xref: /dragonfly/games/hack/hack.mon.c (revision 60233e58)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.mon.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.mon.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.mon.c,v 1.6 2008/06/05 18:01:49 swildner Exp $ */
5 
6 #include "hack.h"
7 #include "hack.mfndpos.h"
8 
9 int warnlevel;		/* used by movemon and dochugw */
10 long lastwarntime;
11 int lastwarnlev;
12 static const char *warnings[] = {
13 	"white", "pink", "red", "ruby", "purple", "black"
14 };
15 
16 static int	dochugw(struct monst *);
17 static void	mpickgold(struct monst *);
18 static void	mpickgems(struct monst *);
19 static void	dmonsfree(void);
20 static bool	ishuman(struct monst *);
21 
22 void
23 movemon(void)
24 {
25 	struct monst *mtmp;
26 	int fr;
27 
28 	warnlevel = 0;
29 
30 	while(1) {
31 		/* find a monster that we haven't treated yet */
32 		/* note that mtmp or mtmp->nmon might get killed
33 		   while mtmp moves, so we cannot just walk down the
34 		   chain (even new monsters might get created!) */
35 		for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
36 			if(mtmp->mlstmv < moves) goto next_mon;
37 		/* treated all monsters */
38 		break;
39 
40 	next_mon:
41 		mtmp->mlstmv = moves;
42 
43 		/* most monsters drown in pools */
44 		{ boolean inpool, iseel;
45 
46 		  inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
47 		  iseel = (mtmp->data->mlet == ';');
48 		  if(inpool && !iseel) {
49 			if(cansee(mtmp->mx,mtmp->my))
50 			    pline("%s drowns.", Monnam(mtmp));
51 			mondead(mtmp);
52 			continue;
53 		  }
54 		/* but eels have a difficult time outside */
55 		  if(iseel && !inpool) {
56 			if(mtmp->mhp > 1) mtmp->mhp--;
57 			mtmp->mflee = 1;
58 			mtmp->mfleetim += 2;
59 		  }
60 		}
61 		if(mtmp->mblinded && !--mtmp->mblinded)
62 			mtmp->mcansee = 1;
63 		if(mtmp->mfleetim && !--mtmp->mfleetim)
64 			mtmp->mflee = 0;
65 		if(mtmp->mimic) continue;
66 		if(mtmp->mspeed != MSLOW || !(moves%2)){
67 			/* continue if the monster died fighting */
68 			fr = -1;
69 			if(Conflict && cansee(mtmp->mx,mtmp->my)
70 				&& (fr = fightm(mtmp)) == 2)
71 				continue;
72 			if(fr<0 && dochugw(mtmp))
73 				continue;
74 		}
75 		if(mtmp->mspeed == MFAST && dochugw(mtmp))
76 			continue;
77 	}
78 
79 	warnlevel -= u.ulevel;
80 	if(warnlevel >= SIZE(warnings))
81 		warnlevel = SIZE(warnings)-1;
82 	if(warnlevel >= 0)
83 	if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
84 	    const char *rr;
85 	    switch(Warning & (LEFT_RING | RIGHT_RING)){
86 	    case LEFT_RING:
87 		rr = "Your left ring glows";
88 		break;
89 	    case RIGHT_RING:
90 		rr = "Your right ring glows";
91 		break;
92 	    case LEFT_RING | RIGHT_RING:
93 		rr = "Both your rings glow";
94 		break;
95 	    default:
96 		rr = "Your fingertips glow";
97 		break;
98 	    }
99 	    pline("%s %s!", rr, warnings[warnlevel]);
100 	    lastwarntime = moves;
101 	    lastwarnlev = warnlevel;
102 	}
103 
104 	dmonsfree();	/* remove all dead monsters */
105 }
106 
107 void
108 justswld(struct monst *mtmp, const char *name)
109 {
110 
111 	mtmp->mx = u.ux;
112 	mtmp->my = u.uy;
113 	u.ustuck = mtmp;
114 	pmon(mtmp);
115 	kludge("%s swallows you!",name);
116 	more();
117 	seeoff(1);
118 	u.uswallow = 1;
119 	u.uswldtim = 0;
120 	swallowed();
121 }
122 
123 void
124 youswld(struct monst *mtmp, int dam, int die, const char *name)
125 {
126 	if(mtmp != u.ustuck) return;
127 	kludge("%s digests you!",name);
128 	u.uhp -= dam;
129 	if((int)u.uswldtim++ >= die){	/* a3 */
130 		pline("It totally digests you!");
131 		u.uhp = -1;
132 	}
133 	if(u.uhp < 1) done_in_by(mtmp);
134 	/* flags.botlx = 1; */		/* should we show status line ? */
135 }
136 
137 static int
138 dochugw(struct monst *mtmp)
139 {
140 int x = mtmp->mx;
141 int y = mtmp->my;
142 int d1 = dochug(mtmp);
143 int dd;
144 	if(!d1)		/* monster still alive */
145 	if(Warning)
146 	if(!mtmp->mpeaceful)
147 	if(mtmp->data->mlevel > warnlevel)
148 	if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
149 	if(dd < 100)
150 	if(!canseemon(mtmp))
151 		warnlevel = mtmp->data->mlevel;
152 	return(d1);
153 }
154 
155 /* returns 1 if monster died moving, 0 otherwise */
156 bool
157 dochug(struct monst *mtmp)
158 {
159 	struct permonst *mdat;
160 	int tmp = 0, nearby, scared;
161 
162 	if(mtmp->cham && !rn2(6))
163 		newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
164 	mdat = mtmp->data;
165 	if(mdat->mlevel < 0)
166 		panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
167 
168 	/* regenerate monsters */
169 	if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
170 	    mtmp->mhp < mtmp->mhpmax)
171 		mtmp->mhp++;
172 
173 	if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
174 
175 	if(mtmp->msleep) {
176 		/* wake up, or get out of here. */
177 		/* ettins are hard to surprise */
178 		/* Nymphs and Leprechauns do not easily wake up */
179 		if(cansee(mtmp->mx,mtmp->my) &&
180 			(!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
181 			(!index("NL",mdat->mlet) || !rn2(50)) &&
182 			(Aggravate_monster || index("d1", mdat->mlet)
183 				|| (!rn2(7) && !mtmp->mimic)))
184 			mtmp->msleep = 0;
185 		else return(0);
186 	}
187 
188 	/* not frozen or sleeping: wipe out texts written in the dust */
189 	wipe_engr_at(mtmp->mx, mtmp->my, 1);
190 
191 	/* confused monsters get unconfused with small probability */
192 	if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
193 
194 	/* some monsters teleport */
195 	if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
196 		rloc(mtmp);
197 		return(0);
198 	}
199 	if(mdat->mmove < rnd(6)) return(0);
200 
201 	/* fleeing monsters might regain courage */
202 	if(mtmp->mflee && !mtmp->mfleetim
203 	    && mtmp->mhp == mtmp->mhpmax && !rn2(25))
204 		mtmp->mflee = 0;
205 
206 	nearby = (dist(mtmp->mx, mtmp->my) < 3);
207 	scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
208 			sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
209 	if(scared && !mtmp->mflee) {
210 		mtmp->mflee = 1;
211 		mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
212 	}
213 
214 	if(!nearby ||
215 		mtmp->mflee ||
216 		mtmp->mconf ||
217 		(mtmp->minvis && !rn2(3)) ||
218 		(index("BIuy", mdat->mlet) && !rn2(4)) ||
219 		(mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
220 		(!mtmp->mcansee && !rn2(4)) ||
221 		mtmp->mpeaceful
222 	   ) {
223 		tmp = m_move(mtmp,0);	/* 2: monster died moving */
224 		if(tmp == 2 || (tmp && mdat->mmove <= 12))
225 			return(tmp == 2);
226 	}
227 
228 	if(!index("Ea", mdat->mlet) && nearby &&
229 	 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
230 		if(mhitu(mtmp))
231 			return(1);	/* monster died (e.g. 'y' or 'F') */
232 	}
233 	/* extra movement for fast monsters */
234 	if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
235 	return(tmp == 2);
236 }
237 
238 int
239 m_move(struct monst *mtmp, int after)
240 {
241 	struct monst *mtmp2;
242 	int nx,ny,omx,omy,appr,nearer,cnt,i,j;
243 	xchar gx,gy,nix,niy,chcnt;
244 	schar chi;
245 	boolean likegold = 0, likegems = 0, likeobjs;
246 	char msym = mtmp->data->mlet;
247 	schar mmoved = 0;	/* not strictly nec.: chi >= 0 will do */
248 	coord poss[9];
249 	int info[9];
250 
251 	if(mtmp->mfroz || mtmp->msleep)
252 		return(0);
253 	if(mtmp->mtrapped) {
254 		i = mintrap(mtmp);
255 		if(i == 2) return(2);	/* he died */
256 		if(i == 1) return(0);	/* still in trap, so didnt move */
257 	}
258 	if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
259 		return(0);		/* do not leave hiding place */
260 
261 #ifndef NOWORM
262 	if(mtmp->wormno)
263 		goto not_special;
264 #endif /* NOWORM */
265 
266 	/* my dog gets a special treatment */
267 	if(mtmp->mtame) {
268 		return( dog_move(mtmp, after) );
269 	}
270 
271 	/* likewise for shopkeeper */
272 	if(mtmp->isshk) {
273 		mmoved = shk_move(mtmp);
274 		if(mmoved >= 0)
275 			goto postmov;
276 		mmoved = 0;		/* follow player outside shop */
277 	}
278 
279 	/* and for the guard */
280 	if(mtmp->isgd) {
281 		mmoved = gd_move();
282 		goto postmov;
283 	}
284 
285 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
286 	if((msym == 't' && !rn2(5))
287 	|| (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
288 		|| levl[u.ux][u.uy].typ == STAIRS))) {
289 		if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
290 			rloc(mtmp);
291 		else
292 			mnexto(mtmp);
293 		mmoved = 1;
294 		goto postmov;
295 	}
296 
297 	/* spit fire ('D') or use a wand ('1') when appropriate */
298 	if(index("D1", msym))
299 		inrange(mtmp);
300 
301 	if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
302 	    mtmp->mcansee && rn2(5)) {
303 		if(!Confusion)
304 			pline("%s's gaze has confused you!", Monnam(mtmp));
305 		else
306 			pline("You are getting more and more confused.");
307 		if(rn2(3)) mtmp->mcan = 1;
308 		Confusion += d(3,4);		/* timeout */
309 	}
310 not_special:
311 	if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
312 	appr = 1;
313 	if(mtmp->mflee) appr = -1;
314 	if(mtmp->mconf || Invis ||  !mtmp->mcansee ||
315 		(index("BIy", msym) && !rn2(3)))
316 		appr = 0;
317 	omx = mtmp->mx;
318 	omy = mtmp->my;
319 	gx = u.ux;
320 	gy = u.uy;
321 	if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
322 		appr = -1;
323 
324 	/* random criterion for 'smell' or track finding ability
325 	   should use mtmp->msmell or sth
326 	 */
327 	if(msym == '@' ||
328 	  ('a' <= msym && msym <= 'z')) {
329 	coord *cp;
330 	schar mroom;
331 		mroom = inroom(omx,omy);
332 		if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
333 		    cp = gettrack(omx,omy);
334 		    if(cp){
335 			gx = cp->x;
336 			gy = cp->y;
337 		    }
338 		}
339 	}
340 
341 	/* look for gold or jewels nearby */
342 	likegold = (index("LOD", msym) != NULL);
343 	likegems = (index("ODu", msym) != NULL);
344 	likeobjs = mtmp->mhide;
345 #define	SRCHRADIUS	25
346 	{ xchar mind = SRCHRADIUS;		/* not too far away */
347 	  int dd;
348 	  if(likegold){
349 		struct gold *gold;
350 		for(gold = fgold; gold; gold = gold->ngold)
351 		  if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
352 		    mind = dd;
353 		    gx = gold->gx;
354 		    gy = gold->gy;
355 		}
356 	  }
357 	  if(likegems || likeobjs){
358 		struct obj *otmp;
359 		for(otmp = fobj; otmp; otmp = otmp->nobj)
360 		if(likeobjs || otmp->olet == GEM_SYM)
361 		if(msym != 'u' ||
362 			objects[otmp->otyp].g_val != 0)
363 		if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
364 		    mind = dd;
365 		    gx = otmp->ox;
366 		    gy = otmp->oy;
367 		}
368 	  }
369 	  if(mind < SRCHRADIUS && appr == -1) {
370 		if(dist(omx,omy) < 10) {
371 		    gx = u.ux;
372 		    gy = u.uy;
373 		} else
374 		    appr = 1;
375 	  }
376 	}
377 	nix = omx;
378 	niy = omy;
379 	cnt = mfndpos(mtmp,poss,info,
380 		msym == 'u' ? NOTONL :
381 		(msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
382 		index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
383 		/* ALLOW_ROCK for some monsters ? */
384 	chcnt = 0;
385 	chi = -1;
386 	for(i=0; i<cnt; i++) {
387 		nx = poss[i].x;
388 		ny = poss[i].y;
389 		for(j=0; j<MTSZ && j<cnt-1; j++)
390 			if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
391 				if(rn2(4*(cnt-j))) goto nxti;
392 #ifdef STUPID
393 		/* some stupid compilers think that this is too complicated */
394 		{ int d1 = DIST(nx,ny,gx,gy);
395 		  int d2 = DIST(nix,niy,gx,gy);
396 		  nearer = (d1 < d2);
397 		}
398 #else
399 		nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
400 #endif /* STUPID */
401 		if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
402 			!mmoved ||
403 			(!appr && !rn2(++chcnt))){
404 			nix = nx;
405 			niy = ny;
406 			chi = i;
407 			mmoved = 1;
408 		}
409 	nxti:	;
410 	}
411 	if(mmoved){
412 		if(info[chi] & ALLOW_M){
413 			mtmp2 = m_at(nix,niy);
414 			if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
415 			  hitmm(mtmp2,mtmp) == 2) return(2);
416 			return(0);
417 		}
418 		if(info[chi] & ALLOW_U){
419 		  hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
420 		  return(0);
421 		}
422 		mtmp->mx = nix;
423 		mtmp->my = niy;
424 		for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
425 		mtmp->mtrack[0].x = omx;
426 		mtmp->mtrack[0].y = omy;
427 #ifndef NOWORM
428 		if(mtmp->wormno) worm_move(mtmp);
429 #endif /* NOWORM */
430 	} else {
431 		if(msym == 'u' && rn2(2)){
432 			rloc(mtmp);
433 			return(0);
434 		}
435 #ifndef NOWORM
436 		if(mtmp->wormno) worm_nomove(mtmp);
437 #endif /* NOWORM */
438 	}
439 postmov:
440 	if(mmoved == 1) {
441 		if(mintrap(mtmp) == 2)	/* he died */
442 			return(2);
443 		if(likegold) mpickgold(mtmp);
444 		if(likegems) mpickgems(mtmp);
445 		if(mtmp->mhide) mtmp->mundetected = 1;
446 	}
447 	pmon(mtmp);
448 	return(mmoved);
449 }
450 
451 static void
452 mpickgold(struct monst *mtmp)
453 {
454 struct gold *gold;
455 	while((gold = g_at(mtmp->mx, mtmp->my))){
456 		mtmp->mgold += gold->amount;
457 		freegold(gold);
458 		if(levl[mtmp->mx][mtmp->my].scrsym == '$')
459 			newsym(mtmp->mx, mtmp->my);
460 	}
461 }
462 
463 static void
464 mpickgems(struct monst *mtmp)
465 {
466 struct obj *otmp;
467 	for(otmp = fobj; otmp; otmp = otmp->nobj)
468 	if(otmp->olet == GEM_SYM)
469 	if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
470 	if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
471 		freeobj(otmp);
472 		mpickobj(mtmp, otmp);
473 		if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
474 			newsym(mtmp->mx, mtmp->my);	/* %% */
475 		return;	/* pick only one object */
476 	}
477 }
478 
479 /* return number of acceptable neighbour positions */
480 int
481 mfndpos(struct monst *mon, coord poss[9], int info[9], int flag)
482 {
483 	int x,y,nx,ny,cnt = 0,ntyp;
484 	struct monst *mtmp;
485 	int nowtyp;
486 	boolean pool;
487 
488 	x = mon->mx;
489 	y = mon->my;
490 	nowtyp = levl[x][y].typ;
491 
492 	pool = (mon->data->mlet == ';');
493 nexttry:	/* eels prefer the water, but if there is no water nearby,
494 		   they will crawl over land */
495 	if(mon->mconf) {
496 		flag |= ALLOW_ALL;
497 		flag &= ~NOTONL;
498 	}
499 	for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
500 	if(nx != x || ny != y) if(isok(nx,ny))
501 	if(!IS_ROCK(ntyp = levl[nx][ny].typ))
502 	if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
503 	if((ntyp == POOL) == pool) {
504 		info[cnt] = 0;
505 		if(nx == u.ux && ny == u.uy){
506 			if(!(flag & ALLOW_U)) continue;
507 			info[cnt] = ALLOW_U;
508 		} else if((mtmp = m_at(nx,ny))){
509 			if(!(flag & ALLOW_M)) continue;
510 			info[cnt] = ALLOW_M;
511 			if(mtmp->mtame){
512 				if(!(flag & ALLOW_TM)) continue;
513 				info[cnt] |= ALLOW_TM;
514 			}
515 		}
516 		if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
517 			if(flag & NOGARLIC) continue;
518 			info[cnt] |= NOGARLIC;
519 		}
520 		if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
521 		   (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
522 			if(!(flag & ALLOW_SSM)) continue;
523 			info[cnt] |= ALLOW_SSM;
524 		}
525 		if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
526 			if(!(flag & ALLOW_ROCK)) continue;
527 			info[cnt] |= ALLOW_ROCK;
528 		}
529 		if(!Invis && online(nx,ny)){
530 			if(flag & NOTONL) continue;
531 			info[cnt] |= NOTONL;
532 		}
533 		/* we cannot avoid traps of an unknown kind */
534 		{ struct trap *ttmp = t_at(nx, ny);
535 		  int tt;
536 			if(ttmp) {
537 				tt = 1 << ttmp->ttyp;
538 				if(mon->mtrapseen & tt){
539 					if(!(flag & tt)) continue;
540 					info[cnt] |= tt;
541 				}
542 			}
543 		}
544 		poss[cnt].x = nx;
545 		poss[cnt].y = ny;
546 		cnt++;
547 	}
548 	if(!cnt && pool && nowtyp != POOL) {
549 		pool = FALSE;
550 		goto nexttry;
551 	}
552 	return(cnt);
553 }
554 
555 int
556 dist(int x, int y)
557 {
558 	return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
559 }
560 
561 void
562 poisoned(const char *string, const char *pname)
563 {
564 	int i;
565 
566 	if(Blind) pline("It was poisoned.");
567 	else pline("The %s was poisoned!",string);
568 	if(Poison_resistance) {
569 		pline("The poison doesn't seem to affect you.");
570 		return;
571 	}
572 	i = rn2(10);
573 	if(i == 0) {
574 		u.uhp = -1;
575 		pline("I am afraid the poison was deadly ...");
576 	} else if(i <= 5) {
577 		losestr(rn1(3,3));
578 	} else {
579 		losehp(rn1(10,6), pname);
580 	}
581 	if(u.uhp < 1) {
582 		killer = pname;
583 		done("died");
584 	}
585 }
586 
587 void
588 mondead(struct monst *mtmp)
589 {
590 	relobj(mtmp,1);
591 	unpmon(mtmp);
592 	relmon(mtmp);
593 	unstuck(mtmp);
594 	if(mtmp->isshk) shkdead(mtmp);
595 	if(mtmp->isgd) gddead();
596 #ifndef NOWORM
597 	if(mtmp->wormno) wormdead(mtmp);
598 #endif /* NOWORM */
599 	monfree(mtmp);
600 }
601 
602 /* called when monster is moved to larger structure */
603 void
604 replmon(struct monst *mtmp, struct monst *mtmp2)
605 {
606 	relmon(mtmp);
607 	monfree(mtmp);
608 	mtmp2->nmon = fmon;
609 	fmon = mtmp2;
610 	if(u.ustuck == mtmp) u.ustuck = mtmp2;
611 	if(mtmp2->isshk) replshk(mtmp,mtmp2);
612 	if(mtmp2->isgd) replgd(mtmp,mtmp2);
613 }
614 
615 void
616 relmon(struct monst *mon)
617 {
618 	struct monst *mtmp;
619 
620 	if(mon == fmon) fmon = fmon->nmon;
621 	else {
622 		for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
623 		mtmp->nmon = mon->nmon;
624 	}
625 }
626 
627 /* we do not free monsters immediately, in order to have their name
628    available shortly after their demise */
629 struct monst *fdmon;	/* chain of dead monsters, need not to be saved */
630 
631 void
632 monfree(struct monst *mtmp)
633 {
634 	mtmp->nmon = fdmon;
635 	fdmon = mtmp;
636 }
637 
638 static void
639 dmonsfree(void)
640 {
641 struct monst *mtmp;
642 	while((mtmp = fdmon)){
643 		fdmon = mtmp->nmon;
644 		free((char *) mtmp);
645 	}
646 }
647 
648 void
649 unstuck(struct monst *mtmp)
650 {
651 	if(u.ustuck == mtmp) {
652 		if(u.uswallow){
653 			u.ux = mtmp->mx;
654 			u.uy = mtmp->my;
655 			u.uswallow = 0;
656 			setsee();
657 			docrt();
658 		}
659 		u.ustuck = 0;
660 	}
661 }
662 
663 void
664 killed(struct monst *mtmp)
665 {
666 #ifdef lint
667 #define	NEW_SCORING
668 	int tmp2;
669 #endif /* lint */
670 	int tmp,nk,x,y;
671 	struct permonst *mdat;
672 
673 	if(mtmp->cham) mtmp->data = PM_CHAMELEON;
674 	mdat = mtmp->data;
675 	if(Blind) pline("You destroy it!");
676 	else {
677 		pline("You destroy %s!",
678 			mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
679 	}
680 	if(u.umconf) {
681 		if(!Blind) pline("Your hands stop glowing blue.");
682 		u.umconf = 0;
683 	}
684 
685 	/* count killed monsters */
686 #define	MAXMONNO	100
687 	nk = 1;		      /* in case we cannot find it in mons */
688 	tmp = mdat - mons;    /* index in mons array (if not 'd', '@', ...) */
689 	if(tmp >= 0 && tmp < CMNUM+2) {
690 	    u.nr_killed[tmp]++;
691 	    if((nk = u.nr_killed[tmp]) > MAXMONNO &&
692 		!index(fut_geno, mdat->mlet))
693 		    charcat(fut_geno,  mdat->mlet);
694 	}
695 
696 	/* punish bad behaviour */
697 	if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
698 	if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
699 	if(mdat->mlet == 'u') u.uluck -= 5;
700 	if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
701 
702 	/* give experience points */
703 	tmp = 1 + mdat->mlevel * mdat->mlevel;
704 	if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
705 	if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
706 		tmp += 2*mdat->mlevel;
707 	if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
708 	if(mdat->mlevel > 6) tmp += 50;
709 	if(mdat->mlet == ';') tmp += 1000;
710 
711 #ifdef NEW_SCORING
712 	/* ------- recent addition: make nr of points decrease
713 		   when this is not the first of this kind */
714 	{ int ul = u.ulevel;
715 	  int ml = mdat->mlevel;
716 
717 	if(ul < 14)    /* points are given based on present and future level */
718 	    for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
719 		if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
720 		    >= 10*pow((unsigned)(ul-1)))
721 			if(++ul == 14) break;
722 
723 	tmp2 = ml - ul -1;
724 	tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
725 	if(!tmp) tmp = 1;
726 	}
727 	/* note: ul is not necessarily the future value of u.ulevel */
728 	/* ------- end of recent valuation change ------- */
729 #endif /* NEW_SCORING */
730 
731 	more_experienced(tmp,0);
732 	flags.botl = 1;
733 	while(u.ulevel < 14 && u.uexp >= newuexp()){
734 		pline("Welcome to experience level %u.", ++u.ulevel);
735 		tmp = rnd(10);
736 		if(tmp < 3) tmp = rnd(10);
737 		u.uhpmax += tmp;
738 		u.uhp += tmp;
739 		flags.botl = 1;
740 	}
741 
742 	/* dispose of monster and make cadaver */
743 	x = mtmp->mx;	y = mtmp->my;
744 	mondead(mtmp);
745 	tmp = mdat->mlet;
746 	if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
747 			/* note: the dead minotaur will be on top of it! */
748 		mksobj_at(WAN_DIGGING, x, y);
749 		/* if(cansee(x,y)) atl(x,y,fobj->olet); */
750 		stackobj(fobj);
751 	} else
752 #ifndef NOWORM
753 	if(tmp == 'w') {
754 		mksobj_at(WORM_TOOTH, x, y);
755 		stackobj(fobj);
756 	} else
757 #endif /* NOWORM */
758 	if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
759 
760 	if(ACCESSIBLE(levl[x][y].typ))	/* might be mimic in wall or dead eel*/
761 	    if(x != u.ux || y != u.uy)	/* might be here after swallowed */
762 		if(index("NTVm&",mdat->mlet) || rn2(5)) {
763 		struct obj *obj2 = mkobj_at(tmp,x,y);
764 		if(cansee(x,y))
765 			atl(x,y,obj2->olet);
766 		stackobj(obj2);
767 	}
768 }
769 
770 void
771 kludge(const char *str, const char *arg)
772 {
773 	if(Blind) {
774 		if(*str == '%') pline(str,"It");
775 		else pline(str,"it");
776 	} else pline(str,arg);
777 }
778 
779 void
780 rescham(void)	/* force all chameleons to become normal */
781 {
782 	struct monst *mtmp;
783 
784 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
785 		if(mtmp->cham) {
786 			mtmp->cham = 0;
787 			newcham(mtmp, PM_CHAMELEON);
788 		}
789 }
790 
791 /* make a chameleon look like a new monster */
792 /* returns 1 if the monster actually changed */
793 bool
794 newcham(struct monst *mtmp, struct permonst *mdat)
795 {
796 	int mhp, hpn, hpd;
797 
798 	if(mdat == mtmp->data) return(0);	/* still the same monster */
799 #ifndef NOWORM
800 	if(mtmp->wormno) wormdead(mtmp);	/* throw tail away */
801 #endif /* NOWORM */
802 	if (u.ustuck == mtmp) {
803 		if (u.uswallow) {
804 			u.uswallow = 0;
805 			u.uswldtim = 0;
806 			mnexto (mtmp);
807 			docrt ();
808 			prme ();
809 		}
810 		u.ustuck = 0;
811 	}
812 	hpn = mtmp->mhp;
813 	hpd = (mtmp->data->mlevel)*8;
814 	if(!hpd) hpd = 4;
815 	mtmp->data = mdat;
816 	mhp = (mdat->mlevel)*8;
817 	/* new hp: same fraction of max as before */
818 	mtmp->mhp = 2 + (hpn*mhp)/hpd;
819 	hpn = mtmp->mhpmax;
820 	mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
821 	mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
822 #ifndef NOWORM
823 	if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
824 			/* perhaps we should clear mtmp->mtame here? */
825 #endif /* NOWORM */
826 	unpmon(mtmp);	/* necessary for 'I' and to force pmon */
827 	pmon(mtmp);
828 	return(1);
829 }
830 
831 /* Make monster mtmp next to you (if possible) */
832 void
833 mnexto(struct monst *mtmp)
834 {
835 	coord mm;
836 	mm = enexto(u.ux, u.uy);
837 	mtmp->mx = mm.x;
838 	mtmp->my = mm.y;
839 	pmon(mtmp);
840 }
841 
842 static bool
843 ishuman(struct monst *mtmp)
844 {
845 	return(mtmp->data->mlet == '@');
846 }
847 
848 void
849 setmangry(struct monst *mtmp)
850 {
851 	if(!mtmp->mpeaceful) return;
852 	if(mtmp->mtame) return;
853 	mtmp->mpeaceful = 0;
854 	if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
855 }
856 
857 /* not one hundred procent correct: now a snake may hide under an
858    invisible object */
859 bool
860 canseemon(struct monst *mtmp)
861 {
862 	return((!mtmp->minvis || See_invisible)
863 		&& (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
864 		&& cansee(mtmp->mx, mtmp->my));
865 }
866