1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.wizard.c - version 1.0.3 */ 3 /* $FreeBSD: src/games/hack/hack.wizard.c,v 1.3 1999/11/16 02:57:14 billf Exp $ */ 4 /* $DragonFly: src/games/hack/hack.wizard.c,v 1.3 2006/08/21 19:45:32 pavalos Exp $ */ 5 6 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */ 7 8 #include "hack.h" 9 extern struct permonst pm_wizard; 10 11 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */ 12 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */ 13 14 char wizapp[] = "@DNPTUVXcemntx"; 15 16 static void aggravate(void); 17 static void clonewiz(struct monst *); 18 19 /* If he has found the Amulet, make the wizard appear after some time */ 20 void 21 amulet(void) 22 { 23 struct obj *otmp; 24 struct monst *mtmp; 25 26 if (!flags.made_amulet || !flags.no_of_wizards) 27 return; 28 /* find wizard, and wake him if necessary */ 29 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 30 if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40)) 31 for (otmp = invent; otmp; otmp = otmp->nobj) 32 if (otmp->olet == AMULET_SYM && !otmp->spe) { 33 mtmp->msleep = 0; 34 if (dist(mtmp->mx, mtmp->my) > 2) 35 pline("You get the creepy feeling that somebody noticed your taking the Amulet."); 36 return; 37 } 38 } 39 40 bool 41 wiz_hit(struct monst *mtmp) 42 { 43 /* if we have stolen or found the amulet, we disappear */ 44 if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM && 45 mtmp->minvent->spe == 0) { 46 /* vanish -- very primitive */ 47 fall_down(mtmp); 48 return (1); 49 } 50 51 /* if it is lying around someplace, we teleport to it */ 52 if (!carrying(AMULET_OF_YENDOR)) { 53 struct obj *otmp; 54 55 for (otmp = fobj; otmp; otmp = otmp->nobj) 56 if (otmp->olet == AMULET_SYM && !otmp->spe) { 57 if ((u.ux != otmp->ox || u.uy != otmp->oy) && 58 !m_at(otmp->ox, otmp->oy)) { 59 /* teleport to it and pick it up */ 60 mtmp->mx = otmp->ox; 61 mtmp->my = otmp->oy; 62 freeobj(otmp); 63 mpickobj(mtmp, otmp); 64 pmon(mtmp); 65 return (0); 66 } 67 goto hithim; 68 } 69 return (0); /* we don't know where it is */ 70 } 71 hithim: 72 if (rn2(2)) { /* hit - perhaps steal */ 73 /* 74 * if hit 1/20 chance of stealing amulet & vanish 75 * - amulet is on level 26 again. 76 */ 77 if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)) 78 && !rn2(20) && stealamulet(mtmp)) 79 return (0); 80 } else 81 inrange(mtmp); /* try magic */ 82 return (0); 83 } 84 85 void 86 inrange(struct monst *mtmp) 87 { 88 schar tx, ty; 89 90 /* do nothing if cancelled (but make '1' say something) */ 91 if (mtmp->data->mlet != '1' && mtmp->mcan) 92 return; 93 94 /* spit fire only when both in a room or both in a corridor */ 95 if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my)) 96 return; 97 tx = u.ux - mtmp->mx; 98 ty = u.uy - mtmp->my; 99 if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM) 100 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) { 101 switch (mtmp->data->mlet) { 102 case 'D': 103 /* spit fire in the direction of @ (not nec. hitting) */ 104 buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty)); 105 break; 106 case '1': 107 if (rn2(WIZSHOT)) 108 break; 109 /* 110 * if you zapped wizard with wand of cancellation, he 111 * has to shake off the effects before he can throw 112 * spells successfully. 1/2 the time they fail anyway 113 */ 114 if (mtmp->mcan || rn2(2)) { 115 if (canseemon(mtmp)) 116 pline("%s makes a gesture, then curses.", 117 Monnam(mtmp)); 118 else 119 pline("You hear mumbled cursing."); 120 if (!rn2(3)) { 121 mtmp->mspeed = 0; 122 mtmp->minvis = 0; 123 } 124 if (!rn2(3)) 125 mtmp->mcan = 0; 126 } else { 127 if (canseemon(mtmp)) { 128 if (!rn2(6) && !Invis) { 129 pline("%s hypnotizes you.", Monnam(mtmp)); 130 nomul(rn2(3) + 3); 131 break; 132 } else 133 pline("%s chants an incantation.", 134 Monnam(mtmp)); 135 } else 136 pline("You hear a mumbled incantation."); 137 switch (rn2(Invis ? 5 : 6)) { 138 case 0: 139 /* create a nasty monster from a deep level */ 140 /* (for the moment, 'nasty' is not implemented) */ 141 makemon(NULL, u.ux, u.uy); 142 break; 143 case 1: 144 pline("\"Destroy the thief, my pets!\""); 145 aggravate(); /* aggravate all the monsters */ 146 /* fall into next case */ 147 case 2: 148 if (flags.no_of_wizards == 1 && rnd(5) == 0) 149 /* if only 1 wizard, clone himself */ 150 clonewiz(mtmp); 151 break; 152 case 3: 153 if (mtmp->mspeed == MSLOW) 154 mtmp->mspeed = 0; 155 else 156 mtmp->mspeed = MFAST; 157 break; 158 case 4: 159 mtmp->minvis = 1; 160 break; 161 case 5: 162 /* Only if not Invisible */ 163 pline("You hear a clap of thunder!"); 164 /* shoot a bolt of fire or cold, or a sleep ray */ 165 buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty)); 166 break; 167 } 168 } 169 } 170 if (u.uhp < 1) 171 done_in_by(mtmp); 172 } 173 } 174 175 static void 176 aggravate(void) 177 { 178 struct monst *mtmp; 179 180 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) { 181 mtmp->msleep = 0; 182 if (mtmp->mfroz && !rn2(5)) 183 mtmp->mfroz = 0; 184 } 185 } 186 187 static void 188 clonewiz(struct monst *mtmp) 189 { 190 struct monst *mtmp2; 191 192 if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) { 193 flags.no_of_wizards = 2; 194 unpmon(mtmp2); 195 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)]; 196 pmon(mtmp); 197 } 198 } 199