xref: /dragonfly/games/hack/hack.trap.c (revision e1acdbad)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.trap.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.trap.c,v 1.5 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.trap.c,v 1.3 2004/11/06 12:29:17 eirikn Exp $ */
5 
6 #include	"hack.h"
7 
8 extern struct monst *makemon();
9 
10 char vowels[] = "aeiou";
11 
12 char *traps[] = {
13 	" bear trap",
14 	"n arrow trap",
15 	" dart trap",
16 	" trapdoor",
17 	" teleportation trap",
18 	" pit",
19 	" sleeping gas trap",
20 	" piercer",
21 	" mimic"
22 };
23 
24 struct trap *
25 maketrap(x,y,typ)
26 int x,y,typ;
27 {
28 	struct trap *ttmp;
29 
30 	ttmp = newtrap();
31 	ttmp->ttyp = typ;
32 	ttmp->tseen = 0;
33 	ttmp->once = 0;
34 	ttmp->tx = x;
35 	ttmp->ty = y;
36 	ttmp->ntrap = ftrap;
37 	ftrap = ttmp;
38 	return(ttmp);
39 }
40 
41 dotrap(trap) struct trap *trap; {
42 	int ttype = trap->ttyp;
43 
44 	nomul(0);
45 	if(trap->tseen && !rn2(5) && ttype != PIT)
46 		pline("You escape a%s.", traps[ttype]);
47 	else {
48 		trap->tseen = 1;
49 		switch(ttype) {
50 		case SLP_GAS_TRAP:
51 			pline("A cloud of gas puts you to sleep!");
52 			nomul(-rnd(25));
53 			break;
54 		case BEAR_TRAP:
55 			if(Levitation) {
56 				pline("You float over a bear trap.");
57 				break;
58 			}
59 			u.utrap = 4 + rn2(4);
60 			u.utraptype = TT_BEARTRAP;
61 			pline("A bear trap closes on your foot!");
62 			break;
63 		case PIERC:
64 			deltrap(trap);
65 			if(makemon(PM_PIERCER,u.ux,u.uy)) {
66 			  pline("A piercer suddenly drops from the ceiling!");
67 			  if(uarmh)
68 				pline("Its blow glances off your helmet.");
69 			  else
70 				(void) thitu(3,d(4,6),"falling piercer");
71 			}
72 			break;
73 		case ARROW_TRAP:
74 			pline("An arrow shoots out at you!");
75 			if(!thitu(8,rnd(6),"arrow")){
76 				mksobj_at(ARROW, u.ux, u.uy);
77 				fobj->quan = 1;
78 			}
79 			break;
80 		case TRAPDOOR:
81 			if(!xdnstair) {
82 pline("A trap door in the ceiling opens and a rock falls on your head!");
83 if(uarmh) pline("Fortunately, you are wearing a helmet!");
84 			    losehp(uarmh ? 2 : d(2,10),"falling rock");
85 			    mksobj_at(ROCK, u.ux, u.uy);
86 			    fobj->quan = 1;
87 			    stackobj(fobj);
88 			    if(Invisible) newsym(u.ux, u.uy);
89 			} else {
90 			    int newlevel = dlevel + 1;
91 				while(!rn2(4) && newlevel < 29)
92 					newlevel++;
93 				pline("A trap door opens up under you!");
94 				if(Levitation || u.ustuck) {
95  				pline("For some reason you don't fall in.");
96 					break;
97 				}
98 
99 				goto_level(newlevel, FALSE);
100 			}
101 			break;
102 		case DART_TRAP:
103 			pline("A little dart shoots out at you!");
104 			if(thitu(7,rnd(3),"little dart")) {
105 			    if(!rn2(6))
106 				poisoned("dart","poison dart");
107 			} else {
108 				mksobj_at(DART, u.ux, u.uy);
109 				fobj->quan = 1;
110 			}
111 			break;
112 		case TELEP_TRAP:
113 			if(trap->once) {
114 				deltrap(trap);
115 				newsym(u.ux,u.uy);
116 				vtele();
117 			} else {
118 				newsym(u.ux,u.uy);
119 				tele();
120 			}
121 			break;
122 		case PIT:
123 			if(Levitation) {
124 				pline("A pit opens up under you!");
125 				pline("You don't fall in!");
126 				break;
127 			}
128 			pline("You fall into a pit!");
129 			u.utrap = rn1(6,2);
130 			u.utraptype = TT_PIT;
131 			losehp(rnd(6),"fall into a pit");
132 			selftouch("Falling, you");
133 			break;
134 		default:
135 			impossible("You hit a trap of type %u", trap->ttyp);
136 		}
137 	}
138 }
139 
140 mintrap(mtmp) struct monst *mtmp; {
141 	struct trap *trap = t_at(mtmp->mx, mtmp->my);
142 	int wasintrap = mtmp->mtrapped;
143 
144 	if(!trap) {
145 		mtmp->mtrapped = 0;	/* perhaps teleported? */
146 	} else if(wasintrap) {
147 		if(!rn2(40)) mtmp->mtrapped = 0;
148 	} else {
149 	    int tt = trap->ttyp;
150 	    int in_sight = cansee(mtmp->mx,mtmp->my);
151 	    extern char mlarge[];
152 
153 	    if(mtmp->mtrapseen & (1 << tt)) {
154 		/* he has been in such a trap - perhaps he escapes */
155 		if(rn2(4)) return(0);
156 	    }
157 	    mtmp->mtrapseen |= (1 << tt);
158 	    switch (tt) {
159 		case BEAR_TRAP:
160 			if(index(mlarge, mtmp->data->mlet)) {
161 				if(in_sight)
162 				  pline("%s is caught in a bear trap!",
163 					Monnam(mtmp));
164 				else
165 				  if(mtmp->data->mlet == 'o')
166 			    pline("You hear the roaring of an angry bear!");
167 				mtmp->mtrapped = 1;
168 			}
169 			break;
170 		case PIT:
171 			/* there should be a mtmp/data -> floating */
172 			if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
173 				mtmp->mtrapped = 1;
174 				if(in_sight)
175 				  pline("%s falls in a pit!", Monnam(mtmp));
176 			}
177 			break;
178 		case SLP_GAS_TRAP:
179 			if(!mtmp->msleep && !mtmp->mfroz) {
180 				mtmp->msleep = 1;
181 				if(in_sight)
182 				  pline("%s suddenly falls asleep!",
183 					Monnam(mtmp));
184 			}
185 			break;
186 		case TELEP_TRAP:
187 			rloc(mtmp);
188 			if(in_sight && !cansee(mtmp->mx,mtmp->my))
189 				pline("%s suddenly disappears!",
190 					Monnam(mtmp));
191 			break;
192 		case ARROW_TRAP:
193 			if(in_sight) {
194 				pline("%s is hit by an arrow!",
195 					Monnam(mtmp));
196 			}
197 			mtmp->mhp -= 3;
198 			break;
199 		case DART_TRAP:
200 			if(in_sight) {
201 				pline("%s is hit by a dart!",
202 					Monnam(mtmp));
203 			}
204 			mtmp->mhp -= 2;
205 			/* not mondied here !! */
206 			break;
207 		case TRAPDOOR:
208 			if(!xdnstair) {
209 				mtmp->mhp -= 10;
210 				if(in_sight)
211 pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
212 				break;
213 			}
214 			if(mtmp->data->mlet != 'w'){
215 				fall_down(mtmp);
216 				if(in_sight)
217 		pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
218 				return(2);	/* no longer on this level */
219 			}
220 			break;
221 		case PIERC:
222 			break;
223 		default:
224 			impossible("Some monster encountered a strange trap.");
225 	    }
226 	}
227 	return(mtmp->mtrapped);
228 }
229 
230 selftouch(arg) char *arg; {
231 	if(uwep && uwep->otyp == DEAD_COCKATRICE){
232 		pline("%s touch the dead cockatrice.", arg);
233 		pline("You turn to stone.");
234 		killer = objects[uwep->otyp].oc_name;
235 		done("died");
236 	}
237 }
238 
239 float_up(){
240 	if(u.utrap) {
241 		if(u.utraptype == TT_PIT) {
242 			u.utrap = 0;
243 			pline("You float up, out of the pit!");
244 		} else {
245 			pline("You float up, only your leg is still stuck.");
246 		}
247 	} else
248 		pline("You start to float in the air!");
249 }
250 
251 float_down(){
252 	struct trap *trap;
253 	pline("You float gently to the ground.");
254 	if(trap = t_at(u.ux,u.uy))
255 		switch(trap->ttyp) {
256 		case PIERC:
257 			break;
258 		case TRAPDOOR:
259 			if(!xdnstair || u.ustuck) break;
260 			/* fall into next case */
261 		default:
262 			dotrap(trap);
263 	}
264 	pickup(1);
265 }
266 
267 vtele() {
268 #include "def.mkroom.h"
269 	struct mkroom *croom;
270 	for(croom = &rooms[0]; croom->hx >= 0; croom++)
271 	    if(croom->rtype == VAULT) {
272 		int x,y;
273 
274 		x = rn2(2) ? croom->lx : croom->hx;
275 		y = rn2(2) ? croom->ly : croom->hy;
276 		if(teleok(x,y)) {
277 		    teleds(x,y);
278 		    return;
279 		}
280 	    }
281 	tele();
282 }
283 
284 tele() {
285 	extern coord getpos();
286 	coord cc;
287 	int nux,nuy;
288 
289 	if(Teleport_control) {
290 		pline("To what position do you want to be teleported?");
291 		cc = getpos(1, "the desired position"); /* 1: force valid */
292 		/* possible extensions: introduce a small error if
293 		   magic power is low; allow transfer to solid rock */
294 		if(teleok(cc.x, cc.y)){
295 			teleds(cc.x, cc.y);
296 			return;
297 		}
298 		pline("Sorry ...");
299 	}
300 	do {
301 		nux = rnd(COLNO-1);
302 		nuy = rn2(ROWNO);
303 	} while(!teleok(nux, nuy));
304 	teleds(nux, nuy);
305 }
306 
307 teleds(nux, nuy)
308 int nux,nuy;
309 {
310 	if(Punished) unplacebc();
311 	unsee();
312 	u.utrap = 0;
313 	u.ustuck = 0;
314 	u.ux = nux;
315 	u.uy = nuy;
316 	setsee();
317 	if(Punished) placebc(1);
318 	if(u.uswallow){
319 		u.uswldtim = u.uswallow = 0;
320 		docrt();
321 	}
322 	nomul(0);
323 	if(levl[nux][nuy].typ == POOL && !Levitation)
324 		drown();
325 	(void) inshop();
326 	pickup(1);
327 	if(!Blind) read_engr_at(u.ux,u.uy);
328 }
329 
330 teleok(x,y) int x,y; {	/* might throw him into a POOL */
331 	return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
332 		!sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
333 	);
334 	/* Note: gold is permitted (because of vaults) */
335 }
336 
337 dotele() {
338 	extern char pl_character[];
339 
340 	if(
341 #ifdef WIZARD
342 	   !wizard &&
343 #endif /* WIZARD */
344 		      (!Teleportation || u.ulevel < 6 ||
345 			(pl_character[0] != 'W' && u.ulevel < 10))) {
346 		pline("You are not able to teleport at will.");
347 		return(0);
348 	}
349 	if(u.uhunger <= 100 || u.ustr < 6) {
350 		pline("You miss the strength for a teleport spell.");
351 		return(1);
352 	}
353 	tele();
354 	morehungry(100);
355 	return(1);
356 }
357 
358 placebc(attach) int attach; {
359 	if(!uchain || !uball){
360 		impossible("Where are your chain and ball??");
361 		return;
362 	}
363 	uball->ox = uchain->ox = u.ux;
364 	uball->oy = uchain->oy = u.uy;
365 	if(attach){
366 		uchain->nobj = fobj;
367 		fobj = uchain;
368 		if(!carried(uball)){
369 			uball->nobj = fobj;
370 			fobj = uball;
371 		}
372 	}
373 }
374 
375 unplacebc(){
376 	if(!carried(uball)){
377 		freeobj(uball);
378 		unpobj(uball);
379 	}
380 	freeobj(uchain);
381 	unpobj(uchain);
382 }
383 
384 level_tele() {
385 int newlevel;
386 	if(Teleport_control) {
387 	    char buf[BUFSZ];
388 
389 	    do {
390 	      pline("To what level do you want to teleport? [type a number] ");
391 	      getlin(buf);
392 	    } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
393 	    newlevel = atoi(buf);
394 	} else {
395 	    newlevel  = 5 + rn2(20);	/* 5 - 24 */
396 	    if(dlevel == newlevel) {
397 		if(!xdnstair) newlevel--; else newlevel++;
398 	    }
399 	}
400 	if(newlevel >= 30) {
401 	    if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
402 	    pline("You arrive at the center of the earth ...");
403 	    pline("Unfortunately it is here that hell is located.");
404 	    if(Fire_resistance) {
405 		pline("But the fire doesn't seem to harm you.");
406 	    } else {
407 		pline("You burn to a crisp.");
408 		dlevel = maxdlevel = newlevel;
409 		killer = "visit to the hell";
410 		done("burned");
411 	    }
412 	}
413 	if(newlevel < 0) {
414 	    newlevel = 0;
415 	    pline("You are now high above the clouds ...");
416 	    if(Levitation) {
417 		pline("You float gently down to earth.");
418 		done("escaped");
419 	    }
420 	    pline("Unfortunately, you don't know how to fly.");
421 	    pline("You fall down a few thousand feet and break your neck.");
422 	    dlevel = 0;
423 	    killer = "fall";
424 	    done("died");
425 	}
426 
427 	goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
428 }
429 
430 drown()
431 {
432 	pline("You fall into a pool!");
433 	pline("You can't swim!");
434 	if(rn2(3) < u.uluck+2) {
435 		/* most scrolls become unreadable */
436 		struct obj *obj;
437 
438 		for(obj = invent; obj; obj = obj->nobj)
439 			if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
440 				obj->otyp = SCR_BLANK_PAPER;
441 		/* we should perhaps merge these scrolls ? */
442 
443 		pline("You attempt a teleport spell.");	/* utcsri!carroll */
444 		(void) dotele();
445 		if(levl[u.ux][u.uy].typ != POOL) return;
446 	}
447 	pline("You drown ...");
448 	killer = "pool of water";
449 	done("drowned");
450 }
451