xref: /dragonfly/games/larn/Makefile (revision 0ac6bf9d)
1#	@(#)Makefile	5.12 (Berkeley) 5/30/93
2# $FreeBSD: src/games/larn/Makefile,v 1.6.2.5 2002/08/07 16:31:42 ru Exp $
3# $DragonFly: src/games/larn/Makefile,v 1.5 2006/10/08 16:22:35 pavalos Exp $
4
5# EXTRA
6#	Incorporates code to gather additional performance statistics
7# SYSV
8#	Use system III/V (instead of V7) type ioctl calls
9# BSD
10#	Use BSD specific features (mostly timer and signal stuff)
11# BSD4.1
12#	Use BSD4.1 to avoid some 4.2 dependencies (must be used with
13#	BSD above; do not mix with SYSV)
14# HIDEBYLINK
15#	If defined, the program attempts to hide from ps
16# DOCHECKPOINTS
17#	If not defined, checkpoint files are periodically written by the
18#	larn process (no forking) if enabled in the .larnopts description
19#	file.  Checkpointing is handy on an unreliable system, but takes
20#	CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
21#	checkpoints (again if enabled in the .larnopts file).  This usually
22#	avoids pauses in larn while the checkpointing is being done (on
23#	large machines).
24# VER
25#	This is the version of the software, example:  12
26# SUBVER
27#	This is the revision of the software, example:  1
28# FLUSHNO=#
29#	Set the input queue excess flushing threshold (default 5)
30# NOVARARGS
31#	Define for systems that don't have varargs (a default varargs will
32#	be used).
33# MACRORND
34#	Define to use macro version of rnd() and rund() (fast and big)
35# UIDSCORE
36#	Define to use user id's to manage scoreboard.  Leaving this out will
37#	cause player id's from the file ".playerids" to be used instead.
38#	(.playerids is created upon demand).  Only one entry per id # is
39#	allowed in each scoreboard (winning & non-winning).
40#  VT100
41#	Compile for using vt100 family of terminals.  Omission of this
42#	define will cause larn to use termcap, but it will be MUCH slower
43#	due to an extra layer of output interpretation.  Also, only VT100
44#	mode allows 2 different standout modes, inverse video, and bold video.
45#	And only in VT100 mode is the scrolling region of the terminal used
46#	(much nicer than insert/delete line sequences to simulate it, if
47#	VT100 is omitted).
48# NONAP
49#	This causes napms() to return immediately instead of delaying n
50#	milliseconds.  This define may be needed on some systems if the nap
51#	stuff does not work correctly (possible hang).  nap() is primarilly
52#	used to delay for effect when casting missile type spells.
53# NOLOG
54#	Turn off logging.
55
56PROG=	larn
57MAN=	larn.6
58CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE
59SRCS=	main.c object.c create.c tok.c display.c global.c data.c io.c \
60	monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
61	signal.c moreobj.c movem.c regen.c fortune.c savelev.c
62DPADD=	${LIBTERMCAP}
63LDADD=	-ltermcap
64FILES=	larnmaze larnopts larn.help
65FILESDIR=	${SHAREDIR}/games/larn
66HIDEGAME=hidegame
67
68.PATH: ${.CURDIR}/datfiles
69
70beforeinstall:
71.if !exists(${DESTDIR}/var/games/larn/lscore12.0)
72	${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
73	    ${DESTDIR}/var/games/larn/lscore12.0
74.endif
75.if !exists(${DESTDIR}/var/games/larn/llog12.0)
76	${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
77	    ${DESTDIR}/var/games/larn/llog12.0
78.endif
79
80.include <bsd.prog.mk>
81