(5));
86 
87 	if(inv_weight() > 0){
88 		pline("You collapse under your load.");
89 		nomul(0);
90 		return;
91 	}
92 	if(u.uswallow) {
93 		u.dx = u.dy = 0;
94 		u.ux = u.ustuck->mx;
95 		u.uy = u.ustuck->my;
96 	} else {
97 		if(Confusion) {
98 			do {
99 				confdir();
100 			} while(!isok(u.ux+u.dx, u.uy+u.dy) ||
101 			    IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
102 		}
103 		if(!isok(u.ux+u.dx, u.uy+u.dy)){
104 			nomul(0);
105 			return;
106 		}
107 	}
108 
109 	ust = &levl[u.ux][u.uy];
110 	oldx = u.ux;
111 	oldy = u.uy;
112 	if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
113 		nomul(0);
114 	if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
115 		u.uy+u.dy != u.ustuck->my)) {
116 		if(dist(u.ustuck->mx, u.ustuck->my) > 2){
117 			/* perhaps it fled (or was teleported or ... ) */
118 			u.ustuck = 0;
119 		} else {
120 			if(Blind) pline("You cannot escape from it!");
121 			else pline("You cannot escape from %s!",
122 				monnam(u.ustuck));
123 			nomul(0);
124 			return;
125 		}
126 	}
127 	if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
128 	/* attack monster */
129 
130 		nomul(0);
131 		gethungry();
132 		if(multi < 0) return;	/* we just fainted */
133 
134 		/* try to attack; note that it might evade */
135 		if(attack(u.uswallow ? u.ustuck : mtmp))
136 			return;
137 	}
138 	/* not attacking an animal, so we try to move */
139 	if(u.utrap) {
140 		if(u.utraptype == TT_PIT) {
141 			pline("You are still in a pit.");
142 			u.utrap--;
143 		} else {
144 			pline("You are caught in a beartrap.");
145 			if((u.dx && u.dy) || !rn2(5)) u.utrap--;
146 		}
147 		return;
148 	}
149 	tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
150 	if(IS_ROCK(tmpr->typ) ||
151 	   (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
152 		flags.move = 0;
153 		nomul(0);
154 		return;
155 	}
156 	while((otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy))) {
157 		xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
158 		struct trap *ttmp;
159 		nomul(0);
160 		if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
161 		    (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
162 		    !sobj_at(ENORMOUS_ROCK, rx, ry)) {
163 			if(m_at(rx,ry)) {
164 			    pline("You hear a monster behind the rock.");
165 			    pline("Perhaps that's why you cannot move it.");
166 			    goto cannot_push;
167 			}
168 			if((ttmp = t_at(rx,ry)))
169 			    switch(ttmp->ttyp) {
170 			    case PIT:
171 				pline("You push the rock into a pit!");
172 				deltrap(ttmp);
173 				delobj(otmp);
174 				pline("It completely fills the pit!");
175 				continue;
176 			    case TELEP_TRAP:
177 				pline("You push the rock and suddenly it disappears!");
178 				delobj(otmp);
179 				continue;
180 			    }
181 			if(levl[rx][ry].typ == POOL) {
182 				levl[rx][ry].typ = ROOM;
183 				mnewsym(rx,ry);
184 				prl(rx,ry);
185 				pline("You push the rock into the water.");
186 				pline("Now you can cross the water!");
187 				delobj(otmp);
188 				continue;
189 			}
190 			otmp->ox = rx;
191 			otmp->oy = ry;
192 			if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
193 			if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
194 
195 			{ static long lastmovetime;
196 			/* note: this var contains garbage initially and
197 			   after a restore */
198 			if(moves > lastmovetime+2 || moves < lastmovetime)
199 			pline("With great effort you move the enormous rock.");
200 			lastmovetime = moves;
201 			}
202 		} else {
203 		    pline("You try to move the enormous rock, but in vain.");
204 	    cannot_push:
205 		    if((!invent || inv_weight()+90 <= 0) &&
206 			(!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
207 					&& IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
208 			pline("However, you can squeeze yourself into a small opening.");
209 			break;
210 		    } else
211 			return;
212 		}
213 	    }
214 	if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
215 		IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
216 		invent && inv_weight()+40 > 0) {
217 		pline("You are carrying too much to get through.");
218 		nomul(0);
219 		return;
220 	}
221 	if(Punished &&
222 	   DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
223 		if(carried(uball)) {
224 			movobj(uchain, u.ux, u.uy);
225 			goto nodrag;
226 		}
227 
228 		if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
229 			/* leave ball, move chain under/over ball */
230 			movobj(uchain, uball->ox, uball->oy);
231 			goto nodrag;
232 		}
233 
234 		if(inv_weight() + (int) uball->owt/2 > 0) {
235 			pline("You cannot %sdrag the heavy iron ball.",
236 			invent ? "carry all that and also " : "");
237 			nomul(0);
238 			return;
239 		}
240 
241 		movobj(uball, uchain->ox, uchain->oy);
242 		unpobj(uball);		/* BAH %% */
243 		uchain->ox = u.ux;
244 		uchain->oy = u.uy;
245 		nomul(-2);
246 		nomovemsg = "";
247 	nodrag:	;
248 	}
249 	u.ux += u.dx;
250 	u.uy += u.dy;
251 	if(flags.run) {
252 		if(tmpr->typ == DOOR ||
253 		(xupstair == u.ux && yupstair == u.uy) ||
254 		(xdnstair == u.ux && ydnstair == u.uy))
255 			nomul(0);
256 	}
257 
258 	if(tmpr->typ == POOL && !Levitation)
259 		drown();	/* not necessarily fatal */
260 
261 	if(!Blind) {
262 #ifdef QUEST
263 		setsee();
264 #else
265 		if(ust->lit) {
266 			if(tmpr->lit) {
267 				if(tmpr->typ == DOOR)
268 					prl1(u.ux+u.dx,u.uy+u.dy);
269 				else if(ust->typ == DOOR)
270 					nose1(oldx-u.dx,oldy-u.dy);
271 			} else {
272 				unsee();
273 				prl1(u.ux+u.dx,u.uy+u.dy);
274 			}
275 		} else {
276 			if(tmpr->lit) setsee();
277 			else {
278 				prl1(u.ux+u.dx,u.uy+u.dy);
279 				if(tmpr->typ == DOOR) {
280 					if(u.dy) {
281 						prl(u.ux-1,u.uy);
282 						prl(u.ux+1,u.uy);
283 					} else {
284 						prl(u.ux,u.uy-1);
285 						prl(u.ux,u.uy+1);
286 					}
287 				}
288 			}
289 			nose1(oldx-u.dx,oldy-u.dy);
290 		}
291 #endif /* QUEST */
292 	} else {
293 		pru();
294 	}
295 	if(!flags.nopick) pickup(1);
296 	if(trap) dotrap(trap);		/* fall into pit, arrow trap, etc. */
297 	inshop();
298 	if(!Blind) read_engr_at(u.ux,u.uy);
299 }
300 
301 static void
302 movobj(struct obj *obj, int ox, int oy)
303 {
304 	/* Some dirty programming to get display right */
305 	freeobj(obj);
306 	unpobj(obj);
307 	obj->nobj = fobj;
308 	fobj = obj;
309 	obj->ox = ox;
310 	obj->oy = oy;
311 }
312 
313 int
314 dopickup(void)
315 {
316 	if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
317 		pline("There is nothing here to pick up.");
318 		return(0);
319 	}
320 	if(Levitation) {
321 		pline("You cannot reach the floor.");
322 		return(1);
323 	}
324 	pickup(0);
325 	return(1);
326 }
327 
328 void
329 pickup(int all)
330 {
331 	struct gold *gold;
332 	struct obj *obj, *obj2;
333 	int wt;
334 
335 	if(Levitation) return;
336 	while((gold = g_at(u.ux,u.uy))) {
337 		pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
338 		u.ugold += gold->amount;
339 		flags.botl = 1;
340 		freegold(gold);
341 		if(flags.run) nomul(0);
342 		if(Invisible) newsym(u.ux,u.uy);
343 	}
344 
345 	/* check for more than one object */
346 	if(!all) {
347 		int ct = 0;
348 
349 		for(obj = fobj; obj; obj = obj->nobj)
350 			if(obj->ox == u.ux && obj->oy == u.uy)
351 				if(!Punished || obj != uchain)
352 					ct++;
353 		if(ct < 2)
354 			all++;
355 		else
356 			pline("There are several objects here.");
357 	}
358 
359 	for(obj = fobj; obj; obj = obj2) {
360 	    obj2 = obj->nobj;	/* perhaps obj will be picked up */
361 	    if(obj->ox == u.ux && obj->oy == u.uy) {
362 		if(flags.run) nomul(0);
363 
364 		/* do not pick up uchain */
365 		if(Punished && obj == uchain)
366 			continue;
367 
368 		if(!all) {
369 			char c;
370 
371 			pline("Pick up %s ? [ynaq]", doname(obj));
372 			while(!index("ynaq ", (c = readchar())))
373 				bell();
374 			if(c == 'q') return;
375 			if(c == 'n') continue;
376 			if(c == 'a') all = 1;
377 		}
378 
379 		if(obj->otyp == DEAD_COCKATRICE && !uarmg){
380 		    pline("Touching the dead cockatrice is a fatal mistake.");
381 		    pline("You turn to stone.");
382 		    killer = "cockatrice cadaver";
383 		    done("died");
384 		}
385 
386 		if(obj->otyp == SCR_SCARE_MONSTER){
387 		  if(!obj->spe) obj->spe = 1;
388 		  else {
389 		    /* Note: perhaps the 1st pickup failed: you cannot
390 			carry anymore, and so we never dropped it -
391 			let's assume that treading on it twice also
392 			destroys the scroll */
393 		    pline("The scroll turns to dust as you pick it up.");
394 		    delobj(obj);
395 		    continue;
396 		  }
397 		}
398 
399 		wt = inv_weight() + obj->owt;
400 		if(wt > 0) {
401 			if(obj->quan > 1) {
402 				/* see how many we can lift */
403 				int savequan = obj->quan;
404 				int iw = inv_weight();
405 				int qq;
406 				for(qq = 1; qq < savequan; qq++){
407 					obj->quan = qq;
408 					if(iw + weight(obj) > 0)
409 						break;
410 				}
411 				obj->quan = savequan;
412 				qq--;
413 				/* we can carry qq of them */
414 				if(!qq) goto too_heavy;
415 			pline("You can only carry %s of the %s lying here.",
416 					(qq == 1) ? "one" : "some",
417 					doname(obj));
418 				splitobj(obj, qq);
419 				/* note: obj2 is set already, so we'll never
420 				 * encounter the other half; if it should be
421 				 * otherwise then write
422 				 *	obj2 = splitobj(obj,qq);
423 				 */
424 				goto lift_some;
425 			}
426 		too_heavy:
427 			pline("There %s %s here, but %s.",
428 				(obj->quan == 1) ? "is" : "are",
429 				doname(obj),
430 				!invent ? "it is too heavy for you to lift"
431 					: "you cannot carry anymore");
432 			break;
433 		}
434 	lift_some:
435 		if(inv_cnt() >= 52) {
436 		    pline("Your knapsack cannot accomodate anymore items.");
437 		    break;
438 		}
439 		if(wt > -5) pline("You have a little trouble lifting");
440 		freeobj(obj);
441 		if(Invisible) newsym(u.ux,u.uy);
442 		addtobill(obj);       /* sets obj->unpaid if necessary */
443 		{ int pickquan = obj->quan;
444 		  int mergquan;
445 		if(!Blind) obj->dknown = 1;	/* this is done by prinv(),
446 				 but addinv() needs it already for merging */
447 		obj = addinv(obj);    /* might merge it with other objects */
448 		  mergquan = obj->quan;
449 		  obj->quan = pickquan;	/* to fool prinv() */
450 		prinv(obj);
451 		  obj->quan = mergquan;
452 		}
453 	    }
454 	}
455 }
456 
457 /* stop running if we see something interesting */
458 /* turn around a corner if that is the only way we can proceed */
459 /* do not turn left or right twice */
460 void
461 lookaround(void)
462 {
463 int x,y,i,x0,y0,m0,i0 = 9;
464 int corrct = 0, noturn = 0;
465 struct monst *mtmp;
466 	/* suppress "used before set" message */
467 	x0 = y0 = m0 = 0;
468 	if(Blind || flags.run == 0) return;
469 	if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
470 #ifdef QUEST
471 	if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
472 #endif /* QUEST */
473 	for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
474 		if(x == u.ux && y == u.uy) continue;
475 		if(!levl[x][y].typ) continue;
476 		if((mtmp = m_at(x,y)) && !mtmp->mimic &&
477 		    (!mtmp->minvis || See_invisible)){
478 			if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
479 				goto stop;
480 		} else mtmp = 0; /* invisible M cannot influence us */
481 		if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
482 		switch(levl[x][y].scrsym){
483 		case '|':
484 		case '-':
485 		case '.':
486 		case ' ':
487 			break;
488 		case '+':
489 			if(x != u.ux && y != u.uy) break;
490 			if(flags.run != 1) goto stop;
491 			/* fall into next case */
492 		case CORR_SYM:
493 		corr:
494 			if(flags.run == 1 || flags.run == 3) {
495 				i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
496 				if(i > 2) break;
497 				if(corrct == 1 && DIST(x,y,x0,y0) != 1)
498 					noturn = 1;
499 				if(i < i0) {
500 					i0 = i;
501 					x0 = x;
502 					y0 = y;
503 					m0 = mtmp ? 1 : 0;
504 				}
505 			}
506 			corrct++;
507 			break;
508 		case '^':
509 			if(flags.run == 1) goto corr;	/* if you must */
510 			if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
511 			break;
512 		default:	/* e.g. objects or trap or stairs */
513 			if(flags.run == 1) goto corr;
514 			if(mtmp) break;		/* d */
515 		stop:
516 			nomul(0);
517 			return;
518 		}
519 	}
520 #ifdef QUEST
521 	if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
522 #endif /* QUEST */
523 	if(corrct > 1 && flags.run == 2) goto stop;
524 	if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
525 		(corrct == 1 || (corrct == 2 && i0 == 1))) {
526 		/* make sure that we do not turn too far */
527 		if(i0 == 2) {
528 		    if(u.dx == y0-u.uy && u.dy == u.ux-x0)
529 			i = 2;		/* straight turn right */
530 		    else
531 			i = -2;		/* straight turn left */
532 		} else if(u.dx && u.dy) {
533 		    if((u.dx == u.dy && y0 == u.uy) ||
534 			(u.dx != u.dy && y0 != u.uy))
535 			i = -1;		/* half turn left */
536 		    else
537 			i = 1;		/* half turn right */
538 		} else {
539 		    if((x0-u.ux == y0-u.uy && !u.dy) ||
540 			(x0-u.ux != y0-u.uy && u.dy))
541 			i = 1;		/* half turn right */
542 		    else
543 			i = -1;		/* half turn left */
544 		}
545 		i += u.last_str_turn;
546 		if(i <= 2 && i >= -2) {
547 			u.last_str_turn = i;
548 			u.dx = x0-u.ux, u.dy = y0-u.uy;
549 		}
550 	}
551 }
552 
553 /* something like lookaround, but we are not running */
554 /* react only to monsters that might hit us */
555 bool
556 monster_nearby(void)
557 {
558 int x,y;
559 struct monst *mtmp;
560 	if(!Blind)
561 	for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
562 		if(x == u.ux && y == u.uy) continue;
563 		if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
564 			!mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
565 			!mtmp->mfroz && !mtmp->msleep &&  /* aplvax!jcn */
566 			(!mtmp->minvis || See_invisible))
567 			return(1);
568 	}
569 	return(0);
570 }
571 
572 #ifdef QUEST
573 bool
574 cansee(xchar x, xchar y)
575 {
576 int dx,dy,adx,ady,sdx,sdy,dmax,d;
577 	if(Blind) return(0);
578 	if(!isok(x,y)) return(0);
579 	d = dist(x,y);
580 	if(d < 3) return(1);
581 	if(d > u.uhorizon*u.uhorizon) return(0);
582 	if(!levl[x][y].lit)
583 		return(0);
584 	dx = x - u.ux;	adx = abs(dx);	sdx = sgn(dx);
585 	dy = y - u.uy;  ady = abs(dy);	sdy = sgn(dy);
586 	if(dx == 0 || dy == 0 || adx == ady){
587 		dmax = (dx == 0) ? ady : adx;
588 		for(d = 1; d <= dmax; d++)
589 			if(!rroom(sdx*d,sdy*d))
590 				return(0);
591 		return(1);
592 	} else if(ady > adx){
593 		for(d = 1; d <= ady; d++){
594 			if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
595 			   !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
596 				return(0);
597 		}
598 		return(1);
599 	} else {
600 		for(d = 1; d <= adx; d++){
601 			if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
602 			   !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
603 				return(0);
604 		}
605 		return(1);
606 	}
607 }
608 
609 static bool
610 rroom(int x, int y)
611 {
612 	return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
613 }
614 
615 #else
616 
617 bool
618 cansee(xchar x, xchar y)
619 {
620 	if(Blind || u.uswallow) return(0);
621 	if(dist(x,y) < 3) return(1);
622 	if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
623 		y <= seehy) return(1);
624 	return(0);
625 }
626 #endif /* QUEST */
627 
628 int
629 sgn(int a)
630 {
631 	return((a > 0) ? 1 : (a == 0) ? 0 : -1);
632 }
633 
634 #ifdef QUEST
635 void
636 setsee(void)
637 {
638 	x,y;
639 
640 	if(Blind) {
641 		pru();
642 		return;
643 	}
644 	for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
645 		for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
646 			if(cansee(x,y))
647 				prl(x,y);
648 	}
649 }
650 
651 #else
652 
653 void
654 setsee(void)
655 {
656 	int x,y;
657 
658 	if(Blind) {
659 		pru();
660 		return;
661 	}
662 	if(!levl[u.ux][u.uy].lit) {
663 		seelx = u.ux-1;
664 		seehx = u.ux+1;
665 		seely = u.uy-1;
666 		seehy = u.uy+1;
667 	} else {
668 		for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
669 		for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
670 		for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
671 		for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
672 	}
673 	for(y = seely; y <= seehy; y++)
674 		for(x = seelx; x <= seehx; x++) {
675 			prl(x,y);
676 	}
677 	if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
678 	else {
679 	    if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
680 	    if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
681 	    if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
682 	    if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
683 	}
684 }
685 #endif /* QUEST */
686 
687 void
688 nomul(int nval)
689 {
690 	if(multi < 0) return;
691 	multi = nval;
692 	flags.mv = flags.run = 0;
693 }
694 
695 int
696 abon(void)
697 {
698 	if(u.ustr == 3) return(-3);
699 	else if(u.ustr < 6) return(-2);
700 	else if(u.ustr < 8) return(-1);
701 	else if(u.ustr < 17) return(0);
702 	else if(u.ustr < 69) return(1);	/* up to 18/50 */
703 	else if(u.ustr < 118) return(2);
704 	else return(3);
705 }
706 
707 int
708 dbon(void)
709 {
710 	if(u.ustr < 6) return(-1);
711 	else if(u.ustr < 16) return(0);
712 	else if(u.ustr < 18) return(1);
713 	else if(u.ustr == 18) return(2);	/* up to 18 */
714 	else if(u.ustr < 94) return(3);		/* up to 18/75 */
715 	else if(u.ustr < 109) return(4);	/* up to 18/90 */
716 	else if(u.ustr < 118) return(5);	/* up to 18/99 */
717 	else return(6);
718 }
719 
720 void
721 losestr(int num)	/* may kill you; cause may be poison or monster like 'A' */
722 {
723 	u.ustr -= num;
724 	while(u.ustr < 3) {
725 		u.ustr++;
726 		u.uhp -= 6;
727 		u.uhpmax -= 6;
728 	}
729 	flags.botl = 1;
730 }
731 
732 void
733 losehp(int n, const char *knam)
734 {
735 	u.uhp -= n;
736 	if(u.uhp > u.uhpmax)
737 		u.uhpmax = u.uhp;	/* perhaps n was negative */
738 	flags.botl = 1;
739 	if(u.uhp < 1) {
740 		killer = knam;	/* the thing that killed you */
741 		done("died");
742 	}
743 }
744 
745 void
746 losehp_m(int n, struct monst *mtmp)
747 {
748 	u.uhp -= n;
749 	flags.botl = 1;
750 	if(u.uhp < 1)
751 		done_in_by(mtmp);
752 }
753 
754 void
755 losexp(void)	/* hit by V or W */
756 {
757 	int num;
758 
759 	if(u.ulevel > 1)
760 		pline("Goodbye level %u.", u.ulevel--);
761 	else
762 		u.uhp = -1;
763 	num = rnd(10);
764 	u.uhp -= num;
765 	u.uhpmax -= num;
766 	u.uexp = newuexp();
767 	flags.botl = 1;
768 }
769 
770 int
771 inv_weight(void)
772 {
773 struct obj *otmp = invent;
774 int wt = (u.ugold + 500)/1000;
775 int carrcap;
776 	if(Levitation)			/* pugh@cornell */
777 		carrcap = MAX_CARR_CAP;
778 	else {
779 		carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
780 		if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
781 		if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
782 		if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
783 	}
784 	while(otmp){
785 		wt += otmp->owt;
786 		otmp = otmp->nobj;
787 	}
788 	return(wt - carrcap);
789 }
790 
791 static int
792 inv_cnt(void)
793 {
794 struct obj *otmp = invent;
795 int ct = 0;
796 	while(otmp){
797 		ct++;
798 		otmp = otmp->nobj;
799 	}
800 	return(ct);
801 }
802 
803 long
804 newuexp(void)
805 {
806 	return(10*(1L << (u.ulevel-1)));
807 }
808