xref: /dragonfly/games/hack/hack.u_init.c (revision 6693db17)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.u_init.c,v 1.4 1999/11/16 02:57:13 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.u_init.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
5 
6 #include "hack.h"
7 #define	Strcpy	(void) strcpy
8 #define	Strcat	(void) strcat
9 #define	UNDEF_TYP	0
10 #define	UNDEF_SPE	'\177'
11 
12 struct you zerou;
13 char pl_character[PL_CSIZ];
14 /*
15  * must all have distinct first letter
16  * roles[4] may be changed to -man
17  */
18 char roles[][12 + 1] = {
19 	"Tourist", "Speleologist", "Fighter", "Knight",
20 	"Cave-man", "Wizard"
21 };
22 #define	NR_OF_ROLES	SIZE(roles)
23 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
24 
25 struct trobj {
26 	uchar trotyp;
27 	schar trspe;
28 	char trolet;
29 	Bitfield(trquan,6);
30 	Bitfield(trknown,1);
31 };
32 
33 #ifdef WIZARD
34 struct trobj Extra_objs[] = {
35 	{ 0, 0, 0, 0, 0 },
36 	{ 0, 0, 0, 0, 0 }
37 };
38 #endif /* WIZARD */
39 
40 struct trobj Cave_man[] = {
41 	{ MACE, 1, WEAPON_SYM, 1, 1 },
42 	{ BOW, 1, WEAPON_SYM, 1, 1 },
43 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
44 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
45 	{ 0, 0, 0, 0, 0}
46 };
47 
48 struct trobj Fighter[] = {
49 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
50 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
51 	{ 0, 0, 0, 0, 0 }
52 };
53 
54 struct trobj Knight[] = {
55 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
56 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
57 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
58 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
59 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
60 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
61 	{ 0, 0, 0, 0, 0 }
62 };
63 
64 struct trobj Speleologist[] = {
65 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
66 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
67 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
68 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
69 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
70 	{ 0, 0, 0, 0, 0}
71 };
72 
73 struct trobj Tinopener[] = {
74 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
75 	{ 0, 0, 0, 0, 0 }
76 };
77 
78 struct trobj Tourist[] = {
79 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
80 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
81 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
82 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
83 	{ 0, 0, 0, 0, 0 }
84 };
85 
86 struct trobj Wizard[] = {
87 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
88 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
89 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
90 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
91 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
92 	{ 0, 0, 0, 0, 0 }
93 };
94 
95 static void ini_inv(struct trobj *);
96 #ifdef WIZARD
97 static void wiz_inv(void);
98 #endif
99 static int role_index(char);
100 
101 void
102 u_init(void)
103 {
104 	int i;
105 	char exper = 'y', pc;
106 
107 	if (flags.female)	/* should have been set in HACKOPTIONS */
108 		strlcpy(roles[4], "Cave-woman", sizeof(roles[4]));
109 	for (i = 0; i < NR_OF_ROLES; i++)
110 		rolesyms[i] = roles[i][0];
111 	rolesyms[i] = 0;
112 
113 	if ((pc = pl_character[0]) != '\0') {
114 		if ('a' <= pc && pc <= 'z')
115 			pc += 'A' - 'a';
116 		if ((i = role_index(pc)) >= 0)
117 			goto got_suffix;	/* implies experienced */
118 		printf("\nUnknown role: %c\n", pc);
119 		pl_character[0] = pc = 0;
120 	}
121 
122 	printf("\nAre you an experienced player? [ny] ");
123 
124 	while (!strchr("ynYN \n\004", (exper = readchar())))
125 		bell();
126 	if (exper == '\004')	/* Give him an opportunity to get out */
127 		end_of_input();
128 	printf("%c\n", exper);	/* echo */
129 	if (strchr("Nn \n", exper)) {
130 		exper = 0;
131 		goto beginner;
132 	}
133 
134 	printf("\nTell me what kind of character you are:\n");
135 	printf("Are you");
136 	for (i = 0; i < NR_OF_ROLES; i++) {
137 		printf(" a %s", roles[i]);
138 		if (i == 2)	/* %% */
139 			printf(",\n\t");
140 		else if (i < NR_OF_ROLES - 2)
141 			printf(",");
142 		else if (i == NR_OF_ROLES - 2)
143 			printf(" or");
144 	}
145 	printf("? [%s] ", rolesyms);
146 
147 	while ((pc = readchar()) != '\0') {
148 		if ('a' <= pc && pc <= 'z')
149 			pc += 'A' - 'a';
150 		if ((i = role_index(pc)) >= 0) {
151 			printf("%c\n", pc);	/* echo */
152 			fflush(stdout);		/* should be seen */
153 			break;
154 		}
155 		if (pc == '\n')
156 			break;
157 		if (pc == '\004')	/* Give him the opportunity to get out */
158 			end_of_input();
159 		bell();
160 	}
161 	if (pc == '\n')
162 		pc = 0;
163 
164 beginner:
165 	if (!pc) {
166 		printf("\nI'll choose a character for you.\n");
167 		i = rn2(NR_OF_ROLES);
168 		pc = rolesyms[i];
169 		printf("This game you will be a%s %s.\n",
170 		       exper ? "n experienced" : "",
171 		       roles[i]);
172 		getret();
173 		/* give him some feedback in case mklev takes much time */
174 		putchar('\n');
175 		fflush(stdout);
176 	}
177 	if (exper)
178 		roles[i][0] = pc;
179 
180 got_suffix:
181 
182 	strncpy(pl_character, roles[i], PL_CSIZ - 1);
183 	pl_character[PL_CSIZ - 1] = 0;
184 	flags.beginner = 1;
185 	u = zerou;
186 	u.usym = '@';
187 	u.ulevel = 1;
188 	init_uhunger();
189 #ifdef QUEST
190 	u.uhorizon = 6;
191 #endif /* QUEST */
192 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
193 		uleft = uright = 0;
194 
195 	switch (pc) {
196 	case 'c':
197 	case 'C':
198 		Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
199 		u.uhp = u.uhpmax = 16;
200 		u.ustr = u.ustrmax = 18;
201 		ini_inv(Cave_man);
202 		break;
203 	case 't':
204 	case 'T':
205 		Tourist[3].trquan = 20 + rnd(20);
206 		u.ugold = u.ugold0 = rnd(1000);
207 		u.uhp = u.uhpmax = 10;
208 		u.ustr = u.ustrmax = 8;
209 		ini_inv(Tourist);
210 		if (!rn2(25))
211 			ini_inv(Tinopener);
212 		break;
213 	case 'w':
214 	case 'W':
215 		for (i = 1; i <= 4; i++)
216 			if (!rn2(5))
217 				Wizard[i].trquan += rn2(3) - 1;
218 		u.uhp = u.uhpmax = 15;
219 		u.ustr = u.ustrmax = 16;
220 		ini_inv(Wizard);
221 		break;
222 	case 's':
223 	case 'S':
224 		Fast = INTRINSIC;
225 		Stealth = INTRINSIC;
226 		u.uhp = u.uhpmax = 12;
227 		u.ustr = u.ustrmax = 10;
228 		ini_inv(Speleologist);
229 		if (!rn2(10))
230 			ini_inv(Tinopener);
231 		break;
232 	case 'k':
233 	case 'K':
234 		u.uhp = u.uhpmax = 12;
235 		u.ustr = u.ustrmax = 10;
236 		ini_inv(Knight);
237 		break;
238 	case 'f':
239 	case 'F':
240 		u.uhp = u.uhpmax = 14;
241 		u.ustr = u.ustrmax = 17;
242 		ini_inv(Fighter);
243 		break;
244 	default:		/* impossible */
245 		u.uhp = u.uhpmax = 12;
246 		u.ustr = u.ustrmax = 16;
247 	}
248 	find_ac();
249 	if (!rn2(20)) {
250 		int d1 = rn2(7) - 2;	/* biased variation */
251 		u.ustr += d1;
252 		u.ustrmax += d1;
253 	}
254 
255 #ifdef WIZARD
256 	if (wizard)
257 		wiz_inv();
258 #endif /* WIZARD */
259 
260 	/* make sure he can carry all he has - especially for T's */
261 	while (inv_weight() > 0 && u.ustr < 118)
262 		u.ustr++, u.ustrmax++;
263 }
264 
265 static void
266 ini_inv(struct trobj *trop)
267 {
268 	struct obj *obj;
269 
270 	while (trop->trolet) {
271 		obj = mkobj(trop->trolet);
272 		obj->known = trop->trknown;
273 		/* not obj->dknown = 1; - let him look at it at least once */
274 		obj->cursed = 0;
275 		if (obj->olet == WEAPON_SYM) {
276 			obj->quan = trop->trquan;
277 			trop->trquan = 1;
278 		}
279 		if (trop->trspe != UNDEF_SPE)
280 			obj->spe = trop->trspe;
281 		if (trop->trotyp != UNDEF_TYP)
282 			obj->otyp = trop->trotyp;
283 		else if (obj->otyp == WAN_WISHING)	/* gitpyr!robert */
284 			obj->otyp = WAN_DEATH;
285 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
286 		obj = addinv(obj);
287 		if (obj->olet == ARMOR_SYM) {
288 			switch (obj->otyp) {
289 			case SHIELD:
290 				if (!uarms)
291 					setworn(obj, W_ARMS);
292 				break;
293 			case HELMET:
294 				if (!uarmh)
295 					setworn(obj, W_ARMH);
296 				break;
297 			case PAIR_OF_GLOVES:
298 				if (!uarmg)
299 					setworn(obj, W_ARMG);
300 				break;
301 			case ELVEN_CLOAK:
302 				if (!uarm2)
303 					setworn(obj, W_ARM);
304 				break;
305 			default:
306 				if (!uarm)
307 					setworn(obj, W_ARM);
308 			}
309 		}
310 		if (obj->olet == WEAPON_SYM)
311 			if (!uwep)
312 				setuwep(obj);
313 #ifndef PYRAMID_BUG
314 		if (--trop->trquan)	/* make a similar object */
315 			continue;
316 #else
317 		if (trop->trquan) {	/* check if zero first */
318 			--trop->trquan;
319 			if (trop->trquan)
320 				continue;	/* make a similar object */
321 		}
322 #endif /* PYRAMID_BUG */
323 		trop++;
324 	}
325 }
326 
327 #ifdef WIZARD
328 static void
329 wiz_inv(void)
330 {
331 	struct trobj *trop = &Extra_objs[0];
332 	char *ep = getenv("INVENT");
333 	int type;
334 
335 	while (ep && *ep) {
336 		type = atoi(ep);
337 		ep = strchr(ep, ',');
338 		if (ep)
339 			while (*ep == ',' || *ep == ' ')
340 				ep++;
341 		if (type <= 0 || type > NROFOBJECTS)
342 			continue;
343 		trop->trotyp = type;
344 		trop->trolet = objects[type].oc_olet;
345 		trop->trspe = 4;
346 		trop->trknown = 1;
347 		trop->trquan = 1;
348 		ini_inv(trop);
349 	}
350 	/* give him a wand of wishing by default */
351 	trop->trotyp = WAN_WISHING;
352 	trop->trolet = WAND_SYM;
353 	trop->trspe = 20;
354 	trop->trknown = 1;
355 	trop->trquan = 1;
356 	ini_inv(trop);
357 }
358 #endif /* WIZARD */
359 
360 void
361 plnamesuffix(void)
362 {
363 	char *p;
364 
365 	if ((p = strrchr(plname, '-')) != NULL) {
366 		*p = 0;
367 		pl_character[0] = p[1];
368 		pl_character[1] = 0;
369 		if (!plname[0]) {
370 			askname();
371 			plnamesuffix();
372 		}
373 	}
374 }
375 
376 static int
377 role_index(char pc)
378 {               /* must be called only from u_init() */
379 		/* so that rolesyms[] is defined */
380 	char *cp;
381 
382 	if ((cp = strchr(rolesyms, pc)) != NULL)
383 		return (cp - rolesyms);
384 	return (-1);
385 }
386