xref: /dragonfly/games/hack/hack.mklev.c (revision a4da4a90)
1 /*	$NetBSD: hack.mklev.c,v 1.9 2011/08/06 20:42:43 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <unistd.h>
65 #include <stdlib.h>
66 #include "hack.h"
67 #include "extern.h"
68 
69 #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
70 #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
71 
72 #include "def.mkroom.h"
73 #define	XLIM	4		/* define minimum required space around a
74 				 * room */
75 #define	YLIM	3
76 static boolean secret;		/* TRUE while making a vault: increase
77 				 * [XY]LIM */
78 static int smeq[MAXNROFROOMS + 1];
79 static const struct rm zerorm;
80 static schar nxcor;
81 static boolean goldseen;
82 
83 int             doorindex;
84 int             nroom;
85 
86 /* Definitions used by makerooms() and addrs() */
87 #define	MAXRS	50		/* max lth of temp rectangle table -
88 				 * arbitrary */
89 static struct rectangle {
90 	xchar           rlx, rly, rhx, rhy;
91 } rs[MAXRS + 1];
92 static int rscnt, rsmax;	/* 0..rscnt-1: currently under consideration */
93 /* rscnt..rsmax: discarded */
94 
95 static int makerooms(void);
96 static void addrs(int, int, int, int);
97 static void addrsx(int, int, int, int, boolean);
98 static int comp(const void *, const void *);
99 static coord finddpos(int, int, int, int);
100 static int okdoor(int, int);
101 static void dodoor(int, int, struct mkroom *);
102 static void dosdoor(int, int, struct mkroom *, int);
103 static int maker(schar, schar, schar, schar);
104 static void makecorridors(void);
105 static void join(int, int);
106 static void make_niches(void);
107 static void makevtele(void);
108 static void makeniche(boolean);
109 
110 void
111 makelevel(void)
112 {
113 	struct mkroom  *croom, *troom;
114 	unsigned        tryct;
115 	int x, y;
116 
117 	nroom = 0;
118 	doorindex = 0;
119 	rooms[0].hx = -1;	/* in case we are in a maze */
120 
121 	for (x = 0; x < COLNO; x++)
122 		for (y = 0; y < ROWNO; y++)
123 			levl[x][y] = zerorm;
124 
125 	oinit();		/* assign level dependent obj probabilities */
126 
127 	if (dlevel >= rn1(3, 26)) {	/* there might be several mazes */
128 		makemaz();
129 		return;
130 	}
131 	/* construct the rooms */
132 	nroom = 0;
133 	secret = FALSE;
134 	(void) makerooms();
135 
136 	/* construct stairs (up and down in different rooms if possible) */
137 	croom = &rooms[rn2(nroom)];
138 	xdnstair = somex();
139 	ydnstair = somey();
140 	levl[xdnstair][ydnstair].scrsym = '>';
141 	levl[xdnstair][ydnstair].typ = STAIRS;
142 	if (nroom > 1) {
143 		troom = croom;
144 		croom = &rooms[rn2(nroom - 1)];
145 		if (croom >= troom)
146 			croom++;
147 	}
148 	xupstair = somex();	/* %% < and > might be in the same place */
149 	yupstair = somey();
150 	levl[xupstair][yupstair].scrsym = '<';
151 	levl[xupstair][yupstair].typ = STAIRS;
152 
153 	/* for each room: put things inside */
154 	for (croom = rooms; croom->hx > 0; croom++) {
155 
156 		/* put a sleeping monster inside */
157 		/*
158 		 * Note: monster may be on the stairs. This cannot be
159 		 * avoided: maybe the player fell through a trapdoor while a
160 		 * monster was on the stairs. Conclusion: we have to check
161 		 * for monsters on the stairs anyway.
162 		 */
163 		if (!rn2(3))
164 			(void)
165 				makemon((struct permonst *) 0, somex(), somey());
166 
167 		/* put traps and mimics inside */
168 		goldseen = FALSE;
169 		while (!rn2(8 - (dlevel / 6)))
170 			mktrap(0, 0, croom);
171 		if (!goldseen && !rn2(3))
172 			mkgold(0L, somex(), somey());
173 		if (!rn2(3)) {
174 			(void) mkobj_at(0, somex(), somey());
175 			tryct = 0;
176 			while (!rn2(5)) {
177 				if (++tryct > 100) {
178 					printf("tryct overflow4\n");
179 					break;
180 				}
181 				(void) mkobj_at(0, somex(), somey());
182 			}
183 		}
184 	}
185 
186 	qsort(rooms, nroom, sizeof(rooms[0]), comp);
187 	makecorridors();
188 	make_niches();
189 
190 	/* make a secret treasure vault, not connected to the rest */
191 	if (nroom <= (2 * MAXNROFROOMS / 3))
192 		if (rn2(3)) {
193 			troom = &rooms[nroom];
194 			secret = TRUE;
195 			if (makerooms()) {
196 				troom->rtype = VAULT;	/* treasure vault */
197 				for (x = troom->lx; x <= troom->hx; x++)
198 					for (y = troom->ly; y <= troom->hy; y++)
199 						mkgold((long) (rnd(dlevel * 100) + 50), x, y);
200 				if (!rn2(3))
201 					makevtele();
202 			}
203 		}
204 #ifndef QUEST
205 #ifdef WIZARD
206 	if (wizard && getenv("SHOPTYPE"))
207 		mkshop();
208 	else
209 #endif	/* WIZARD */
210 	if (dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3)
211 		mkshop();
212 	else if (dlevel > 6 && !rn2(7))
213 		mkzoo(ZOO);
214 	else if (dlevel > 9 && !rn2(5))
215 		mkzoo(BEEHIVE);
216 	else if (dlevel > 11 && !rn2(6))
217 		mkzoo(MORGUE);
218 	else if (dlevel > 18 && !rn2(6))
219 		mkswamp();
220 #endif	/* QUEST */
221 }
222 
223 static int
224 makerooms(void)
225 {
226 	struct rectangle *rsp;
227 	int             lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
228 	int             tryct = 0, xlim, ylim;
229 
230 	/* init */
231 	xlim = XLIM + secret;
232 	ylim = YLIM + secret;
233 	if (nroom == 0) {
234 		rsp = rs;
235 		rsp->rlx = rsp->rly = 0;
236 		rsp->rhx = COLNO - 1;
237 		rsp->rhy = ROWNO - 1;
238 		rsmax = 1;
239 	}
240 	rscnt = rsmax;
241 
242 	/* make rooms until satisfied */
243 	while (rscnt > 0 && nroom < MAXNROFROOMS - 1) {
244 		if (!secret && nroom > (MAXNROFROOMS / 3) &&
245 		    !rn2((MAXNROFROOMS - nroom) * (MAXNROFROOMS - nroom)))
246 			return (0);
247 
248 		/* pick a rectangle */
249 		rsp = &rs[rn2(rscnt)];
250 		hx = rsp->rhx;
251 		hy = rsp->rhy;
252 		lx = rsp->rlx;
253 		ly = rsp->rly;
254 
255 		/* find size of room */
256 		if (secret)
257 			dx = dy = 1;
258 		else {
259 			dx = 2 + rn2((hx - lx - 8 > 20) ? 12 : 8);
260 			dy = 2 + rn2(4);
261 			if (dx * dy > 50)
262 				dy = 50 / dx;
263 		}
264 
265 		/* look whether our room will fit */
266 		if (hx - lx < dx + dx / 2 + 2 * xlim || hy - ly < dy + dy / 3 + 2 * ylim) {
267 			/* no, too small */
268 			/* maybe we throw this area out */
269 			if (secret || !rn2(MAXNROFROOMS + 1 - nroom - tryct)) {
270 				rscnt--;
271 				rs[rsmax] = *rsp;
272 				*rsp = rs[rscnt];
273 				rs[rscnt] = rs[rsmax];
274 				tryct = 0;
275 			} else
276 				tryct++;
277 			continue;
278 		}
279 		lowx = lx + xlim + rn2(hx - lx - dx - 2 * xlim + 1);
280 		lowy = ly + ylim + rn2(hy - ly - dy - 2 * ylim + 1);
281 		hix = lowx + dx;
282 		hiy = lowy + dy;
283 
284 		if (maker(lowx, dx, lowy, dy)) {
285 			if (secret)
286 				return (1);
287 			addrs(lowx - 1, lowy - 1, hix + 1, hiy + 1);
288 			tryct = 0;
289 		} else if (tryct++ > 100)
290 			break;
291 	}
292 	return (0);		/* failed to make vault - very strange */
293 }
294 
295 static void
296 addrs(int lowx, int lowy, int hix, int hiy)
297 {
298 	struct rectangle *rsp;
299 	int             lx, ly, hx, hy, xlim, ylim;
300 	boolean         discarded;
301 
302 	xlim = XLIM + secret;
303 	ylim = YLIM + secret;
304 
305 	/* walk down since rscnt and rsmax change */
306 	for (rsp = &rs[rsmax - 1]; rsp >= rs; rsp--) {
307 
308 		if ((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
309 		    (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
310 			continue;
311 		if ((discarded = (rsp >= &rs[rscnt]))) {
312 			*rsp = rs[--rsmax];
313 		} else {
314 			rsmax--;
315 			rscnt--;
316 			*rsp = rs[rscnt];
317 			if (rscnt != rsmax)
318 				rs[rscnt] = rs[rsmax];
319 		}
320 		if (lowy - ly > 2 * ylim + 4)
321 			addrsx(lx, ly, hx, lowy - 2, discarded);
322 		if (lowx - lx > 2 * xlim + 4)
323 			addrsx(lx, ly, lowx - 2, hy, discarded);
324 		if (hy - hiy > 2 * ylim + 4)
325 			addrsx(lx, hiy + 2, hx, hy, discarded);
326 		if (hx - hix > 2 * xlim + 4)
327 			addrsx(hix + 2, ly, hx, hy, discarded);
328 	}
329 }
330 
331 /* discarded: piece of a discarded area */
332 static void
333 addrsx(int lx, int ly, int hx, int hy, boolean discarded)
334 {
335 	struct rectangle *rsp;
336 
337 	/* check inclusions */
338 	for (rsp = rs; rsp < &rs[rsmax]; rsp++) {
339 		if (lx >= rsp->rlx && hx <= rsp->rhx &&
340 		    ly >= rsp->rly && hy <= rsp->rhy)
341 			return;
342 	}
343 
344 	/* make a new entry */
345 	if (rsmax >= MAXRS) {
346 #ifdef WIZARD
347 		if (wizard)
348 			pline("MAXRS may be too small.");
349 #endif	/* WIZARD */
350 		return;
351 	}
352 	rsmax++;
353 	if (!discarded) {
354 		*rsp = rs[rscnt];
355 		rsp = &rs[rscnt];
356 		rscnt++;
357 	}
358 	rsp->rlx = lx;
359 	rsp->rly = ly;
360 	rsp->rhx = hx;
361 	rsp->rhy = hy;
362 }
363 
364 static int
365 comp(const void *vx, const void *vy)
366 {
367 	const struct mkroom  *x = vx, *y = vy;
368 	if (x->lx < y->lx)
369 		return (-1);
370 	return (x->lx > y->lx);
371 }
372 
373 static coord
374 finddpos(int xl, int yl, int xh, int yh)
375 {
376 	coord           ff;
377 	int x, y;
378 
379 	x = (xl == xh) ? xl : (xl + rn2(xh - xl + 1));
380 	y = (yl == yh) ? yl : (yl + rn2(yh - yl + 1));
381 	if (okdoor(x, y))
382 		goto gotit;
383 
384 	for (x = xl; x <= xh; x++)
385 		for (y = yl; y <= yh; y++)
386 			if (okdoor(x, y))
387 				goto gotit;
388 
389 	for (x = xl; x <= xh; x++)
390 		for (y = yl; y <= yh; y++)
391 			if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
392 				goto gotit;
393 	/* cannot find something reasonable -- strange */
394 	x = xl;
395 	y = yh;
396 gotit:
397 	ff.x = x;
398 	ff.y = y;
399 	return (ff);
400 }
401 
402 /* see whether it is allowable to create a door at [x,y] */
403 static int
404 okdoor(int x, int y)
405 {
406 	if (levl[x - 1][y].typ == DOOR || levl[x + 1][y].typ == DOOR ||
407 	    levl[x][y + 1].typ == DOOR || levl[x][y - 1].typ == DOOR ||
408 	    levl[x - 1][y].typ == SDOOR || levl[x + 1][y].typ == SDOOR ||
409 	    levl[x][y - 1].typ == SDOOR || levl[x][y + 1].typ == SDOOR ||
410 	    (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
411 	    doorindex >= DOORMAX)
412 		return (0);
413 	return (1);
414 }
415 
416 static void
417 dodoor(int x, int y, struct mkroom *aroom)
418 {
419 	if (doorindex >= DOORMAX) {
420 		impossible("DOORMAX exceeded?");
421 		return;
422 	}
423 	if (!okdoor(x, y) && nxcor)
424 		return;
425 	dosdoor(x, y, aroom, rn2(8) ? DOOR : SDOOR);
426 }
427 
428 static void
429 dosdoor(int x, int y, struct mkroom *aroom, int type)
430 {
431 	struct mkroom  *broom;
432 	int tmp;
433 
434 	if (!IS_WALL(levl[x][y].typ))	/* avoid SDOORs with '+' as scrsym */
435 		type = DOOR;
436 	levl[x][y].typ = type;
437 	if (type == DOOR)
438 		levl[x][y].scrsym = '+';
439 	aroom->doorct++;
440 	broom = aroom + 1;
441 	if (broom->hx < 0)
442 		tmp = doorindex;
443 	else
444 		for (tmp = doorindex; tmp > broom->fdoor; tmp--)
445 			doors[tmp] = doors[tmp - 1];
446 	doorindex++;
447 	doors[tmp].x = x;
448 	doors[tmp].y = y;
449 	for (; broom->hx >= 0; broom++)
450 		broom->fdoor++;
451 }
452 
453 /* Only called from makerooms() */
454 static int
455 maker(schar lowx, schar ddx, schar lowy, schar ddy)
456 {
457 	struct mkroom  *croom;
458 	int x, y, hix = lowx + ddx, hiy = lowy + ddy;
459 	int xlim = XLIM + secret, ylim = YLIM + secret;
460 
461 	if (nroom >= MAXNROFROOMS)
462 		return (0);
463 	if (lowx < XLIM)
464 		lowx = XLIM;
465 	if (lowy < YLIM)
466 		lowy = YLIM;
467 	if (hix > COLNO - XLIM - 1)
468 		hix = COLNO - XLIM - 1;
469 	if (hiy > ROWNO - YLIM - 1)
470 		hiy = ROWNO - YLIM - 1;
471 chk:
472 	if (hix <= lowx || hiy <= lowy)
473 		return (0);
474 
475 	/* check area around room (and make room smaller if necessary) */
476 	for (x = lowx - xlim; x <= hix + xlim; x++) {
477 		for (y = lowy - ylim; y <= hiy + ylim; y++) {
478 			if (levl[x][y].typ) {
479 #ifdef WIZARD
480 				if (wizard && !secret)
481 					pline("Strange area [%d,%d] in maker().", x, y);
482 #endif	/* WIZARD */
483 				if (!rn2(3))
484 					return (0);
485 				if (x < lowx)
486 					lowx = x + xlim + 1;
487 				else
488 					hix = x - xlim - 1;
489 				if (y < lowy)
490 					lowy = y + ylim + 1;
491 				else
492 					hiy = y - ylim - 1;
493 				goto chk;
494 			}
495 		}
496 	}
497 
498 	croom = &rooms[nroom];
499 
500 	/* on low levels the room is lit (usually) */
501 	/* secret vaults are always lit */
502 	if ((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
503 		for (x = lowx - 1; x <= hix + 1; x++)
504 			for (y = lowy - 1; y <= hiy + 1; y++)
505 				levl[x][y].lit = 1;
506 		croom->rlit = 1;
507 	} else
508 		croom->rlit = 0;
509 	croom->lx = lowx;
510 	croom->hx = hix;
511 	croom->ly = lowy;
512 	croom->hy = hiy;
513 	croom->rtype = croom->doorct = croom->fdoor = 0;
514 
515 	for (x = lowx - 1; x <= hix + 1; x++)
516 		for (y = lowy - 1; y <= hiy + 1; y += (hiy - lowy + 2)) {
517 			levl[x][y].scrsym = '-';
518 			levl[x][y].typ = HWALL;
519 		}
520 	for (x = lowx - 1; x <= hix + 1; x += (hix - lowx + 2))
521 		for (y = lowy; y <= hiy; y++) {
522 			levl[x][y].scrsym = '|';
523 			levl[x][y].typ = VWALL;
524 		}
525 	for (x = lowx; x <= hix; x++)
526 		for (y = lowy; y <= hiy; y++) {
527 			levl[x][y].scrsym = '.';
528 			levl[x][y].typ = ROOM;
529 		}
530 
531 	smeq[nroom] = nroom;
532 	croom++;
533 	croom->hx = -1;
534 	nroom++;
535 	return (1);
536 }
537 
538 static void
539 makecorridors(void)
540 {
541 	int a, b;
542 
543 	nxcor = 0;
544 	for (a = 0; a < nroom - 1; a++)
545 		join(a, a + 1);
546 	for (a = 0; a < nroom - 2; a++)
547 		if (smeq[a] != smeq[a + 2])
548 			join(a, a + 2);
549 	for (a = 0; a < nroom; a++)
550 		for (b = 0; b < nroom; b++)
551 			if (smeq[a] != smeq[b])
552 				join(a, b);
553 	if (nroom > 2)
554 		for (nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
555 			a = rn2(nroom);
556 			b = rn2(nroom - 2);
557 			if (b >= a)
558 				b += 2;
559 			join(a, b);
560 		}
561 }
562 
563 static void
564 join(int a, int b)
565 {
566 	coord           cc, tt;
567 	int tx, ty, xx, yy;
568 	struct rm      *crm;
569 	struct mkroom  *croom, *troom;
570 	int dx, dy, dix, diy, cct;
571 
572 	croom = &rooms[a];
573 	troom = &rooms[b];
574 
575 	/*
576 	 * find positions cc and tt for doors in croom and troom and
577 	 * direction for a corridor between them
578 	 */
579 
580 	if (troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX)
581 		return;
582 	if (troom->lx > croom->hx) {
583 		dx = 1;
584 		dy = 0;
585 		xx = croom->hx + 1;
586 		tx = troom->lx - 1;
587 		cc = finddpos(xx, croom->ly, xx, croom->hy);
588 		tt = finddpos(tx, troom->ly, tx, troom->hy);
589 	} else if (troom->hy < croom->ly) {
590 		dy = -1;
591 		dx = 0;
592 		yy = croom->ly - 1;
593 		cc = finddpos(croom->lx, yy, croom->hx, yy);
594 		ty = troom->hy + 1;
595 		tt = finddpos(troom->lx, ty, troom->hx, ty);
596 	} else if (troom->hx < croom->lx) {
597 		dx = -1;
598 		dy = 0;
599 		xx = croom->lx - 1;
600 		tx = troom->hx + 1;
601 		cc = finddpos(xx, croom->ly, xx, croom->hy);
602 		tt = finddpos(tx, troom->ly, tx, troom->hy);
603 	} else {
604 		dy = 1;
605 		dx = 0;
606 		yy = croom->hy + 1;
607 		ty = troom->ly - 1;
608 		cc = finddpos(croom->lx, yy, croom->hx, yy);
609 		tt = finddpos(troom->lx, ty, troom->hx, ty);
610 	}
611 	xx = cc.x;
612 	yy = cc.y;
613 	tx = tt.x - dx;
614 	ty = tt.y - dy;
615 	if (nxcor && levl[xx + dx][yy + dy].typ)
616 		return;
617 	dodoor(xx, yy, croom);
618 
619 	cct = 0;
620 	while (xx != tx || yy != ty) {
621 		xx += dx;
622 		yy += dy;
623 
624 		/* loop: dig corridor at [xx,yy] and find new [xx,yy] */
625 		if (cct++ > 500 || (nxcor && !rn2(35)))
626 			return;
627 
628 		if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1)
629 			return;	/* impossible */
630 
631 		crm = &levl[xx][yy];
632 		if (!(crm->typ)) {
633 			if (rn2(100)) {
634 				crm->typ = CORR;
635 				crm->scrsym = CORR_SYM;
636 				if (nxcor && !rn2(50))
637 					(void) mkobj_at(ROCK_SYM, xx, yy);
638 			} else {
639 				crm->typ = SCORR;
640 				crm->scrsym = ' ';
641 			}
642 		} else if (crm->typ != CORR && crm->typ != SCORR) {
643 			/* strange ... */
644 			return;
645 		}
646 		/* find next corridor position */
647 		dix = abs(xx - tx);
648 		diy = abs(yy - ty);
649 
650 		/* do we have to change direction ? */
651 		if (dy && dix > diy) {
652 			int ddx = (xx > tx) ? -1 : 1;
653 
654 			crm = &levl[xx + ddx][yy];
655 			if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
656 				dx = ddx;
657 				dy = 0;
658 				continue;
659 			}
660 		} else if (dx && diy > dix) {
661 			int ddy = (yy > ty) ? -1 : 1;
662 
663 			crm = &levl[xx][yy + ddy];
664 			if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
665 				dy = ddy;
666 				dx = 0;
667 				continue;
668 			}
669 		}
670 		/* continue straight on? */
671 		crm = &levl[xx + dx][yy + dy];
672 		if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
673 			continue;
674 
675 		/* no, what must we do now?? */
676 		if (dx) {
677 			dx = 0;
678 			dy = (ty < yy) ? -1 : 1;
679 			crm = &levl[xx + dx][yy + dy];
680 			if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
681 				continue;
682 			dy = -dy;
683 			continue;
684 		} else {
685 			dy = 0;
686 			dx = (tx < xx) ? -1 : 1;
687 			crm = &levl[xx + dx][yy + dy];
688 			if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
689 				continue;
690 			dx = -dx;
691 			continue;
692 		}
693 	}
694 
695 	/* we succeeded in digging the corridor */
696 	dodoor(tt.x, tt.y, troom);
697 
698 	if (smeq[a] < smeq[b])
699 		smeq[b] = smeq[a];
700 	else
701 		smeq[a] = smeq[b];
702 }
703 
704 static void
705 make_niches(void)
706 {
707 	int             ct = rnd(nroom / 2 + 1);
708 	while (ct--)
709 		makeniche(FALSE);
710 }
711 
712 static void
713 makevtele(void)
714 {
715 	makeniche(TRUE);
716 }
717 
718 static void
719 makeniche(boolean with_trap)
720 {
721 	struct mkroom  *aroom;
722 	struct rm      *rm;
723 	int             vct = 8;
724 	coord           dd;
725 	int		dy, xx, yy;
726 	struct trap    *ttmp;
727 
728 	if (doorindex < DOORMAX)
729 		while (vct--) {
730 			aroom = &rooms[rn2(nroom - 1)];
731 			if (aroom->rtype != 0)
732 				continue;	/* not an ordinary room */
733 			if (aroom->doorct == 1 && rn2(5))
734 				continue;
735 			if (rn2(2)) {
736 				dy = 1;
737 				dd = finddpos(aroom->lx, aroom->hy + 1, aroom->hx, aroom->hy + 1);
738 			} else {
739 				dy = -1;
740 				dd = finddpos(aroom->lx, aroom->ly - 1, aroom->hx, aroom->ly - 1);
741 			}
742 			xx = dd.x;
743 			yy = dd.y;
744 			if ((rm = &levl[xx][yy + dy])->typ)
745 				continue;
746 			if (with_trap || !rn2(4)) {
747 				rm->typ = SCORR;
748 				rm->scrsym = ' ';
749 				if (with_trap) {
750 					ttmp = maketrap(xx, yy + dy, TELEP_TRAP);
751 					ttmp->once = 1;
752 					make_engr_at(xx, yy - dy, "ad ae?ar um");
753 				}
754 				dosdoor(xx, yy, aroom, SDOOR);
755 			} else {
756 				rm->typ = CORR;
757 				rm->scrsym = CORR_SYM;
758 				if (rn2(7))
759 					dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
760 				else {
761 					mksobj_at(SCR_TELEPORTATION, xx, yy + dy);
762 					if (!rn2(3))
763 						(void) mkobj_at(0, xx, yy + dy);
764 				}
765 			}
766 			return;
767 		}
768 }
769 
770 /* make a trap somewhere (in croom if mazeflag = 0) */
771 void
772 mktrap(int num, int mazeflag, struct mkroom *croom)
773 {
774 	struct trap    *ttmp;
775 	int             kind, nopierc, nomimic, fakedoor, fakegold, tryct = 0;
776 	xchar           mx, my;
777 
778 	if (!num || num >= TRAPNUM) {
779 		nopierc = (dlevel < 4) ? 1 : 0;
780 		nomimic = (dlevel < 9 || goldseen) ? 1 : 0;
781 		if (strchr(fut_geno, 'M'))
782 			nomimic = 1;
783 		kind = rn2(TRAPNUM - nopierc - nomimic);
784 		/* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
785 	} else
786 		kind = num;
787 
788 	if (kind == MIMIC) {
789 		struct monst   *mtmp;
790 
791 		fakedoor = (!rn2(3) && !mazeflag);
792 		fakegold = (!fakedoor && !rn2(2));
793 		if (fakegold)
794 			goldseen = TRUE;
795 		do {
796 			if (++tryct > 200)
797 				return;
798 			if (fakedoor) {
799 				/* note: fakedoor maybe on actual door */
800 				if (rn2(2)) {
801 					if (rn2(2))
802 						mx = croom->hx + 1;
803 					else
804 						mx = croom->lx - 1;
805 					my = somey();
806 				} else {
807 					if (rn2(2))
808 						my = croom->hy + 1;
809 					else
810 						my = croom->ly - 1;
811 					mx = somex();
812 				}
813 			} else if (mazeflag) {
814 				coord           mm;
815 				mm = mazexy();
816 				mx = mm.x;
817 				my = mm.y;
818 			} else {
819 				mx = somex();
820 				my = somey();
821 			}
822 		} while (m_at(mx, my) || levl[mx][my].typ == STAIRS);
823 		if ((mtmp = makemon(PM_MIMIC, mx, my)) != NULL) {
824 			mtmp->mimic = 1;
825 			mtmp->mappearance =
826 				fakegold ? '$' : fakedoor ? '+' :
827 				(mazeflag && rn2(2)) ? AMULET_SYM :
828 				"=/)%?![<>"[rn2(9)];
829 		}
830 		return;
831 	}
832 	do {
833 		if (++tryct > 200)
834 			return;
835 		if (mazeflag) {
836 			coord           mm;
837 			mm = mazexy();
838 			mx = mm.x;
839 			my = mm.y;
840 		} else {
841 			mx = somex();
842 			my = somey();
843 		}
844 	} while (t_at(mx, my) || levl[mx][my].typ == STAIRS);
845 	ttmp = maketrap(mx, my, kind);
846 	if (mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
847 		ttmp->tseen = 1;
848 }
849