1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.wizard.c - version 1.0.3 */ 3 /* $FreeBSD: src/games/hack/hack.wizard.c,v 1.3 1999/11/16 02:57:14 billf Exp $ */ 4 /* $DragonFly: src/games/hack/hack.wizard.c,v 1.3 2006/08/21 19:45:32 pavalos Exp $ */ 5 6 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */ 7 8 #include "hack.h" 9 extern struct permonst pm_wizard; 10 11 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */ 12 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */ 13 14 char wizapp[] = "@DNPTUVXcemntx"; 15 16 static void aggravate(void); 17 static void clonewiz(struct monst *); 18 19 /* If he has found the Amulet, make the wizard appear after some time */ 20 void 21 amulet(void) 22 { 23 struct obj *otmp; 24 struct monst *mtmp; 25 26 if(!flags.made_amulet || !flags.no_of_wizards) 27 return; 28 /* find wizard, and wake him if necessary */ 29 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 30 if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40)) 31 for(otmp = invent; otmp; otmp = otmp->nobj) 32 if(otmp->olet == AMULET_SYM && !otmp->spe) { 33 mtmp->msleep = 0; 34 if(dist(mtmp->mx,mtmp->my) > 2) 35 pline( 36 "You get the creepy feeling that somebody noticed your taking the Amulet." 37 ); 38 return; 39 } 40 } 41 42 bool 43 wiz_hit(struct monst *mtmp) 44 { 45 /* if we have stolen or found the amulet, we disappear */ 46 if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM && 47 mtmp->minvent->spe == 0) { 48 /* vanish -- very primitive */ 49 fall_down(mtmp); 50 return(1); 51 } 52 53 /* if it is lying around someplace, we teleport to it */ 54 if(!carrying(AMULET_OF_YENDOR)) { 55 struct obj *otmp; 56 57 for(otmp = fobj; otmp; otmp = otmp->nobj) 58 if(otmp->olet == AMULET_SYM && !otmp->spe) { 59 if((u.ux != otmp->ox || u.uy != otmp->oy) && 60 !m_at(otmp->ox, otmp->oy)) { 61 62 /* teleport to it and pick it up */ 63 mtmp->mx = otmp->ox; 64 mtmp->my = otmp->oy; 65 freeobj(otmp); 66 mpickobj(mtmp, otmp); 67 pmon(mtmp); 68 return(0); 69 } 70 goto hithim; 71 } 72 return(0); /* we don't know where it is */ 73 } 74 hithim: 75 if(rn2(2)) { /* hit - perhaps steal */ 76 77 /* if hit 1/20 chance of stealing amulet & vanish 78 - amulet is on level 26 again. */ 79 if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd)) 80 && !rn2(20) && stealamulet(mtmp)) 81 return(0); 82 } 83 else 84 inrange(mtmp); /* try magic */ 85 return(0); 86 } 87 88 void 89 inrange(struct monst *mtmp) 90 { 91 schar tx,ty; 92 93 /* do nothing if cancelled (but make '1' say something) */ 94 if(mtmp->data->mlet != '1' && mtmp->mcan) 95 return; 96 97 /* spit fire only when both in a room or both in a corridor */ 98 if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return; 99 tx = u.ux - mtmp->mx; 100 ty = u.uy - mtmp->my; 101 if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM) 102 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){ 103 switch(mtmp->data->mlet) { 104 case 'D': 105 /* spit fire in the direction of @ (not nec. hitting) */ 106 buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty)); 107 break; 108 case '1': 109 if(rn2(WIZSHOT)) break; 110 /* if you zapped wizard with wand of cancellation, 111 he has to shake off the effects before he can throw 112 spells successfully. 1/2 the time they fail anyway */ 113 if(mtmp->mcan || rn2(2)) { 114 if(canseemon(mtmp)) 115 pline("%s makes a gesture, then curses.", 116 Monnam(mtmp)); 117 else 118 pline("You hear mumbled cursing."); 119 if(!rn2(3)) { 120 mtmp->mspeed = 0; 121 mtmp->minvis = 0; 122 } 123 if(!rn2(3)) 124 mtmp->mcan = 0; 125 } else { 126 if(canseemon(mtmp)){ 127 if(!rn2(6) && !Invis) { 128 pline("%s hypnotizes you.", Monnam(mtmp)); 129 nomul(rn2(3) + 3); 130 break; 131 } else 132 pline("%s chants an incantation.", 133 Monnam(mtmp)); 134 } else 135 pline("You hear a mumbled incantation."); 136 switch(rn2(Invis ? 5 : 6)) { 137 case 0: 138 /* create a nasty monster from a deep level */ 139 /* (for the moment, 'nasty' is not implemented) */ 140 makemon((struct permonst *)0, u.ux, u.uy); 141 break; 142 case 1: 143 pline("\"Destroy the thief, my pets!\""); 144 aggravate(); /* aggravate all the monsters */ 145 /* fall into next case */ 146 case 2: 147 if (flags.no_of_wizards == 1 && rnd(5) == 0) 148 /* if only 1 wizard, clone himself */ 149 clonewiz(mtmp); 150 break; 151 case 3: 152 if(mtmp->mspeed == MSLOW) 153 mtmp->mspeed = 0; 154 else 155 mtmp->mspeed = MFAST; 156 break; 157 case 4: 158 mtmp->minvis = 1; 159 break; 160 case 5: 161 /* Only if not Invisible */ 162 pline("You hear a clap of thunder!"); 163 /* shoot a bolt of fire or cold, or a sleep ray */ 164 buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty)); 165 break; 166 } 167 } 168 } 169 if(u.uhp < 1) done_in_by(mtmp); 170 } 171 } 172 173 static void 174 aggravate(void) 175 { 176 struct monst *mtmp; 177 178 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) { 179 mtmp->msleep = 0; 180 if(mtmp->mfroz && !rn2(5)) 181 mtmp->mfroz = 0; 182 } 183 } 184 185 static void 186 clonewiz(struct monst *mtmp) 187 { 188 struct monst *mtmp2; 189 190 if((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my))) { 191 flags.no_of_wizards = 2; 192 unpmon(mtmp2); 193 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)]; 194 pmon(mtmp); 195 } 196 } 197