xref: /dragonfly/games/hack/hack.wield.c (revision ed36d35d)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wield.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.wield.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.wield.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
5 
6 #include "hack.h"
7 extern struct obj zeroobj;
8 
9 void
10 setuwep(struct obj *obj)
11 {
12 	setworn(obj, W_WEP);
13 }
14 
15 int
16 dowield(void)
17 {
18 	struct obj *wep;
19 	int res = 0;
20 
21 	multi = 0;
22 	if (!(wep = getobj("#-)", "wield")))
23 		; /* nothing */
24 	else if (uwep == wep)
25 		pline("You are already wielding that!");
26 	else if (uwep && uwep->cursed)
27 		pline("The %s welded to your hand!",
28 		      aobjnam(uwep, "are"));
29 	else if (wep == &zeroobj) {
30 		if (uwep == 0) {
31 			pline("You are already empty handed.");
32 		} else {
33 			setuwep(NULL);
34 			res++;
35 			pline("You are empty handed.");
36 		}
37 	} else if (uarms && wep->otyp == TWO_HANDED_SWORD)
38 		pline("You cannot wield a two-handed sword and wear a shield.");
39 	else if (wep->owornmask & (W_ARMOR | W_RING))
40 		pline("You cannot wield that!");
41 	else {
42 		setuwep(wep);
43 		res++;
44 		if (uwep->cursed)
45 			pline("The %s %s to your hand!",
46 			      aobjnam(uwep, "weld"),
47 			      (uwep->quan == 1) ? "itself" : "themselves");	/* a3 */
48 		else
49 			prinv(uwep);
50 	}
51 	return (res);
52 }
53 
54 void
55 corrode_weapon(void)
56 {
57 	if (!uwep || uwep->olet != WEAPON_SYM)	/* %% */
58 		return;
59 	if (uwep->rustfree)
60 		pline("Your %s not affected.", aobjnam(uwep, "are"));
61 	else {
62 		pline("Your %s!", aobjnam(uwep, "corrode"));
63 		uwep->spe--;
64 	}
65 }
66 
67 bool
68 chwepon(struct obj *otmp, int amount)
69 {
70 	const char *color = (amount < 0) ? "black" : "green";
71 	const char *ltime;
72 
73 	if (!uwep || uwep->olet != WEAPON_SYM) {
74 		strange_feeling(otmp,
75 				(amount > 0) ? "Your hands twitch."
76 				: "Your hands itch.");
77 		return (0);
78 	}
79 
80 	if (uwep->otyp == WORM_TOOTH && amount > 0) {
81 		uwep->otyp = CRYSKNIFE;
82 		pline("Your weapon seems sharper now.");
83 		uwep->cursed = 0;
84 		return (1);
85 	}
86 
87 	if (uwep->otyp == CRYSKNIFE && amount < 0) {
88 		uwep->otyp = WORM_TOOTH;
89 		pline("Your weapon looks duller now.");
90 		return (1);
91 	}
92 
93 	/* there is a (soft) upper limit to uwep->spe */
94 	if (amount > 0 && uwep->spe > 5 && rn2(3)) {
95 		pline("Your %s violently green for a while and then evaporate%s.",
96 		    aobjnam(uwep, "glow"), plur(uwep->quan));
97 		while (uwep)	/* let all of them disappear */
98 				/* note: uwep->quan = 1 is nogood if unpaid */
99 			useup(uwep);
100 		return (1);
101 	}
102 	if (!rn2(6))
103 		amount *= 2;
104 	ltime = (amount * amount == 1) ? "moment" : "while";
105 	pline("Your %s %s for a %s.",
106 	      aobjnam(uwep, "glow"), color, ltime);
107 	uwep->spe += amount;
108 	if (amount > 0)
109 		uwep->cursed = 0;
110 	return (1);
111 }
112