xref: /dragonfly/games/hack/hack.u_init.c (revision 49781055)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.u_init.c,v 1.4 1999/11/16 02:57:13 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.u_init.c,v 1.4 2005/05/22 01:28:15 y0netan1 Exp $ */
5 
6 #include "hack.h"
7 #include <stdio.h>
8 #include <signal.h>
9 #include <stdlib.h>
10 #define Strcpy	(void) strcpy
11 #define	Strcat	(void) strcat
12 #define	UNDEF_TYP	0
13 #define	UNDEF_SPE	'\177'
14 extern struct obj *addinv();
15 extern char *eos();
16 extern char plname[];
17 
18 struct you zerou;
19 char pl_character[PL_CSIZ];
20 /*
21  * must all have distinct first letter
22  * roles[4] may be changed to -man
23  */
24 char roles[][12 + 1] = {
25 	"Tourist", "Speleologist", "Fighter", "Knight",
26 	"Cave-man", "Wizard"
27 };
28 #define	NR_OF_ROLES	SIZE(roles)
29 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
30 
31 struct trobj {
32 	uchar trotyp;
33 	schar trspe;
34 	char trolet;
35 	Bitfield(trquan,6);
36 	Bitfield(trknown,1);
37 };
38 
39 #ifdef WIZARD
40 struct trobj Extra_objs[] = {
41 	{ 0, 0, 0, 0, 0 },
42 	{ 0, 0, 0, 0, 0 }
43 };
44 #endif /* WIZARD */
45 
46 struct trobj Cave_man[] = {
47 	{ MACE, 1, WEAPON_SYM, 1, 1 },
48 	{ BOW, 1, WEAPON_SYM, 1, 1 },
49 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
50 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
51 	{ 0, 0, 0, 0, 0}
52 };
53 
54 struct trobj Fighter[] = {
55 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
56 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
57 	{ 0, 0, 0, 0, 0 }
58 };
59 
60 struct trobj Knight[] = {
61 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
62 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
63 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
64 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
65 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
66 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
67 	{ 0, 0, 0, 0, 0 }
68 };
69 
70 struct trobj Speleologist[] = {
71 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
72 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
73 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
74 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
75 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
76 	{ 0, 0, 0, 0, 0}
77 };
78 
79 struct trobj Tinopener[] = {
80 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
81 	{ 0, 0, 0, 0, 0 }
82 };
83 
84 struct trobj Tourist[] = {
85 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
86 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
87 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
88 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
89 	{ 0, 0, 0, 0, 0 }
90 };
91 
92 struct trobj Wizard[] = {
93 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
94 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
95 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
96 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
97 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
98 	{ 0, 0, 0, 0, 0 }
99 };
100 
101 u_init(){
102 int i;
103 char exper = 'y', pc;
104 extern char readchar();
105 	if(flags.female)	/* should have been set in HACKOPTIONS */
106 		strlcpy(roles[4], "Cave-woman", sizeof(roles[4]));
107 	for(i = 0; i < NR_OF_ROLES; i++)
108 		rolesyms[i] = roles[i][0];
109 	rolesyms[i] = 0;
110 
111 	if(pc = pl_character[0]) {
112 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
113 		if((i = role_index(pc)) >= 0)
114 			goto got_suffix;	/* implies experienced */
115 		printf("\nUnknown role: %c\n", pc);
116 		pl_character[0] = pc = 0;
117 	}
118 
119 	printf("\nAre you an experienced player? [ny] ");
120 
121 	while(!index("ynYN \n\004", (exper = readchar())))
122 		bell();
123 	if(exper == '\004')		/* Give him an opportunity to get out */
124 		end_of_input();
125 	printf("%c\n", exper);		/* echo */
126 	if(index("Nn \n", exper)) {
127 		exper = 0;
128 		goto beginner;
129 	}
130 
131 	printf("\nTell me what kind of character you are:\n");
132 	printf("Are you");
133 	for(i = 0; i < NR_OF_ROLES; i++) {
134 		printf(" a %s", roles[i]);
135 		if(i == 2)			/* %% */
136 			printf(",\n\t");
137 		else if(i < NR_OF_ROLES - 2)
138 			printf(",");
139 		else if(i == NR_OF_ROLES - 2)
140 			printf(" or");
141 	}
142 	printf("? [%s] ", rolesyms);
143 
144 	while(pc = readchar()) {
145 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
146 		if((i = role_index(pc)) >= 0) {
147 			printf("%c\n", pc);	/* echo */
148 			(void) fflush(stdout);	/* should be seen */
149 			break;
150 		}
151 		if(pc == '\n')
152 			break;
153 		if(pc == '\004')    /* Give him the opportunity to get out */
154 			end_of_input();
155 		bell();
156 	}
157 	if(pc == '\n')
158 		pc = 0;
159 
160 beginner:
161 	if(!pc) {
162 		printf("\nI'll choose a character for you.\n");
163 		i = rn2(NR_OF_ROLES);
164 		pc = rolesyms[i];
165 		printf("This game you will be a%s %s.\n",
166 			exper ? "n experienced" : "",
167 			roles[i]);
168 		getret();
169 		/* give him some feedback in case mklev takes much time */
170 		(void) putchar('\n');
171 		(void) fflush(stdout);
172 	}
173 	if(exper) {
174 		roles[i][0] = pc;
175 	}
176 
177 got_suffix:
178 
179 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
180 	pl_character[PL_CSIZ-1] = 0;
181 	flags.beginner = 1;
182 	u = zerou;
183 	u.usym = '@';
184 	u.ulevel = 1;
185 	init_uhunger();
186 #ifdef QUEST
187 	u.uhorizon = 6;
188 #endif /* QUEST */
189 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
190 	uleft = uright = 0;
191 
192 	switch(pc) {
193 	case 'c':
194 	case 'C':
195 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
196 		u.uhp = u.uhpmax = 16;
197 		u.ustr = u.ustrmax = 18;
198 		ini_inv(Cave_man);
199 		break;
200 	case 't':
201 	case 'T':
202 		Tourist[3].trquan = 20 + rnd(20);
203 		u.ugold = u.ugold0 = rnd(1000);
204 		u.uhp = u.uhpmax = 10;
205 		u.ustr = u.ustrmax = 8;
206 		ini_inv(Tourist);
207 		if(!rn2(25)) ini_inv(Tinopener);
208 		break;
209 	case 'w':
210 	case 'W':
211 		for(i=1; i<=4; i++) if(!rn2(5))
212 			Wizard[i].trquan += rn2(3) - 1;
213 		u.uhp = u.uhpmax = 15;
214 		u.ustr = u.ustrmax = 16;
215 		ini_inv(Wizard);
216 		break;
217 	case 's':
218 	case 'S':
219 		Fast = INTRINSIC;
220 		Stealth = INTRINSIC;
221 		u.uhp = u.uhpmax = 12;
222 		u.ustr = u.ustrmax = 10;
223 		ini_inv(Speleologist);
224 		if(!rn2(10)) ini_inv(Tinopener);
225 		break;
226 	case 'k':
227 	case 'K':
228 		u.uhp = u.uhpmax = 12;
229 		u.ustr = u.ustrmax = 10;
230 		ini_inv(Knight);
231 		break;
232 	case 'f':
233 	case 'F':
234 		u.uhp = u.uhpmax = 14;
235 		u.ustr = u.ustrmax = 17;
236 		ini_inv(Fighter);
237 		break;
238 	default:	/* impossible */
239 		u.uhp = u.uhpmax = 12;
240 		u.ustr = u.ustrmax = 16;
241 	}
242 	find_ac();
243 	if(!rn2(20)) {
244 		int d = rn2(7) - 2;	/* biased variation */
245 		u.ustr += d;
246 		u.ustrmax += d;
247 	}
248 
249 #ifdef WIZARD
250 	if(wizard) wiz_inv();
251 #endif /* WIZARD */
252 
253 	/* make sure he can carry all he has - especially for T's */
254 	while(inv_weight() > 0 && u.ustr < 118)
255 		u.ustr++, u.ustrmax++;
256 }
257 
258 ini_inv(trop) struct trobj *trop; {
259 struct obj *obj;
260 extern struct obj *mkobj();
261 	while(trop->trolet) {
262 		obj = mkobj(trop->trolet);
263 		obj->known = trop->trknown;
264 		/* not obj->dknown = 1; - let him look at it at least once */
265 		obj->cursed = 0;
266 		if(obj->olet == WEAPON_SYM){
267 			obj->quan = trop->trquan;
268 			trop->trquan = 1;
269 		}
270 		if(trop->trspe != UNDEF_SPE)
271 			obj->spe = trop->trspe;
272 		if(trop->trotyp != UNDEF_TYP)
273 			obj->otyp = trop->trotyp;
274 		else
275 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
276 				obj->otyp = WAN_DEATH;
277 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
278 		obj = addinv(obj);
279 		if(obj->olet == ARMOR_SYM){
280 			switch(obj->otyp){
281 			case SHIELD:
282 				if(!uarms) setworn(obj, W_ARMS);
283 				break;
284 			case HELMET:
285 				if(!uarmh) setworn(obj, W_ARMH);
286 				break;
287 			case PAIR_OF_GLOVES:
288 				if(!uarmg) setworn(obj, W_ARMG);
289 				break;
290 			case ELVEN_CLOAK:
291 				if(!uarm2)
292 					setworn(obj, W_ARM);
293 				break;
294 			default:
295 				if(!uarm) setworn(obj, W_ARM);
296 			}
297 		}
298 		if(obj->olet == WEAPON_SYM)
299 			if(!uwep) setuwep(obj);
300 #ifndef PYRAMID_BUG
301 		if(--trop->trquan) continue;	/* make a similar object */
302 #else
303 		if(trop->trquan) {		/* check if zero first */
304 			--trop->trquan;
305 			if(trop->trquan)
306 				continue;	/* make a similar object */
307 		}
308 #endif /* PYRAMID_BUG */
309 		trop++;
310 	}
311 }
312 
313 #ifdef WIZARD
314 wiz_inv(){
315 struct trobj *trop = &Extra_objs[0];
316 char *ep = getenv("INVENT");
317 int type;
318 	while(ep && *ep) {
319 		type = atoi(ep);
320 		ep = index(ep, ',');
321 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
322 		if(type <= 0 || type > NROFOBJECTS) continue;
323 		trop->trotyp = type;
324 		trop->trolet = objects[type].oc_olet;
325 		trop->trspe = 4;
326 		trop->trknown = 1;
327 		trop->trquan = 1;
328 		ini_inv(trop);
329 	}
330 	/* give him a wand of wishing by default */
331 	trop->trotyp = WAN_WISHING;
332 	trop->trolet = WAND_SYM;
333 	trop->trspe = 20;
334 	trop->trknown = 1;
335 	trop->trquan = 1;
336 	ini_inv(trop);
337 }
338 #endif /* WIZARD */
339 
340 plnamesuffix() {
341 char *p;
342 	if(p = rindex(plname, '-')) {
343 		*p = 0;
344 		pl_character[0] = p[1];
345 		pl_character[1] = 0;
346 		if(!plname[0]) {
347 			askname();
348 			plnamesuffix();
349 		}
350 	}
351 }
352 
353 role_index(pc)
354 char pc;
355 {		/* must be called only from u_init() */
356 		/* so that rolesyms[] is defined */
357 	char *cp;
358 
359 	if(cp = index(rolesyms, pc))
360 		return(cp - rolesyms);
361 	return(-1);
362 }
363