xref: /dragonfly/games/hack/hack.wield.c (revision 99dd49c5)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wield.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.wield.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.wield.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
5 
6 #include	"hack.h"
7 extern struct obj zeroobj;
8 
9 void
10 setuwep(struct obj *obj)
11 {
12 	setworn(obj, W_WEP);
13 }
14 
15 int
16 dowield(void)
17 {
18 	struct obj *wep;
19 	int res = 0;
20 
21 	multi = 0;
22 	if(!(wep = getobj("#-)", "wield"))) /* nothing */;
23 	else if(uwep == wep)
24 		pline("You are already wielding that!");
25 	else if(uwep && uwep->cursed)
26 		pline("The %s welded to your hand!",
27 			aobjnam(uwep, "are"));
28 	else if(wep == &zeroobj) {
29 		if(uwep == 0){
30 			pline("You are already empty handed.");
31 		} else {
32 			setuwep(NULL);
33 			res++;
34 			pline("You are empty handed.");
35 		}
36 	} else if(uarms && wep->otyp == TWO_HANDED_SWORD)
37 	pline("You cannot wield a two-handed sword and wear a shield.");
38 	else if(wep->owornmask & (W_ARMOR | W_RING))
39 		pline("You cannot wield that!");
40 	else {
41 		setuwep(wep);
42 		res++;
43 		if(uwep->cursed)
44 		    pline("The %s %s to your hand!",
45 			aobjnam(uwep, "weld"),
46 			(uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
47 		else prinv(uwep);
48 	}
49 	return(res);
50 }
51 
52 void
53 corrode_weapon(void)
54 {
55 	if(!uwep || uwep->olet != WEAPON_SYM) return;	/* %% */
56 	if(uwep->rustfree)
57 		pline("Your %s not affected.", aobjnam(uwep, "are"));
58 	else {
59 		pline("Your %s!", aobjnam(uwep, "corrode"));
60 		uwep->spe--;
61 	}
62 }
63 
64 bool
65 chwepon(struct obj *otmp, int amount)
66 {
67 	const char *color = (amount < 0) ? "black" : "green";
68 	const char *ltime;
69 
70 	if(!uwep || uwep->olet != WEAPON_SYM) {
71 		strange_feeling(otmp,
72 			(amount > 0) ? "Your hands twitch."
73 				     : "Your hands itch.");
74 		return(0);
75 	}
76 
77 	if(uwep->otyp == WORM_TOOTH && amount > 0) {
78 		uwep->otyp = CRYSKNIFE;
79 		pline("Your weapon seems sharper now.");
80 		uwep->cursed = 0;
81 		return(1);
82 	}
83 
84 	if(uwep->otyp == CRYSKNIFE && amount < 0) {
85 		uwep->otyp = WORM_TOOTH;
86 		pline("Your weapon looks duller now.");
87 		return(1);
88 	}
89 
90 	/* there is a (soft) upper limit to uwep->spe */
91 	if(amount > 0 && uwep->spe > 5 && rn2(3)) {
92 	    pline("Your %s violently green for a while and then evaporate%s.",
93 		aobjnam(uwep, "glow"), plur(uwep->quan));
94 	    while(uwep)		/* let all of them disappear */
95 				/* note: uwep->quan = 1 is nogood if unpaid */
96 	        useup(uwep);
97 	    return(1);
98 	}
99 	if(!rn2(6)) amount *= 2;
100 	ltime = (amount*amount == 1) ? "moment" : "while";
101 	pline("Your %s %s for a %s.",
102 		aobjnam(uwep, "glow"), color, ltime);
103 	uwep->spe += amount;
104 	if(amount > 0) uwep->cursed = 0;
105 	return(1);
106 }
107