xref: /dragonfly/games/hack/hack.mklev.c (revision 1bf4b486)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.mklev.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.mklev.c,v 1.6 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.mklev.c,v 1.3 2004/11/06 12:29:17 eirikn Exp $ */
5 
6 #include <stdlib.h>
7 #include <unistd.h>
8 
9 #include "hack.h"
10 
11 extern struct monst *makemon();
12 extern struct obj *mkobj_at();
13 extern struct trap *maketrap();
14 
15 #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
16 #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
17 
18 #include "def.mkroom.h"
19 #define	XLIM	4	/* define minimum required space around a room */
20 #define	YLIM	3
21 boolean secret;		/* TRUE while making a vault: increase [XY]LIM */
22 struct mkroom rooms[MAXNROFROOMS+1];
23 int smeq[MAXNROFROOMS+1];
24 coord doors[DOORMAX];
25 int doorindex;
26 struct rm zerorm;
27 int comp();
28 schar nxcor;
29 boolean goldseen;
30 int nroom;
31 xchar xdnstair,xupstair,ydnstair,yupstair;
32 
33 /* Definitions used by makerooms() and addrs() */
34 #define	MAXRS	50	/* max lth of temp rectangle table - arbitrary */
35 struct rectangle {
36 	xchar rlx,rly,rhx,rhy;
37 } rs[MAXRS+1];
38 int rscnt,rsmax;	/* 0..rscnt-1: currently under consideration */
39 			/* rscnt..rsmax: discarded */
40 
41 makelevel()
42 {
43 	struct mkroom *croom, *troom;
44 	unsigned tryct;
45 	int x,y;
46 
47 	nroom = 0;
48 	doorindex = 0;
49 	rooms[0].hx = -1;	/* in case we are in a maze */
50 
51 	for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
52 		levl[x][y] = zerorm;
53 
54 	oinit();	/* assign level dependent obj probabilities */
55 
56 	if(dlevel >= rn1(3, 26)) {	/* there might be several mazes */
57 		makemaz();
58 		return;
59 	}
60 
61 	/* construct the rooms */
62 	nroom = 0;
63 	secret = FALSE;
64 	(void) makerooms();
65 
66 	/* construct stairs (up and down in different rooms if possible) */
67 	croom = &rooms[rn2(nroom)];
68 	xdnstair = somex();
69 	ydnstair = somey();
70 	levl[xdnstair][ydnstair].scrsym ='>';
71 	levl[xdnstair][ydnstair].typ = STAIRS;
72 	if(nroom > 1) {
73 		troom = croom;
74 		croom = &rooms[rn2(nroom-1)];
75 		if(croom >= troom) croom++;
76 	}
77 	xupstair = somex();	/* %% < and > might be in the same place */
78 	yupstair = somey();
79 	levl[xupstair][yupstair].scrsym ='<';
80 	levl[xupstair][yupstair].typ = STAIRS;
81 
82 	/* for each room: put things inside */
83 	for(croom = rooms; croom->hx > 0; croom++) {
84 
85 		/* put a sleeping monster inside */
86 		/* Note: monster may be on the stairs. This cannot be
87 		   avoided: maybe the player fell through a trapdoor
88 		   while a monster was on the stairs. Conclusion:
89 		   we have to check for monsters on the stairs anyway. */
90 		if(!rn2(3)) (void)
91 			makemon((struct permonst *) 0, somex(), somey());
92 
93 		/* put traps and mimics inside */
94 		goldseen = FALSE;
95 		while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
96 		if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
97 		if(!rn2(3)) {
98 			(void) mkobj_at(0, somex(), somey());
99 			tryct = 0;
100 			while(!rn2(5)) {
101 				if(++tryct > 100){
102 					printf("tryct overflow4\n");
103 					break;
104 				}
105 				(void) mkobj_at(0, somex(), somey());
106 			}
107 		}
108 	}
109 
110 	qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
111 	makecorridors();
112 	make_niches();
113 
114 	/* make a secret treasure vault, not connected to the rest */
115 	if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
116 		troom = &rooms[nroom];
117 		secret = TRUE;
118 		if(makerooms()) {
119 			troom->rtype = VAULT;		/* treasure vault */
120 			for(x = troom->lx; x <= troom->hx; x++)
121 			for(y = troom->ly; y <= troom->hy; y++)
122 				mkgold((long)(rnd(dlevel*100) + 50), x, y);
123 			if(!rn2(3))
124 				makevtele();
125 		}
126 	}
127 
128 #ifndef QUEST
129 #ifdef WIZARD
130 	if(wizard && getenv("SHOPTYPE")) mkshop(); else
131 #endif /* WIZARD */
132  	if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
133 	else
134 	if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
135 	else
136 	if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
137 	else
138 	if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
139 	else
140 	if(dlevel > 18 && !rn2(6)) mkswamp();
141 #endif /* QUEST */
142 }
143 
144 makerooms() {
145 struct rectangle *rsp;
146 int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
147 int tryct = 0, xlim, ylim;
148 
149 	/* init */
150 	xlim = XLIM + secret;
151 	ylim = YLIM + secret;
152 	if(nroom == 0) {
153 		rsp = rs;
154 		rsp->rlx = rsp->rly = 0;
155 		rsp->rhx = COLNO-1;
156 		rsp->rhy = ROWNO-1;
157 		rsmax = 1;
158 	}
159 	rscnt = rsmax;
160 
161 	/* make rooms until satisfied */
162 	while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
163 		if(!secret && nroom > (MAXNROFROOMS/3) &&
164 		   !rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
165 			return(0);
166 
167 		/* pick a rectangle */
168 		rsp = &rs[rn2(rscnt)];
169 		hx = rsp->rhx;
170 		hy = rsp->rhy;
171 		lx = rsp->rlx;
172 		ly = rsp->rly;
173 
174 		/* find size of room */
175 		if(secret)
176 			dx = dy = 1;
177 		else {
178 			dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
179 			dy = 2 + rn2(4);
180 			if(dx*dy > 50)
181 				dy = 50/dx;
182 		}
183 
184 		/* look whether our room will fit */
185 		if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
186 					/* no, too small */
187 					/* maybe we throw this area out */
188 			if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
189 				rscnt--;
190 				rs[rsmax] = *rsp;
191 				*rsp = rs[rscnt];
192 				rs[rscnt] = rs[rsmax];
193 				tryct = 0;
194 			} else
195 				tryct++;
196 			continue;
197 		}
198 
199 		lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
200 		lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
201 		hix = lowx + dx;
202 		hiy = lowy + dy;
203 
204 		if(maker(lowx, dx, lowy, dy)) {
205 			if(secret)
206 				return(1);
207 			addrs(lowx-1, lowy-1, hix+1, hiy+1);
208 			tryct = 0;
209 		} else
210 			if(tryct++ > 100)
211 				break;
212 	}
213 	return(0);	/* failed to make vault - very strange */
214 }
215 
216 addrs(lowx,lowy,hix,hiy)
217 int lowx,lowy,hix,hiy;
218 {
219 	struct rectangle *rsp;
220 	int lx,ly,hx,hy,xlim,ylim;
221 	boolean discarded;
222 
223 	xlim = XLIM + secret;
224 	ylim = YLIM + secret;
225 
226 	/* walk down since rscnt and rsmax change */
227 	for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {
228 
229 		if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
230 		   (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
231 			continue;
232 		if((discarded = (rsp >= &rs[rscnt]))) {
233 			*rsp = rs[--rsmax];
234 		} else {
235 			rsmax--;
236 			rscnt--;
237 			*rsp = rs[rscnt];
238 			if(rscnt != rsmax)
239 				rs[rscnt] = rs[rsmax];
240 		}
241 		if(lowy - ly > 2*ylim + 4)
242 			addrsx(lx,ly,hx,lowy-2,discarded);
243 		if(lowx - lx > 2*xlim + 4)
244 			addrsx(lx,ly,lowx-2,hy,discarded);
245 		if(hy - hiy > 2*ylim + 4)
246 			addrsx(lx,hiy+2,hx,hy,discarded);
247 		if(hx - hix > 2*xlim + 4)
248 			addrsx(hix+2,ly,hx,hy,discarded);
249 	}
250 }
251 
252 addrsx(lx,ly,hx,hy,discarded)
253 int lx,ly,hx,hy;
254 boolean discarded;		/* piece of a discarded area */
255 {
256 	struct rectangle *rsp;
257 
258 	/* check inclusions */
259 	for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
260 		if(lx >= rsp->rlx && hx <= rsp->rhx &&
261 		   ly >= rsp->rly && hy <= rsp->rhy)
262 			return;
263 	}
264 
265 	/* make a new entry */
266 	if(rsmax >= MAXRS) {
267 #ifdef WIZARD
268 		if(wizard) pline("MAXRS may be too small.");
269 #endif /* WIZARD */
270 		return;
271 	}
272 	rsmax++;
273 	if(!discarded) {
274 		*rsp = rs[rscnt];
275 		rsp = &rs[rscnt];
276 		rscnt++;
277 	}
278 	rsp->rlx = lx;
279 	rsp->rly = ly;
280 	rsp->rhx = hx;
281 	rsp->rhy = hy;
282 }
283 
284 comp(x,y)
285 struct mkroom *x,*y;
286 {
287 	if(x->lx < y->lx) return(-1);
288 	return(x->lx > y->lx);
289 }
290 
291 coord
292 finddpos(xl,yl,xh,yh) {
293 	coord ff;
294 	int x,y;
295 
296 	x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
297 	y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
298 	if(okdoor(x, y))
299 		goto gotit;
300 
301 	for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
302 		if(okdoor(x, y))
303 			goto gotit;
304 
305 	for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
306 		if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
307 			goto gotit;
308 	/* cannot find something reasonable -- strange */
309 	x = xl;
310 	y = yh;
311 gotit:
312 	ff.x = x;
313 	ff.y = y;
314 	return(ff);
315 }
316 
317 /* see whether it is allowable to create a door at [x,y] */
318 okdoor(x,y)
319 int x,y;
320 {
321 	if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
322 	   levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
323 	   levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
324 	   levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
325 	   (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
326 	   doorindex >= DOORMAX)
327 		return(0);
328 	return(1);
329 }
330 
331 dodoor(x,y,aroom)
332 int x,y;
333 struct mkroom *aroom;
334 {
335 	if(doorindex >= DOORMAX) {
336 		impossible("DOORMAX exceeded?");
337 		return;
338 	}
339 	if(!okdoor(x,y) && nxcor)
340 		return;
341 	dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
342 }
343 
344 dosdoor(x,y,aroom,type)
345 int x,y;
346 struct mkroom *aroom;
347 int type;
348 {
349 	struct mkroom *broom;
350 	int tmp;
351 
352 	if(!IS_WALL(levl[x][y].typ))	/* avoid SDOORs with '+' as scrsym */
353 		type = DOOR;
354 	levl[x][y].typ = type;
355 	if(type == DOOR)
356 		levl[x][y].scrsym = '+';
357 	aroom->doorct++;
358 	broom = aroom+1;
359 	if(broom->hx < 0) tmp = doorindex; else
360 	for(tmp = doorindex; tmp > broom->fdoor; tmp--)
361 		doors[tmp] = doors[tmp-1];
362 	doorindex++;
363 	doors[tmp].x = x;
364 	doors[tmp].y = y;
365 	for( ; broom->hx >= 0; broom++) broom->fdoor++;
366 }
367 
368 /* Only called from makerooms() */
369 maker(lowx,ddx,lowy,ddy)
370 schar lowx,ddx,lowy,ddy;
371 {
372 	struct mkroom *croom;
373 	int x, y, hix = lowx+ddx, hiy = lowy+ddy;
374 	int xlim = XLIM + secret, ylim = YLIM + secret;
375 
376 	if(nroom >= MAXNROFROOMS) return(0);
377 	if(lowx < XLIM) lowx = XLIM;
378 	if(lowy < YLIM) lowy = YLIM;
379 	if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
380 	if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
381 chk:
382 	if(hix <= lowx || hiy <= lowy) return(0);
383 
384 	/* check area around room (and make room smaller if necessary) */
385 	for(x = lowx - xlim; x <= hix + xlim; x++) {
386 		for(y = lowy - ylim; y <= hiy + ylim; y++) {
387 			if(levl[x][y].typ) {
388 #ifdef WIZARD
389 			    if(wizard && !secret)
390 				pline("Strange area [%d,%d] in maker().",x,y);
391 #endif /* WIZARD */
392 				if(!rn2(3)) return(0);
393 				if(x < lowx)
394 					lowx = x+xlim+1;
395 				else
396 					hix = x-xlim-1;
397 				if(y < lowy)
398 					lowy = y+ylim+1;
399 				else
400 					hiy = y-ylim-1;
401 				goto chk;
402 			}
403 		}
404 	}
405 
406 	croom = &rooms[nroom];
407 
408 	/* on low levels the room is lit (usually) */
409 	/* secret vaults are always lit */
410 	if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
411 		for(x = lowx-1; x <= hix+1; x++)
412 			for(y = lowy-1; y <= hiy+1; y++)
413 				levl[x][y].lit = 1;
414 		croom->rlit = 1;
415 	} else
416 		croom->rlit = 0;
417 	croom->lx = lowx;
418 	croom->hx = hix;
419 	croom->ly = lowy;
420 	croom->hy = hiy;
421 	croom->rtype = croom->doorct = croom->fdoor = 0;
422 
423 	for(x = lowx-1; x <= hix+1; x++)
424 	    for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
425 		levl[x][y].scrsym = '-';
426 		levl[x][y].typ = HWALL;
427 	}
428 	for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
429 	    for(y = lowy; y <= hiy; y++) {
430 		levl[x][y].scrsym = '|';
431 		levl[x][y].typ = VWALL;
432 	}
433 	for(x = lowx; x <= hix; x++)
434 	    for(y = lowy; y <= hiy; y++) {
435 		levl[x][y].scrsym = '.';
436 		levl[x][y].typ = ROOM;
437 	}
438 
439 	smeq[nroom] = nroom;
440 	croom++;
441 	croom->hx = -1;
442 	nroom++;
443 	return(1);
444 }
445 
446 makecorridors() {
447 	int a,b;
448 
449 	nxcor = 0;
450 	for(a = 0; a < nroom-1; a++)
451 		join(a, a+1);
452 	for(a = 0; a < nroom-2; a++)
453 	    if(smeq[a] != smeq[a+2])
454 		join(a, a+2);
455 	for(a = 0; a < nroom; a++)
456 	    for(b = 0; b < nroom; b++)
457 		if(smeq[a] != smeq[b])
458 		    join(a, b);
459 	if(nroom > 2)
460 	    for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
461 		a = rn2(nroom);
462 		b = rn2(nroom-2);
463 		if(b >= a) b += 2;
464 		join(a, b);
465 	    }
466 }
467 
468 join(a,b)
469 int a,b;
470 {
471 	coord cc,tt;
472 	int tx, ty, xx, yy;
473 	struct rm *crm;
474 	struct mkroom *croom, *troom;
475 	int dx, dy, dix, diy, cct;
476 
477 	croom = &rooms[a];
478 	troom = &rooms[b];
479 
480 	/* find positions cc and tt for doors in croom and troom
481 	   and direction for a corridor between them */
482 
483 	if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
484 	if(troom->lx > croom->hx) {
485 		dx = 1;
486 		dy = 0;
487 		xx = croom->hx+1;
488 		tx = troom->lx-1;
489 		cc = finddpos(xx,croom->ly,xx,croom->hy);
490 		tt = finddpos(tx,troom->ly,tx,troom->hy);
491 	} else if(troom->hy < croom->ly) {
492 		dy = -1;
493 		dx = 0;
494 		yy = croom->ly-1;
495 		cc = finddpos(croom->lx,yy,croom->hx,yy);
496 		ty = troom->hy+1;
497 		tt = finddpos(troom->lx,ty,troom->hx,ty);
498 	} else if(troom->hx < croom->lx) {
499 		dx = -1;
500 		dy = 0;
501 		xx = croom->lx-1;
502 		tx = troom->hx+1;
503 		cc = finddpos(xx,croom->ly,xx,croom->hy);
504 		tt = finddpos(tx,troom->ly,tx,troom->hy);
505 	} else {
506 		dy = 1;
507 		dx = 0;
508 		yy = croom->hy+1;
509 		ty = troom->ly-1;
510 		cc = finddpos(croom->lx,yy,croom->hx,yy);
511 		tt = finddpos(troom->lx,ty,troom->hx,ty);
512 	}
513 	xx = cc.x;
514 	yy = cc.y;
515 	tx = tt.x - dx;
516 	ty = tt.y - dy;
517 	if(nxcor && levl[xx+dx][yy+dy].typ)
518 		return;
519 	dodoor(xx,yy,croom);
520 
521 	cct = 0;
522 	while(xx != tx || yy != ty) {
523 	    xx += dx;
524 	    yy += dy;
525 
526 	    /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
527 	    if(cct++ > 500 || (nxcor && !rn2(35)))
528 		return;
529 
530 	    if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
531 		return;		/* impossible */
532 
533 	    crm = &levl[xx][yy];
534 	    if(!(crm->typ)) {
535 		if(rn2(100)) {
536 			crm->typ = CORR;
537 			crm->scrsym = CORR_SYM;
538 			if(nxcor && !rn2(50))
539 				(void) mkobj_at(ROCK_SYM, xx, yy);
540 		} else {
541 			crm->typ = SCORR;
542 			crm->scrsym = ' ';
543 		}
544 	    } else
545 	    if(crm->typ != CORR && crm->typ != SCORR) {
546 		/* strange ... */
547 		return;
548 	    }
549 
550 	    /* find next corridor position */
551 	    dix = abs(xx-tx);
552 	    diy = abs(yy-ty);
553 
554 	    /* do we have to change direction ? */
555 	    if(dy && dix > diy) {
556 		int ddx = (xx > tx) ? -1 : 1;
557 
558 		crm = &levl[xx+ddx][yy];
559 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
560 		    dx = ddx;
561 		    dy = 0;
562 		    continue;
563 		}
564 	    } else if(dx && diy > dix) {
565 		int ddy = (yy > ty) ? -1 : 1;
566 
567 		crm = &levl[xx][yy+ddy];
568 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
569 		    dy = ddy;
570 		    dx = 0;
571 		    continue;
572 		}
573 	    }
574 
575 	    /* continue straight on? */
576 	    crm = &levl[xx+dx][yy+dy];
577 	    if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
578 		continue;
579 
580 	    /* no, what must we do now?? */
581 	    if(dx) {
582 		dx = 0;
583 		dy = (ty < yy) ? -1 : 1;
584 		crm = &levl[xx+dx][yy+dy];
585 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
586 		    continue;
587 		dy = -dy;
588 		continue;
589 	    } else {
590 		dy = 0;
591 		dx = (tx < xx) ? -1 : 1;
592 		crm = &levl[xx+dx][yy+dy];
593 		if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
594 		    continue;
595 		dx = -dx;
596 		continue;
597 	    }
598 	}
599 
600 	/* we succeeded in digging the corridor */
601 	dodoor(tt.x, tt.y, troom);
602 
603 	if(smeq[a] < smeq[b])
604 		smeq[b] = smeq[a];
605 	else
606 		smeq[a] = smeq[b];
607 }
608 
609 make_niches()
610 {
611 	int ct = rnd(nroom/2 + 1);
612 	while(ct--) makeniche(FALSE);
613 }
614 
615 makevtele()
616 {
617 	makeniche(TRUE);
618 }
619 
620 makeniche(with_trap)
621 boolean with_trap;
622 {
623 	struct mkroom *aroom;
624 	struct rm *rm;
625 	int vct = 8;
626 	coord dd;
627 	int dy,xx,yy;
628 	struct trap *ttmp;
629 
630 	if(doorindex < DOORMAX)
631 	  while(vct--) {
632 	    aroom = &rooms[rn2(nroom-1)];
633 	    if(aroom->rtype != 0) continue;	/* not an ordinary room */
634 	    if(aroom->doorct == 1 && rn2(5)) continue;
635 	    if(rn2(2)) {
636 		dy = 1;
637 		dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
638 	    } else {
639 		dy = -1;
640 		dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
641 	    }
642 	    xx = dd.x;
643 	    yy = dd.y;
644 	    if((rm = &levl[xx][yy+dy])->typ) continue;
645 	    if(with_trap || !rn2(4)) {
646 		rm->typ = SCORR;
647 		rm->scrsym = ' ';
648 		if(with_trap) {
649 		    ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
650 		    ttmp->once = 1;
651 		    make_engr_at(xx, yy-dy, "ad ae?ar um");
652 		}
653 		dosdoor(xx, yy, aroom, SDOOR);
654 	    } else {
655 		rm->typ = CORR;
656 		rm->scrsym = CORR_SYM;
657 		if(rn2(7))
658 		    dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
659 		else {
660 		    mksobj_at(SCR_TELEPORTATION, xx, yy+dy);
661 		    if(!rn2(3)) (void) mkobj_at(0, xx, yy+dy);
662 		}
663 	    }
664 	    return;
665 	}
666 }
667 
668 /* make a trap somewhere (in croom if mazeflag = 0) */
669 mktrap(num,mazeflag,croom)
670 int num,mazeflag;
671 struct mkroom *croom;
672 {
673 	struct trap *ttmp;
674 	int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
675 	xchar mx,my;
676 	extern char fut_geno[];
677 
678 	if(!num || num >= TRAPNUM) {
679 		nopierc = (dlevel < 4) ? 1 : 0;
680 		nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
681 		if(index(fut_geno, 'M')) nomimic = 1;
682 		kind = rn2(TRAPNUM - nopierc - nomimic);
683 		/* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
684 	} else kind = num;
685 
686 	if(kind == MIMIC) {
687 		struct monst *mtmp;
688 
689 		fakedoor = (!rn2(3) && !mazeflag);
690 		fakegold = (!fakedoor && !rn2(2));
691 		if(fakegold) goldseen = TRUE;
692 		do {
693 			if(++tryct > 200) return;
694 			if(fakedoor) {
695 				/* note: fakedoor maybe on actual door */
696 				if(rn2(2)){
697 					if(rn2(2))
698 						mx = croom->hx+1;
699 					else mx = croom->lx-1;
700 					my = somey();
701 				} else {
702 					if(rn2(2))
703 						my = croom->hy+1;
704 					else my = croom->ly-1;
705 					mx = somex();
706 				}
707 			} else if(mazeflag) {
708 				extern coord mazexy();
709 				coord mm;
710 				mm = mazexy();
711 				mx = mm.x;
712 				my = mm.y;
713 			} else {
714 				mx = somex();
715 				my = somey();
716 			}
717 		} while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
718 		if(mtmp = makemon(PM_MIMIC,mx,my)) {
719 		    mtmp->mimic = 1;
720 		    mtmp->mappearance =
721 			fakegold ? '$' : fakedoor ? '+' :
722 			(mazeflag && rn2(2)) ? AMULET_SYM :
723 			"=/)%?![<>" [ rn2(9) ];
724 		}
725 		return;
726 	}
727 
728 	do {
729 		if(++tryct > 200)
730 			return;
731 		if(mazeflag){
732 			extern coord mazexy();
733 			coord mm;
734 			mm = mazexy();
735 			mx = mm.x;
736 			my = mm.y;
737 		} else {
738 			mx = somex();
739 			my = somey();
740 		}
741 	} while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
742 	ttmp = maketrap(mx, my, kind);
743 	if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
744 		ttmp->tseen = 1;
745 }
746