1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.wield.c - version 1.0.3 */ 3 /* $FreeBSD: src/games/hack/hack.wield.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */ 4 /* $DragonFly: src/games/hack/hack.wield.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */ 5 6 #include "hack.h" 7 extern struct obj zeroobj; 8 9 void 10 setuwep(struct obj *obj) 11 { 12 setworn(obj, W_WEP); 13 } 14 15 int 16 dowield(void) 17 { 18 struct obj *wep; 19 int res = 0; 20 21 multi = 0; 22 if(!(wep = getobj("#-)", "wield"))) /* nothing */; 23 else if(uwep == wep) 24 pline("You are already wielding that!"); 25 else if(uwep && uwep->cursed) 26 pline("The %s welded to your hand!", 27 aobjnam(uwep, "are")); 28 else if(wep == &zeroobj) { 29 if(uwep == 0){ 30 pline("You are already empty handed."); 31 } else { 32 setuwep(NULL); 33 res++; 34 pline("You are empty handed."); 35 } 36 } else if(uarms && wep->otyp == TWO_HANDED_SWORD) 37 pline("You cannot wield a two-handed sword and wear a shield."); 38 else if(wep->owornmask & (W_ARMOR | W_RING)) 39 pline("You cannot wield that!"); 40 else { 41 setuwep(wep); 42 res++; 43 if(uwep->cursed) 44 pline("The %s %s to your hand!", 45 aobjnam(uwep, "weld"), 46 (uwep->quan == 1) ? "itself" : "themselves"); /* a3 */ 47 else prinv(uwep); 48 } 49 return(res); 50 } 51 52 void 53 corrode_weapon(void) 54 { 55 if(!uwep || uwep->olet != WEAPON_SYM) return; /* %% */ 56 if(uwep->rustfree) 57 pline("Your %s not affected.", aobjnam(uwep, "are")); 58 else { 59 pline("Your %s!", aobjnam(uwep, "corrode")); 60 uwep->spe--; 61 } 62 } 63 64 bool 65 chwepon(struct obj *otmp, int amount) 66 { 67 const char *color = (amount < 0) ? "black" : "green"; 68 const char *ltime; 69 70 if(!uwep || uwep->olet != WEAPON_SYM) { 71 strange_feeling(otmp, 72 (amount > 0) ? "Your hands twitch." 73 : "Your hands itch."); 74 return(0); 75 } 76 77 if(uwep->otyp == WORM_TOOTH && amount > 0) { 78 uwep->otyp = CRYSKNIFE; 79 pline("Your weapon seems sharper now."); 80 uwep->cursed = 0; 81 return(1); 82 } 83 84 if(uwep->otyp == CRYSKNIFE && amount < 0) { 85 uwep->otyp = WORM_TOOTH; 86 pline("Your weapon looks duller now."); 87 return(1); 88 } 89 90 /* there is a (soft) upper limit to uwep->spe */ 91 if(amount > 0 && uwep->spe > 5 && rn2(3)) { 92 pline("Your %s violently green for a while and then evaporate%s.", 93 aobjnam(uwep, "glow"), plur(uwep->quan)); 94 while(uwep) /* let all of them disappear */ 95 /* note: uwep->quan = 1 is nogood if unpaid */ 96 useup(uwep); 97 return(1); 98 } 99 if(!rn2(6)) amount *= 2; 100 ltime = (amount*amount == 1) ? "moment" : "while"; 101 pline("Your %s %s for a %s.", 102 aobjnam(uwep, "glow"), color, ltime); 103 uwep->spe += amount; 104 if(amount > 0) uwep->cursed = 0; 105 return(1); 106 } 107