xref: /dragonfly/games/hack/hack.u_init.c (revision 8a7bdfea)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.u_init.c,v 1.4 1999/11/16 02:57:13 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.u_init.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
5 
6 #include "hack.h"
7 #define Strcpy	(void) strcpy
8 #define	Strcat	(void) strcat
9 #define	UNDEF_TYP	0
10 #define	UNDEF_SPE	'\177'
11 
12 struct you zerou;
13 char pl_character[PL_CSIZ];
14 /*
15  * must all have distinct first letter
16  * roles[4] may be changed to -man
17  */
18 char roles[][12 + 1] = {
19 	"Tourist", "Speleologist", "Fighter", "Knight",
20 	"Cave-man", "Wizard"
21 };
22 #define	NR_OF_ROLES	SIZE(roles)
23 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
24 
25 struct trobj {
26 	uchar trotyp;
27 	schar trspe;
28 	char trolet;
29 	Bitfield(trquan,6);
30 	Bitfield(trknown,1);
31 };
32 
33 #ifdef WIZARD
34 struct trobj Extra_objs[] = {
35 	{ 0, 0, 0, 0, 0 },
36 	{ 0, 0, 0, 0, 0 }
37 };
38 #endif /* WIZARD */
39 
40 struct trobj Cave_man[] = {
41 	{ MACE, 1, WEAPON_SYM, 1, 1 },
42 	{ BOW, 1, WEAPON_SYM, 1, 1 },
43 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
44 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
45 	{ 0, 0, 0, 0, 0}
46 };
47 
48 struct trobj Fighter[] = {
49 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
50 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
51 	{ 0, 0, 0, 0, 0 }
52 };
53 
54 struct trobj Knight[] = {
55 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
56 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
57 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
58 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
59 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
60 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
61 	{ 0, 0, 0, 0, 0 }
62 };
63 
64 struct trobj Speleologist[] = {
65 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
66 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
67 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
68 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
69 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
70 	{ 0, 0, 0, 0, 0}
71 };
72 
73 struct trobj Tinopener[] = {
74 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
75 	{ 0, 0, 0, 0, 0 }
76 };
77 
78 struct trobj Tourist[] = {
79 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
80 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
81 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
82 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
83 	{ 0, 0, 0, 0, 0 }
84 };
85 
86 struct trobj Wizard[] = {
87 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
88 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
89 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
90 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
91 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
92 	{ 0, 0, 0, 0, 0 }
93 };
94 
95 static void	ini_inv(struct trobj *);
96 #ifdef WIZARD
97 static void	wiz_inv(void);
98 #endif
99 static int	role_index(char);
100 
101 void
102 u_init(void)
103 {
104 int i;
105 char exper = 'y', pc;
106 	if(flags.female)	/* should have been set in HACKOPTIONS */
107 		strlcpy(roles[4], "Cave-woman", sizeof(roles[4]));
108 	for(i = 0; i < NR_OF_ROLES; i++)
109 		rolesyms[i] = roles[i][0];
110 	rolesyms[i] = 0;
111 
112 	if((pc = pl_character[0])) {
113 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
114 		if((i = role_index(pc)) >= 0)
115 			goto got_suffix;	/* implies experienced */
116 		printf("\nUnknown role: %c\n", pc);
117 		pl_character[0] = pc = 0;
118 	}
119 
120 	printf("\nAre you an experienced player? [ny] ");
121 
122 	while(!index("ynYN \n\004", (exper = readchar())))
123 		bell();
124 	if(exper == '\004')		/* Give him an opportunity to get out */
125 		end_of_input();
126 	printf("%c\n", exper);		/* echo */
127 	if(index("Nn \n", exper)) {
128 		exper = 0;
129 		goto beginner;
130 	}
131 
132 	printf("\nTell me what kind of character you are:\n");
133 	printf("Are you");
134 	for(i = 0; i < NR_OF_ROLES; i++) {
135 		printf(" a %s", roles[i]);
136 		if(i == 2)			/* %% */
137 			printf(",\n\t");
138 		else if(i < NR_OF_ROLES - 2)
139 			printf(",");
140 		else if(i == NR_OF_ROLES - 2)
141 			printf(" or");
142 	}
143 	printf("? [%s] ", rolesyms);
144 
145 	while((pc = readchar())) {
146 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
147 		if((i = role_index(pc)) >= 0) {
148 			printf("%c\n", pc);	/* echo */
149 			fflush(stdout);		/* should be seen */
150 			break;
151 		}
152 		if(pc == '\n')
153 			break;
154 		if(pc == '\004')    /* Give him the opportunity to get out */
155 			end_of_input();
156 		bell();
157 	}
158 	if(pc == '\n')
159 		pc = 0;
160 
161 beginner:
162 	if(!pc) {
163 		printf("\nI'll choose a character for you.\n");
164 		i = rn2(NR_OF_ROLES);
165 		pc = rolesyms[i];
166 		printf("This game you will be a%s %s.\n",
167 			exper ? "n experienced" : "",
168 			roles[i]);
169 		getret();
170 		/* give him some feedback in case mklev takes much time */
171 		putchar('\n');
172 		fflush(stdout);
173 	}
174 	if(exper) {
175 		roles[i][0] = pc;
176 	}
177 
178 got_suffix:
179 
180 	strncpy(pl_character, roles[i], PL_CSIZ-1);
181 	pl_character[PL_CSIZ-1] = 0;
182 	flags.beginner = 1;
183 	u = zerou;
184 	u.usym = '@';
185 	u.ulevel = 1;
186 	init_uhunger();
187 #ifdef QUEST
188 	u.uhorizon = 6;
189 #endif /* QUEST */
190 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
191 	uleft = uright = 0;
192 
193 	switch(pc) {
194 	case 'c':
195 	case 'C':
196 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
197 		u.uhp = u.uhpmax = 16;
198 		u.ustr = u.ustrmax = 18;
199 		ini_inv(Cave_man);
200 		break;
201 	case 't':
202 	case 'T':
203 		Tourist[3].trquan = 20 + rnd(20);
204 		u.ugold = u.ugold0 = rnd(1000);
205 		u.uhp = u.uhpmax = 10;
206 		u.ustr = u.ustrmax = 8;
207 		ini_inv(Tourist);
208 		if(!rn2(25)) ini_inv(Tinopener);
209 		break;
210 	case 'w':
211 	case 'W':
212 		for(i=1; i<=4; i++) if(!rn2(5))
213 			Wizard[i].trquan += rn2(3) - 1;
214 		u.uhp = u.uhpmax = 15;
215 		u.ustr = u.ustrmax = 16;
216 		ini_inv(Wizard);
217 		break;
218 	case 's':
219 	case 'S':
220 		Fast = INTRINSIC;
221 		Stealth = INTRINSIC;
222 		u.uhp = u.uhpmax = 12;
223 		u.ustr = u.ustrmax = 10;
224 		ini_inv(Speleologist);
225 		if(!rn2(10)) ini_inv(Tinopener);
226 		break;
227 	case 'k':
228 	case 'K':
229 		u.uhp = u.uhpmax = 12;
230 		u.ustr = u.ustrmax = 10;
231 		ini_inv(Knight);
232 		break;
233 	case 'f':
234 	case 'F':
235 		u.uhp = u.uhpmax = 14;
236 		u.ustr = u.ustrmax = 17;
237 		ini_inv(Fighter);
238 		break;
239 	default:	/* impossible */
240 		u.uhp = u.uhpmax = 12;
241 		u.ustr = u.ustrmax = 16;
242 	}
243 	find_ac();
244 	if(!rn2(20)) {
245 		int d1 = rn2(7) - 2;	/* biased variation */
246 		u.ustr += d1;
247 		u.ustrmax += d1;
248 	}
249 
250 #ifdef WIZARD
251 	if(wizard) wiz_inv();
252 #endif /* WIZARD */
253 
254 	/* make sure he can carry all he has - especially for T's */
255 	while(inv_weight() > 0 && u.ustr < 118)
256 		u.ustr++, u.ustrmax++;
257 }
258 
259 static void
260 ini_inv(struct trobj *trop)
261 {
262 struct obj *obj;
263 	while(trop->trolet) {
264 		obj = mkobj(trop->trolet);
265 		obj->known = trop->trknown;
266 		/* not obj->dknown = 1; - let him look at it at least once */
267 		obj->cursed = 0;
268 		if(obj->olet == WEAPON_SYM){
269 			obj->quan = trop->trquan;
270 			trop->trquan = 1;
271 		}
272 		if(trop->trspe != UNDEF_SPE)
273 			obj->spe = trop->trspe;
274 		if(trop->trotyp != UNDEF_TYP)
275 			obj->otyp = trop->trotyp;
276 		else
277 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
278 				obj->otyp = WAN_DEATH;
279 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
280 		obj = addinv(obj);
281 		if(obj->olet == ARMOR_SYM){
282 			switch(obj->otyp){
283 			case SHIELD:
284 				if(!uarms) setworn(obj, W_ARMS);
285 				break;
286 			case HELMET:
287 				if(!uarmh) setworn(obj, W_ARMH);
288 				break;
289 			case PAIR_OF_GLOVES:
290 				if(!uarmg) setworn(obj, W_ARMG);
291 				break;
292 			case ELVEN_CLOAK:
293 				if(!uarm2)
294 					setworn(obj, W_ARM);
295 				break;
296 			default:
297 				if(!uarm) setworn(obj, W_ARM);
298 			}
299 		}
300 		if(obj->olet == WEAPON_SYM)
301 			if(!uwep) setuwep(obj);
302 #ifndef PYRAMID_BUG
303 		if(--trop->trquan) continue;	/* make a similar object */
304 #else
305 		if(trop->trquan) {		/* check if zero first */
306 			--trop->trquan;
307 			if(trop->trquan)
308 				continue;	/* make a similar object */
309 		}
310 #endif /* PYRAMID_BUG */
311 		trop++;
312 	}
313 }
314 
315 #ifdef WIZARD
316 static void
317 wiz_inv(void)
318 {
319 struct trobj *trop = &Extra_objs[0];
320 char *ep = getenv("INVENT");
321 int type;
322 	while(ep && *ep) {
323 		type = atoi(ep);
324 		ep = index(ep, ',');
325 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
326 		if(type <= 0 || type > NROFOBJECTS) continue;
327 		trop->trotyp = type;
328 		trop->trolet = objects[type].oc_olet;
329 		trop->trspe = 4;
330 		trop->trknown = 1;
331 		trop->trquan = 1;
332 		ini_inv(trop);
333 	}
334 	/* give him a wand of wishing by default */
335 	trop->trotyp = WAN_WISHING;
336 	trop->trolet = WAND_SYM;
337 	trop->trspe = 20;
338 	trop->trknown = 1;
339 	trop->trquan = 1;
340 	ini_inv(trop);
341 }
342 #endif /* WIZARD */
343 
344 void
345 plnamesuffix(void)
346 {
347 char *p;
348 	if((p = rindex(plname, '-'))) {
349 		*p = 0;
350 		pl_character[0] = p[1];
351 		pl_character[1] = 0;
352 		if(!plname[0]) {
353 			askname();
354 			plnamesuffix();
355 		}
356 	}
357 }
358 
359 static int
360 role_index(char pc)
361 {		/* must be called only from u_init() */
362 		/* so that rolesyms[] is defined */
363 	char *cp;
364 
365 	if((cp = index(rolesyms, pc)))
366 		return(cp - rolesyms);
367 	return(-1);
368 }
369