1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.mon.c - version 1.0.3 */ 3 /* $FreeBSD: src/games/hack/hack.mon.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */ 4 /* $DragonFly: src/games/hack/hack.mon.c,v 1.3 2004/11/06 12:29:17 eirikn Exp $ */ 5 6 #include "hack.h" 7 #include "hack.mfndpos.h" 8 9 #ifndef NULL 10 #define NULL (char *) 0 11 #endif 12 13 extern struct monst *makemon(); 14 extern struct obj *mkobj_at(); 15 16 int warnlevel; /* used by movemon and dochugw */ 17 long lastwarntime; 18 int lastwarnlev; 19 char *warnings[] = { 20 "white", "pink", "red", "ruby", "purple", "black" 21 }; 22 23 movemon() 24 { 25 struct monst *mtmp; 26 int fr; 27 28 warnlevel = 0; 29 30 while(1) { 31 /* find a monster that we haven't treated yet */ 32 /* note that mtmp or mtmp->nmon might get killed 33 while mtmp moves, so we cannot just walk down the 34 chain (even new monsters might get created!) */ 35 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 36 if(mtmp->mlstmv < moves) goto next_mon; 37 /* treated all monsters */ 38 break; 39 40 next_mon: 41 mtmp->mlstmv = moves; 42 43 /* most monsters drown in pools */ 44 { boolean inpool, iseel; 45 46 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL); 47 iseel = (mtmp->data->mlet == ';'); 48 if(inpool && !iseel) { 49 if(cansee(mtmp->mx,mtmp->my)) 50 pline("%s drowns.", Monnam(mtmp)); 51 mondead(mtmp); 52 continue; 53 } 54 /* but eels have a difficult time outside */ 55 if(iseel && !inpool) { 56 if(mtmp->mhp > 1) mtmp->mhp--; 57 mtmp->mflee = 1; 58 mtmp->mfleetim += 2; 59 } 60 } 61 if(mtmp->mblinded && !--mtmp->mblinded) 62 mtmp->mcansee = 1; 63 if(mtmp->mfleetim && !--mtmp->mfleetim) 64 mtmp->mflee = 0; 65 if(mtmp->mimic) continue; 66 if(mtmp->mspeed != MSLOW || !(moves%2)){ 67 /* continue if the monster died fighting */ 68 fr = -1; 69 if(Conflict && cansee(mtmp->mx,mtmp->my) 70 && (fr = fightm(mtmp)) == 2) 71 continue; 72 if(fr<0 && dochugw(mtmp)) 73 continue; 74 } 75 if(mtmp->mspeed == MFAST && dochugw(mtmp)) 76 continue; 77 } 78 79 warnlevel -= u.ulevel; 80 if(warnlevel >= SIZE(warnings)) 81 warnlevel = SIZE(warnings)-1; 82 if(warnlevel >= 0) 83 if(warnlevel > lastwarnlev || moves > lastwarntime + 5){ 84 char *rr; 85 switch(Warning & (LEFT_RING | RIGHT_RING)){ 86 case LEFT_RING: 87 rr = "Your left ring glows"; 88 break; 89 case RIGHT_RING: 90 rr = "Your right ring glows"; 91 break; 92 case LEFT_RING | RIGHT_RING: 93 rr = "Both your rings glow"; 94 break; 95 default: 96 rr = "Your fingertips glow"; 97 break; 98 } 99 pline("%s %s!", rr, warnings[warnlevel]); 100 lastwarntime = moves; 101 lastwarnlev = warnlevel; 102 } 103 104 dmonsfree(); /* remove all dead monsters */ 105 } 106 107 justswld(mtmp,name) 108 struct monst *mtmp; 109 char *name; 110 { 111 112 mtmp->mx = u.ux; 113 mtmp->my = u.uy; 114 u.ustuck = mtmp; 115 pmon(mtmp); 116 kludge("%s swallows you!",name); 117 more(); 118 seeoff(1); 119 u.uswallow = 1; 120 u.uswldtim = 0; 121 swallowed(); 122 } 123 124 youswld(mtmp,dam,die,name) 125 struct monst *mtmp; 126 int dam,die; 127 char *name; 128 { 129 if(mtmp != u.ustuck) return; 130 kludge("%s digests you!",name); 131 u.uhp -= dam; 132 if(u.uswldtim++ >= die){ /* a3 */ 133 pline("It totally digests you!"); 134 u.uhp = -1; 135 } 136 if(u.uhp < 1) done_in_by(mtmp); 137 /* flags.botlx = 1; */ /* should we show status line ? */ 138 } 139 140 dochugw(mtmp) struct monst *mtmp; { 141 int x = mtmp->mx; 142 int y = mtmp->my; 143 int d = dochug(mtmp); 144 int dd; 145 if(!d) /* monster still alive */ 146 if(Warning) 147 if(!mtmp->mpeaceful) 148 if(mtmp->data->mlevel > warnlevel) 149 if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y)) 150 if(dd < 100) 151 if(!canseemon(mtmp)) 152 warnlevel = mtmp->data->mlevel; 153 return(d); 154 } 155 156 /* returns 1 if monster died moving, 0 otherwise */ 157 dochug(mtmp) 158 struct monst *mtmp; 159 { 160 struct permonst *mdat; 161 int tmp, nearby, scared; 162 163 if(mtmp->cham && !rn2(6)) 164 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); 165 mdat = mtmp->data; 166 if(mdat->mlevel < 0) 167 panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel); 168 169 /* regenerate monsters */ 170 if((!(moves%20) || index(MREGEN, mdat->mlet)) && 171 mtmp->mhp < mtmp->mhpmax) 172 mtmp->mhp++; 173 174 if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */ 175 176 if(mtmp->msleep) { 177 /* wake up, or get out of here. */ 178 /* ettins are hard to surprise */ 179 /* Nymphs and Leprechauns do not easily wake up */ 180 if(cansee(mtmp->mx,mtmp->my) && 181 (!Stealth || (mdat->mlet == 'e' && rn2(10))) && 182 (!index("NL",mdat->mlet) || !rn2(50)) && 183 (Aggravate_monster || index("d1", mdat->mlet) 184 || (!rn2(7) && !mtmp->mimic))) 185 mtmp->msleep = 0; 186 else return(0); 187 } 188 189 /* not frozen or sleeping: wipe out texts written in the dust */ 190 wipe_engr_at(mtmp->mx, mtmp->my, 1); 191 192 /* confused monsters get unconfused with small probability */ 193 if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0; 194 195 /* some monsters teleport */ 196 if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){ 197 rloc(mtmp); 198 return(0); 199 } 200 if(mdat->mmove < rnd(6)) return(0); 201 202 /* fleeing monsters might regain courage */ 203 if(mtmp->mflee && !mtmp->mfleetim 204 && mtmp->mhp == mtmp->mhpmax && !rn2(25)) 205 mtmp->mflee = 0; 206 207 nearby = (dist(mtmp->mx, mtmp->my) < 3); 208 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) || 209 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy))); 210 if(scared && !mtmp->mflee) { 211 mtmp->mflee = 1; 212 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100)); 213 } 214 215 if(!nearby || 216 mtmp->mflee || 217 mtmp->mconf || 218 (mtmp->minvis && !rn2(3)) || 219 (index("BIuy", mdat->mlet) && !rn2(4)) || 220 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) || 221 (!mtmp->mcansee && !rn2(4)) || 222 mtmp->mpeaceful 223 ) { 224 tmp = m_move(mtmp,0); /* 2: monster died moving */ 225 if(tmp == 2 || (tmp && mdat->mmove <= 12)) 226 return(tmp == 2); 227 } 228 229 if(!index("Ea", mdat->mlet) && nearby && 230 !mtmp->mpeaceful && u.uhp > 0 && !scared) { 231 if(mhitu(mtmp)) 232 return(1); /* monster died (e.g. 'y' or 'F') */ 233 } 234 /* extra movement for fast monsters */ 235 if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1); 236 return(tmp == 2); 237 } 238 239 m_move(mtmp,after) 240 struct monst *mtmp; 241 { 242 struct monst *mtmp2; 243 int nx,ny,omx,omy,appr,nearer,cnt,i,j; 244 xchar gx,gy,nix,niy,chcnt; 245 schar chi; 246 boolean likegold, likegems, likeobjs; 247 char msym = mtmp->data->mlet; 248 schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */ 249 coord poss[9]; 250 int info[9]; 251 252 if(mtmp->mfroz || mtmp->msleep) 253 return(0); 254 if(mtmp->mtrapped) { 255 i = mintrap(mtmp); 256 if(i == 2) return(2); /* he died */ 257 if(i == 1) return(0); /* still in trap, so didnt move */ 258 } 259 if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10)) 260 return(0); /* do not leave hiding place */ 261 262 #ifndef NOWORM 263 if(mtmp->wormno) 264 goto not_special; 265 #endif /* NOWORM */ 266 267 /* my dog gets a special treatment */ 268 if(mtmp->mtame) { 269 return( dog_move(mtmp, after) ); 270 } 271 272 /* likewise for shopkeeper */ 273 if(mtmp->isshk) { 274 mmoved = shk_move(mtmp); 275 if(mmoved >= 0) 276 goto postmov; 277 mmoved = 0; /* follow player outside shop */ 278 } 279 280 /* and for the guard */ 281 if(mtmp->isgd) { 282 mmoved = gd_move(); 283 goto postmov; 284 } 285 286 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */ 287 if((msym == 't' && !rn2(5)) 288 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5)) 289 || levl[u.ux][u.uy].typ == STAIRS))) { 290 if(mtmp->mhp < 7 || (msym == 't' && rn2(2))) 291 rloc(mtmp); 292 else 293 mnexto(mtmp); 294 mmoved = 1; 295 goto postmov; 296 } 297 298 /* spit fire ('D') or use a wand ('1') when appropriate */ 299 if(index("D1", msym)) 300 inrange(mtmp); 301 302 if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) && 303 mtmp->mcansee && rn2(5)) { 304 if(!Confusion) 305 pline("%s's gaze has confused you!", Monnam(mtmp)); 306 else 307 pline("You are getting more and more confused."); 308 if(rn2(3)) mtmp->mcan = 1; 309 Confusion += d(3,4); /* timeout */ 310 } 311 not_special: 312 if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1); 313 appr = 1; 314 if(mtmp->mflee) appr = -1; 315 if(mtmp->mconf || Invis || !mtmp->mcansee || 316 (index("BIy", msym) && !rn2(3))) 317 appr = 0; 318 omx = mtmp->mx; 319 omy = mtmp->my; 320 gx = u.ux; 321 gy = u.uy; 322 if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold) 323 appr = -1; 324 325 /* random criterion for 'smell' or track finding ability 326 should use mtmp->msmell or sth 327 */ 328 if(msym == '@' || 329 ('a' <= msym && msym <= 'z')) { 330 extern coord *gettrack(); 331 coord *cp; 332 schar mroom; 333 mroom = inroom(omx,omy); 334 if(mroom < 0 || mroom != inroom(u.ux,u.uy)){ 335 cp = gettrack(omx,omy); 336 if(cp){ 337 gx = cp->x; 338 gy = cp->y; 339 } 340 } 341 } 342 343 /* look for gold or jewels nearby */ 344 likegold = (index("LOD", msym) != NULL); 345 likegems = (index("ODu", msym) != NULL); 346 likeobjs = mtmp->mhide; 347 #define SRCHRADIUS 25 348 { xchar mind = SRCHRADIUS; /* not too far away */ 349 int dd; 350 if(likegold){ 351 struct gold *gold; 352 for(gold = fgold; gold; gold = gold->ngold) 353 if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){ 354 mind = dd; 355 gx = gold->gx; 356 gy = gold->gy; 357 } 358 } 359 if(likegems || likeobjs){ 360 struct obj *otmp; 361 for(otmp = fobj; otmp; otmp = otmp->nobj) 362 if(likeobjs || otmp->olet == GEM_SYM) 363 if(msym != 'u' || 364 objects[otmp->otyp].g_val != 0) 365 if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){ 366 mind = dd; 367 gx = otmp->ox; 368 gy = otmp->oy; 369 } 370 } 371 if(mind < SRCHRADIUS && appr == -1) { 372 if(dist(omx,omy) < 10) { 373 gx = u.ux; 374 gy = u.uy; 375 } else 376 appr = 1; 377 } 378 } 379 nix = omx; 380 niy = omy; 381 cnt = mfndpos(mtmp,poss,info, 382 msym == 'u' ? NOTONL : 383 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) : 384 index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS); 385 /* ALLOW_ROCK for some monsters ? */ 386 chcnt = 0; 387 chi = -1; 388 for(i=0; i<cnt; i++) { 389 nx = poss[i].x; 390 ny = poss[i].y; 391 for(j=0; j<MTSZ && j<cnt-1; j++) 392 if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) 393 if(rn2(4*(cnt-j))) goto nxti; 394 #ifdef STUPID 395 /* some stupid compilers think that this is too complicated */ 396 { int d1 = DIST(nx,ny,gx,gy); 397 int d2 = DIST(nix,niy,gx,gy); 398 nearer = (d1 < d2); 399 } 400 #else 401 nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy)); 402 #endif /* STUPID */ 403 if((appr == 1 && nearer) || (appr == -1 && !nearer) || 404 !mmoved || 405 (!appr && !rn2(++chcnt))){ 406 nix = nx; 407 niy = ny; 408 chi = i; 409 mmoved = 1; 410 } 411 nxti: ; 412 } 413 if(mmoved){ 414 if(info[chi] & ALLOW_M){ 415 mtmp2 = m_at(nix,niy); 416 if(hitmm(mtmp,mtmp2) == 1 && rn2(4) && 417 hitmm(mtmp2,mtmp) == 2) return(2); 418 return(0); 419 } 420 if(info[chi] & ALLOW_U){ 421 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1); 422 return(0); 423 } 424 mtmp->mx = nix; 425 mtmp->my = niy; 426 for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; 427 mtmp->mtrack[0].x = omx; 428 mtmp->mtrack[0].y = omy; 429 #ifndef NOWORM 430 if(mtmp->wormno) worm_move(mtmp); 431 #endif /* NOWORM */ 432 } else { 433 if(msym == 'u' && rn2(2)){ 434 rloc(mtmp); 435 return(0); 436 } 437 #ifndef NOWORM 438 if(mtmp->wormno) worm_nomove(mtmp); 439 #endif /* NOWORM */ 440 } 441 postmov: 442 if(mmoved == 1) { 443 if(mintrap(mtmp) == 2) /* he died */ 444 return(2); 445 if(likegold) mpickgold(mtmp); 446 if(likegems) mpickgems(mtmp); 447 if(mtmp->mhide) mtmp->mundetected = 1; 448 } 449 pmon(mtmp); 450 return(mmoved); 451 } 452 453 mpickgold(mtmp) struct monst *mtmp; { 454 struct gold *gold; 455 while(gold = g_at(mtmp->mx, mtmp->my)){ 456 mtmp->mgold += gold->amount; 457 freegold(gold); 458 if(levl[mtmp->mx][mtmp->my].scrsym == '$') 459 newsym(mtmp->mx, mtmp->my); 460 } 461 } 462 463 mpickgems(mtmp) struct monst *mtmp; { 464 struct obj *otmp; 465 for(otmp = fobj; otmp; otmp = otmp->nobj) 466 if(otmp->olet == GEM_SYM) 467 if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my) 468 if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){ 469 freeobj(otmp); 470 mpickobj(mtmp, otmp); 471 if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM) 472 newsym(mtmp->mx, mtmp->my); /* %% */ 473 return; /* pick only one object */ 474 } 475 } 476 477 /* return number of acceptable neighbour positions */ 478 mfndpos(mon,poss,info,flag) 479 struct monst *mon; 480 coord poss[9]; 481 int info[9], flag; 482 { 483 int x,y,nx,ny,cnt = 0,ntyp; 484 struct monst *mtmp; 485 int nowtyp; 486 boolean pool; 487 488 x = mon->mx; 489 y = mon->my; 490 nowtyp = levl[x][y].typ; 491 492 pool = (mon->data->mlet == ';'); 493 nexttry: /* eels prefer the water, but if there is no water nearby, 494 they will crawl over land */ 495 if(mon->mconf) { 496 flag |= ALLOW_ALL; 497 flag &= ~NOTONL; 498 } 499 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) 500 if(nx != x || ny != y) if(isok(nx,ny)) 501 if(!IS_ROCK(ntyp = levl[nx][ny].typ)) 502 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR))) 503 if((ntyp == POOL) == pool) { 504 info[cnt] = 0; 505 if(nx == u.ux && ny == u.uy){ 506 if(!(flag & ALLOW_U)) continue; 507 info[cnt] = ALLOW_U; 508 } else if(mtmp = m_at(nx,ny)){ 509 if(!(flag & ALLOW_M)) continue; 510 info[cnt] = ALLOW_M; 511 if(mtmp->mtame){ 512 if(!(flag & ALLOW_TM)) continue; 513 info[cnt] |= ALLOW_TM; 514 } 515 } 516 if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) { 517 if(flag & NOGARLIC) continue; 518 info[cnt] |= NOGARLIC; 519 } 520 if(sobj_at(SCR_SCARE_MONSTER, nx, ny) || 521 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) { 522 if(!(flag & ALLOW_SSM)) continue; 523 info[cnt] |= ALLOW_SSM; 524 } 525 if(sobj_at(ENORMOUS_ROCK, nx, ny)) { 526 if(!(flag & ALLOW_ROCK)) continue; 527 info[cnt] |= ALLOW_ROCK; 528 } 529 if(!Invis && online(nx,ny)){ 530 if(flag & NOTONL) continue; 531 info[cnt] |= NOTONL; 532 } 533 /* we cannot avoid traps of an unknown kind */ 534 { struct trap *ttmp = t_at(nx, ny); 535 int tt; 536 if(ttmp) { 537 tt = 1 << ttmp->ttyp; 538 if(mon->mtrapseen & tt){ 539 if(!(flag & tt)) continue; 540 info[cnt] |= tt; 541 } 542 } 543 } 544 poss[cnt].x = nx; 545 poss[cnt].y = ny; 546 cnt++; 547 } 548 if(!cnt && pool && nowtyp != POOL) { 549 pool = FALSE; 550 goto nexttry; 551 } 552 return(cnt); 553 } 554 555 dist(x,y) int x,y; { 556 return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy)); 557 } 558 559 poisoned(string, pname) 560 char *string, *pname; 561 { 562 int i; 563 564 if(Blind) pline("It was poisoned."); 565 else pline("The %s was poisoned!",string); 566 if(Poison_resistance) { 567 pline("The poison doesn't seem to affect you."); 568 return; 569 } 570 i = rn2(10); 571 if(i == 0) { 572 u.uhp = -1; 573 pline("I am afraid the poison was deadly ..."); 574 } else if(i <= 5) { 575 losestr(rn1(3,3)); 576 } else { 577 losehp(rn1(10,6), pname); 578 } 579 if(u.uhp < 1) { 580 killer = pname; 581 done("died"); 582 } 583 } 584 585 mondead(mtmp) 586 struct monst *mtmp; 587 { 588 relobj(mtmp,1); 589 unpmon(mtmp); 590 relmon(mtmp); 591 unstuck(mtmp); 592 if(mtmp->isshk) shkdead(mtmp); 593 if(mtmp->isgd) gddead(); 594 #ifndef NOWORM 595 if(mtmp->wormno) wormdead(mtmp); 596 #endif /* NOWORM */ 597 monfree(mtmp); 598 } 599 600 /* called when monster is moved to larger structure */ 601 replmon(mtmp,mtmp2) 602 struct monst *mtmp, *mtmp2; 603 { 604 relmon(mtmp); 605 monfree(mtmp); 606 mtmp2->nmon = fmon; 607 fmon = mtmp2; 608 if(u.ustuck == mtmp) u.ustuck = mtmp2; 609 if(mtmp2->isshk) replshk(mtmp,mtmp2); 610 if(mtmp2->isgd) replgd(mtmp,mtmp2); 611 } 612 613 relmon(mon) 614 struct monst *mon; 615 { 616 struct monst *mtmp; 617 618 if(mon == fmon) fmon = fmon->nmon; 619 else { 620 for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ; 621 mtmp->nmon = mon->nmon; 622 } 623 } 624 625 /* we do not free monsters immediately, in order to have their name 626 available shortly after their demise */ 627 struct monst *fdmon; /* chain of dead monsters, need not to be saved */ 628 629 monfree(mtmp) struct monst *mtmp; { 630 mtmp->nmon = fdmon; 631 fdmon = mtmp; 632 } 633 634 dmonsfree(){ 635 struct monst *mtmp; 636 while(mtmp = fdmon){ 637 fdmon = mtmp->nmon; 638 free((char *) mtmp); 639 } 640 } 641 642 unstuck(mtmp) 643 struct monst *mtmp; 644 { 645 if(u.ustuck == mtmp) { 646 if(u.uswallow){ 647 u.ux = mtmp->mx; 648 u.uy = mtmp->my; 649 u.uswallow = 0; 650 setsee(); 651 docrt(); 652 } 653 u.ustuck = 0; 654 } 655 } 656 657 killed(mtmp) 658 struct monst *mtmp; 659 { 660 #ifdef lint 661 #define NEW_SCORING 662 #endif /* lint */ 663 int tmp,tmp2,nk,x,y; 664 struct permonst *mdat; 665 extern long newuexp(); 666 667 if(mtmp->cham) mtmp->data = PM_CHAMELEON; 668 mdat = mtmp->data; 669 if(Blind) pline("You destroy it!"); 670 else { 671 pline("You destroy %s!", 672 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp)); 673 } 674 if(u.umconf) { 675 if(!Blind) pline("Your hands stop glowing blue."); 676 u.umconf = 0; 677 } 678 679 /* count killed monsters */ 680 #define MAXMONNO 100 681 nk = 1; /* in case we cannot find it in mons */ 682 tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */ 683 if(tmp >= 0 && tmp < CMNUM+2) { 684 extern char fut_geno[]; 685 u.nr_killed[tmp]++; 686 if((nk = u.nr_killed[tmp]) > MAXMONNO && 687 !index(fut_geno, mdat->mlet)) 688 charcat(fut_geno, mdat->mlet); 689 } 690 691 /* punish bad behaviour */ 692 if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2; 693 if(mtmp->mpeaceful || mtmp->mtame) u.uluck--; 694 if(mdat->mlet == 'u') u.uluck -= 5; 695 if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN; 696 697 /* give experience points */ 698 tmp = 1 + mdat->mlevel * mdat->mlevel; 699 if(mdat->ac < 3) tmp += 2*(7 - mdat->ac); 700 if(index("AcsSDXaeRTVWU&In:P", mdat->mlet)) 701 tmp += 2*mdat->mlevel; 702 if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel); 703 if(mdat->mlevel > 6) tmp += 50; 704 if(mdat->mlet == ';') tmp += 1000; 705 706 #ifdef NEW_SCORING 707 /* ------- recent addition: make nr of points decrease 708 when this is not the first of this kind */ 709 { int ul = u.ulevel; 710 int ml = mdat->mlevel; 711 712 if(ul < 14) /* points are given based on present and future level */ 713 for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++) 714 if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk 715 >= 10*pow((unsigned)(ul-1))) 716 if(++ul == 14) break; 717 718 tmp2 = ml - ul -1; 719 tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk; 720 if(!tmp) tmp = 1; 721 } 722 /* note: ul is not necessarily the future value of u.ulevel */ 723 /* ------- end of recent valuation change ------- */ 724 #endif /* NEW_SCORING */ 725 726 more_experienced(tmp,0); 727 flags.botl = 1; 728 while(u.ulevel < 14 && u.uexp >= newuexp()){ 729 pline("Welcome to experience level %u.", ++u.ulevel); 730 tmp = rnd(10); 731 if(tmp < 3) tmp = rnd(10); 732 u.uhpmax += tmp; 733 u.uhp += tmp; 734 flags.botl = 1; 735 } 736 737 /* dispose of monster and make cadaver */ 738 x = mtmp->mx; y = mtmp->my; 739 mondead(mtmp); 740 tmp = mdat->mlet; 741 if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */ 742 /* note: the dead minotaur will be on top of it! */ 743 mksobj_at(WAN_DIGGING, x, y); 744 /* if(cansee(x,y)) atl(x,y,fobj->olet); */ 745 stackobj(fobj); 746 } else 747 #ifndef NOWORM 748 if(tmp == 'w') { 749 mksobj_at(WORM_TOOTH, x, y); 750 stackobj(fobj); 751 } else 752 #endif /* NOWORM */ 753 if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0; 754 755 if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/ 756 if(x != u.ux || y != u.uy) /* might be here after swallowed */ 757 if(index("NTVm&",mdat->mlet) || rn2(5)) { 758 struct obj *obj2 = mkobj_at(tmp,x,y); 759 if(cansee(x,y)) 760 atl(x,y,obj2->olet); 761 stackobj(obj2); 762 } 763 } 764 765 kludge(str,arg) 766 char *str,*arg; 767 { 768 if(Blind) { 769 if(*str == '%') pline(str,"It"); 770 else pline(str,"it"); 771 } else pline(str,arg); 772 } 773 774 rescham() /* force all chameleons to become normal */ 775 { 776 struct monst *mtmp; 777 778 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 779 if(mtmp->cham) { 780 mtmp->cham = 0; 781 (void) newcham(mtmp, PM_CHAMELEON); 782 } 783 } 784 785 newcham(mtmp,mdat) /* make a chameleon look like a new monster */ 786 /* returns 1 if the monster actually changed */ 787 struct monst *mtmp; 788 struct permonst *mdat; 789 { 790 int mhp, hpn, hpd; 791 792 if(mdat == mtmp->data) return(0); /* still the same monster */ 793 #ifndef NOWORM 794 if(mtmp->wormno) wormdead(mtmp); /* throw tail away */ 795 #endif /* NOWORM */ 796 if (u.ustuck == mtmp) { 797 if (u.uswallow) { 798 u.uswallow = 0; 799 u.uswldtim = 0; 800 mnexto (mtmp); 801 docrt (); 802 prme (); 803 } 804 u.ustuck = 0; 805 } 806 hpn = mtmp->mhp; 807 hpd = (mtmp->data->mlevel)*8; 808 if(!hpd) hpd = 4; 809 mtmp->data = mdat; 810 mhp = (mdat->mlevel)*8; 811 /* new hp: same fraction of max as before */ 812 mtmp->mhp = 2 + (hpn*mhp)/hpd; 813 hpn = mtmp->mhpmax; 814 mtmp->mhpmax = 2 + (hpn*mhp)/hpd; 815 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0; 816 #ifndef NOWORM 817 if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp); 818 /* perhaps we should clear mtmp->mtame here? */ 819 #endif /* NOWORM */ 820 unpmon(mtmp); /* necessary for 'I' and to force pmon */ 821 pmon(mtmp); 822 return(1); 823 } 824 825 mnexto(mtmp) /* Make monster mtmp next to you (if possible) */ 826 struct monst *mtmp; 827 { 828 extern coord enexto(); 829 coord mm; 830 mm = enexto(u.ux, u.uy); 831 mtmp->mx = mm.x; 832 mtmp->my = mm.y; 833 pmon(mtmp); 834 } 835 836 ishuman(mtmp) struct monst *mtmp; { 837 return(mtmp->data->mlet == '@'); 838 } 839 840 setmangry(mtmp) struct monst *mtmp; { 841 if(!mtmp->mpeaceful) return; 842 if(mtmp->mtame) return; 843 mtmp->mpeaceful = 0; 844 if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp)); 845 } 846 847 /* not one hundred procent correct: now a snake may hide under an 848 invisible object */ 849 canseemon(mtmp) 850 struct monst *mtmp; 851 { 852 return((!mtmp->minvis || See_invisible) 853 && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my)) 854 && cansee(mtmp->mx, mtmp->my)); 855 } 856