xref: /dragonfly/games/larn/Makefile (revision 277350a0)
1#	@(#)Makefile	5.12 (Berkeley) 5/30/93
2# $FreeBSD: src/games/larn/Makefile,v 1.6.2.5 2002/08/07 16:31:42 ru Exp $
3
4# EXTRA
5#	Incorporates code to gather additional performance statistics
6# HIDEBYLINK
7#	If defined, the program attempts to hide from ps
8# DOCHECKPOINTS
9#	If not defined, checkpoint files are periodically written by the
10#	larn process (no forking) if enabled in the .larnopts description
11#	file.  Checkpointing is handy on an unreliable system, but takes
12#	CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
13#	checkpoints (again if enabled in the .larnopts file).  This usually
14#	avoids pauses in larn while the checkpointing is being done (on
15#	large machines).
16# VER
17#	This is the version of the software, example:  12
18# SUBVER
19#	This is the revision of the software, example:  1
20# FLUSHNO=#
21#	Set the input queue excess flushing threshold (default 5)
22# MACRORND
23#	Define to use macro version of rnd() and rund() (fast and big)
24# UIDSCORE
25#	Define to use user id's to manage scoreboard.  Leaving this out will
26#	cause player id's from the file ".playerids" to be used instead.
27#	(.playerids is created upon demand).  Only one entry per id # is
28#	allowed in each scoreboard (winning & non-winning).
29#  VT100
30#	Compile for using vt100 family of terminals.  Omission of this
31#	define will cause larn to use termcap, but it will be MUCH slower
32#	due to an extra layer of output interpretation.  Also, only VT100
33#	mode allows 2 different standout modes, inverse video, and bold video.
34#	And only in VT100 mode is the scrolling region of the terminal used
35#	(much nicer than insert/delete line sequences to simulate it, if
36#	VT100 is omitted).
37# NONAP
38#	This causes napms() to return immediately instead of delaying n
39#	milliseconds.  This define may be needed on some systems if the nap
40#	stuff does not work correctly (possible hang).  nap() is primarilly
41#	used to delay for effect when casting missile type spells.
42# NOLOG
43#	Turn off logging.
44
45PROG=	larn
46MAN=	larn.6
47CFLAGS+=-DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE
48SRCS=	main.c object.c create.c tok.c display.c global.c data.c io.c \
49	monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
50	signal.c moreobj.c movem.c regen.c fortune.c savelev.c
51DPADD=	${LIBNCURSES}
52LDADD=	-lprivate_ncurses
53LDFLAGS+=	-rpath /lib/priv -L ${_SHLIBDIRPREFIX}/usr/lib/priv
54FILES=	larnmaze larnopts larn.help
55FILESDIR=	${SHAREDIR}/games/larn
56HIDEGAME=hidegame
57
58.PATH: ${.CURDIR}/datfiles
59
60beforeinstall:
61.if !exists(${DESTDIR}/var/games/larn/lscore12.0)
62	${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
63	    ${DESTDIR}/var/games/larn/lscore12.0
64.endif
65.if !exists(${DESTDIR}/var/games/larn/llog12.0)
66	${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
67	    ${DESTDIR}/var/games/larn/llog12.0
68.endif
69
70.include <bsd.prog.mk>
71