xref: /dragonfly/games/hunt/huntd/answer.c (revision 6a3cbbc2)
1 /*-
2  * Copyright (c) 1983-2003, Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  * 3. Neither the name of the University of California, San Francisco nor
15  *    the names of its contributors may be used to endorse or promote
16  *    products derived from this software without specific prior written
17  *    permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
20  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
22  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30  *
31  * $OpenBSD: answer.c,v 1.11 2007/11/06 10:22:29 chl Exp $
32  * $NetBSD: answer.c,v 1.3 1997/10/10 16:32:50 lukem Exp $
33  */
34 
35 #include <sys/socket.h>
36 #include <netinet/in.h>
37 #include <arpa/inet.h>
38 
39 #include <ctype.h>
40 #include <errno.h>
41 #include <fcntl.h>
42 #include <stdlib.h>
43 #include <unistd.h>
44 #include <stdio.h>
45 #include <syslog.h>
46 #include <string.h>
47 #include <tcpd.h>
48 
49 #include "hunt.h"
50 #include "server.h"
51 #include "conf.h"
52 
53 /* Exported symbols for hosts_access(): */
54 int allow_severity	= LOG_INFO;
55 int deny_severity	= LOG_WARNING;
56 
57 
58 /* List of spawning connections: */
59 struct spawn		*Spawn = NULL;
60 
61 static void	stplayer(PLAYER *, int);
62 static void	stmonitor(PLAYER *);
63 static IDENT *	get_ident(struct sockaddr *, int, uid_t, char *, char);
64 
65 void
66 answer_first(void)
67 {
68 	struct sockaddr		sockstruct;
69 	int			newsock;
70 	socklen_t		socklen;
71 	int			flags;
72 	struct request_info	ri;
73 	struct spawn *sp;
74 
75 	/* Answer the call to hunt: */
76 	socklen = sizeof sockstruct;
77 	newsock = accept(Socket, (struct sockaddr *) &sockstruct, &socklen);
78 	if (newsock < 0) {
79 		logit(LOG_ERR, "accept");
80 		return;
81 	}
82 
83 	/* Check for access permissions: */
84 	request_init(&ri, RQ_DAEMON, "huntd", RQ_FILE, newsock, 0);
85 	fromhost(&ri);
86 	if (hosts_access(&ri) == 0) {
87 		logx(LOG_INFO, "rejected connection from %s", eval_client(&ri));
88 		close(newsock);
89 		return;
90 	}
91 
92 	/* Remember this spawning connection: */
93 	sp = (struct spawn *)malloc(sizeof *sp);
94 	if (sp == NULL) {
95 		logit(LOG_ERR, "malloc");
96 		close(newsock);
97 		return;
98 	}
99 	memset(sp, '\0', sizeof *sp);
100 
101 	/* Keep the calling machine's source addr for ident purposes: */
102 	memcpy(&sp->source, &sockstruct, sizeof sp->source);
103 	sp->sourcelen = socklen;
104 
105 	/* Warn if we lose connection info: */
106 	if (socklen > sizeof Spawn->source)
107 		logx(LOG_WARNING,
108 		    "struct sockaddr is not big enough! (%d > %zu)",
109 		    socklen, sizeof Spawn->source);
110 
111 	/*
112 	 * Turn off blocking I/O, so a slow or dead terminal won't stop
113 	 * the game.  All subsequent reads check how many bytes they read.
114 	 */
115 	flags = fcntl(newsock, F_GETFL, 0);
116 	flags |= O_NDELAY;
117 	fcntl(newsock, F_SETFL, flags);
118 
119 	/* Start listening to the spawning connection */
120 	sp->fd = newsock;
121 	FD_SET(sp->fd, &Fds_mask);
122 	if (sp->fd >= Num_fds)
123 		Num_fds = sp->fd + 1;
124 
125 	sp->reading_msg = 0;
126 	sp->inlen = 0;
127 
128 	/* Add to the spawning list */
129 	if ((sp->next = Spawn) != NULL)
130 		Spawn->prevnext = &sp->next;
131 	sp->prevnext = &Spawn;
132 	Spawn = sp;
133 }
134 
135 int
136 answer_next(struct spawn *sp)
137 {
138 	PLAYER			*pp;
139 	char			*cp1, *cp2;
140 	u_int32_t		version;
141 	FILE			*conn;
142 	int			len;
143 	char 			teamstr[] = "[x]";
144 
145 	if (sp->reading_msg) {
146 		/* Receive a message from a player */
147 		len = read(sp->fd, sp->msg + sp->msglen,
148 		    sizeof sp->msg - sp->msglen);
149 		if (len < 0)
150 			goto error;
151 		sp->msglen += len;
152 		if (len && sp->msglen < (int)(sizeof sp->msg))
153 			return FALSE;
154 
155 		teamstr[1] = sp->team;
156 		outyx(ALL_PLAYERS, HEIGHT, 0, "%s%s: %.*s",
157 			sp->name,
158 			sp->team == ' ' ? "": teamstr,
159 			sp->msglen,
160 			sp->msg);
161 		ce(ALL_PLAYERS);
162 		sendcom(ALL_PLAYERS, REFRESH);
163 		sendcom(ALL_PLAYERS, READY, 0);
164 		flush(ALL_PLAYERS);
165 		goto close_it;
166 	}
167 
168 	/* Fill the buffer */
169 	len = read(sp->fd, sp->inbuf + sp->inlen,
170 	    sizeof sp->inbuf - sp->inlen);
171 	if (len <= 0)
172 		goto error;
173 	sp->inlen += len;
174 	if (sp->inlen < (int)(sizeof sp->inbuf))
175 		return FALSE;
176 
177 	/* Extract values from the buffer */
178 	cp1 = sp->inbuf;
179 	memcpy(&sp->uid, cp1, sizeof (u_int32_t));
180 	cp1+= sizeof(u_int32_t);
181 	memcpy(sp->name, cp1, NAMELEN);
182 	cp1+= NAMELEN;
183 	memcpy(&sp->team, cp1, sizeof (u_int8_t));
184 	cp1+= sizeof(u_int8_t);
185 	memcpy(&sp->enter_status, cp1, sizeof (u_int32_t));
186 	cp1+= sizeof(u_int32_t);
187 	memcpy(sp->ttyname, cp1, NAMELEN);
188 	cp1+= NAMELEN;
189 	memcpy(&sp->mode, cp1, sizeof (u_int32_t));
190 	cp1+= sizeof(u_int32_t);
191 
192 	/* Convert data from network byte order: */
193 	sp->uid = ntohl(sp->uid);
194 	sp->enter_status = ntohl(sp->enter_status);
195 	sp->mode = ntohl(sp->mode);
196 
197 	/*
198 	 * Make sure the name contains only printable characters
199 	 * since we use control characters for cursor control
200 	 * between driver and player processes
201 	 */
202 	sp->name[NAMELEN] = '\0';
203 	for (cp1 = cp2 = sp->name; *cp1 != '\0'; cp1++)
204 		if (isprint(*cp1) || *cp1 == ' ')
205 			*cp2++ = *cp1;
206 	*cp2 = '\0';
207 
208 	/* Make sure team name is valid */
209 	if (sp->team < '1' || sp->team > '9')
210 		sp->team = ' ';
211 
212 	/* Tell the other end this server's hunt driver version: */
213 	version = htonl((u_int32_t) HUNT_VERSION);
214 	write(sp->fd, &version, sizeof version);
215 
216 	if (sp->mode == C_MESSAGE) {
217 		/* The clients only wants to send a message: */
218 		sp->msglen = 0;
219 		sp->reading_msg = 1;
220 		return FALSE;
221 	}
222 
223 	/* Use a stdio file descriptor from now on: */
224 	conn = fdopen(sp->fd, "w");
225 
226 	/* The player is a monitor: */
227 	if (sp->mode == C_MONITOR) {
228 		if (conf_monitor && End_monitor < &Monitor[MAXMON]) {
229 			pp = End_monitor++;
230 			if (sp->team == ' ')
231 				sp->team = '*';
232 		} else {
233 			/* Too many monitors */
234 			fprintf(conn, "Too many monitors\n");
235 			fflush(conn);
236 			logx(LOG_NOTICE, "too many monitors");
237 			goto close_it;
238 		}
239 
240 	/* The player is a normal hunter: */
241 	} else {
242 		if (End_player < &Player[MAXPL])
243 			pp = End_player++;
244 		else {
245 			fprintf(conn, "Too many players\n");
246 			fflush(conn);
247 			/* Too many players */
248 			logx(LOG_NOTICE, "too many players");
249 			goto close_it;
250 		}
251 	}
252 
253 	/* Find the player's running scorecard */
254 	pp->p_ident = get_ident(&sp->source, sp->sourcelen, sp->uid,
255 	    sp->name, sp->team);
256 	pp->p_output = conn;
257 	pp->p_death[0] = '\0';
258 	pp->p_fd = sp->fd;
259 
260 	/* No idea where the player starts: */
261 	pp->p_y = 0;
262 	pp->p_x = 0;
263 
264 	/* Mode-specific initialisation: */
265 	if (sp->mode == C_MONITOR)
266 		stmonitor(pp);
267 	else
268 		stplayer(pp, sp->enter_status);
269 
270 	/* And, they're off! Caller should remove and free sp. */
271 	return TRUE;
272 
273 error:
274 	if (len < 0)
275 		logit(LOG_WARNING, "read");
276 	else
277 		logx(LOG_WARNING, "lost connection to new client");
278 
279 close_it:
280 	/* Destroy the spawn */
281 	*sp->prevnext = sp->next;
282 	if (sp->next) sp->next->prevnext = sp->prevnext;
283 	FD_CLR(sp->fd, &Fds_mask);
284 	close(sp->fd);
285 	free(sp);
286 	return FALSE;
287 }
288 
289 /* Start a monitor: */
290 static void
291 stmonitor(PLAYER *pp)
292 {
293 
294 	/* Monitors get to see the entire maze: */
295 	memcpy(pp->p_maze, Maze, sizeof pp->p_maze);
296 	drawmaze(pp);
297 
298 	/* Put the monitor's name near the bottom right on all screens: */
299 	outyx(ALL_PLAYERS,
300 		STAT_MON_ROW + 1 + (pp - Monitor), STAT_NAME_COL,
301 		"%5.5s%c%-10.10s %c", " ",
302 		stat_char(pp), pp->p_ident->i_name, pp->p_ident->i_team);
303 
304 	/* Ready the monitor: */
305 	sendcom(pp, REFRESH);
306 	sendcom(pp, READY, 0);
307 	flush(pp);
308 }
309 
310 /* Start a player: */
311 static void
312 stplayer(PLAYER *newpp, int enter_status)
313 {
314 	int	x, y;
315 	PLAYER	*pp;
316 	int len;
317 
318 	Nplayer++;
319 
320 	for (y = 0; y < UBOUND; y++)
321 		for (x = 0; x < WIDTH; x++)
322 			newpp->p_maze[y][x] = Maze[y][x];
323 	for (     ; y < DBOUND; y++) {
324 		for (x = 0; x < LBOUND; x++)
325 			newpp->p_maze[y][x] = Maze[y][x];
326 		for (     ; x < RBOUND; x++)
327 			newpp->p_maze[y][x] = SPACE;
328 		for (     ; x < WIDTH;  x++)
329 			newpp->p_maze[y][x] = Maze[y][x];
330 	}
331 	for (     ; y < HEIGHT; y++)
332 		for (x = 0; x < WIDTH; x++)
333 			newpp->p_maze[y][x] = Maze[y][x];
334 
335 	/* Drop the new player somewhere in the maze: */
336 	do {
337 		x = rand_num(WIDTH - 1) + 1;
338 		y = rand_num(HEIGHT - 1) + 1;
339 	} while (Maze[y][x] != SPACE);
340 	newpp->p_over = SPACE;
341 	newpp->p_x = x;
342 	newpp->p_y = y;
343 	newpp->p_undershot = FALSE;
344 
345 	/* Send them flying if needed */
346 	if (enter_status == Q_FLY && conf_fly) {
347 		newpp->p_flying = rand_num(conf_flytime);
348 		newpp->p_flyx = 2 * rand_num(conf_flystep + 1) - conf_flystep;
349 		newpp->p_flyy = 2 * rand_num(conf_flystep + 1) - conf_flystep;
350 		newpp->p_face = FLYER;
351 	} else {
352 		newpp->p_flying = -1;
353 		newpp->p_face = rand_dir();
354 	}
355 
356 	/* Initialize the new player's attributes: */
357 	newpp->p_damage = 0;
358 	newpp->p_damcap = conf_maxdam;
359 	newpp->p_nchar = 0;
360 	newpp->p_ncount = 0;
361 	newpp->p_nexec = 0;
362 	newpp->p_ammo = conf_ishots;
363 	newpp->p_nboots = 0;
364 
365 	/* Decide on what cloak/scan status to enter with */
366 	if (enter_status == Q_SCAN && conf_scan) {
367 		newpp->p_scan = conf_scanlen * Nplayer;
368 		newpp->p_cloak = 0;
369 	} else if (conf_cloak) {
370 		newpp->p_scan = 0;
371 		newpp->p_cloak = conf_cloaklen;
372 	} else {
373 		newpp->p_scan = 0;
374 		newpp->p_cloak = 0;
375 	}
376 	newpp->p_ncshot = 0;
377 
378 	/*
379 	 * For each new player, place a large mine and
380 	 * a small mine somewhere in the maze:
381 	 */
382 	do {
383 		x = rand_num(WIDTH - 1) + 1;
384 		y = rand_num(HEIGHT - 1) + 1;
385 	} while (Maze[y][x] != SPACE);
386 	Maze[y][x] = GMINE;
387 	for (pp = Monitor; pp < End_monitor; pp++)
388 		check(pp, y, x);
389 
390 	do {
391 		x = rand_num(WIDTH - 1) + 1;
392 		y = rand_num(HEIGHT - 1) + 1;
393 	} while (Maze[y][x] != SPACE);
394 	Maze[y][x] = MINE;
395 	for (pp = Monitor; pp < End_monitor; pp++)
396 		check(pp, y, x);
397 
398 	/* Create a score line for the new player: */
399 	snprintf(Buf, sizeof Buf, "%5.2f%c%-10.10s %c",
400 		newpp->p_ident->i_score, stat_char(newpp),
401 		newpp->p_ident->i_name, newpp->p_ident->i_team);
402 	len = strlen(Buf);
403 	y = STAT_PLAY_ROW + 1 + (newpp - Player);
404 	for (pp = Player; pp < End_player; pp++) {
405 		if (pp != newpp) {
406 			/* Give everyone a few more shots: */
407 			pp->p_ammo += conf_nshots;
408 			newpp->p_ammo += conf_nshots;
409 			outyx(pp, y, STAT_NAME_COL, Buf, len);
410 			ammo_update(pp);
411 		}
412 	}
413 	for (pp = Monitor; pp < End_monitor; pp++)
414 		outyx(pp, y, STAT_NAME_COL, Buf, len);
415 
416 	/* Show the new player what they can see and where they are: */
417 	drawmaze(newpp);
418 	drawplayer(newpp, TRUE);
419 	look(newpp);
420 
421 	/* Make sure that the position they enter in will be erased: */
422 	if (enter_status == Q_FLY && conf_fly)
423 		showexpl(newpp->p_y, newpp->p_x, FLYER);
424 
425 	/* Ready the new player: */
426 	sendcom(newpp, REFRESH);
427 	sendcom(newpp, READY, 0);
428 	flush(newpp);
429 }
430 
431 /*
432  * rand_dir:
433  *	Return a random direction
434  */
435 int
436 rand_dir(void)
437 {
438 	switch (rand_num(4)) {
439 	  case 0:
440 		return LEFTS;
441 	  case 1:
442 		return RIGHT;
443 	  case 2:
444 		return BELOW;
445 	  case 3:
446 		return ABOVE;
447 	}
448 	/* NOTREACHED */
449 	return(-1);
450 }
451 
452 /*
453  * get_ident:
454  *	Get the score structure of a player
455  */
456 static IDENT *
457 get_ident(struct sockaddr *sa, int salen __unused, uid_t uid, char *name,
458     char team)
459 {
460 	IDENT		*ip;
461 	static IDENT	punt;
462 	u_int32_t	machine;
463 
464 	if (sa->sa_family == AF_INET)
465 		machine = ntohl((u_long)((struct sockaddr_in *)sa)->sin_addr.s_addr);
466 	else
467 		machine = 0;
468 
469 	for (ip = Scores; ip != NULL; ip = ip->i_next)
470 		if (ip->i_machine == machine
471 		&&  ip->i_uid == uid
472 		/* &&  ip->i_team == team */
473 		&&  strncmp(ip->i_name, name, NAMELEN) == 0)
474 			break;
475 
476 	if (ip != NULL) {
477 		if (ip->i_team != team) {
478 			logx(LOG_INFO, "player %s %s team %c",
479 				name,
480 				team == ' ' ? "left" : ip->i_team == ' ' ?
481 					"joined" : "changed to",
482 				team == ' ' ? ip->i_team : team);
483 			ip->i_team = team;
484 		}
485 		if (ip->i_entries < conf_scoredecay)
486 			ip->i_entries++;
487 		else
488 			ip->i_kills = (ip->i_kills * (conf_scoredecay - 1))
489 				/ conf_scoredecay;
490 		ip->i_score = ip->i_kills / (double) ip->i_entries;
491 	}
492 	else {
493 		/* Alloc new entry -- it is released in clear_scores() */
494 		ip = (IDENT *) malloc(sizeof (IDENT));
495 		if (ip == NULL) {
496 			logit(LOG_ERR, "malloc");
497 			/* Fourth down, time to punt */
498 			ip = &punt;
499 		}
500 		ip->i_machine = machine;
501 		ip->i_team = team;
502 		ip->i_uid = uid;
503 		strlcpy(ip->i_name, name, sizeof ip->i_name);
504 		ip->i_kills = 0;
505 		ip->i_entries = 1;
506 		ip->i_score = 0;
507 		ip->i_absorbed = 0;
508 		ip->i_faced = 0;
509 		ip->i_shot = 0;
510 		ip->i_robbed = 0;
511 		ip->i_slime = 0;
512 		ip->i_missed = 0;
513 		ip->i_ducked = 0;
514 		ip->i_gkills = ip->i_bkills = ip->i_deaths = 0;
515 		ip->i_stillb = ip->i_saved = 0;
516 		ip->i_next = Scores;
517 		Scores = ip;
518 
519 		logx(LOG_INFO, "new player: %s%s%c%s",
520 			name,
521 			team == ' ' ? "" : " (team ",
522 			team,
523 			team == ' ' ? "" : ")");
524 	}
525 
526 	return ip;
527 }
528 
529 void
530 answer_info(FILE *fp)
531 {
532 	struct spawn *sp;
533 	char buf[128];
534 	const char *bf;
535 	struct sockaddr_in *sa;
536 
537 	if (Spawn == NULL)
538 		return;
539 	fprintf(fp, "\nSpawning connections:\n");
540 	for (sp = Spawn; sp; sp = sp->next) {
541 		sa = (struct sockaddr_in *)&sp->source;
542 		bf = inet_ntop(AF_INET, &sa->sin_addr, buf, sizeof buf);
543 		if (!bf)  {
544 			logit(LOG_WARNING, "inet_ntop");
545 			bf = "?";
546 		}
547 		fprintf(fp, "fd %d: state %d, from %s:%d\n",
548 			sp->fd, sp->inlen + (sp->reading_msg ? sp->msglen : 0),
549 			bf, sa->sin_port);
550 	}
551 }
552