xref: /dragonfly/games/hack/hack.u_init.c (revision 984263bc)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.u_init.c,v 1.4 1999/11/16 02:57:13 billf Exp $ */
4 
5 #include "hack.h"
6 #include <stdio.h>
7 #include <signal.h>
8 #include <stdlib.h>
9 #define Strcpy	(void) strcpy
10 #define	Strcat	(void) strcat
11 #define	UNDEF_TYP	0
12 #define	UNDEF_SPE	'\177'
13 extern struct obj *addinv();
14 extern char *eos();
15 extern char plname[];
16 
17 struct you zerou;
18 char pl_character[PL_CSIZ];
19 char *(roles[]) = {	/* must all have distinct first letter */
20 			/* roles[4] may be changed to -man */
21 	"Tourist", "Speleologist", "Fighter", "Knight",
22 	"Cave-man", "Wizard"
23 };
24 #define	NR_OF_ROLES	SIZE(roles)
25 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
26 
27 struct trobj {
28 	uchar trotyp;
29 	schar trspe;
30 	char trolet;
31 	Bitfield(trquan,6);
32 	Bitfield(trknown,1);
33 };
34 
35 #ifdef WIZARD
36 struct trobj Extra_objs[] = {
37 	{ 0, 0, 0, 0, 0 },
38 	{ 0, 0, 0, 0, 0 }
39 };
40 #endif WIZARD
41 
42 struct trobj Cave_man[] = {
43 	{ MACE, 1, WEAPON_SYM, 1, 1 },
44 	{ BOW, 1, WEAPON_SYM, 1, 1 },
45 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
46 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
47 	{ 0, 0, 0, 0, 0}
48 };
49 
50 struct trobj Fighter[] = {
51 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
52 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
53 	{ 0, 0, 0, 0, 0 }
54 };
55 
56 struct trobj Knight[] = {
57 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
58 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
59 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
60 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
61 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
62 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
63 	{ 0, 0, 0, 0, 0 }
64 };
65 
66 struct trobj Speleologist[] = {
67 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
68 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
69 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
70 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
71 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
72 	{ 0, 0, 0, 0, 0}
73 };
74 
75 struct trobj Tinopener[] = {
76 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
77 	{ 0, 0, 0, 0, 0 }
78 };
79 
80 struct trobj Tourist[] = {
81 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
82 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
83 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
84 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
85 	{ 0, 0, 0, 0, 0 }
86 };
87 
88 struct trobj Wizard[] = {
89 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
90 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
91 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
92 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
93 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
94 	{ 0, 0, 0, 0, 0 }
95 };
96 
97 u_init(){
98 int i;
99 char exper = 'y', pc;
100 extern char readchar();
101 	if(flags.female)	/* should have been set in HACKOPTIONS */
102 		roles[4] = "Cave-woman";
103 	for(i = 0; i < NR_OF_ROLES; i++)
104 		rolesyms[i] = roles[i][0];
105 	rolesyms[i] = 0;
106 
107 	if(pc = pl_character[0]) {
108 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
109 		if((i = role_index(pc)) >= 0)
110 			goto got_suffix;	/* implies experienced */
111 		printf("\nUnknown role: %c\n", pc);
112 		pl_character[0] = pc = 0;
113 	}
114 
115 	printf("\nAre you an experienced player? [ny] ");
116 
117 	while(!index("ynYN \n\004", (exper = readchar())))
118 		bell();
119 	if(exper == '\004')		/* Give him an opportunity to get out */
120 		end_of_input();
121 	printf("%c\n", exper);		/* echo */
122 	if(index("Nn \n", exper)) {
123 		exper = 0;
124 		goto beginner;
125 	}
126 
127 	printf("\nTell me what kind of character you are:\n");
128 	printf("Are you");
129 	for(i = 0; i < NR_OF_ROLES; i++) {
130 		printf(" a %s", roles[i]);
131 		if(i == 2)			/* %% */
132 			printf(",\n\t");
133 		else if(i < NR_OF_ROLES - 2)
134 			printf(",");
135 		else if(i == NR_OF_ROLES - 2)
136 			printf(" or");
137 	}
138 	printf("? [%s] ", rolesyms);
139 
140 	while(pc = readchar()) {
141 		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
142 		if((i = role_index(pc)) >= 0) {
143 			printf("%c\n", pc);	/* echo */
144 			(void) fflush(stdout);	/* should be seen */
145 			break;
146 		}
147 		if(pc == '\n')
148 			break;
149 		if(pc == '\004')    /* Give him the opportunity to get out */
150 			end_of_input();
151 		bell();
152 	}
153 	if(pc == '\n')
154 		pc = 0;
155 
156 beginner:
157 	if(!pc) {
158 		printf("\nI'll choose a character for you.\n");
159 		i = rn2(NR_OF_ROLES);
160 		pc = rolesyms[i];
161 		printf("This game you will be a%s %s.\n",
162 			exper ? "n experienced" : "",
163 			roles[i]);
164 		getret();
165 		/* give him some feedback in case mklev takes much time */
166 		(void) putchar('\n');
167 		(void) fflush(stdout);
168 	}
169 	if(exper) {
170 		roles[i][0] = pc;
171 	}
172 
173 got_suffix:
174 
175 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
176 	pl_character[PL_CSIZ-1] = 0;
177 	flags.beginner = 1;
178 	u = zerou;
179 	u.usym = '@';
180 	u.ulevel = 1;
181 	init_uhunger();
182 #ifdef QUEST
183 	u.uhorizon = 6;
184 #endif QUEST
185 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
186 	uleft = uright = 0;
187 
188 	switch(pc) {
189 	case 'c':
190 	case 'C':
191 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
192 		u.uhp = u.uhpmax = 16;
193 		u.ustr = u.ustrmax = 18;
194 		ini_inv(Cave_man);
195 		break;
196 	case 't':
197 	case 'T':
198 		Tourist[3].trquan = 20 + rnd(20);
199 		u.ugold = u.ugold0 = rnd(1000);
200 		u.uhp = u.uhpmax = 10;
201 		u.ustr = u.ustrmax = 8;
202 		ini_inv(Tourist);
203 		if(!rn2(25)) ini_inv(Tinopener);
204 		break;
205 	case 'w':
206 	case 'W':
207 		for(i=1; i<=4; i++) if(!rn2(5))
208 			Wizard[i].trquan += rn2(3) - 1;
209 		u.uhp = u.uhpmax = 15;
210 		u.ustr = u.ustrmax = 16;
211 		ini_inv(Wizard);
212 		break;
213 	case 's':
214 	case 'S':
215 		Fast = INTRINSIC;
216 		Stealth = INTRINSIC;
217 		u.uhp = u.uhpmax = 12;
218 		u.ustr = u.ustrmax = 10;
219 		ini_inv(Speleologist);
220 		if(!rn2(10)) ini_inv(Tinopener);
221 		break;
222 	case 'k':
223 	case 'K':
224 		u.uhp = u.uhpmax = 12;
225 		u.ustr = u.ustrmax = 10;
226 		ini_inv(Knight);
227 		break;
228 	case 'f':
229 	case 'F':
230 		u.uhp = u.uhpmax = 14;
231 		u.ustr = u.ustrmax = 17;
232 		ini_inv(Fighter);
233 		break;
234 	default:	/* impossible */
235 		u.uhp = u.uhpmax = 12;
236 		u.ustr = u.ustrmax = 16;
237 	}
238 	find_ac();
239 	if(!rn2(20)) {
240 		int d = rn2(7) - 2;	/* biased variation */
241 		u.ustr += d;
242 		u.ustrmax += d;
243 	}
244 
245 #ifdef WIZARD
246 	if(wizard) wiz_inv();
247 #endif WIZARD
248 
249 	/* make sure he can carry all he has - especially for T's */
250 	while(inv_weight() > 0 && u.ustr < 118)
251 		u.ustr++, u.ustrmax++;
252 }
253 
254 ini_inv(trop) struct trobj *trop; {
255 struct obj *obj;
256 extern struct obj *mkobj();
257 	while(trop->trolet) {
258 		obj = mkobj(trop->trolet);
259 		obj->known = trop->trknown;
260 		/* not obj->dknown = 1; - let him look at it at least once */
261 		obj->cursed = 0;
262 		if(obj->olet == WEAPON_SYM){
263 			obj->quan = trop->trquan;
264 			trop->trquan = 1;
265 		}
266 		if(trop->trspe != UNDEF_SPE)
267 			obj->spe = trop->trspe;
268 		if(trop->trotyp != UNDEF_TYP)
269 			obj->otyp = trop->trotyp;
270 		else
271 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
272 				obj->otyp = WAN_DEATH;
273 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
274 		obj = addinv(obj);
275 		if(obj->olet == ARMOR_SYM){
276 			switch(obj->otyp){
277 			case SHIELD:
278 				if(!uarms) setworn(obj, W_ARMS);
279 				break;
280 			case HELMET:
281 				if(!uarmh) setworn(obj, W_ARMH);
282 				break;
283 			case PAIR_OF_GLOVES:
284 				if(!uarmg) setworn(obj, W_ARMG);
285 				break;
286 			case ELVEN_CLOAK:
287 				if(!uarm2)
288 					setworn(obj, W_ARM);
289 				break;
290 			default:
291 				if(!uarm) setworn(obj, W_ARM);
292 			}
293 		}
294 		if(obj->olet == WEAPON_SYM)
295 			if(!uwep) setuwep(obj);
296 #ifndef PYRAMID_BUG
297 		if(--trop->trquan) continue;	/* make a similar object */
298 #else
299 		if(trop->trquan) {		/* check if zero first */
300 			--trop->trquan;
301 			if(trop->trquan)
302 				continue;	/* make a similar object */
303 		}
304 #endif PYRAMID_BUG
305 		trop++;
306 	}
307 }
308 
309 #ifdef WIZARD
310 wiz_inv(){
311 struct trobj *trop = &Extra_objs[0];
312 char *ep = getenv("INVENT");
313 int type;
314 	while(ep && *ep) {
315 		type = atoi(ep);
316 		ep = index(ep, ',');
317 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
318 		if(type <= 0 || type > NROFOBJECTS) continue;
319 		trop->trotyp = type;
320 		trop->trolet = objects[type].oc_olet;
321 		trop->trspe = 4;
322 		trop->trknown = 1;
323 		trop->trquan = 1;
324 		ini_inv(trop);
325 	}
326 	/* give him a wand of wishing by default */
327 	trop->trotyp = WAN_WISHING;
328 	trop->trolet = WAND_SYM;
329 	trop->trspe = 20;
330 	trop->trknown = 1;
331 	trop->trquan = 1;
332 	ini_inv(trop);
333 }
334 #endif WIZARD
335 
336 plnamesuffix() {
337 char *p;
338 	if(p = rindex(plname, '-')) {
339 		*p = 0;
340 		pl_character[0] = p[1];
341 		pl_character[1] = 0;
342 		if(!plname[0]) {
343 			askname();
344 			plnamesuffix();
345 		}
346 	}
347 }
348 
349 role_index(pc)
350 char pc;
351 {		/* must be called only from u_init() */
352 		/* so that rolesyms[] is defined */
353 	char *cp;
354 
355 	if(cp = index(rolesyms, pc))
356 		return(cp - rolesyms);
357 	return(-1);
358 }
359