xref: /dragonfly/games/hack/hack.c (revision 71126e33)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.c,v 1.3 2004/11/06 12:29:17 eirikn Exp $ */
5 
6 #include "hack.h"
7 #include <stdio.h>
8 
9 extern char news0();
10 extern char *nomovemsg;
11 extern char *exclam();
12 extern struct obj *addinv();
13 extern boolean hmon();
14 
15 /* called on movement:
16 	1. when throwing ball+chain far away
17 	2. when teleporting
18 	3. when walking out of a lit room
19  */
20 unsee() {
21 	int x,y;
22 	struct rm *lev;
23 
24 /*
25 	if(u.udispl){
26 		u.udispl = 0;
27 		newsym(u.udisx, u.udisy);
28 	}
29 */
30 #ifndef QUEST
31 	if(seehx){
32 		seehx = 0;
33 	} else
34 #endif /* QUEST */
35 	for(x = u.ux-1; x < u.ux+2; x++)
36 	  for(y = u.uy-1; y < u.uy+2; y++) {
37 		if(!isok(x, y)) continue;
38 		lev = &levl[x][y];
39 		if(!lev->lit && lev->scrsym == '.') {
40 			lev->scrsym =' ';
41 			lev->new = 1;
42 			on_scr(x,y);
43 		}
44 	}
45 }
46 
47 /* called:
48 	in hack.eat.c: seeoff(0) - blind after eating rotten food
49 	in hack.mon.c: seeoff(0) - blinded by a yellow light
50 	in hack.mon.c: seeoff(1) - swallowed
51 	in hack.do.c:  seeoff(0) - blind after drinking potion
52 	in hack.do.c:  seeoff(1) - go up or down the stairs
53 	in hack.trap.c:seeoff(1) - fall through trapdoor
54  */
55 seeoff(mode)	/* 1 to redo @, 0 to leave them */
56 {	/* 1 means misc movement, 0 means blindness */
57 	int x,y;
58 	struct rm *lev;
59 
60 	if(u.udispl && mode){
61 		u.udispl = 0;
62 		levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
63 	}
64 #ifndef QUEST
65 	if(seehx) {
66 		seehx = 0;
67 	} else
68 #endif /* QUEST */
69 	if(!mode) {
70 		for(x = u.ux-1; x < u.ux+2; x++)
71 			for(y = u.uy-1; y < u.uy+2; y++) {
72 				if(!isok(x, y)) continue;
73 				lev = &levl[x][y];
74 				if(!lev->lit && lev->scrsym == '.')
75 					lev->seen = 0;
76 			}
77 	}
78 }
79 
80 domove()
81 {
82 	xchar oldx,oldy;
83 	struct monst *mtmp;
84 	struct rm *tmpr,*ust;
85 	struct trap *trap;
86 	struct obj *otmp;
87 
88 	u_wipe_engr(rnd(5));
89 
90 	if(inv_weight() > 0){
91 		pline("You collapse under your load.");
92 		nomul(0);
93 		return;
94 	}
95 	if(u.uswallow) {
96 		u.dx = u.dy = 0;
97 		u.ux = u.ustuck->mx;
98 		u.uy = u.ustuck->my;
99 	} else {
100 		if(Confusion) {
101 			do {
102 				confdir();
103 			} while(!isok(u.ux+u.dx, u.uy+u.dy) ||
104 			    IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
105 		}
106 		if(!isok(u.ux+u.dx, u.uy+u.dy)){
107 			nomul(0);
108 			return;
109 		}
110 	}
111 
112 	ust = &levl[u.ux][u.uy];
113 	oldx = u.ux;
114 	oldy = u.uy;
115 	if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
116 		nomul(0);
117 	if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
118 		u.uy+u.dy != u.ustuck->my)) {
119 		if(dist(u.ustuck->mx, u.ustuck->my) > 2){
120 			/* perhaps it fled (or was teleported or ... ) */
121 			u.ustuck = 0;
122 		} else {
123 			if(Blind) pline("You cannot escape from it!");
124 			else pline("You cannot escape from %s!",
125 				monnam(u.ustuck));
126 			nomul(0);
127 			return;
128 		}
129 	}
130 	if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
131 	/* attack monster */
132 
133 		nomul(0);
134 		gethungry();
135 		if(multi < 0) return;	/* we just fainted */
136 
137 		/* try to attack; note that it might evade */
138 		if(attack(u.uswallow ? u.ustuck : mtmp))
139 			return;
140 	}
141 	/* not attacking an animal, so we try to move */
142 	if(u.utrap) {
143 		if(u.utraptype == TT_PIT) {
144 			pline("You are still in a pit.");
145 			u.utrap--;
146 		} else {
147 			pline("You are caught in a beartrap.");
148 			if((u.dx && u.dy) || !rn2(5)) u.utrap--;
149 		}
150 		return;
151 	}
152 	tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
153 	if(IS_ROCK(tmpr->typ) ||
154 	   (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
155 		flags.move = 0;
156 		nomul(0);
157 		return;
158 	}
159 	while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
160 		xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
161 		struct trap *ttmp;
162 		nomul(0);
163 		if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
164 		    (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
165 		    !sobj_at(ENORMOUS_ROCK, rx, ry)) {
166 			if(m_at(rx,ry)) {
167 			    pline("You hear a monster behind the rock.");
168 			    pline("Perhaps that's why you cannot move it.");
169 			    goto cannot_push;
170 			}
171 			if(ttmp = t_at(rx,ry))
172 			    switch(ttmp->ttyp) {
173 			    case PIT:
174 				pline("You push the rock into a pit!");
175 				deltrap(ttmp);
176 				delobj(otmp);
177 				pline("It completely fills the pit!");
178 				continue;
179 			    case TELEP_TRAP:
180 				pline("You push the rock and suddenly it disappears!");
181 				delobj(otmp);
182 				continue;
183 			    }
184 			if(levl[rx][ry].typ == POOL) {
185 				levl[rx][ry].typ = ROOM;
186 				mnewsym(rx,ry);
187 				prl(rx,ry);
188 				pline("You push the rock into the water.");
189 				pline("Now you can cross the water!");
190 				delobj(otmp);
191 				continue;
192 			}
193 			otmp->ox = rx;
194 			otmp->oy = ry;
195 			/* pobj(otmp); */
196 			if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
197 			if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
198 
199 			{ static long lastmovetime;
200 			/* note: this var contains garbage initially and
201 			   after a restore */
202 			if(moves > lastmovetime+2 || moves < lastmovetime)
203 			pline("With great effort you move the enormous rock.");
204 			lastmovetime = moves;
205 			}
206 		} else {
207 		    pline("You try to move the enormous rock, but in vain.");
208 	    cannot_push:
209 		    if((!invent || inv_weight()+90 <= 0) &&
210 			(!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
211 					&& IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
212 			pline("However, you can squeeze yourself into a small opening.");
213 			break;
214 		    } else
215 			return;
216 		}
217 	    }
218 	if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
219 		IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
220 		invent && inv_weight()+40 > 0) {
221 		pline("You are carrying too much to get through.");
222 		nomul(0);
223 		return;
224 	}
225 	if(Punished &&
226 	   DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
227 		if(carried(uball)) {
228 			movobj(uchain, u.ux, u.uy);
229 			goto nodrag;
230 		}
231 
232 		if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
233 			/* leave ball, move chain under/over ball */
234 			movobj(uchain, uball->ox, uball->oy);
235 			goto nodrag;
236 		}
237 
238 		if(inv_weight() + (int) uball->owt/2 > 0) {
239 			pline("You cannot %sdrag the heavy iron ball.",
240 			invent ? "carry all that and also " : "");
241 			nomul(0);
242 			return;
243 		}
244 
245 		movobj(uball, uchain->ox, uchain->oy);
246 		unpobj(uball);		/* BAH %% */
247 		uchain->ox = u.ux;
248 		uchain->oy = u.uy;
249 		nomul(-2);
250 		nomovemsg = "";
251 	nodrag:	;
252 	}
253 	u.ux += u.dx;
254 	u.uy += u.dy;
255 	if(flags.run) {
256 		if(tmpr->typ == DOOR ||
257 		(xupstair == u.ux && yupstair == u.uy) ||
258 		(xdnstair == u.ux && ydnstair == u.uy))
259 			nomul(0);
260 	}
261 
262 	if(tmpr->typ == POOL && !Levitation)
263 		drown();	/* not necessarily fatal */
264 
265 /*
266 	if(u.udispl) {
267 		u.udispl = 0;
268 		newsym(oldx,oldy);
269 	}
270 */
271 	if(!Blind) {
272 #ifdef QUEST
273 		setsee();
274 #else
275 		if(ust->lit) {
276 			if(tmpr->lit) {
277 				if(tmpr->typ == DOOR)
278 					prl1(u.ux+u.dx,u.uy+u.dy);
279 				else if(ust->typ == DOOR)
280 					nose1(oldx-u.dx,oldy-u.dy);
281 			} else {
282 				unsee();
283 				prl1(u.ux+u.dx,u.uy+u.dy);
284 			}
285 		} else {
286 			if(tmpr->lit) setsee();
287 			else {
288 				prl1(u.ux+u.dx,u.uy+u.dy);
289 				if(tmpr->typ == DOOR) {
290 					if(u.dy) {
291 						prl(u.ux-1,u.uy);
292 						prl(u.ux+1,u.uy);
293 					} else {
294 						prl(u.ux,u.uy-1);
295 						prl(u.ux,u.uy+1);
296 					}
297 				}
298 			}
299 			nose1(oldx-u.dx,oldy-u.dy);
300 		}
301 #endif /* QUEST */
302 	} else {
303 		pru();
304 	}
305 	if(!flags.nopick) pickup(1);
306 	if(trap) dotrap(trap);		/* fall into pit, arrow trap, etc. */
307 	(void) inshop();
308 	if(!Blind) read_engr_at(u.ux,u.uy);
309 }
310 
311 movobj(obj, ox, oy)
312 struct obj *obj;
313 int ox, oy;
314 {
315 	/* Some dirty programming to get display right */
316 	freeobj(obj);
317 	unpobj(obj);
318 	obj->nobj = fobj;
319 	fobj = obj;
320 	obj->ox = ox;
321 	obj->oy = oy;
322 }
323 
324 dopickup(){
325 	if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
326 		pline("There is nothing here to pick up.");
327 		return(0);
328 	}
329 	if(Levitation) {
330 		pline("You cannot reach the floor.");
331 		return(1);
332 	}
333 	pickup(0);
334 	return(1);
335 }
336 
337 pickup(all)
338 {
339 	struct gold *gold;
340 	struct obj *obj, *obj2;
341 	int wt;
342 
343 	if(Levitation) return;
344 	while(gold = g_at(u.ux,u.uy)) {
345 		pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
346 		u.ugold += gold->amount;
347 		flags.botl = 1;
348 		freegold(gold);
349 		if(flags.run) nomul(0);
350 		if(Invisible) newsym(u.ux,u.uy);
351 	}
352 
353 	/* check for more than one object */
354 	if(!all) {
355 		int ct = 0;
356 
357 		for(obj = fobj; obj; obj = obj->nobj)
358 			if(obj->ox == u.ux && obj->oy == u.uy)
359 				if(!Punished || obj != uchain)
360 					ct++;
361 		if(ct < 2)
362 			all++;
363 		else
364 			pline("There are several objects here.");
365 	}
366 
367 	for(obj = fobj; obj; obj = obj2) {
368 	    obj2 = obj->nobj;	/* perhaps obj will be picked up */
369 	    if(obj->ox == u.ux && obj->oy == u.uy) {
370 		if(flags.run) nomul(0);
371 
372 		/* do not pick up uchain */
373 		if(Punished && obj == uchain)
374 			continue;
375 
376 		if(!all) {
377 			char c;
378 
379 			pline("Pick up %s ? [ynaq]", doname(obj));
380 			while(!index("ynaq ", (c = readchar())))
381 				bell();
382 			if(c == 'q') return;
383 			if(c == 'n') continue;
384 			if(c == 'a') all = 1;
385 		}
386 
387 		if(obj->otyp == DEAD_COCKATRICE && !uarmg){
388 		    pline("Touching the dead cockatrice is a fatal mistake.");
389 		    pline("You turn to stone.");
390 		    killer = "cockatrice cadaver";
391 		    done("died");
392 		}
393 
394 		if(obj->otyp == SCR_SCARE_MONSTER){
395 		  if(!obj->spe) obj->spe = 1;
396 		  else {
397 		    /* Note: perhaps the 1st pickup failed: you cannot
398 			carry anymore, and so we never dropped it -
399 			let's assume that treading on it twice also
400 			destroys the scroll */
401 		    pline("The scroll turns to dust as you pick it up.");
402 		    delobj(obj);
403 		    continue;
404 		  }
405 		}
406 
407 		wt = inv_weight() + obj->owt;
408 		if(wt > 0) {
409 			if(obj->quan > 1) {
410 				/* see how many we can lift */
411 				extern struct obj *splitobj();
412 				int savequan = obj->quan;
413 				int iw = inv_weight();
414 				int qq;
415 				for(qq = 1; qq < savequan; qq++){
416 					obj->quan = qq;
417 					if(iw + weight(obj) > 0)
418 						break;
419 				}
420 				obj->quan = savequan;
421 				qq--;
422 				/* we can carry qq of them */
423 				if(!qq) goto too_heavy;
424 			pline("You can only carry %s of the %s lying here.",
425 					(qq == 1) ? "one" : "some",
426 					doname(obj));
427 				(void) splitobj(obj, qq);
428 				/* note: obj2 is set already, so we'll never
429 				 * encounter the other half; if it should be
430 				 * otherwise then write
431 				 *	obj2 = splitobj(obj,qq);
432 				 */
433 				goto lift_some;
434 			}
435 		too_heavy:
436 			pline("There %s %s here, but %s.",
437 				(obj->quan == 1) ? "is" : "are",
438 				doname(obj),
439 				!invent ? "it is too heavy for you to lift"
440 					: "you cannot carry anymore");
441 			break;
442 		}
443 	lift_some:
444 		if(inv_cnt() >= 52) {
445 		    pline("Your knapsack cannot accomodate anymore items.");
446 		    break;
447 		}
448 		if(wt > -5) pline("You have a little trouble lifting");
449 		freeobj(obj);
450 		if(Invisible) newsym(u.ux,u.uy);
451 		addtobill(obj);       /* sets obj->unpaid if necessary */
452 		{ int pickquan = obj->quan;
453 		  int mergquan;
454 		if(!Blind) obj->dknown = 1;	/* this is done by prinv(),
455 				 but addinv() needs it already for merging */
456 		obj = addinv(obj);    /* might merge it with other objects */
457 		  mergquan = obj->quan;
458 		  obj->quan = pickquan;	/* to fool prinv() */
459 		prinv(obj);
460 		  obj->quan = mergquan;
461 		}
462 	    }
463 	}
464 }
465 
466 /* stop running if we see something interesting */
467 /* turn around a corner if that is the only way we can proceed */
468 /* do not turn left or right twice */
469 lookaround(){
470 int x,y,i,x0,y0,m0,i0 = 9;
471 int corrct = 0, noturn = 0;
472 struct monst *mtmp;
473 #ifdef lint
474 	/* suppress "used before set" message */
475 	x0 = y0 = 0;
476 #endif /* lint */
477 	if(Blind || flags.run == 0) return;
478 	if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
479 #ifdef QUEST
480 	if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
481 #endif /* QUEST */
482 	for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
483 		if(x == u.ux && y == u.uy) continue;
484 		if(!levl[x][y].typ) continue;
485 		if((mtmp = m_at(x,y)) && !mtmp->mimic &&
486 		    (!mtmp->minvis || See_invisible)){
487 			if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
488 				goto stop;
489 		} else mtmp = 0; /* invisible M cannot influence us */
490 		if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
491 		switch(levl[x][y].scrsym){
492 		case '|':
493 		case '-':
494 		case '.':
495 		case ' ':
496 			break;
497 		case '+':
498 			if(x != u.ux && y != u.uy) break;
499 			if(flags.run != 1) goto stop;
500 			/* fall into next case */
501 		case CORR_SYM:
502 		corr:
503 			if(flags.run == 1 || flags.run == 3) {
504 				i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
505 				if(i > 2) break;
506 				if(corrct == 1 && DIST(x,y,x0,y0) != 1)
507 					noturn = 1;
508 				if(i < i0) {
509 					i0 = i;
510 					x0 = x;
511 					y0 = y;
512 					m0 = mtmp ? 1 : 0;
513 				}
514 			}
515 			corrct++;
516 			break;
517 		case '^':
518 			if(flags.run == 1) goto corr;	/* if you must */
519 			if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
520 			break;
521 		default:	/* e.g. objects or trap or stairs */
522 			if(flags.run == 1) goto corr;
523 			if(mtmp) break;		/* d */
524 		stop:
525 			nomul(0);
526 			return;
527 		}
528 	}
529 #ifdef QUEST
530 	if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
531 #endif /* QUEST */
532 	if(corrct > 1 && flags.run == 2) goto stop;
533 	if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
534 		(corrct == 1 || (corrct == 2 && i0 == 1))) {
535 		/* make sure that we do not turn too far */
536 		if(i0 == 2) {
537 		    if(u.dx == y0-u.uy && u.dy == u.ux-x0)
538 			i = 2;		/* straight turn right */
539 		    else
540 			i = -2;		/* straight turn left */
541 		} else if(u.dx && u.dy) {
542 		    if((u.dx == u.dy && y0 == u.uy) ||
543 			(u.dx != u.dy && y0 != u.uy))
544 			i = -1;		/* half turn left */
545 		    else
546 			i = 1;		/* half turn right */
547 		} else {
548 		    if((x0-u.ux == y0-u.uy && !u.dy) ||
549 			(x0-u.ux != y0-u.uy && u.dy))
550 			i = 1;		/* half turn right */
551 		    else
552 			i = -1;		/* half turn left */
553 		}
554 		i += u.last_str_turn;
555 		if(i <= 2 && i >= -2) {
556 			u.last_str_turn = i;
557 			u.dx = x0-u.ux, u.dy = y0-u.uy;
558 		}
559 	}
560 }
561 
562 /* something like lookaround, but we are not running */
563 /* react only to monsters that might hit us */
564 monster_nearby() {
565 int x,y;
566 struct monst *mtmp;
567 	if(!Blind)
568 	for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
569 		if(x == u.ux && y == u.uy) continue;
570 		if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
571 			!mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
572 			!mtmp->mfroz && !mtmp->msleep &&  /* aplvax!jcn */
573 			(!mtmp->minvis || See_invisible))
574 			return(1);
575 	}
576 	return(0);
577 }
578 
579 #ifdef QUEST
580 cansee(x,y) xchar x,y; {
581 int dx,dy,adx,ady,sdx,sdy,dmax,d;
582 	if(Blind) return(0);
583 	if(!isok(x,y)) return(0);
584 	d = dist(x,y);
585 	if(d < 3) return(1);
586 	if(d > u.uhorizon*u.uhorizon) return(0);
587 	if(!levl[x][y].lit)
588 		return(0);
589 	dx = x - u.ux;	adx = abs(dx);	sdx = sgn(dx);
590 	dy = y - u.uy;  ady = abs(dy);	sdy = sgn(dy);
591 	if(dx == 0 || dy == 0 || adx == ady){
592 		dmax = (dx == 0) ? ady : adx;
593 		for(d = 1; d <= dmax; d++)
594 			if(!rroom(sdx*d,sdy*d))
595 				return(0);
596 		return(1);
597 	} else if(ady > adx){
598 		for(d = 1; d <= ady; d++){
599 			if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
600 			   !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
601 				return(0);
602 		}
603 		return(1);
604 	} else {
605 		for(d = 1; d <= adx; d++){
606 			if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
607 			   !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
608 				return(0);
609 		}
610 		return(1);
611 	}
612 }
613 
614 rroom(x,y) int x,y; {
615 	return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
616 }
617 
618 #else
619 
620 cansee(x,y) xchar x,y; {
621 	if(Blind || u.uswallow) return(0);
622 	if(dist(x,y) < 3) return(1);
623 	if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
624 		y <= seehy) return(1);
625 	return(0);
626 }
627 #endif /* QUEST */
628 
629 sgn(a) int a; {
630 	return((a > 0) ? 1 : (a == 0) ? 0 : -1);
631 }
632 
633 #ifdef QUEST
634 setsee()
635 {
636 	x,y;
637 
638 	if(Blind) {
639 		pru();
640 		return;
641 	}
642 	for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
643 		for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
644 			if(cansee(x,y))
645 				prl(x,y);
646 	}
647 }
648 
649 #else
650 
651 setsee()
652 {
653 	int x,y;
654 
655 	if(Blind) {
656 		pru();
657 		return;
658 	}
659 	if(!levl[u.ux][u.uy].lit) {
660 		seelx = u.ux-1;
661 		seehx = u.ux+1;
662 		seely = u.uy-1;
663 		seehy = u.uy+1;
664 	} else {
665 		for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
666 		for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
667 		for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
668 		for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
669 	}
670 	for(y = seely; y <= seehy; y++)
671 		for(x = seelx; x <= seehx; x++) {
672 			prl(x,y);
673 	}
674 	if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
675 	else {
676 	    if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
677 	    if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
678 	    if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
679 	    if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
680 	}
681 }
682 #endif /* QUEST */
683 
684 nomul(nval)
685 int nval;
686 {
687 	if(multi < 0) return;
688 	multi = nval;
689 	flags.mv = flags.run = 0;
690 }
691 
692 abon()
693 {
694 	if(u.ustr == 3) return(-3);
695 	else if(u.ustr < 6) return(-2);
696 	else if(u.ustr < 8) return(-1);
697 	else if(u.ustr < 17) return(0);
698 	else if(u.ustr < 69) return(1);	/* up to 18/50 */
699 	else if(u.ustr < 118) return(2);
700 	else return(3);
701 }
702 
703 dbon()
704 {
705 	if(u.ustr < 6) return(-1);
706 	else if(u.ustr < 16) return(0);
707 	else if(u.ustr < 18) return(1);
708 	else if(u.ustr == 18) return(2);	/* up to 18 */
709 	else if(u.ustr < 94) return(3);		/* up to 18/75 */
710 	else if(u.ustr < 109) return(4);	/* up to 18/90 */
711 	else if(u.ustr < 118) return(5);	/* up to 18/99 */
712 	else return(6);
713 }
714 
715 losestr(num)	/* may kill you; cause may be poison or monster like 'A' */
716 int num;
717 {
718 	u.ustr -= num;
719 	while(u.ustr < 3) {
720 		u.ustr++;
721 		u.uhp -= 6;
722 		u.uhpmax -= 6;
723 	}
724 	flags.botl = 1;
725 }
726 
727 losehp(n,knam)
728 int n;
729 char *knam;
730 {
731 	u.uhp -= n;
732 	if(u.uhp > u.uhpmax)
733 		u.uhpmax = u.uhp;	/* perhaps n was negative */
734 	flags.botl = 1;
735 	if(u.uhp < 1) {
736 		killer = knam;	/* the thing that killed you */
737 		done("died");
738 	}
739 }
740 
741 losehp_m(n,mtmp)
742 int n;
743 struct monst *mtmp;
744 {
745 	u.uhp -= n;
746 	flags.botl = 1;
747 	if(u.uhp < 1)
748 		done_in_by(mtmp);
749 }
750 
751 losexp()	/* hit by V or W */
752 {
753 	int num;
754 	extern long newuexp();
755 
756 	if(u.ulevel > 1)
757 		pline("Goodbye level %u.", u.ulevel--);
758 	else
759 		u.uhp = -1;
760 	num = rnd(10);
761 	u.uhp -= num;
762 	u.uhpmax -= num;
763 	u.uexp = newuexp();
764 	flags.botl = 1;
765 }
766 
767 inv_weight(){
768 struct obj *otmp = invent;
769 int wt = (u.ugold + 500)/1000;
770 int carrcap;
771 	if(Levitation)			/* pugh@cornell */
772 		carrcap = MAX_CARR_CAP;
773 	else {
774 		carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
775 		if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
776 		if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
777 		if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
778 	}
779 	while(otmp){
780 		wt += otmp->owt;
781 		otmp = otmp->nobj;
782 	}
783 	return(wt - carrcap);
784 }
785 
786 inv_cnt(){
787 struct obj *otmp = invent;
788 int ct = 0;
789 	while(otmp){
790 		ct++;
791 		otmp = otmp->nobj;
792 	}
793 	return(ct);
794 }
795 
796 long
797 newuexp()
798 {
799 	return(10*(1L << (u.ulevel-1)));
800 }
801