xref: /dragonfly/games/hack/hack.wizard.c (revision 7ff0fc30)
1 /*	$NetBSD: hack.wizard.c,v 1.10 2011/08/07 06:03:45 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
65 
66 #include "hack.h"
67 #include "extern.h"
68 
69 #define	WIZSHOT	    6		/* one chance in WIZSHOT that wizard will try
70 				 * magic */
71 #define	BOLT_LIM    8		/* from this distance D and 1 will try to hit
72 				 * you */
73 
74 static const char wizapp[] = "@DNPTUVXcemntx";
75 
76 static void aggravate(void);
77 static void clonewiz(struct monst *);
78 
79 
80 /* If he has found the Amulet, make the wizard appear after some time */
81 void
82 amulet(void)
83 {
84 	struct obj     *otmp;
85 	struct monst   *mtmp;
86 
87 	if (!flags.made_amulet || !flags.no_of_wizards)
88 		return;
89 	/* find wizard, and wake him if necessary */
90 	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
91 		if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
92 			for (otmp = invent; otmp; otmp = otmp->nobj)
93 				if (otmp->olet == AMULET_SYM && !otmp->spe) {
94 					mtmp->msleep = 0;
95 					if (dist(mtmp->mx, mtmp->my) > 2)
96 						pline(
97 						      "You get the creepy feeling that somebody noticed your taking the Amulet."
98 							);
99 					return;
100 				}
101 }
102 
103 int
104 wiz_hit(struct monst *mtmp)
105 {
106 	/* if we have stolen or found the amulet, we disappear */
107 	if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
108 	    mtmp->minvent->spe == 0) {
109 		/* vanish -- very primitive */
110 		fall_down(mtmp);
111 		return (1);
112 	}
113 	/* if it is lying around someplace, we teleport to it */
114 	if (!carrying(AMULET_OF_YENDOR)) {
115 		struct obj     *otmp;
116 
117 		for (otmp = fobj; otmp; otmp = otmp->nobj)
118 			if (otmp->olet == AMULET_SYM && !otmp->spe) {
119 				if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
120 				    !m_at(otmp->ox, otmp->oy)) {
121 
122 					/* teleport to it and pick it up */
123 					mtmp->mx = otmp->ox;
124 					mtmp->my = otmp->oy;
125 					freeobj(otmp);
126 					mpickobj(mtmp, otmp);
127 					pmon(mtmp);
128 					return (0);
129 				}
130 				goto hithim;
131 			}
132 		return (0);	/* we don't know where it is */
133 	}
134 hithim:
135 	if (rn2(2)) {		/* hit - perhaps steal */
136 
137 		/*
138 		 * if hit 1/20 chance of stealing amulet & vanish - amulet is
139 		 * on level 26 again.
140 		 */
141 		if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
142 		    && !rn2(20) && stealamulet(mtmp)) {
143 			/* nothing */
144 		}
145 	} else
146 		inrange(mtmp);	/* try magic */
147 	return (0);
148 }
149 
150 void
151 inrange(struct monst *mtmp)
152 {
153 	schar           tx, ty;
154 
155 	/* do nothing if cancelled (but make '1' say something) */
156 	if (mtmp->data->mlet != '1' && mtmp->mcan)
157 		return;
158 
159 	/* spit fire only when both in a room or both in a corridor */
160 	if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
161 		return;
162 	tx = u.ux - mtmp->mx;
163 	ty = u.uy - mtmp->my;
164 	if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
165 	    || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
166 		switch (mtmp->data->mlet) {
167 		case 'D':
168 			/* spit fire in the direction of @ (not nec. hitting) */
169 			buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
170 			break;
171 		case '1':
172 			if (rn2(WIZSHOT))
173 				break;
174 			/*
175 			 * if you zapped wizard with wand of cancellation, he
176 			 * has to shake off the effects before he can throw
177 			 * spells successfully.  1/2 the time they fail
178 			 * anyway
179 			 */
180 			if (mtmp->mcan || rn2(2)) {
181 				if (canseemon(mtmp))
182 					pline("%s makes a gesture, then curses.",
183 					      Monnam(mtmp));
184 				else
185 					pline("You hear mumbled cursing.");
186 				if (!rn2(3)) {
187 					mtmp->mspeed = 0;
188 					mtmp->minvis = 0;
189 				}
190 				if (!rn2(3))
191 					mtmp->mcan = 0;
192 			} else {
193 				if (canseemon(mtmp)) {
194 					if (!rn2(6) && !Invis) {
195 						pline("%s hypnotizes you.", Monnam(mtmp));
196 						nomul(rn2(3) + 3);
197 						break;
198 					} else
199 						pline("%s chants an incantation.",
200 						      Monnam(mtmp));
201 				} else
202 					pline("You hear a mumbled incantation.");
203 				switch (rn2(Invis ? 5 : 6)) {
204 				case 0:
205 					/*
206 					 * create a nasty monster from a deep
207 					 * level
208 					 */
209 					/*
210 					 * (for the moment, 'nasty' is not
211 					 * implemented)
212 					 */
213 					(void) makemon((struct permonst *) 0, u.ux, u.uy);
214 					break;
215 				case 1:
216 					pline("\"Destroy the thief, my pets!\"");
217 					aggravate();	/* aggravate all the
218 							 * monsters */
219 					/* FALLTHROUGH */
220 				case 2:
221 					if (flags.no_of_wizards == 1 && rnd(5) == 0)
222 						/*
223 						 * if only 1 wizard, clone
224 						 * himself
225 						 */
226 						clonewiz(mtmp);
227 					break;
228 				case 3:
229 					if (mtmp->mspeed == MSLOW)
230 						mtmp->mspeed = 0;
231 					else
232 						mtmp->mspeed = MFAST;
233 					break;
234 				case 4:
235 					mtmp->minvis = 1;
236 					break;
237 				case 5:
238 					/* Only if not Invisible */
239 					pline("You hear a clap of thunder!");
240 					/*
241 					 * shoot a bolt of fire or cold, or a
242 					 * sleep ray
243 					 */
244 					buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
245 					break;
246 				}
247 			}
248 		}
249 		if (u.uhp < 1)
250 			done_in_by(mtmp);
251 	}
252 }
253 
254 void
255 aggravate(void)
256 {
257 	struct monst   *mtmp;
258 
259 	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
260 		mtmp->msleep = 0;
261 		if (mtmp->mfroz && !rn2(5))
262 			mtmp->mfroz = 0;
263 	}
264 }
265 
266 void
267 clonewiz(struct monst *mtmp)
268 {
269 	struct monst   *mtmp2;
270 
271 	if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
272 		flags.no_of_wizards = 2;
273 		unpmon(mtmp2);
274 		mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
275 		pmon(mtmp);
276 	}
277 }
278