1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.mon.c - version 1.0.3 */ 3 /* $FreeBSD: src/games/hack/hack.mon.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */ 4 /* $DragonFly: src/games/hack/hack.mon.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */ 5 6 #include "hack.h" 7 #include "hack.mfndpos.h" 8 9 #ifndef NULL 10 #define NULL (char *) 0 11 #endif 12 13 int warnlevel; /* used by movemon and dochugw */ 14 long lastwarntime; 15 int lastwarnlev; 16 static const char *warnings[] = { 17 "white", "pink", "red", "ruby", "purple", "black" 18 }; 19 20 static int dochugw(struct monst *); 21 static void mpickgold(struct monst *); 22 static void mpickgems(struct monst *); 23 static void dmonsfree(void); 24 static bool ishuman(struct monst *); 25 26 void 27 movemon(void) 28 { 29 struct monst *mtmp; 30 int fr; 31 32 warnlevel = 0; 33 34 while(1) { 35 /* find a monster that we haven't treated yet */ 36 /* note that mtmp or mtmp->nmon might get killed 37 while mtmp moves, so we cannot just walk down the 38 chain (even new monsters might get created!) */ 39 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 40 if(mtmp->mlstmv < moves) goto next_mon; 41 /* treated all monsters */ 42 break; 43 44 next_mon: 45 mtmp->mlstmv = moves; 46 47 /* most monsters drown in pools */ 48 { boolean inpool, iseel; 49 50 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL); 51 iseel = (mtmp->data->mlet == ';'); 52 if(inpool && !iseel) { 53 if(cansee(mtmp->mx,mtmp->my)) 54 pline("%s drowns.", Monnam(mtmp)); 55 mondead(mtmp); 56 continue; 57 } 58 /* but eels have a difficult time outside */ 59 if(iseel && !inpool) { 60 if(mtmp->mhp > 1) mtmp->mhp--; 61 mtmp->mflee = 1; 62 mtmp->mfleetim += 2; 63 } 64 } 65 if(mtmp->mblinded && !--mtmp->mblinded) 66 mtmp->mcansee = 1; 67 if(mtmp->mfleetim && !--mtmp->mfleetim) 68 mtmp->mflee = 0; 69 if(mtmp->mimic) continue; 70 if(mtmp->mspeed != MSLOW || !(moves%2)){ 71 /* continue if the monster died fighting */ 72 fr = -1; 73 if(Conflict && cansee(mtmp->mx,mtmp->my) 74 && (fr = fightm(mtmp)) == 2) 75 continue; 76 if(fr<0 && dochugw(mtmp)) 77 continue; 78 } 79 if(mtmp->mspeed == MFAST && dochugw(mtmp)) 80 continue; 81 } 82 83 warnlevel -= u.ulevel; 84 if(warnlevel >= SIZE(warnings)) 85 warnlevel = SIZE(warnings)-1; 86 if(warnlevel >= 0) 87 if(warnlevel > lastwarnlev || moves > lastwarntime + 5){ 88 const char *rr; 89 switch(Warning & (LEFT_RING | RIGHT_RING)){ 90 case LEFT_RING: 91 rr = "Your left ring glows"; 92 break; 93 case RIGHT_RING: 94 rr = "Your right ring glows"; 95 break; 96 case LEFT_RING | RIGHT_RING: 97 rr = "Both your rings glow"; 98 break; 99 default: 100 rr = "Your fingertips glow"; 101 break; 102 } 103 pline("%s %s!", rr, warnings[warnlevel]); 104 lastwarntime = moves; 105 lastwarnlev = warnlevel; 106 } 107 108 dmonsfree(); /* remove all dead monsters */ 109 } 110 111 void 112 justswld(struct monst *mtmp, const char *name) 113 { 114 115 mtmp->mx = u.ux; 116 mtmp->my = u.uy; 117 u.ustuck = mtmp; 118 pmon(mtmp); 119 kludge("%s swallows you!",name); 120 more(); 121 seeoff(1); 122 u.uswallow = 1; 123 u.uswldtim = 0; 124 swallowed(); 125 } 126 127 void 128 youswld(struct monst *mtmp, int dam, int die, const char *name) 129 { 130 if(mtmp != u.ustuck) return; 131 kludge("%s digests you!",name); 132 u.uhp -= dam; 133 if((int)u.uswldtim++ >= die){ /* a3 */ 134 pline("It totally digests you!"); 135 u.uhp = -1; 136 } 137 if(u.uhp < 1) done_in_by(mtmp); 138 /* flags.botlx = 1; */ /* should we show status line ? */ 139 } 140 141 static int 142 dochugw(struct monst *mtmp) 143 { 144 int x = mtmp->mx; 145 int y = mtmp->my; 146 int d1 = dochug(mtmp); 147 int dd; 148 if(!d1) /* monster still alive */ 149 if(Warning) 150 if(!mtmp->mpeaceful) 151 if(mtmp->data->mlevel > warnlevel) 152 if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y)) 153 if(dd < 100) 154 if(!canseemon(mtmp)) 155 warnlevel = mtmp->data->mlevel; 156 return(d1); 157 } 158 159 /* returns 1 if monster died moving, 0 otherwise */ 160 bool 161 dochug(struct monst *mtmp) 162 { 163 struct permonst *mdat; 164 int tmp = 0, nearby, scared; 165 166 if(mtmp->cham && !rn2(6)) 167 newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); 168 mdat = mtmp->data; 169 if(mdat->mlevel < 0) 170 panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel); 171 172 /* regenerate monsters */ 173 if((!(moves%20) || index(MREGEN, mdat->mlet)) && 174 mtmp->mhp < mtmp->mhpmax) 175 mtmp->mhp++; 176 177 if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */ 178 179 if(mtmp->msleep) { 180 /* wake up, or get out of here. */ 181 /* ettins are hard to surprise */ 182 /* Nymphs and Leprechauns do not easily wake up */ 183 if(cansee(mtmp->mx,mtmp->my) && 184 (!Stealth || (mdat->mlet == 'e' && rn2(10))) && 185 (!index("NL",mdat->mlet) || !rn2(50)) && 186 (Aggravate_monster || index("d1", mdat->mlet) 187 || (!rn2(7) && !mtmp->mimic))) 188 mtmp->msleep = 0; 189 else return(0); 190 } 191 192 /* not frozen or sleeping: wipe out texts written in the dust */ 193 wipe_engr_at(mtmp->mx, mtmp->my, 1); 194 195 /* confused monsters get unconfused with small probability */ 196 if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0; 197 198 /* some monsters teleport */ 199 if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){ 200 rloc(mtmp); 201 return(0); 202 } 203 if(mdat->mmove < rnd(6)) return(0); 204 205 /* fleeing monsters might regain courage */ 206 if(mtmp->mflee && !mtmp->mfleetim 207 && mtmp->mhp == mtmp->mhpmax && !rn2(25)) 208 mtmp->mflee = 0; 209 210 nearby = (dist(mtmp->mx, mtmp->my) < 3); 211 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) || 212 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy))); 213 if(scared && !mtmp->mflee) { 214 mtmp->mflee = 1; 215 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100)); 216 } 217 218 if(!nearby || 219 mtmp->mflee || 220 mtmp->mconf || 221 (mtmp->minvis && !rn2(3)) || 222 (index("BIuy", mdat->mlet) && !rn2(4)) || 223 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) || 224 (!mtmp->mcansee && !rn2(4)) || 225 mtmp->mpeaceful 226 ) { 227 tmp = m_move(mtmp,0); /* 2: monster died moving */ 228 if(tmp == 2 || (tmp && mdat->mmove <= 12)) 229 return(tmp == 2); 230 } 231 232 if(!index("Ea", mdat->mlet) && nearby && 233 !mtmp->mpeaceful && u.uhp > 0 && !scared) { 234 if(mhitu(mtmp)) 235 return(1); /* monster died (e.g. 'y' or 'F') */ 236 } 237 /* extra movement for fast monsters */ 238 if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1); 239 return(tmp == 2); 240 } 241 242 int 243 m_move(struct monst *mtmp, int after) 244 { 245 struct monst *mtmp2; 246 int nx,ny,omx,omy,appr,nearer,cnt,i,j; 247 xchar gx,gy,nix,niy,chcnt; 248 schar chi; 249 boolean likegold = 0, likegems = 0, likeobjs; 250 char msym = mtmp->data->mlet; 251 schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */ 252 coord poss[9]; 253 int info[9]; 254 255 if(mtmp->mfroz || mtmp->msleep) 256 return(0); 257 if(mtmp->mtrapped) { 258 i = mintrap(mtmp); 259 if(i == 2) return(2); /* he died */ 260 if(i == 1) return(0); /* still in trap, so didnt move */ 261 } 262 if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10)) 263 return(0); /* do not leave hiding place */ 264 265 #ifndef NOWORM 266 if(mtmp->wormno) 267 goto not_special; 268 #endif /* NOWORM */ 269 270 /* my dog gets a special treatment */ 271 if(mtmp->mtame) { 272 return( dog_move(mtmp, after) ); 273 } 274 275 /* likewise for shopkeeper */ 276 if(mtmp->isshk) { 277 mmoved = shk_move(mtmp); 278 if(mmoved >= 0) 279 goto postmov; 280 mmoved = 0; /* follow player outside shop */ 281 } 282 283 /* and for the guard */ 284 if(mtmp->isgd) { 285 mmoved = gd_move(); 286 goto postmov; 287 } 288 289 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */ 290 if((msym == 't' && !rn2(5)) 291 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5)) 292 || levl[u.ux][u.uy].typ == STAIRS))) { 293 if(mtmp->mhp < 7 || (msym == 't' && rn2(2))) 294 rloc(mtmp); 295 else 296 mnexto(mtmp); 297 mmoved = 1; 298 goto postmov; 299 } 300 301 /* spit fire ('D') or use a wand ('1') when appropriate */ 302 if(index("D1", msym)) 303 inrange(mtmp); 304 305 if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) && 306 mtmp->mcansee && rn2(5)) { 307 if(!Confusion) 308 pline("%s's gaze has confused you!", Monnam(mtmp)); 309 else 310 pline("You are getting more and more confused."); 311 if(rn2(3)) mtmp->mcan = 1; 312 Confusion += d(3,4); /* timeout */ 313 } 314 not_special: 315 if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1); 316 appr = 1; 317 if(mtmp->mflee) appr = -1; 318 if(mtmp->mconf || Invis || !mtmp->mcansee || 319 (index("BIy", msym) && !rn2(3))) 320 appr = 0; 321 omx = mtmp->mx; 322 omy = mtmp->my; 323 gx = u.ux; 324 gy = u.uy; 325 if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold) 326 appr = -1; 327 328 /* random criterion for 'smell' or track finding ability 329 should use mtmp->msmell or sth 330 */ 331 if(msym == '@' || 332 ('a' <= msym && msym <= 'z')) { 333 coord *cp; 334 schar mroom; 335 mroom = inroom(omx,omy); 336 if(mroom < 0 || mroom != inroom(u.ux,u.uy)){ 337 cp = gettrack(omx,omy); 338 if(cp){ 339 gx = cp->x; 340 gy = cp->y; 341 } 342 } 343 } 344 345 /* look for gold or jewels nearby */ 346 likegold = (index("LOD", msym) != NULL); 347 likegems = (index("ODu", msym) != NULL); 348 likeobjs = mtmp->mhide; 349 #define SRCHRADIUS 25 350 { xchar mind = SRCHRADIUS; /* not too far away */ 351 int dd; 352 if(likegold){ 353 struct gold *gold; 354 for(gold = fgold; gold; gold = gold->ngold) 355 if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){ 356 mind = dd; 357 gx = gold->gx; 358 gy = gold->gy; 359 } 360 } 361 if(likegems || likeobjs){ 362 struct obj *otmp; 363 for(otmp = fobj; otmp; otmp = otmp->nobj) 364 if(likeobjs || otmp->olet == GEM_SYM) 365 if(msym != 'u' || 366 objects[otmp->otyp].g_val != 0) 367 if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){ 368 mind = dd; 369 gx = otmp->ox; 370 gy = otmp->oy; 371 } 372 } 373 if(mind < SRCHRADIUS && appr == -1) { 374 if(dist(omx,omy) < 10) { 375 gx = u.ux; 376 gy = u.uy; 377 } else 378 appr = 1; 379 } 380 } 381 nix = omx; 382 niy = omy; 383 cnt = mfndpos(mtmp,poss,info, 384 msym == 'u' ? NOTONL : 385 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) : 386 index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS); 387 /* ALLOW_ROCK for some monsters ? */ 388 chcnt = 0; 389 chi = -1; 390 for(i=0; i<cnt; i++) { 391 nx = poss[i].x; 392 ny = poss[i].y; 393 for(j=0; j<MTSZ && j<cnt-1; j++) 394 if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) 395 if(rn2(4*(cnt-j))) goto nxti; 396 #ifdef STUPID 397 /* some stupid compilers think that this is too complicated */ 398 { int d1 = DIST(nx,ny,gx,gy); 399 int d2 = DIST(nix,niy,gx,gy); 400 nearer = (d1 < d2); 401 } 402 #else 403 nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy)); 404 #endif /* STUPID */ 405 if((appr == 1 && nearer) || (appr == -1 && !nearer) || 406 !mmoved || 407 (!appr && !rn2(++chcnt))){ 408 nix = nx; 409 niy = ny; 410 chi = i; 411 mmoved = 1; 412 } 413 nxti: ; 414 } 415 if(mmoved){ 416 if(info[chi] & ALLOW_M){ 417 mtmp2 = m_at(nix,niy); 418 if(hitmm(mtmp,mtmp2) == 1 && rn2(4) && 419 hitmm(mtmp2,mtmp) == 2) return(2); 420 return(0); 421 } 422 if(info[chi] & ALLOW_U){ 423 hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1); 424 return(0); 425 } 426 mtmp->mx = nix; 427 mtmp->my = niy; 428 for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; 429 mtmp->mtrack[0].x = omx; 430 mtmp->mtrack[0].y = omy; 431 #ifndef NOWORM 432 if(mtmp->wormno) worm_move(mtmp); 433 #endif /* NOWORM */ 434 } else { 435 if(msym == 'u' && rn2(2)){ 436 rloc(mtmp); 437 return(0); 438 } 439 #ifndef NOWORM 440 if(mtmp->wormno) worm_nomove(mtmp); 441 #endif /* NOWORM */ 442 } 443 postmov: 444 if(mmoved == 1) { 445 if(mintrap(mtmp) == 2) /* he died */ 446 return(2); 447 if(likegold) mpickgold(mtmp); 448 if(likegems) mpickgems(mtmp); 449 if(mtmp->mhide) mtmp->mundetected = 1; 450 } 451 pmon(mtmp); 452 return(mmoved); 453 } 454 455 static void 456 mpickgold(struct monst *mtmp) 457 { 458 struct gold *gold; 459 while((gold = g_at(mtmp->mx, mtmp->my))){ 460 mtmp->mgold += gold->amount; 461 freegold(gold); 462 if(levl[mtmp->mx][mtmp->my].scrsym == '$') 463 newsym(mtmp->mx, mtmp->my); 464 } 465 } 466 467 static void 468 mpickgems(struct monst *mtmp) 469 { 470 struct obj *otmp; 471 for(otmp = fobj; otmp; otmp = otmp->nobj) 472 if(otmp->olet == GEM_SYM) 473 if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my) 474 if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){ 475 freeobj(otmp); 476 mpickobj(mtmp, otmp); 477 if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM) 478 newsym(mtmp->mx, mtmp->my); /* %% */ 479 return; /* pick only one object */ 480 } 481 } 482 483 /* return number of acceptable neighbour positions */ 484 int 485 mfndpos(struct monst *mon, coord poss[9], int info[9], int flag) 486 { 487 int x,y,nx,ny,cnt = 0,ntyp; 488 struct monst *mtmp; 489 int nowtyp; 490 boolean pool; 491 492 x = mon->mx; 493 y = mon->my; 494 nowtyp = levl[x][y].typ; 495 496 pool = (mon->data->mlet == ';'); 497 nexttry: /* eels prefer the water, but if there is no water nearby, 498 they will crawl over land */ 499 if(mon->mconf) { 500 flag |= ALLOW_ALL; 501 flag &= ~NOTONL; 502 } 503 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) 504 if(nx != x || ny != y) if(isok(nx,ny)) 505 if(!IS_ROCK(ntyp = levl[nx][ny].typ)) 506 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR))) 507 if((ntyp == POOL) == pool) { 508 info[cnt] = 0; 509 if(nx == u.ux && ny == u.uy){ 510 if(!(flag & ALLOW_U)) continue; 511 info[cnt] = ALLOW_U; 512 } else if((mtmp = m_at(nx,ny))){ 513 if(!(flag & ALLOW_M)) continue; 514 info[cnt] = ALLOW_M; 515 if(mtmp->mtame){ 516 if(!(flag & ALLOW_TM)) continue; 517 info[cnt] |= ALLOW_TM; 518 } 519 } 520 if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) { 521 if(flag & NOGARLIC) continue; 522 info[cnt] |= NOGARLIC; 523 } 524 if(sobj_at(SCR_SCARE_MONSTER, nx, ny) || 525 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) { 526 if(!(flag & ALLOW_SSM)) continue; 527 info[cnt] |= ALLOW_SSM; 528 } 529 if(sobj_at(ENORMOUS_ROCK, nx, ny)) { 530 if(!(flag & ALLOW_ROCK)) continue; 531 info[cnt] |= ALLOW_ROCK; 532 } 533 if(!Invis && online(nx,ny)){ 534 if(flag & NOTONL) continue; 535 info[cnt] |= NOTONL; 536 } 537 /* we cannot avoid traps of an unknown kind */ 538 { struct trap *ttmp = t_at(nx, ny); 539 int tt; 540 if(ttmp) { 541 tt = 1 << ttmp->ttyp; 542 if(mon->mtrapseen & tt){ 543 if(!(flag & tt)) continue; 544 info[cnt] |= tt; 545 } 546 } 547 } 548 poss[cnt].x = nx; 549 poss[cnt].y = ny; 550 cnt++; 551 } 552 if(!cnt && pool && nowtyp != POOL) { 553 pool = FALSE; 554 goto nexttry; 555 } 556 return(cnt); 557 } 558 559 int 560 dist(int x, int y) 561 { 562 return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy)); 563 } 564 565 void 566 poisoned(const char *string, const char *pname) 567 { 568 int i; 569 570 if(Blind) pline("It was poisoned."); 571 else pline("The %s was poisoned!",string); 572 if(Poison_resistance) { 573 pline("The poison doesn't seem to affect you."); 574 return; 575 } 576 i = rn2(10); 577 if(i == 0) { 578 u.uhp = -1; 579 pline("I am afraid the poison was deadly ..."); 580 } else if(i <= 5) { 581 losestr(rn1(3,3)); 582 } else { 583 losehp(rn1(10,6), pname); 584 } 585 if(u.uhp < 1) { 586 killer = pname; 587 done("died"); 588 } 589 } 590 591 void 592 mondead(struct monst *mtmp) 593 { 594 relobj(mtmp,1); 595 unpmon(mtmp); 596 relmon(mtmp); 597 unstuck(mtmp); 598 if(mtmp->isshk) shkdead(mtmp); 599 if(mtmp->isgd) gddead(); 600 #ifndef NOWORM 601 if(mtmp->wormno) wormdead(mtmp); 602 #endif /* NOWORM */ 603 monfree(mtmp); 604 } 605 606 /* called when monster is moved to larger structure */ 607 void 608 replmon(struct monst *mtmp, struct monst *mtmp2) 609 { 610 relmon(mtmp); 611 monfree(mtmp); 612 mtmp2->nmon = fmon; 613 fmon = mtmp2; 614 if(u.ustuck == mtmp) u.ustuck = mtmp2; 615 if(mtmp2->isshk) replshk(mtmp,mtmp2); 616 if(mtmp2->isgd) replgd(mtmp,mtmp2); 617 } 618 619 void 620 relmon(struct monst *mon) 621 { 622 struct monst *mtmp; 623 624 if(mon == fmon) fmon = fmon->nmon; 625 else { 626 for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ; 627 mtmp->nmon = mon->nmon; 628 } 629 } 630 631 /* we do not free monsters immediately, in order to have their name 632 available shortly after their demise */ 633 struct monst *fdmon; /* chain of dead monsters, need not to be saved */ 634 635 void 636 monfree(struct monst *mtmp) 637 { 638 mtmp->nmon = fdmon; 639 fdmon = mtmp; 640 } 641 642 static void 643 dmonsfree(void) 644 { 645 struct monst *mtmp; 646 while((mtmp = fdmon)){ 647 fdmon = mtmp->nmon; 648 free((char *) mtmp); 649 } 650 } 651 652 void 653 unstuck(struct monst *mtmp) 654 { 655 if(u.ustuck == mtmp) { 656 if(u.uswallow){ 657 u.ux = mtmp->mx; 658 u.uy = mtmp->my; 659 u.uswallow = 0; 660 setsee(); 661 docrt(); 662 } 663 u.ustuck = 0; 664 } 665 } 666 667 void 668 killed(struct monst *mtmp) 669 { 670 #ifdef lint 671 #define NEW_SCORING 672 int tmp2; 673 #endif /* lint */ 674 int tmp,nk,x,y; 675 struct permonst *mdat; 676 677 if(mtmp->cham) mtmp->data = PM_CHAMELEON; 678 mdat = mtmp->data; 679 if(Blind) pline("You destroy it!"); 680 else { 681 pline("You destroy %s!", 682 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp)); 683 } 684 if(u.umconf) { 685 if(!Blind) pline("Your hands stop glowing blue."); 686 u.umconf = 0; 687 } 688 689 /* count killed monsters */ 690 #define MAXMONNO 100 691 nk = 1; /* in case we cannot find it in mons */ 692 tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */ 693 if(tmp >= 0 && tmp < CMNUM+2) { 694 u.nr_killed[tmp]++; 695 if((nk = u.nr_killed[tmp]) > MAXMONNO && 696 !index(fut_geno, mdat->mlet)) 697 charcat(fut_geno, mdat->mlet); 698 } 699 700 /* punish bad behaviour */ 701 if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2; 702 if(mtmp->mpeaceful || mtmp->mtame) u.uluck--; 703 if(mdat->mlet == 'u') u.uluck -= 5; 704 if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN; 705 706 /* give experience points */ 707 tmp = 1 + mdat->mlevel * mdat->mlevel; 708 if(mdat->ac < 3) tmp += 2*(7 - mdat->ac); 709 if(index("AcsSDXaeRTVWU&In:P", mdat->mlet)) 710 tmp += 2*mdat->mlevel; 711 if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel); 712 if(mdat->mlevel > 6) tmp += 50; 713 if(mdat->mlet == ';') tmp += 1000; 714 715 #ifdef NEW_SCORING 716 /* ------- recent addition: make nr of points decrease 717 when this is not the first of this kind */ 718 { int ul = u.ulevel; 719 int ml = mdat->mlevel; 720 721 if(ul < 14) /* points are given based on present and future level */ 722 for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++) 723 if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk 724 >= 10*pow((unsigned)(ul-1))) 725 if(++ul == 14) break; 726 727 tmp2 = ml - ul -1; 728 tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk; 729 if(!tmp) tmp = 1; 730 } 731 /* note: ul is not necessarily the future value of u.ulevel */ 732 /* ------- end of recent valuation change ------- */ 733 #endif /* NEW_SCORING */ 734 735 more_experienced(tmp,0); 736 flags.botl = 1; 737 while(u.ulevel < 14 && u.uexp >= newuexp()){ 738 pline("Welcome to experience level %u.", ++u.ulevel); 739 tmp = rnd(10); 740 if(tmp < 3) tmp = rnd(10); 741 u.uhpmax += tmp; 742 u.uhp += tmp; 743 flags.botl = 1; 744 } 745 746 /* dispose of monster and make cadaver */ 747 x = mtmp->mx; y = mtmp->my; 748 mondead(mtmp); 749 tmp = mdat->mlet; 750 if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */ 751 /* note: the dead minotaur will be on top of it! */ 752 mksobj_at(WAN_DIGGING, x, y); 753 /* if(cansee(x,y)) atl(x,y,fobj->olet); */ 754 stackobj(fobj); 755 } else 756 #ifndef NOWORM 757 if(tmp == 'w') { 758 mksobj_at(WORM_TOOTH, x, y); 759 stackobj(fobj); 760 } else 761 #endif /* NOWORM */ 762 if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0; 763 764 if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/ 765 if(x != u.ux || y != u.uy) /* might be here after swallowed */ 766 if(index("NTVm&",mdat->mlet) || rn2(5)) { 767 struct obj *obj2 = mkobj_at(tmp,x,y); 768 if(cansee(x,y)) 769 atl(x,y,obj2->olet); 770 stackobj(obj2); 771 } 772 } 773 774 void 775 kludge(const char *str, const char *arg) 776 { 777 if(Blind) { 778 if(*str == '%') pline(str,"It"); 779 else pline(str,"it"); 780 } else pline(str,arg); 781 } 782 783 void 784 rescham(void) /* force all chameleons to become normal */ 785 { 786 struct monst *mtmp; 787 788 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 789 if(mtmp->cham) { 790 mtmp->cham = 0; 791 newcham(mtmp, PM_CHAMELEON); 792 } 793 } 794 795 /* make a chameleon look like a new monster */ 796 /* returns 1 if the monster actually changed */ 797 bool 798 newcham(struct monst *mtmp, struct permonst *mdat) 799 { 800 int mhp, hpn, hpd; 801 802 if(mdat == mtmp->data) return(0); /* still the same monster */ 803 #ifndef NOWORM 804 if(mtmp->wormno) wormdead(mtmp); /* throw tail away */ 805 #endif /* NOWORM */ 806 if (u.ustuck == mtmp) { 807 if (u.uswallow) { 808 u.uswallow = 0; 809 u.uswldtim = 0; 810 mnexto (mtmp); 811 docrt (); 812 prme (); 813 } 814 u.ustuck = 0; 815 } 816 hpn = mtmp->mhp; 817 hpd = (mtmp->data->mlevel)*8; 818 if(!hpd) hpd = 4; 819 mtmp->data = mdat; 820 mhp = (mdat->mlevel)*8; 821 /* new hp: same fraction of max as before */ 822 mtmp->mhp = 2 + (hpn*mhp)/hpd; 823 hpn = mtmp->mhpmax; 824 mtmp->mhpmax = 2 + (hpn*mhp)/hpd; 825 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0; 826 #ifndef NOWORM 827 if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp); 828 /* perhaps we should clear mtmp->mtame here? */ 829 #endif /* NOWORM */ 830 unpmon(mtmp); /* necessary for 'I' and to force pmon */ 831 pmon(mtmp); 832 return(1); 833 } 834 835 /* Make monster mtmp next to you (if possible) */ 836 void 837 mnexto(struct monst *mtmp) 838 { 839 coord mm; 840 mm = enexto(u.ux, u.uy); 841 mtmp->mx = mm.x; 842 mtmp->my = mm.y; 843 pmon(mtmp); 844 } 845 846 static bool 847 ishuman(struct monst *mtmp) 848 { 849 return(mtmp->data->mlet == '@'); 850 } 851 852 void 853 setmangry(struct monst *mtmp) 854 { 855 if(!mtmp->mpeaceful) return; 856 if(mtmp->mtame) return; 857 mtmp->mpeaceful = 0; 858 if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp)); 859 } 860 861 /* not one hundred procent correct: now a snake may hide under an 862 invisible object */ 863 bool 864 canseemon(struct monst *mtmp) 865 { 866 return((!mtmp->minvis || See_invisible) 867 && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my)) 868 && cansee(mtmp->mx, mtmp->my)); 869 } 870