1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.mon.c - version 1.0.3 */ 3 /* $FreeBSD: src/games/hack/hack.mon.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */ 4 /* $DragonFly: src/games/hack/hack.mon.c,v 1.6 2008/06/05 18:01:49 swildner Exp $ */ 5 6 #include "hack.h" 7 #include "hack.mfndpos.h" 8 9 int warnlevel; /* used by movemon and dochugw */ 10 long lastwarntime; 11 int lastwarnlev; 12 static const char *warnings[] = { 13 "white", "pink", "red", "ruby", "purple", "black" 14 }; 15 16 static int dochugw(struct monst *); 17 static void mpickgold(struct monst *); 18 static void mpickgems(struct monst *); 19 static void dmonsfree(void); 20 static bool ishuman(struct monst *); 21 22 void 23 movemon(void) 24 { 25 struct monst *mtmp; 26 int fr; 27 28 warnlevel = 0; 29 30 while(1) { 31 /* find a monster that we haven't treated yet */ 32 /* note that mtmp or mtmp->nmon might get killed 33 while mtmp moves, so we cannot just walk down the 34 chain (even new monsters might get created!) */ 35 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 36 if(mtmp->mlstmv < moves) goto next_mon; 37 /* treated all monsters */ 38 break; 39 40 next_mon: 41 mtmp->mlstmv = moves; 42 43 /* most monsters drown in pools */ 44 { boolean inpool, iseel; 45 46 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL); 47 iseel = (mtmp->data->mlet == ';'); 48 if(inpool && !iseel) { 49 if(cansee(mtmp->mx,mtmp->my)) 50 pline("%s drowns.", Monnam(mtmp)); 51 mondead(mtmp); 52 continue; 53 } 54 /* but eels have a difficult time outside */ 55 if(iseel && !inpool) { 56 if(mtmp->mhp > 1) mtmp->mhp--; 57 mtmp->mflee = 1; 58 mtmp->mfleetim += 2; 59 } 60 } 61 if(mtmp->mblinded && !--mtmp->mblinded) 62 mtmp->mcansee = 1; 63 if(mtmp->mfleetim && !--mtmp->mfleetim) 64 mtmp->mflee = 0; 65 if(mtmp->mimic) continue; 66 if(mtmp->mspeed != MSLOW || !(moves%2)){ 67 /* continue if the monster died fighting */ 68 fr = -1; 69 if(Conflict && cansee(mtmp->mx,mtmp->my) 70 && (fr = fightm(mtmp)) == 2) 71 continue; 72 if(fr<0 && dochugw(mtmp)) 73 continue; 74 } 75 if(mtmp->mspeed == MFAST && dochugw(mtmp)) 76 continue; 77 } 78 79 warnlevel -= u.ulevel; 80 if(warnlevel >= SIZE(warnings)) 81 warnlevel = SIZE(warnings)-1; 82 if(warnlevel >= 0) 83 if(warnlevel > lastwarnlev || moves > lastwarntime + 5){ 84 const char *rr; 85 switch(Warning & (LEFT_RING | RIGHT_RING)){ 86 case LEFT_RING: 87 rr = "Your left ring glows"; 88 break; 89 case RIGHT_RING: 90 rr = "Your right ring glows"; 91 break; 92 case LEFT_RING | RIGHT_RING: 93 rr = "Both your rings glow"; 94 break; 95 default: 96 rr = "Your fingertips glow"; 97 break; 98 } 99 pline("%s %s!", rr, warnings[warnlevel]); 100 lastwarntime = moves; 101 lastwarnlev = warnlevel; 102 } 103 104 dmonsfree(); /* remove all dead monsters */ 105 } 106 107 void 108 justswld(struct monst *mtmp, const char *name) 109 { 110 111 mtmp->mx = u.ux; 112 mtmp->my = u.uy; 113 u.ustuck = mtmp; 114 pmon(mtmp); 115 kludge("%s swallows you!",name); 116 more(); 117 seeoff(1); 118 u.uswallow = 1; 119 u.uswldtim = 0; 120 swallowed(); 121 } 122 123 void 124 youswld(struct monst *mtmp, int dam, int die, const char *name) 125 { 126 if(mtmp != u.ustuck) return; 127 kludge("%s digests you!",name); 128 u.uhp -= dam; 129 if((int)u.uswldtim++ >= die){ /* a3 */ 130 pline("It totally digests you!"); 131 u.uhp = -1; 132 } 133 if(u.uhp < 1) done_in_by(mtmp); 134 /* flags.botlx = 1; */ /* should we show status line ? */ 135 } 136 137 static int 138 dochugw(struct monst *mtmp) 139 { 140 int x = mtmp->mx; 141 int y = mtmp->my; 142 int d1 = dochug(mtmp); 143 int dd; 144 if(!d1) /* monster still alive */ 145 if(Warning) 146 if(!mtmp->mpeaceful) 147 if(mtmp->data->mlevel > warnlevel) 148 if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y)) 149 if(dd < 100) 150 if(!canseemon(mtmp)) 151 warnlevel = mtmp->data->mlevel; 152 return(d1); 153 } 154 155 /* returns 1 if monster died moving, 0 otherwise */ 156 bool 157 dochug(struct monst *mtmp) 158 { 159 struct permonst *mdat; 160 int tmp = 0, nearby, scared; 161 162 if(mtmp->cham && !rn2(6)) 163 newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); 164 mdat = mtmp->data; 165 if(mdat->mlevel < 0) 166 panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel); 167 168 /* regenerate monsters */ 169 if((!(moves%20) || index(MREGEN, mdat->mlet)) && 170 mtmp->mhp < mtmp->mhpmax) 171 mtmp->mhp++; 172 173 if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */ 174 175 if(mtmp->msleep) { 176 /* wake up, or get out of here. */ 177 /* ettins are hard to surprise */ 178 /* Nymphs and Leprechauns do not easily wake up */ 179 if(cansee(mtmp->mx,mtmp->my) && 180 (!Stealth || (mdat->mlet == 'e' && rn2(10))) && 181 (!index("NL",mdat->mlet) || !rn2(50)) && 182 (Aggravate_monster || index("d1", mdat->mlet) 183 || (!rn2(7) && !mtmp->mimic))) 184 mtmp->msleep = 0; 185 else return(0); 186 } 187 188 /* not frozen or sleeping: wipe out texts written in the dust */ 189 wipe_engr_at(mtmp->mx, mtmp->my, 1); 190 191 /* confused monsters get unconfused with small probability */ 192 if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0; 193 194 /* some monsters teleport */ 195 if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){ 196 rloc(mtmp); 197 return(0); 198 } 199 if(mdat->mmove < rnd(6)) return(0); 200 201 /* fleeing monsters might regain courage */ 202 if(mtmp->mflee && !mtmp->mfleetim 203 && mtmp->mhp == mtmp->mhpmax && !rn2(25)) 204 mtmp->mflee = 0; 205 206 nearby = (dist(mtmp->mx, mtmp->my) < 3); 207 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) || 208 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy))); 209 if(scared && !mtmp->mflee) { 210 mtmp->mflee = 1; 211 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100)); 212 } 213 214 if(!nearby || 215 mtmp->mflee || 216 mtmp->mconf || 217 (mtmp->minvis && !rn2(3)) || 218 (index("BIuy", mdat->mlet) && !rn2(4)) || 219 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) || 220 (!mtmp->mcansee && !rn2(4)) || 221 mtmp->mpeaceful 222 ) { 223 tmp = m_move(mtmp,0); /* 2: monster died moving */ 224 if(tmp == 2 || (tmp && mdat->mmove <= 12)) 225 return(tmp == 2); 226 } 227 228 if(!index("Ea", mdat->mlet) && nearby && 229 !mtmp->mpeaceful && u.uhp > 0 && !scared) { 230 if(mhitu(mtmp)) 231 return(1); /* monster died (e.g. 'y' or 'F') */ 232 } 233 /* extra movement for fast monsters */ 234 if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1); 235 return(tmp == 2); 236 } 237 238 int 239 m_move(struct monst *mtmp, int after) 240 { 241 struct monst *mtmp2; 242 int nx,ny,omx,omy,appr,nearer,cnt,i,j; 243 xchar gx,gy,nix,niy,chcnt; 244 schar chi; 245 boolean likegold = 0, likegems = 0, likeobjs; 246 char msym = mtmp->data->mlet; 247 schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */ 248 coord poss[9]; 249 int info[9]; 250 251 if(mtmp->mfroz || mtmp->msleep) 252 return(0); 253 if(mtmp->mtrapped) { 254 i = mintrap(mtmp); 255 if(i == 2) return(2); /* he died */ 256 if(i == 1) return(0); /* still in trap, so didnt move */ 257 } 258 if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10)) 259 return(0); /* do not leave hiding place */ 260 261 #ifndef NOWORM 262 if(mtmp->wormno) 263 goto not_special; 264 #endif /* NOWORM */ 265 266 /* my dog gets a special treatment */ 267 if(mtmp->mtame) { 268 return( dog_move(mtmp, after) ); 269 } 270 271 /* likewise for shopkeeper */ 272 if(mtmp->isshk) { 273 mmoved = shk_move(mtmp); 274 if(mmoved >= 0) 275 goto postmov; 276 mmoved = 0; /* follow player outside shop */ 277 } 278 279 /* and for the guard */ 280 if(mtmp->isgd) { 281 mmoved = gd_move(); 282 goto postmov; 283 } 284 285 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */ 286 if((msym == 't' && !rn2(5)) 287 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5)) 288 || levl[u.ux][u.uy].typ == STAIRS))) { 289 if(mtmp->mhp < 7 || (msym == 't' && rn2(2))) 290 rloc(mtmp); 291 else 292 mnexto(mtmp); 293 mmoved = 1; 294 goto postmov; 295 } 296 297 /* spit fire ('D') or use a wand ('1') when appropriate */ 298 if(index("D1", msym)) 299 inrange(mtmp); 300 301 if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) && 302 mtmp->mcansee && rn2(5)) { 303 if(!Confusion) 304 pline("%s's gaze has confused you!", Monnam(mtmp)); 305 else 306 pline("You are getting more and more confused."); 307 if(rn2(3)) mtmp->mcan = 1; 308 Confusion += d(3,4); /* timeout */ 309 } 310 not_special: 311 if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1); 312 appr = 1; 313 if(mtmp->mflee) appr = -1; 314 if(mtmp->mconf || Invis || !mtmp->mcansee || 315 (index("BIy", msym) && !rn2(3))) 316 appr = 0; 317 omx = mtmp->mx; 318 omy = mtmp->my; 319 gx = u.ux; 320 gy = u.uy; 321 if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold) 322 appr = -1; 323 324 /* random criterion for 'smell' or track finding ability 325 should use mtmp->msmell or sth 326 */ 327 if(msym == '@' || 328 ('a' <= msym && msym <= 'z')) { 329 coord *cp; 330 schar mroom; 331 mroom = inroom(omx,omy); 332 if(mroom < 0 || mroom != inroom(u.ux,u.uy)){ 333 cp = gettrack(omx,omy); 334 if(cp){ 335 gx = cp->x; 336 gy = cp->y; 337 } 338 } 339 } 340 341 /* look for gold or jewels nearby */ 342 likegold = (index("LOD", msym) != NULL); 343 likegems = (index("ODu", msym) != NULL); 344 likeobjs = mtmp->mhide; 345 #define SRCHRADIUS 25 346 { xchar mind = SRCHRADIUS; /* not too far away */ 347 int dd; 348 if(likegold){ 349 struct gold *gold; 350 for(gold = fgold; gold; gold = gold->ngold) 351 if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){ 352 mind = dd; 353 gx = gold->gx; 354 gy = gold->gy; 355 } 356 } 357 if(likegems || likeobjs){ 358 struct obj *otmp; 359 for(otmp = fobj; otmp; otmp = otmp->nobj) 360 if(likeobjs || otmp->olet == GEM_SYM) 361 if(msym != 'u' || 362 objects[otmp->otyp].g_val != 0) 363 if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){ 364 mind = dd; 365 gx = otmp->ox; 366 gy = otmp->oy; 367 } 368 } 369 if(mind < SRCHRADIUS && appr == -1) { 370 if(dist(omx,omy) < 10) { 371 gx = u.ux; 372 gy = u.uy; 373 } else 374 appr = 1; 375 } 376 } 377 nix = omx; 378 niy = omy; 379 cnt = mfndpos(mtmp,poss,info, 380 msym == 'u' ? NOTONL : 381 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) : 382 index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS); 383 /* ALLOW_ROCK for some monsters ? */ 384 chcnt = 0; 385 chi = -1; 386 for(i=0; i<cnt; i++) { 387 nx = poss[i].x; 388 ny = poss[i].y; 389 for(j=0; j<MTSZ && j<cnt-1; j++) 390 if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) 391 if(rn2(4*(cnt-j))) goto nxti; 392 #ifdef STUPID 393 /* some stupid compilers think that this is too complicated */ 394 { int d1 = DIST(nx,ny,gx,gy); 395 int d2 = DIST(nix,niy,gx,gy); 396 nearer = (d1 < d2); 397 } 398 #else 399 nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy)); 400 #endif /* STUPID */ 401 if((appr == 1 && nearer) || (appr == -1 && !nearer) || 402 !mmoved || 403 (!appr && !rn2(++chcnt))){ 404 nix = nx; 405 niy = ny; 406 chi = i; 407 mmoved = 1; 408 } 409 nxti: ; 410 } 411 if(mmoved){ 412 if(info[chi] & ALLOW_M){ 413 mtmp2 = m_at(nix,niy); 414 if(hitmm(mtmp,mtmp2) == 1 && rn2(4) && 415 hitmm(mtmp2,mtmp) == 2) return(2); 416 return(0); 417 } 418 if(info[chi] & ALLOW_U){ 419 hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1); 420 return(0); 421 } 422 mtmp->mx = nix; 423 mtmp->my = niy; 424 for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; 425 mtmp->mtrack[0].x = omx; 426 mtmp->mtrack[0].y = omy; 427 #ifndef NOWORM 428 if(mtmp->wormno) worm_move(mtmp); 429 #endif /* NOWORM */ 430 } else { 431 if(msym == 'u' && rn2(2)){ 432 rloc(mtmp); 433 return(0); 434 } 435 #ifndef NOWORM 436 if(mtmp->wormno) worm_nomove(mtmp); 437 #endif /* NOWORM */ 438 } 439 postmov: 440 if(mmoved == 1) { 441 if(mintrap(mtmp) == 2) /* he died */ 442 return(2); 443 if(likegold) mpickgold(mtmp); 444 if(likegems) mpickgems(mtmp); 445 if(mtmp->mhide) mtmp->mundetected = 1; 446 } 447 pmon(mtmp); 448 return(mmoved); 449 } 450 451 static void 452 mpickgold(struct monst *mtmp) 453 { 454 struct gold *gold; 455 while((gold = g_at(mtmp->mx, mtmp->my))){ 456 mtmp->mgold += gold->amount; 457 freegold(gold); 458 if(levl[mtmp->mx][mtmp->my].scrsym == '$') 459 newsym(mtmp->mx, mtmp->my); 460 } 461 } 462 463 static void 464 mpickgems(struct monst *mtmp) 465 { 466 struct obj *otmp; 467 for(otmp = fobj; otmp; otmp = otmp->nobj) 468 if(otmp->olet == GEM_SYM) 469 if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my) 470 if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){ 471 freeobj(otmp); 472 mpickobj(mtmp, otmp); 473 if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM) 474 newsym(mtmp->mx, mtmp->my); /* %% */ 475 return; /* pick only one object */ 476 } 477 } 478 479 /* return number of acceptable neighbour positions */ 480 int 481 mfndpos(struct monst *mon, coord poss[9], int info[9], int flag) 482 { 483 int x,y,nx,ny,cnt = 0,ntyp; 484 struct monst *mtmp; 485 int nowtyp; 486 boolean pool; 487 488 x = mon->mx; 489 y = mon->my; 490 nowtyp = levl[x][y].typ; 491 492 pool = (mon->data->mlet == ';'); 493 nexttry: /* eels prefer the water, but if there is no water nearby, 494 they will crawl over land */ 495 if(mon->mconf) { 496 flag |= ALLOW_ALL; 497 flag &= ~NOTONL; 498 } 499 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) 500 if(nx != x || ny != y) if(isok(nx,ny)) 501 if(!IS_ROCK(ntyp = levl[nx][ny].typ)) 502 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR))) 503 if((ntyp == POOL) == pool) { 504 info[cnt] = 0; 505 if(nx == u.ux && ny == u.uy){ 506 if(!(flag & ALLOW_U)) continue; 507 info[cnt] = ALLOW_U; 508 } else if((mtmp = m_at(nx,ny))){ 509 if(!(flag & ALLOW_M)) continue; 510 info[cnt] = ALLOW_M; 511 if(mtmp->mtame){ 512 if(!(flag & ALLOW_TM)) continue; 513 info[cnt] |= ALLOW_TM; 514 } 515 } 516 if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) { 517 if(flag & NOGARLIC) continue; 518 info[cnt] |= NOGARLIC; 519 } 520 if(sobj_at(SCR_SCARE_MONSTER, nx, ny) || 521 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) { 522 if(!(flag & ALLOW_SSM)) continue; 523 info[cnt] |= ALLOW_SSM; 524 } 525 if(sobj_at(ENORMOUS_ROCK, nx, ny)) { 526 if(!(flag & ALLOW_ROCK)) continue; 527 info[cnt] |= ALLOW_ROCK; 528 } 529 if(!Invis && online(nx,ny)){ 530 if(flag & NOTONL) continue; 531 info[cnt] |= NOTONL; 532 } 533 /* we cannot avoid traps of an unknown kind */ 534 { struct trap *ttmp = t_at(nx, ny); 535 int tt; 536 if(ttmp) { 537 tt = 1 << ttmp->ttyp; 538 if(mon->mtrapseen & tt){ 539 if(!(flag & tt)) continue; 540 info[cnt] |= tt; 541 } 542 } 543 } 544 poss[cnt].x = nx; 545 poss[cnt].y = ny; 546 cnt++; 547 } 548 if(!cnt && pool && nowtyp != POOL) { 549 pool = FALSE; 550 goto nexttry; 551 } 552 return(cnt); 553 } 554 555 int 556 dist(int x, int y) 557 { 558 return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy)); 559 } 560 561 void 562 poisoned(const char *string, const char *pname) 563 { 564 int i; 565 566 if(Blind) pline("It was poisoned."); 567 else pline("The %s was poisoned!",string); 568 if(Poison_resistance) { 569 pline("The poison doesn't seem to affect you."); 570 return; 571 } 572 i = rn2(10); 573 if(i == 0) { 574 u.uhp = -1; 575 pline("I am afraid the poison was deadly ..."); 576 } else if(i <= 5) { 577 losestr(rn1(3,3)); 578 } else { 579 losehp(rn1(10,6), pname); 580 } 581 if(u.uhp < 1) { 582 killer = pname; 583 done("died"); 584 } 585 } 586 587 void 588 mondead(struct monst *mtmp) 589 { 590 relobj(mtmp,1); 591 unpmon(mtmp); 592 relmon(mtmp); 593 unstuck(mtmp); 594 if(mtmp->isshk) shkdead(mtmp); 595 if(mtmp->isgd) gddead(); 596 #ifndef NOWORM 597 if(mtmp->wormno) wormdead(mtmp); 598 #endif /* NOWORM */ 599 monfree(mtmp); 600 } 601 602 /* called when monster is moved to larger structure */ 603 void 604 replmon(struct monst *mtmp, struct monst *mtmp2) 605 { 606 relmon(mtmp); 607 monfree(mtmp); 608 mtmp2->nmon = fmon; 609 fmon = mtmp2; 610 if(u.ustuck == mtmp) u.ustuck = mtmp2; 611 if(mtmp2->isshk) replshk(mtmp,mtmp2); 612 if(mtmp2->isgd) replgd(mtmp,mtmp2); 613 } 614 615 void 616 relmon(struct monst *mon) 617 { 618 struct monst *mtmp; 619 620 if(mon == fmon) fmon = fmon->nmon; 621 else { 622 for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ; 623 mtmp->nmon = mon->nmon; 624 } 625 } 626 627 /* we do not free monsters immediately, in order to have their name 628 available shortly after their demise */ 629 struct monst *fdmon; /* chain of dead monsters, need not to be saved */ 630 631 void 632 monfree(struct monst *mtmp) 633 { 634 mtmp->nmon = fdmon; 635 fdmon = mtmp; 636 } 637 638 static void 639 dmonsfree(void) 640 { 641 struct monst *mtmp; 642 while((mtmp = fdmon)){ 643 fdmon = mtmp->nmon; 644 free((char *) mtmp); 645 } 646 } 647 648 void 649 unstuck(struct monst *mtmp) 650 { 651 if(u.ustuck == mtmp) { 652 if(u.uswallow){ 653 u.ux = mtmp->mx; 654 u.uy = mtmp->my; 655 u.uswallow = 0; 656 setsee(); 657 docrt(); 658 } 659 u.ustuck = 0; 660 } 661 } 662 663 void 664 killed(struct monst *mtmp) 665 { 666 #ifdef lint 667 #define NEW_SCORING 668 int tmp2; 669 #endif /* lint */ 670 int tmp,nk,x,y; 671 struct permonst *mdat; 672 673 if(mtmp->cham) mtmp->data = PM_CHAMELEON; 674 mdat = mtmp->data; 675 if(Blind) pline("You destroy it!"); 676 else { 677 pline("You destroy %s!", 678 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp)); 679 } 680 if(u.umconf) { 681 if(!Blind) pline("Your hands stop glowing blue."); 682 u.umconf = 0; 683 } 684 685 /* count killed monsters */ 686 #define MAXMONNO 100 687 nk = 1; /* in case we cannot find it in mons */ 688 tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */ 689 if(tmp >= 0 && tmp < CMNUM+2) { 690 u.nr_killed[tmp]++; 691 if((nk = u.nr_killed[tmp]) > MAXMONNO && 692 !index(fut_geno, mdat->mlet)) 693 charcat(fut_geno, mdat->mlet); 694 } 695 696 /* punish bad behaviour */ 697 if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2; 698 if(mtmp->mpeaceful || mtmp->mtame) u.uluck--; 699 if(mdat->mlet == 'u') u.uluck -= 5; 700 if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN; 701 702 /* give experience points */ 703 tmp = 1 + mdat->mlevel * mdat->mlevel; 704 if(mdat->ac < 3) tmp += 2*(7 - mdat->ac); 705 if(index("AcsSDXaeRTVWU&In:P", mdat->mlet)) 706 tmp += 2*mdat->mlevel; 707 if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel); 708 if(mdat->mlevel > 6) tmp += 50; 709 if(mdat->mlet == ';') tmp += 1000; 710 711 #ifdef NEW_SCORING 712 /* ------- recent addition: make nr of points decrease 713 when this is not the first of this kind */ 714 { int ul = u.ulevel; 715 int ml = mdat->mlevel; 716 717 if(ul < 14) /* points are given based on present and future level */ 718 for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++) 719 if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk 720 >= 10*pow((unsigned)(ul-1))) 721 if(++ul == 14) break; 722 723 tmp2 = ml - ul -1; 724 tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk; 725 if(!tmp) tmp = 1; 726 } 727 /* note: ul is not necessarily the future value of u.ulevel */ 728 /* ------- end of recent valuation change ------- */ 729 #endif /* NEW_SCORING */ 730 731 more_experienced(tmp,0); 732 flags.botl = 1; 733 while(u.ulevel < 14 && u.uexp >= newuexp()){ 734 pline("Welcome to experience level %u.", ++u.ulevel); 735 tmp = rnd(10); 736 if(tmp < 3) tmp = rnd(10); 737 u.uhpmax += tmp; 738 u.uhp += tmp; 739 flags.botl = 1; 740 } 741 742 /* dispose of monster and make cadaver */ 743 x = mtmp->mx; y = mtmp->my; 744 mondead(mtmp); 745 tmp = mdat->mlet; 746 if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */ 747 /* note: the dead minotaur will be on top of it! */ 748 mksobj_at(WAN_DIGGING, x, y); 749 /* if(cansee(x,y)) atl(x,y,fobj->olet); */ 750 stackobj(fobj); 751 } else 752 #ifndef NOWORM 753 if(tmp == 'w') { 754 mksobj_at(WORM_TOOTH, x, y); 755 stackobj(fobj); 756 } else 757 #endif /* NOWORM */ 758 if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0; 759 760 if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/ 761 if(x != u.ux || y != u.uy) /* might be here after swallowed */ 762 if(index("NTVm&",mdat->mlet) || rn2(5)) { 763 struct obj *obj2 = mkobj_at(tmp,x,y); 764 if(cansee(x,y)) 765 atl(x,y,obj2->olet); 766 stackobj(obj2); 767 } 768 } 769 770 void 771 kludge(const char *str, const char *arg) 772 { 773 if(Blind) { 774 if(*str == '%') pline(str,"It"); 775 else pline(str,"it"); 776 } else pline(str,arg); 777 } 778 779 void 780 rescham(void) /* force all chameleons to become normal */ 781 { 782 struct monst *mtmp; 783 784 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 785 if(mtmp->cham) { 786 mtmp->cham = 0; 787 newcham(mtmp, PM_CHAMELEON); 788 } 789 } 790 791 /* make a chameleon look like a new monster */ 792 /* returns 1 if the monster actually changed */ 793 bool 794 newcham(struct monst *mtmp, struct permonst *mdat) 795 { 796 int mhp, hpn, hpd; 797 798 if(mdat == mtmp->data) return(0); /* still the same monster */ 799 #ifndef NOWORM 800 if(mtmp->wormno) wormdead(mtmp); /* throw tail away */ 801 #endif /* NOWORM */ 802 if (u.ustuck == mtmp) { 803 if (u.uswallow) { 804 u.uswallow = 0; 805 u.uswldtim = 0; 806 mnexto (mtmp); 807 docrt (); 808 prme (); 809 } 810 u.ustuck = 0; 811 } 812 hpn = mtmp->mhp; 813 hpd = (mtmp->data->mlevel)*8; 814 if(!hpd) hpd = 4; 815 mtmp->data = mdat; 816 mhp = (mdat->mlevel)*8; 817 /* new hp: same fraction of max as before */ 818 mtmp->mhp = 2 + (hpn*mhp)/hpd; 819 hpn = mtmp->mhpmax; 820 mtmp->mhpmax = 2 + (hpn*mhp)/hpd; 821 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0; 822 #ifndef NOWORM 823 if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp); 824 /* perhaps we should clear mtmp->mtame here? */ 825 #endif /* NOWORM */ 826 unpmon(mtmp); /* necessary for 'I' and to force pmon */ 827 pmon(mtmp); 828 return(1); 829 } 830 831 /* Make monster mtmp next to you (if possible) */ 832 void 833 mnexto(struct monst *mtmp) 834 { 835 coord mm; 836 mm = enexto(u.ux, u.uy); 837 mtmp->mx = mm.x; 838 mtmp->my = mm.y; 839 pmon(mtmp); 840 } 841 842 static bool 843 ishuman(struct monst *mtmp) 844 { 845 return(mtmp->data->mlet == '@'); 846 } 847 848 void 849 setmangry(struct monst *mtmp) 850 { 851 if(!mtmp->mpeaceful) return; 852 if(mtmp->mtame) return; 853 mtmp->mpeaceful = 0; 854 if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp)); 855 } 856 857 /* not one hundred procent correct: now a snake may hide under an 858 invisible object */ 859 bool 860 canseemon(struct monst *mtmp) 861 { 862 return((!mtmp->minvis || See_invisible) 863 && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my)) 864 && cansee(mtmp->mx, mtmp->my)); 865 } 866