xref: /dragonfly/games/hack/hack.zap.c (revision 36a3d1d6)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.zap.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.zap.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.zap.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
5 
6 #include "hack.h"
7 
8 extern struct monst youmonst;
9 
10 static const char *fl[]= {
11 	"magic missile",
12 	"bolt of fire",
13 	"sleep ray",
14 	"bolt of cold",
15 	"death ray"
16 };
17 
18 static void bhitm(struct monst *, struct obj *);
19 static bool bhito(struct obj *, struct obj *);
20 static char dirlet(int, int);
21 static int zhit(struct monst *, int);
22 static bool revive(struct obj *);
23 static void rloco(struct obj *);
24 static void burn_scrolls(void);
25 
26 /* Routines for IMMEDIATE wands. */
27 /* bhitm: monster mtmp was hit by the effect of wand otmp */
28 static void
29 bhitm(struct monst *mtmp, struct obj *otmp)
30 {
31 	wakeup(mtmp);
32 	switch (otmp->otyp) {
33 	case WAN_STRIKING:
34 		if (u.uswallow || rnd(20) < 10 + mtmp->data->ac) {
35 			int tmp = d(2, 12);
36 			hit("wand", mtmp, exclam(tmp));
37 			mtmp->mhp -= tmp;
38 			if (mtmp->mhp < 1)
39 				killed(mtmp);
40 		} else
41 			miss("wand", mtmp);
42 		break;
43 	case WAN_SLOW_MONSTER:
44 		mtmp->mspeed = MSLOW;
45 		break;
46 	case WAN_SPEED_MONSTER:
47 		mtmp->mspeed = MFAST;
48 		break;
49 	case WAN_UNDEAD_TURNING:
50 		if (strchr(UNDEAD, mtmp->data->mlet)) {
51 			mtmp->mhp -= rnd(8);
52 			if (mtmp->mhp < 1)
53 				killed(mtmp);
54 			else
55 				mtmp->mflee = 1;
56 		}
57 		break;
58 	case WAN_POLYMORPH:
59 		if (newcham(mtmp, &mons[rn2(CMNUM)]))
60 			objects[otmp->otyp].oc_name_known = 1;
61 		break;
62 	case WAN_CANCELLATION:
63 		mtmp->mcan = 1;
64 		break;
65 	case WAN_TELEPORTATION:
66 		rloc(mtmp);
67 		break;
68 	case WAN_MAKE_INVISIBLE:
69 		mtmp->minvis = 1;
70 		break;
71 #ifdef WAN_PROBING
72 	case WAN_PROBING:
73 		mstatusline(mtmp);
74 		break;
75 #endif /* WAN_PROBING */
76 	default:
77 		impossible("What an interesting wand (%u)", otmp->otyp);
78 	}
79 }
80 
81 /*
82  * object obj was hit by the effect of wand otmp
83  * returns TRUE if sth was done
84  */
85 static bool
86 bhito(struct obj *obj, struct obj *otmp)
87 {
88 	int res = TRUE;
89 
90 	if (obj == uball || obj == uchain)
91 		res = FALSE;
92 	else
93 		switch (otmp->otyp) {
94 		case WAN_POLYMORPH:
95 			/* preserve symbol and quantity, but turn rocks into gems */
96 			mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
97 				 ? GEM_SYM : obj->olet,
98 				 obj->ox, obj->oy)->quan = obj->quan;
99 			delobj(obj);
100 			break;
101 		case WAN_STRIKING:
102 			if (obj->otyp == ENORMOUS_ROCK)
103 				fracture_rock(obj);
104 			else
105 				res = FALSE;
106 			break;
107 		case WAN_CANCELLATION:
108 			if (obj->spe && obj->olet != AMULET_SYM) {
109 				obj->known = 0;
110 				obj->spe = 0;
111 			}
112 			break;
113 		case WAN_TELEPORTATION:
114 			rloco(obj);
115 			break;
116 		case WAN_MAKE_INVISIBLE:
117 			obj->oinvis = 1;
118 			break;
119 		case WAN_UNDEAD_TURNING:
120 			res = revive(obj);
121 			break;
122 		case WAN_SLOW_MONSTER:	/* no effect on objects */
123 		case WAN_SPEED_MONSTER:
124 #ifdef WAN_PROBING
125 		case WAN_PROBING:
126 #endif /* WAN_PROBING */
127 			res = FALSE;
128 			break;
129 		default:
130 			impossible("What an interesting wand (%u)", otmp->otyp);
131 		}
132 	return (res);
133 }
134 
135 int
136 dozap(void)
137 {
138 	struct obj *obj;
139 	xchar zx, zy;
140 
141 	obj = getobj("/", "zap");
142 	if (!obj)
143 		return (0);
144 	if (obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
145 		pline("Nothing Happens.");
146 		return (1);
147 	}
148 	if (obj->spe == 0)
149 		pline("You wrest one more spell from the worn-out wand.");
150 	if (!(objects[obj->otyp].bits & NODIR) && !getdir(1))
151 		return (1);	/* make him pay for knowing !NODIR */
152 	obj->spe--;
153 	if (objects[obj->otyp].bits & IMMEDIATE) {
154 		if (u.uswallow)
155 			bhitm(u.ustuck, obj);
156 		else if (u.dz) {
157 			if (u.dz > 0) {
158 				struct obj *otmp = o_at(u.ux, u.uy);
159 				if (otmp)
160 					bhito(otmp, obj);
161 			}
162 		} else
163 			bhit(u.dx, u.dy, rn1(8, 6), 0, bhitm, bhito, obj);
164 	} else {
165 		switch (obj->otyp) {
166 		case WAN_LIGHT:
167 			litroom(TRUE);
168 			break;
169 		case WAN_SECRET_DOOR_DETECTION:
170 			if (!findit())
171 				return (1);
172 			break;
173 		case WAN_CREATE_MONSTER:
174 			{
175 				int cnt = 1;
176 				if (!rn2(23))
177 					cnt += rn2(7) + 1;
178 				while (cnt--)
179 					makemon(NULL, u.ux, u.uy);
180 			}
181 			break;
182 		case WAN_WISHING:
183 			{
184 				char buf[BUFSZ];
185 				struct obj *otmp;
186 				if (u.uluck + rn2(5) < 0) {
187 					pline("Unfortunately, nothing happens.");
188 					break;
189 				}
190 				pline("You may wish for an object. What do you want? ");
191 				getlin(buf);
192 				if (buf[0] == '\033')
193 					buf[0] = 0;
194 				otmp = readobjnam(buf);
195 				otmp = addinv(otmp);
196 				prinv(otmp);
197 				break;
198 			}
199 		case WAN_DIGGING:
200 			/*
201 			 * Original effect (approximately):
202 			 * from CORR: dig until we pierce a wall
203 			 * from ROOM: piece wall and dig until we reach
204 			 * an ACCESSIBLE place.
205 			 * Currently: dig for digdepth positions;
206 			 * also down on request of Lennart Augustsson.
207 			 */
208 			{
209 				struct rm *room;
210 				int digdepth;
211 				if (u.uswallow) {
212 					struct monst *mtmp = u.ustuck;
213 
214 					pline("You pierce %s's stomach wall!",
215 					    monnam(mtmp));
216 					mtmp->mhp = 1;	/* almost dead */
217 					unstuck(mtmp);
218 					mnexto(mtmp);
219 					break;
220 				}
221 				if (u.dz) {
222 					if (u.dz < 0) {
223 						pline("You loosen a rock from the ceiling.");
224 						pline("It falls on your head!");
225 						losehp(1, "falling rock");
226 						mksobj_at(ROCK, u.ux, u.uy);
227 						fobj->quan = 1;
228 						stackobj(fobj);
229 						if (Invisible)
230 							newsym(u.ux, u.uy);
231 					} else
232 						dighole();
233 					break;
234 				}
235 				zx = u.ux + u.dx;
236 				zy = u.uy + u.dy;
237 				digdepth = 8 + rn2(18);
238 				Tmp_at(-1, '*');	/* open call */
239 				while (--digdepth >= 0) {
240 					if (!isok(zx, zy))
241 						break;
242 					room = &levl[zx][zy];
243 					Tmp_at(zx, zy);
244 					if (!xdnstair) {
245 						if (zx < 3 || zx > COLNO - 3 ||
246 						    zy < 3 || zy > ROWNO - 3)
247 							break;
248 						if (room->typ == HWALL ||
249 						    room->typ == VWALL) {
250 							room->typ = ROOM;
251 							break;
252 						}
253 					} else if (room->typ == HWALL || room->typ == VWALL ||
254 					    room->typ == SDOOR || room->typ == LDOOR) {
255 						room->typ = DOOR;
256 						digdepth -= 2;
257 					} else if (room->typ == SCORR || !room->typ) {
258 						room->typ = CORR;
259 						digdepth--;
260 					}
261 					mnewsym(zx, zy);
262 					zx += u.dx;
263 					zy += u.dy;
264 				}
265 				mnewsym(zx, zy);	/* not always necessary */
266 				Tmp_at(-1, -1);		/* closing call */
267 				break;
268 			}
269 		default:
270 			buzz((int)obj->otyp - WAN_MAGIC_MISSILE,
271 			     u.ux, u.uy, u.dx, u.dy);
272 			break;
273 		}
274 		if (!objects[obj->otyp].oc_name_known) {
275 			objects[obj->otyp].oc_name_known = 1;
276 			more_experienced(0, 10);
277 		}
278 	}
279 	return (1);
280 }
281 
282 const char *
283 exclam(int force)
284 {
285 	/* force == 0 occurs e.g. with sleep ray */
286 	/* note that large force is usual with wands so that !! would
287 		require information about hand/weapon/wand */
288 	return ((force < 0) ? "?" : (force <= 4) ? "." : "!");
289 }
290 
291 void
292 hit(const char *str, struct monst *mtmp, const char *force)
293 {
294 	/* force: usually either "." or "!" */
295 	if (!cansee(mtmp->mx, mtmp->my))
296 		pline("The %s hits it.", str);
297 	else
298 		pline("The %s hits %s%s", str, monnam(mtmp), force);
299 }
300 
301 void
302 miss(const char *str, struct monst *mtmp)
303 {
304 	if (!cansee(mtmp->mx, mtmp->my))
305 		pline("The %s misses it.", str);
306 	else
307 		pline("The %s misses %s.", str, monnam(mtmp));
308 }
309 
310 /*
311  * bhit: called when a weapon is thrown (sym = obj->olet) or when an
312  * IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of range
313  * or when a monster is hit; the monster is returned, and bhitpos is set to
314  * the final position of the weapon thrown; the ray of a wand may affect
315  * several objects and monsters on its path - for each of these an argument
316  * function is called.
317  */
318 /* check !u.uswallow before calling bhit() */
319 
320 /* ddx, ddy, range:  direction and range
321  * sym:  symbol displayed on path
322  * fhitm, fhito:  fns called when mon/obj hit
323  * obj:  2nd arg to fhitm/fhito
324  */
325 struct monst *
326 bhit(int ddx, int ddy, int range, char sym,
327      void (*fhitm)(struct monst *, struct obj *),
328      bool (*fhito)(struct obj *, struct obj *), struct obj *obj)
329 {
330 	struct monst *mtmp;
331 	struct obj *otmp;
332 	int typ;
333 
334 	bhitpos.x = u.ux;
335 	bhitpos.y = u.uy;
336 
337 	if (sym)	/* open call */
338 		tmp_at(-1, sym);
339 	while (range-- > 0) {
340 		bhitpos.x += ddx;
341 		bhitpos.y += ddy;
342 		typ = levl[bhitpos.x][bhitpos.y].typ;
343 		if ((mtmp = m_at(bhitpos.x, bhitpos.y))) {
344 			if (sym) {
345 				tmp_at(-1, -1);	/* close call */
346 				return (mtmp);
347 			}
348 			(*fhitm)(mtmp, obj);
349 			range -= 3;
350 		}
351 		if (fhito && (otmp = o_at(bhitpos.x, bhitpos.y))) {
352 			if ((*fhito)(otmp, obj))
353 				range--;
354 		}
355 		if (!ZAP_POS(typ)) {
356 			bhitpos.x -= ddx;
357 			bhitpos.y -= ddy;
358 			break;
359 		}
360 		if (sym)
361 			tmp_at(bhitpos.x, bhitpos.y);
362 	}
363 
364 	/* leave last symbol unless in a pool */
365 	if (sym)
366 		tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
367 	return (0);
368 }
369 
370 struct monst *
371 boomhit(int dx, int dy)
372 {
373 	int i, ct;
374 	struct monst *mtmp;
375 	char sym = ')';
376 
377 	bhitpos.x = u.ux;
378 	bhitpos.y = u.uy;
379 
380 	for (i = 0; i < 8; i++)
381 		if (xdir[i] == dx && ydir[i] == dy)
382 			break;
383 	tmp_at(-1, sym);	/* open call */
384 	for (ct = 0; ct < 10; ct++) {
385 		if (i == 8)
386 			i = 0;
387 		sym = ')' + '(' - sym;
388 		tmp_at(-2, sym);	/* change let call */
389 		dx = xdir[i];
390 		dy = ydir[i];
391 		bhitpos.x += dx;
392 		bhitpos.y += dy;
393 		if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
394 			tmp_at(-1, -1);
395 			return (mtmp);
396 		}
397 		if (!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
398 			bhitpos.x -= dx;
399 			bhitpos.y -= dy;
400 			break;
401 		}
402 		if (bhitpos.x == u.ux && bhitpos.y == u.uy) {	/* ct == 9 */
403 			if (rn2(20) >= 10 + u.ulevel) {	/* we hit ourselves */
404 				thitu(10, rnd(10), "boomerang");
405 				break;
406 			} else {	/* we catch it */
407 				tmp_at(-1, -1);
408 				pline("Skillfully, you catch the boomerang.");
409 				return (&youmonst);
410 			}
411 		}
412 		tmp_at(bhitpos.x, bhitpos.y);
413 		if (ct % 5 != 0)
414 			i++;
415 	}
416 	tmp_at(-1, -1);		/* do not leave last symbol */
417 	return (0);
418 }
419 
420 static char
421 dirlet(int dx, int dy)
422 {
423 	return
424 		(dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
425 }
426 
427 /* type == -1: monster spitting fire at you */
428 /* type == -1,-2,-3: bolts sent out by wizard */
429 /* called with dx = dy = 0 with vertical bolts */
430 void
431 buzz(int type, xchar sx, xchar sy, int dx, int dy)
432 {
433 	int abstype = abs(type);
434 	const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
435 	struct rm *lev;
436 	xchar range;
437 	struct monst *mon;
438 
439 	if (u.uswallow) {
440 		int tmp;
441 
442 		if (type < 0)
443 			return;
444 		tmp = zhit(u.ustuck, type);
445 		pline("The %s rips into %s%s",
446 		      fltxt, monnam(u.ustuck), exclam(tmp));
447 		return;
448 	}
449 	if (type < 0)
450 		pru();
451 	range = rn1(7, 7);
452 	Tmp_at(-1, dirlet(dx, dy));	/* open call */
453 	while (range-- > 0) {
454 		sx += dx;
455 		sy += dy;
456 		if ((lev = &levl[sx][sy])->typ)
457 			Tmp_at(sx, sy);
458 		else {
459 			int bounce = 0;
460 			if (cansee(sx - dx, sy - dy))
461 				pline("The %s bounces!", fltxt);
462 			if (ZAP_POS(levl[sx][sy - dy].typ))
463 				bounce = 1;
464 			if (ZAP_POS(levl[sx - dx][sy].typ)) {
465 				if (!bounce || rn2(2))
466 					bounce = 2;
467 			}
468 			switch (bounce) {
469 			case 0:
470 				dx = -dx;
471 				dy = -dy;
472 				continue;
473 			case 1:
474 				dy = -dy;
475 				sx -= dx;
476 				break;
477 			case 2:
478 				dx = -dx;
479 				sy -= dy;
480 				break;
481 			}
482 			Tmp_at(-2, dirlet(dx, dy));
483 			continue;
484 		}
485 		if (lev->typ == POOL && abstype == 1 /* fire */) {
486 			range -= 3;
487 			lev->typ = ROOM;
488 			if (cansee(sx, sy)) {
489 				mnewsym(sx, sy);
490 				pline("The water evaporates.");
491 			} else
492 				pline("You hear a hissing sound.");
493 		}
494 		if ((mon = m_at(sx, sy)) &&
495 		    (type != -1 || mon->data->mlet != 'D')) {
496 			wakeup(mon);
497 			if (rnd(20) < 18 + mon->data->ac) {
498 				int tmp = zhit(mon, abstype);
499 				if (mon->mhp < 1) {
500 					if (type < 0) {
501 						if (cansee(mon->mx, mon->my))
502 							pline("%s is killed by the %s!",
503 							    Monnam(mon), fltxt);
504 						mondied(mon);
505 					} else
506 						killed(mon);
507 				} else
508 					hit(fltxt, mon, exclam(tmp));
509 				range -= 2;
510 			} else
511 				miss(fltxt, mon);
512 		} else if (sx == u.ux && sy == u.uy) {
513 			nomul(0);
514 			if (rnd(20) < 18 + u.uac) {
515 				int dam = 0;
516 				range -= 2;
517 				pline("The %s hits you!", fltxt);
518 				switch (abstype) {
519 				case 0:
520 					dam = d(2, 6);
521 					break;
522 				case 1:
523 					if (Fire_resistance)
524 						pline("You don't feel hot!");
525 					else
526 						dam = d(6, 6);
527 					if (!rn2(3))
528 						burn_scrolls();
529 					break;
530 				case 2:
531 					nomul(-rnd(25));	/* sleep ray */
532 					break;
533 				case 3:
534 					if (Cold_resistance)
535 						pline("You don't feel cold!");
536 					else
537 						dam = d(6, 6);
538 					break;
539 				case 4:
540 					u.uhp = -1;
541 				}
542 				losehp(dam, fltxt);
543 			} else
544 				pline("The %s whizzes by you!", fltxt);
545 			stop_occupation();
546 		}
547 		if (!ZAP_POS(lev->typ)) {
548 			int bounce = 0, rmn;
549 			if (cansee(sx, sy))
550 				pline("The %s bounces!", fltxt);
551 			range--;
552 			if (!dx || !dy || !rn2(20)) {
553 				dx = -dx;
554 				dy = -dy;
555 			} else {
556 				if (ZAP_POS(rmn = levl[sx][sy - dy].typ) &&
557 				    (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ)))
558 					bounce = 1;
559 				if (ZAP_POS(rmn = levl[sx - dx][sy].typ) &&
560 				    (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ)))
561 					if (!bounce || rn2(2))
562 						bounce = 2;
563 
564 				switch (bounce) {
565 				case 0:
566 					dy = -dy;
567 					dx = -dx;
568 					break;
569 				case 1:
570 					dy = -dy;
571 					break;
572 				case 2:
573 					dx = -dx;
574 					break;
575 				}
576 				Tmp_at(-2, dirlet(dx, dy));
577 			}
578 		}
579 	}
580 	Tmp_at(-1, -1);
581 }
582 
583 static int
584 zhit(struct monst *mon, int type)	/* returns damage to mon */
585 {
586 	int tmp = 0;
587 
588 	switch (type) {
589 	case 0:		/* magic missile */
590 		tmp = d(2, 6);
591 		break;
592 	case -1:	/* Dragon blazing fire */
593 	case 1:		/* fire */
594 		if (strchr("Dg", mon->data->mlet))
595 			break;
596 		tmp = d(6, 6);
597 		if (strchr("YF", mon->data->mlet))
598 			tmp += 7;
599 		break;
600 	case 2:		/* sleep*/
601 		mon->mfroz = 1;
602 		break;
603 	case 3:		/* cold */
604 		if (strchr("YFgf", mon->data->mlet))
605 			break;
606 		tmp = d(6, 6);
607 		if (mon->data->mlet == 'D')
608 			tmp += 7;
609 		break;
610 	case 4:		/* death*/
611 		if (strchr(UNDEAD, mon->data->mlet))
612 			break;
613 		tmp = mon->mhp + 1;
614 		break;
615 	}
616 	mon->mhp -= tmp;
617 	return (tmp);
618 }
619 
620 #define	CORPSE_I_TO_C(otyp)	(char) ((otyp >= DEAD_ACID_BLOB)\
621 		     ?  'a' + (otyp - DEAD_ACID_BLOB)\
622 		     :	'@' + (otyp - DEAD_HUMAN))
623 static bool
624 revive(struct obj *obj)
625 {
626 	struct monst *mtmp = NULL;
627 
628 	if (obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
629 		/* do not (yet) revive shopkeepers */
630 		/* Note: this might conceivably produce two monsters
631 		 *      at the same position - strange, but harmless */
632 		mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp), obj->ox, obj->oy);
633 		delobj(obj);
634 	}
635 	return (!!mtmp);	/* TRUE if some monster created */
636 }
637 
638 static void
639 rloco(struct obj *obj)
640 {
641 	int tx, ty, otx, oty;
642 
643 	otx = obj->ox;
644 	oty = obj->oy;
645 	do {
646 		tx = rn1(COLNO - 3, 2);
647 		ty = rn2(ROWNO);
648 	} while (!goodpos(tx, ty));
649 	obj->ox = tx;
650 	obj->oy = ty;
651 	if (cansee(otx, oty))
652 		newsym(otx, oty);
653 }
654 
655 /* fractured by pick-axe or wand of striking */
656 /* no texts here! */
657 void
658 fracture_rock(struct obj *obj)
659 {
660 	obj->otyp = ROCK;
661 	obj->quan = 7 + rn2(60);
662 	obj->owt = weight(obj);
663 	obj->olet = WEAPON_SYM;
664 	if (cansee(obj->ox, obj->oy))
665 		prl(obj->ox, obj->oy);
666 }
667 
668 static void
669 burn_scrolls(void)
670 {
671 	struct obj *obj, *obj2;
672 	int cnt = 0;
673 
674 	for (obj = invent; obj; obj = obj2) {
675 		obj2 = obj->nobj;
676 		if (obj->olet == SCROLL_SYM) {
677 			cnt++;
678 			useup(obj);
679 		}
680 	}
681 	if (cnt > 1) {
682 		pline("Your scrolls catch fire!");
683 		losehp(cnt, "burning scrolls");
684 	} else if (cnt) {
685 		pline("Your scroll catches fire!");
686 		losehp(1, "burning scroll");
687 	}
688 }
689