xref: /dragonfly/games/hack/hack.zap.c (revision 5dfd06ac)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.zap.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.zap.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.zap.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
5 
6 #include "hack.h"
7 
8 extern struct monst youmonst;
9 
10 static	const char *fl[]= {
11 	"magic missile",
12 	"bolt of fire",
13 	"sleep ray",
14 	"bolt of cold",
15 	"death ray"
16 };
17 
18 static void	bhitm(struct monst *, struct obj *);
19 static bool	bhito(struct obj *, struct obj *);
20 static char	dirlet(int, int);
21 static int	zhit(struct monst *, int);
22 static bool	revive(struct obj *);
23 static void	rloco(struct obj *);
24 static void	burn_scrolls(void);
25 
26 /* Routines for IMMEDIATE wands. */
27 /* bhitm: monster mtmp was hit by the effect of wand otmp */
28 static void
29 bhitm(struct monst *mtmp, struct obj *otmp)
30 {
31 	wakeup(mtmp);
32 	switch(otmp->otyp) {
33 	case WAN_STRIKING:
34 		if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
35 			int tmp = d(2,12);
36 			hit("wand", mtmp, exclam(tmp));
37 			mtmp->mhp -= tmp;
38 			if(mtmp->mhp < 1) killed(mtmp);
39 		} else miss("wand", mtmp);
40 		break;
41 	case WAN_SLOW_MONSTER:
42 		mtmp->mspeed = MSLOW;
43 		break;
44 	case WAN_SPEED_MONSTER:
45 		mtmp->mspeed = MFAST;
46 		break;
47 	case WAN_UNDEAD_TURNING:
48 		if(index(UNDEAD,mtmp->data->mlet)) {
49 			mtmp->mhp -= rnd(8);
50 			if(mtmp->mhp < 1) killed(mtmp);
51 			else mtmp->mflee = 1;
52 		}
53 		break;
54 	case WAN_POLYMORPH:
55 		if( newcham(mtmp,&mons[rn2(CMNUM)]) )
56 			objects[otmp->otyp].oc_name_known = 1;
57 		break;
58 	case WAN_CANCELLATION:
59 		mtmp->mcan = 1;
60 		break;
61 	case WAN_TELEPORTATION:
62 		rloc(mtmp);
63 		break;
64 	case WAN_MAKE_INVISIBLE:
65 		mtmp->minvis = 1;
66 		break;
67 #ifdef WAN_PROBING
68 	case WAN_PROBING:
69 		mstatusline(mtmp);
70 		break;
71 #endif /* WAN_PROBING */
72 	default:
73 		impossible("What an interesting wand (%u)", otmp->otyp);
74 	}
75 }
76 
77 static bool
78 bhito(struct obj *obj, struct obj *otmp)
79 	/* object obj was hit by the effect of wand otmp */
80 	/* returns TRUE if sth was done */
81 {
82 	int res = TRUE;
83 
84 	if(obj == uball || obj == uchain)
85 		res = FALSE;
86 	else
87 	switch(otmp->otyp) {
88 	case WAN_POLYMORPH:
89 		/* preserve symbol and quantity, but turn rocks into gems */
90 		mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
91 			? GEM_SYM : obj->olet,
92 			obj->ox, obj->oy) -> quan = obj->quan;
93 		delobj(obj);
94 		break;
95 	case WAN_STRIKING:
96 		if(obj->otyp == ENORMOUS_ROCK)
97 			fracture_rock(obj);
98 		else
99 			res = FALSE;
100 		break;
101 	case WAN_CANCELLATION:
102 		if(obj->spe && obj->olet != AMULET_SYM) {
103 			obj->known = 0;
104 			obj->spe = 0;
105 		}
106 		break;
107 	case WAN_TELEPORTATION:
108 		rloco(obj);
109 		break;
110 	case WAN_MAKE_INVISIBLE:
111 		obj->oinvis = 1;
112 		break;
113 	case WAN_UNDEAD_TURNING:
114 		res = revive(obj);
115 		break;
116 	case WAN_SLOW_MONSTER:		/* no effect on objects */
117 	case WAN_SPEED_MONSTER:
118 #ifdef WAN_PROBING
119 	case WAN_PROBING:
120 #endif /* WAN_PROBING */
121 		res = FALSE;
122 		break;
123 	default:
124 		impossible("What an interesting wand (%u)", otmp->otyp);
125 	}
126 	return(res);
127 }
128 
129 int
130 dozap(void)
131 {
132 	struct obj *obj;
133 	xchar zx,zy;
134 
135 	obj = getobj("/", "zap");
136 	if(!obj) return(0);
137 	if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
138 		pline("Nothing Happens.");
139 		return(1);
140 	}
141 	if(obj->spe == 0)
142 		pline("You wrest one more spell from the worn-out wand.");
143 	if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
144 		return(1);	/* make him pay for knowing !NODIR */
145 	obj->spe--;
146 	if(objects[obj->otyp].bits & IMMEDIATE) {
147 		if(u.uswallow)
148 			bhitm(u.ustuck, obj);
149 		else if(u.dz) {
150 			if(u.dz > 0) {
151 				struct obj *otmp = o_at(u.ux, u.uy);
152 				if(otmp)
153 					bhito(otmp, obj);
154 			}
155 		} else
156 			bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
157 	} else {
158 	    switch(obj->otyp){
159 		case WAN_LIGHT:
160 			litroom(TRUE);
161 			break;
162 		case WAN_SECRET_DOOR_DETECTION:
163 			if(!findit()) return(1);
164 			break;
165 		case WAN_CREATE_MONSTER:
166 			{ int cnt = 1;
167 			if(!rn2(23)) cnt += rn2(7) + 1;
168 			while(cnt--)
169 			    makemon((struct permonst *) 0, u.ux, u.uy);
170 			}
171 			break;
172 		case WAN_WISHING:
173 			{ char buf[BUFSZ];
174 			  struct obj *otmp;
175 		      if(u.uluck + rn2(5) < 0) {
176 			pline("Unfortunately, nothing happens.");
177 			break;
178 		      }
179 		      pline("You may wish for an object. What do you want? ");
180 		      getlin(buf);
181 		      if(buf[0] == '\033') buf[0] = 0;
182 		      otmp = readobjnam(buf);
183 		      otmp = addinv(otmp);
184 		      prinv(otmp);
185 		      break;
186 			}
187 		case WAN_DIGGING:
188 			/* Original effect (approximately):
189 			 * from CORR: dig until we pierce a wall
190 			 * from ROOM: piece wall and dig until we reach
191 			 * an ACCESSIBLE place.
192 			 * Currently: dig for digdepth positions;
193 			 * also down on request of Lennart Augustsson.
194 			 */
195 			{ struct rm *room;
196 			  int digdepth;
197 			if(u.uswallow) {
198 				struct monst *mtmp = u.ustuck;
199 
200 				pline("You pierce %s's stomach wall!",
201 					monnam(mtmp));
202 				mtmp->mhp = 1;	/* almost dead */
203 				unstuck(mtmp);
204 				mnexto(mtmp);
205 				break;
206 			}
207 			if(u.dz) {
208 			    if(u.dz < 0) {
209 				pline("You loosen a rock from the ceiling.");
210 				pline("It falls on your head!");
211 				losehp(1, "falling rock");
212 				mksobj_at(ROCK, u.ux, u.uy);
213 				fobj->quan = 1;
214 				stackobj(fobj);
215 				if(Invisible) newsym(u.ux, u.uy);
216 			    } else {
217 				dighole();
218 			    }
219 			    break;
220 			}
221 			zx = u.ux+u.dx;
222 			zy = u.uy+u.dy;
223 			digdepth = 8 + rn2(18);
224 			Tmp_at(-1, '*');	/* open call */
225 			while(--digdepth >= 0) {
226 				if(!isok(zx,zy)) break;
227 				room = &levl[zx][zy];
228 				Tmp_at(zx,zy);
229 				if(!xdnstair){
230 					if(zx < 3 || zx > COLNO-3 ||
231 					    zy < 3 || zy > ROWNO-3)
232 						break;
233 					if(room->typ == HWALL ||
234 					    room->typ == VWALL){
235 						room->typ = ROOM;
236 						break;
237 					}
238 				} else
239 				if(room->typ == HWALL || room->typ == VWALL ||
240 				   room->typ == SDOOR || room->typ == LDOOR){
241 					room->typ = DOOR;
242 					digdepth -= 2;
243 				} else
244 				if(room->typ == SCORR || !room->typ) {
245 					room->typ = CORR;
246 					digdepth--;
247 				}
248 				mnewsym(zx,zy);
249 				zx += u.dx;
250 				zy += u.dy;
251 			}
252 			mnewsym(zx,zy);	/* not always necessary */
253 			Tmp_at(-1,-1);	/* closing call */
254 			break;
255 			}
256 		default:
257 			buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
258 				u.ux, u.uy, u.dx, u.dy);
259 			break;
260 		}
261 		if(!objects[obj->otyp].oc_name_known) {
262 			objects[obj->otyp].oc_name_known = 1;
263 			more_experienced(0,10);
264 		}
265 	}
266 	return(1);
267 }
268 
269 const char *
270 exclam(int force)
271 {
272 	/* force == 0 occurs e.g. with sleep ray */
273 	/* note that large force is usual with wands so that !! would
274 		require information about hand/weapon/wand */
275 	return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
276 }
277 
278 void
279 hit(const char *str, struct monst *mtmp, const char *force)
280 	/* force: usually either "." or "!" */
281 {
282 	if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
283 	else pline("The %s hits %s%s", str, monnam(mtmp), force);
284 }
285 
286 void
287 miss(const char *str, struct monst *mtmp)
288 {
289 	if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
290 	else pline("The %s misses %s.",str,monnam(mtmp));
291 }
292 
293 /* bhit: called when a weapon is thrown (sym = obj->olet) or when an
294    IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
295    range or when a monster is hit; the monster is returned, and bhitpos
296    is set to the final position of the weapon thrown; the ray of a wand
297    may affect several objects and monsters on its path - for each of
298    these an argument function is called. */
299 /* check !u.uswallow before calling bhit() */
300 
301 /* ddx, ddy, range:  direction and range
302  * sym:  symbol displayed on path
303  * fhitm, fhito:  fns called when mon/obj hit
304  * obj:  2nd arg to fhitm/fhito
305  */
306 struct monst *
307 bhit(int ddx, int ddy, int range, char sym,
308      void (*fhitm)(struct monst *, struct obj *),
309      bool (*fhito)(struct obj *, struct obj *), struct obj *obj)
310 {
311 	struct monst *mtmp;
312 	struct obj *otmp;
313 	int typ;
314 
315 	bhitpos.x = u.ux;
316 	bhitpos.y = u.uy;
317 
318 	if(sym) tmp_at(-1, sym);	/* open call */
319 	while(range-- > 0) {
320 		bhitpos.x += ddx;
321 		bhitpos.y += ddy;
322 		typ = levl[bhitpos.x][bhitpos.y].typ;
323 		if((mtmp = m_at(bhitpos.x,bhitpos.y))){
324 			if(sym) {
325 				tmp_at(-1, -1);	/* close call */
326 				return(mtmp);
327 			}
328 			(*fhitm)(mtmp, obj);
329 			range -= 3;
330 		}
331 		if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
332 			if((*fhito)(otmp, obj))
333 				range--;
334 		}
335 		if(!ZAP_POS(typ)) {
336 			bhitpos.x -= ddx;
337 			bhitpos.y -= ddy;
338 			break;
339 		}
340 		if(sym) tmp_at(bhitpos.x, bhitpos.y);
341 	}
342 
343 	/* leave last symbol unless in a pool */
344 	if(sym)
345 	   tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
346 	return(0);
347 }
348 
349 struct monst *
350 boomhit(int dx, int dy)
351 {
352 	int i, ct;
353 	struct monst *mtmp;
354 	char sym = ')';
355 
356 	bhitpos.x = u.ux;
357 	bhitpos.y = u.uy;
358 
359 	for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
360 	tmp_at(-1, sym);	/* open call */
361 	for(ct=0; ct<10; ct++) {
362 		if(i == 8) i = 0;
363 		sym = ')' + '(' - sym;
364 		tmp_at(-2, sym);	/* change let call */
365 		dx = xdir[i];
366 		dy = ydir[i];
367 		bhitpos.x += dx;
368 		bhitpos.y += dy;
369 		if((mtmp = m_at(bhitpos.x, bhitpos.y))){
370 			tmp_at(-1,-1);
371 			return(mtmp);
372 		}
373 		if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
374 			bhitpos.x -= dx;
375 			bhitpos.y -= dy;
376 			break;
377 		}
378 		if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
379 			if(rn2(20) >= 10+u.ulevel){	/* we hit ourselves */
380 				thitu(10, rnd(10), "boomerang");
381 				break;
382 			} else {	/* we catch it */
383 				tmp_at(-1,-1);
384 				pline("Skillfully, you catch the boomerang.");
385 				return(&youmonst);
386 			}
387 		}
388 		tmp_at(bhitpos.x, bhitpos.y);
389 		if(ct % 5 != 0) i++;
390 	}
391 	tmp_at(-1, -1);	/* do not leave last symbol */
392 	return(0);
393 }
394 
395 static char
396 dirlet(int dx, int dy)
397 {
398 	return
399 		(dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
400 }
401 
402 /* type == -1: monster spitting fire at you */
403 /* type == -1,-2,-3: bolts sent out by wizard */
404 /* called with dx = dy = 0 with vertical bolts */
405 void
406 buzz(int type, xchar sx, xchar sy, int dx, int dy)
407 {
408 	int abstype = abs(type);
409 	const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
410 	struct rm *lev;
411 	xchar range;
412 	struct monst *mon;
413 
414 	if(u.uswallow) {
415 		int tmp;
416 
417 		if(type < 0) return;
418 		tmp = zhit(u.ustuck, type);
419 		pline("The %s rips into %s%s",
420 			fltxt, monnam(u.ustuck), exclam(tmp));
421 		return;
422 	}
423 	if(type < 0) pru();
424 	range = rn1(7,7);
425 	Tmp_at(-1, dirlet(dx,dy));	/* open call */
426 	while(range-- > 0) {
427 		sx += dx;
428 		sy += dy;
429 		if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
430 		else {
431 			int bounce = 0;
432 			if(cansee(sx-dx,sy-dy))
433 				pline("The %s bounces!", fltxt);
434 			if(ZAP_POS(levl[sx][sy-dy].typ))
435 				bounce = 1;
436 			if(ZAP_POS(levl[sx-dx][sy].typ)) {
437 				if(!bounce || rn2(2)) bounce = 2;
438 			}
439 			switch(bounce){
440 			case 0:
441 				dx = -dx;
442 				dy = -dy;
443 				continue;
444 			case 1:
445 				dy = -dy;
446 				sx -= dx;
447 				break;
448 			case 2:
449 				dx = -dx;
450 				sy -= dy;
451 				break;
452 			}
453 			Tmp_at(-2,dirlet(dx,dy));
454 			continue;
455 		}
456 		if(lev->typ == POOL && abstype == 1 /* fire */) {
457 			range -= 3;
458 			lev->typ = ROOM;
459 			if(cansee(sx,sy)) {
460 				mnewsym(sx,sy);
461 				pline("The water evaporates.");
462 			} else
463 				pline("You hear a hissing sound.");
464 		}
465 		if((mon = m_at(sx,sy)) &&
466 		   (type != -1 || mon->data->mlet != 'D')) {
467 			wakeup(mon);
468 			if(rnd(20) < 18 + mon->data->ac) {
469 				int tmp = zhit(mon,abstype);
470 				if(mon->mhp < 1) {
471 					if(type < 0) {
472 					    if(cansee(mon->mx,mon->my))
473 					      pline("%s is killed by the %s!",
474 						Monnam(mon), fltxt);
475 					    mondied(mon);
476 					} else
477 					    killed(mon);
478 				} else
479 					hit(fltxt, mon, exclam(tmp));
480 				range -= 2;
481 			} else
482 				miss(fltxt,mon);
483 		} else if(sx == u.ux && sy == u.uy) {
484 			nomul(0);
485 			if(rnd(20) < 18+u.uac) {
486 				int dam = 0;
487 				range -= 2;
488 				pline("The %s hits you!",fltxt);
489 				switch(abstype) {
490 				case 0:
491 					dam = d(2,6);
492 					break;
493 				case 1:
494 					if(Fire_resistance)
495 						pline("You don't feel hot!");
496 					else dam = d(6,6);
497 					if(!rn2(3))
498 						burn_scrolls();
499 					break;
500 				case 2:
501 					nomul(-rnd(25)); /* sleep ray */
502 					break;
503 				case 3:
504 					if(Cold_resistance)
505 						pline("You don't feel cold!");
506 					else dam = d(6,6);
507 					break;
508 				case 4:
509 					u.uhp = -1;
510 				}
511 				losehp(dam,fltxt);
512 			} else pline("The %s whizzes by you!",fltxt);
513 			stop_occupation();
514 		}
515 		if(!ZAP_POS(lev->typ)) {
516 			int bounce = 0, rmn;
517 			if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
518 			range--;
519 			if(!dx || !dy || !rn2(20)){
520 				dx = -dx;
521 				dy = -dy;
522 			} else {
523 			  if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
524 			    (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
525 				bounce = 1;
526 			  if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
527 			    (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
528 				if(!bounce || rn2(2))
529 					bounce = 2;
530 
531 			  switch(bounce){
532 			  case 0:
533 				dy = -dy;
534 				dx = -dx;
535 				break;
536 			  case 1:
537 				dy = -dy;
538 				break;
539 			  case 2:
540 				dx = -dx;
541 				break;
542 			  }
543 			  Tmp_at(-2, dirlet(dx,dy));
544 			}
545 		}
546 	}
547 	Tmp_at(-1,-1);
548 }
549 
550 static int
551 zhit(struct monst *mon, int type)	/* returns damage to mon */
552 {
553 	int tmp = 0;
554 
555 	switch(type) {
556 	case 0:			/* magic missile */
557 		tmp = d(2,6);
558 		break;
559 	case -1:		/* Dragon blazing fire */
560 	case 1:			/* fire */
561 		if(index("Dg", mon->data->mlet)) break;
562 		tmp = d(6,6);
563 		if(index("YF", mon->data->mlet)) tmp += 7;
564 		break;
565 	case 2:			/* sleep*/
566 		mon->mfroz = 1;
567 		break;
568 	case 3:			/* cold */
569 		if(index("YFgf", mon->data->mlet)) break;
570 		tmp = d(6,6);
571 		if(mon->data->mlet == 'D') tmp += 7;
572 		break;
573 	case 4:			/* death*/
574 		if(index(UNDEAD, mon->data->mlet)) break;
575 		tmp = mon->mhp+1;
576 		break;
577 	}
578 	mon->mhp -= tmp;
579 	return(tmp);
580 }
581 
582 #define	CORPSE_I_TO_C(otyp)	(char) ((otyp >= DEAD_ACID_BLOB)\
583 		     ?  'a' + (otyp - DEAD_ACID_BLOB)\
584 		     :	'@' + (otyp - DEAD_HUMAN))
585 static bool
586 revive(struct obj *obj)
587 {
588 	struct monst *mtmp = NULL;
589 
590 	if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
591 		/* do not (yet) revive shopkeepers */
592 		/* Note: this might conceivably produce two monsters
593 			at the same position - strange, but harmless */
594 		mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
595 		delobj(obj);
596 	}
597 	return(!!mtmp);		/* TRUE if some monster created */
598 }
599 
600 static void
601 rloco(struct obj *obj)
602 {
603 	int tx,ty,otx,oty;
604 
605 	otx = obj->ox;
606 	oty = obj->oy;
607 	do {
608 		tx = rn1(COLNO-3,2);
609 		ty = rn2(ROWNO);
610 	} while(!goodpos(tx,ty));
611 	obj->ox = tx;
612 	obj->oy = ty;
613 	if(cansee(otx,oty))
614 		newsym(otx,oty);
615 }
616 
617 void
618 fracture_rock(struct obj *obj)	/* fractured by pick-axe or wand of striking */
619 				   /* no texts here! */
620 {
621 	obj->otyp = ROCK;
622 	obj->quan = 7 + rn2(60);
623 	obj->owt = weight(obj);
624 	obj->olet = WEAPON_SYM;
625 	if(cansee(obj->ox,obj->oy))
626 		prl(obj->ox,obj->oy);
627 }
628 
629 static void
630 burn_scrolls(void)
631 {
632 	struct obj *obj, *obj2;
633 	int cnt = 0;
634 
635 	for(obj = invent; obj; obj = obj2) {
636 		obj2 = obj->nobj;
637 		if(obj->olet == SCROLL_SYM) {
638 			cnt++;
639 			useup(obj);
640 		}
641 	}
642 	if(cnt > 1) {
643 		pline("Your scrolls catch fire!");
644 		losehp(cnt, "burning scrolls");
645 	} else if(cnt) {
646 		pline("Your scroll catches fire!");
647 		losehp(1, "burning scroll");
648 	}
649 }
650